{
	"MonksTokenBar.EditCharacter": "Edit Character",
	"MonksTokenBar.EditToken": "Edit Token",
	"MonksTokenBar.TargetToken": "Target Token",
	"MonksTokenBar.PrivateMessage": "Private Message",
	"MonksTokenBar.ExcludeFromTokenBar": "Exclude Token",
	"MonksTokenBar.DisablePanning": "Disable Panning",

	"MonksTokenBar.easy": "Easy",
	"MonksTokenBar.average": "Average",
	"MonksTokenBar.challenging": "Challenging",
	"MonksTokenBar.hard": "Hard",
	"MonksTokenBar.epic": "Epic",

	"MonksTokenBar.FreeMovement": "Free Movement",
	"MonksTokenBar.NoMovement": "No Movement",
	"MonksTokenBar.CombatTurn": "Combat Turn",
	"MonksTokenBar.Ignore": "Ignore",

	"MonksTokenBar.MovementChanged": "Movement changed to ",

	"MonksTokenBar.RequestRoll": "Request Roll",
	"MonksTokenBar.RequestRollGM": "Request Roll, GM Only",
	"MonksTokenBar.ContestedRoll": "Contested Roll",
	"MonksTokenBar.AssignXP": "Assign XP",
	"MonksTokenBar.Lootables": "Distribute Lootables",
	"MonksTokenBar.HideNPCName": "Hide NPC Names",
	"MonksTokenBar.Inspiration": "Inspiration",

	"MonksTokenBar.Attribute": "Attribute",
	"MonksTokenBar.Ability": "Ability",
	"MonksTokenBar.AbilityCheck": "Ability Check",
	"MonksTokenBar.SavingThrow": "Saving Throw",
	"MonksTokenBar.Skill": "Skill",
	"MonksTokenBar.Characteristics": "Characteristics",
	"MonksTokenBar.DeathSavingThrow": "Death Saving Throw",
	"MonksTokenBar.Initiative": "Initiative",
	"MonksTokenBar.Check": "Check",
	"MonksTokenBar.CombatExperience": "Combat Experience",
	"MonksTokenBar.RollResult": "Roll Result",
	"MonksTokenBar.RollPassed": "Roll Passed",
	"MonksTokenBar.RollFailed": "Roll Failed",
	"MonksTokenBar.RollCritPassed": "Roll Critically Passed",
	"MonksTokenBar.RollCritFailed": "Roll Critically Failed",
	"MonksTokenBar.Passed": "Passed",
	"MonksTokenBar.Failed": "Failed",
	"MonksTokenBar.GrabMessage": "Grab Message Roll",
	"MonksTokenBar.SelectFailed": "Select Failed Actors",
	"MonksTokenBar.SelectSaved": "Select Saved Actors",
	"MonksTokenBar.SelectAll": "Select All Actors",
	"MonksTokenBar.OpenCharacterSheet": "Open Character Sheet",
	"MonksTokenBar.RequestSavingThrow": "Request Saving Throw",
	"MonksTokenBar.Unknown": "Unknown",
	"MonksTokenBar.Level": "Level",
	"MonksTokenBar.RecalculateXP": "Recalculate XP",

	"MonksTokenBar.UnknownError": "An unknown error occured",
	"MonksTokenBar.CombatTurnMovementLimited": "Movement is set to combat turn, it's currently not your turn",
	"MonksTokenBar.NormalMovementLimited": "Movement is currently locked",
	"MonksTokenBar.RequestNoneActorSelected": "Cannot send request if no actors selected",
	"MonksTokenBar.RequestNoneTokenSelected": "Cannot send request if no tokens selected",
	"MonksTokenBar.RequestActorMissing": "Cannot send request if either actor is missing",
	"MonksTokenBar.TokenNoActorAttrs": "token has no actor to use for additional attributes",
	"MonksTokenBar.ActorNoRollFunction": ": Could not find function to roll",
	"MonksTokenBar.ActorNoTool": ": Does not have that tool",
	"MonksTokenBar.ActorNoLore": ": Does not know that Lore",
	"MonksTokenBar.ActorNoSkill": ": Does not have that skill",
	"MonksTokenBar.UnknownSystem": "You're not using a system that Monk's Tokenbar supports.",
	"MonksTokenBar.ActorNotCombatant": "Actor is not part of combat to roll initiative",
	"MonksTokenBar.CombatNotStarted": "Cannot change to combat movement, there is no active combat",

	"MonksTokenBar.TokenbarSettings": "Tokenbar Settings",
	"MonksTokenBar.IconSettings": "Icon Settings",
	"MonksTokenBar.MovementSettings": "Movement Settings",
	"MonksTokenBar.AfterCombatSettings": "After Combat Settings",
	"MonksTokenBar.LootableSettings": "Lootables",
	"MonksTokenBar.RequestRollSettings": "Request Roll Settings",

	"MonksTokenBar.notify-on-change.name": "Notify on Movement Change",
	"MonksTokenBar.notify-on-change.hint": "Send a notification to all players when the GM changes the allowable movement",
	"MonksTokenBar.show-xp-dialog.name": "Show XP Dialog",
	"MonksTokenBar.show-xp-dialog.hint": "Show the XP Dialog automatically after you complete an encounter",
	"MonksTokenBar.divide-xp.name": "How to divide XP among players",
	"MonksTokenBar.divide-xp.hint": "How to divide XP among players",
	"MonksTokenBar.divide-xp-equal-split.name": "Divide XP among players",
	"MonksTokenBar.divide-xp-equal-split.hint": "In the assign XP dialog, automatically divide the xp among players",
	"MonksTokenBar.divide-xp-no-split.name": "Do not divide XP",
	"MonksTokenBar.divide-xp-no-split.hint": "In the assign XP dialog, do not automatically divide the xp among players",
	"MonksTokenBar.divide-xp-robin-hood-split.name": "Larger share to lower level",
	"MonksTokenBar.divide-xp-robin-hood-split.hint": "In the assign XP dialog, automatically give more xp to lower level players and less to higher level players (robbing the rich to give to the poor...)",
	"MonksTokenBar.divide-xp-nottingham-split.name": "Larger share to higher level",
	"MonksTokenBar.divide-xp-nottingham-split.hint": "In the assign XP dialog, automatically give more xp to higher level players and less to lower level players (robbing the poor to give to the rich...)",
	"MonksTokenBar.show-resource-bars.name": "Show Resource Bars",
	"MonksTokenBar.show-resource-bars.hint": "Show the Token resource bars",
	"MonksTokenBar.token-pictures.name": "Token Pictures",
	"MonksTokenBar.token-pictures.hint": "Choose to use the token image or the actors portrait image on the tokenbar",
	"MonksTokenBar.token-pictures.token": "Token Image then Actor Portrait",
	"MonksTokenBar.token-pictures.actor": "Actor Portrait Only",
	"MonksTokenBar.token-pictures.tokenonly": "Token Image Only",
	"MonksTokenBar.allow-player.name": "Allow Player to use",
	"MonksTokenBar.allow-player.hint": "Allow the player to use the toolbar, restricted to characters they own.",
	"MonksTokenBar.disable-tokenbar.name": "Disable Tokenbar",
	"MonksTokenBar.disable-tokenbar.hint": "If you don't wish to see the tokenbar, click this setting",
	"MonksTokenBar.movement-after-combat.name": "Set movement after combat",
	"MonksTokenBar.movement-after-combat.hint": "When combat ends, select what movement type to set it back to",
	"MonksTokenBar.free-npc-combat.name": "Allow Active Combatant NPC to move",
	"MonksTokenBar.free-npc-combat.hint": "Allow the Active Combatant to move all their controlled tokens in a Combat Turn",
	"MonksTokenBar.change-to-combat.name": "Change movement to combat",
	"MonksTokenBar.change-to-combat.hint": "Change movement to combat when combat starts",
	"MonksTokenBar.assign-loot.name": "Distribute enemies loot",
	"MonksTokenBar.assign-loot.hint": "Once the combat is over, provide a dialog to convert the fallen enemies to lootable, requires additional modules",
	"MonksTokenBar.loot-type.name": "How to distribute",
	"MonksTokenBar.loot-type.hint": "How would you like the loot distributed",
	"MonksTokenBar.loot-entity.name": "Loot Entity",
	"MonksTokenBar.loot-entity.hint": "Where should the loot go if assigned to an Entity",
	"MonksTokenBar.loot-folder.name": "Loot Folder",
	"MonksTokenBar.loot-folder.hint": "If the loot entity is being created, which folder should it be created in",
	"MonksTokenBar.popout-tokenbar.name": "Popout TokenBar",
	"MonksTokenBar.popout-tokenbar.hint": "Put the TokenBar in a dialog window so that you can use the PopOut! module.",
	"MonksTokenBar.delete-after-grab.name": "Delete message after grab",
	"MonksTokenBar.delete-after-grab.hint": "Delete the message after grabbing a players message roll for a requested roll.",
	"MonksTokenBar.show-lootable-menu.name": "Show Lootable Menu",
	"MonksTokenBar.show-lootable-menu.hint": "Show lootable button on the Token Layer menu",
	"MonksTokenBar.show-disable-panning-option.name": "Show Disable Panning Option",
	"MonksTokenBar.show-disable-panning-option.hint": "Show a disable panning option in the token context menu",
	"MonksTokenBar.request-roll-sound.name": "Request Roll Sound",
	"MonksTokenBar.request-roll-sound.hint": "Play a sound when requesting a roll",
	"MonksTokenBar.send-levelup-whisper.name": "Whisper player on levelup",
	"MonksTokenBar.send-levelup-whisper.hint": "Whisper player on actor levelup",
	"MonksTokenBar.show-inspiration.name": "Show Inspiration",
	"MonksTokenBar.show-inspiration.hint": "Show an icon on the token if the token has inspiration",
	"MonksTokenBar.allow-after-movement.name": "Allow movement after turn",
	"MonksTokenBar.allow-after-movement.hint": "Allow player to move token after turn, to 'clean up'",
	"MonksTokenBar.show-on-tracker.name": "Show on tracker",
	"MonksTokenBar.show-on-tracker.hint": "Show movement button on the Combat Tracker",
	"MonksTokenBar.gold-formula.name": "Gold Formula",
	"MonksTokenBar.gold-formula.hint": "Formula to calculate gold from slain enemies",
	"MonksTokenBar.show-vertical.name": "Tokenbar orientation",
	"MonksTokenBar.show-vertical.hint": "Show the Tokenbar either horizontally or vertically",
	"MonksTokenBar.capture-savingthrows.name": "Capture Saving Throw",
	"MonksTokenBar.capture-savingthrows.hint": "Create Saving Throw Chat Card when requesting item saving throw roll",
	"MonksTokenBar.token-size.name": "Size of tokens",
	"MonksTokenBar.token-size.hint": "Change the size of the tokens on Tokenbar, in case the attributes disappear off the side.",
	"MonksTokenBar.open-loot.name": "Open Loot Entity",
	"MonksTokenBar.open-loot.hint": "Open the loot entity after the entity has been created or items transfered",
	"MonksTokenBar.gm-sound.name": "GM Roll Sound",
	"MonksTokenBar.gm-sound.hint": "Play Sound when GM rolls a hidden request",
	"MonksTokenBar.dblclick-action.name": "Double-click action",
	"MonksTokenBar.dblclick-action.hint": "Action to perform when double-clicking on a token",
	"MonksTokenBar.resolution-size.name": "Token Resolution",
	"MonksTokenBar.resolution-size.hint": "Set the resolution of the tokens, the larger the number the clearer the image, but the longer it will take to load.",
	"MonksTokenBar.allow-roll.name": "Allow Players Roll",
	"MonksTokenBar.allow-roll.hint": "Allow players to request rolls",
	"MonksTokenBar.create-canvas-object.name": "Create Canvas Object",
	"MonksTokenBar.create-canvas-object.hint": "When creating a lootable, also create a related canvas object",
	"MonksTokenBar.auto-gold-cr.name": "Auto Gold by CR",
	"MonksTokenBar.auto-gold-cr.hint": "Automatically calculate the gold by CR whenever the loot sheet is shown",
	"MonksTokenBar.add-advantage-buttons.name": "Add Advantage Buttons",
	"MonksTokenBar.add-advantage-buttons.hint": "Add advantage and disadvantage buttons to the token roll button",
	"MonksTokenBar.minimum-ownership.name": "Minimum Player Permission",
	"MonksTokenBar.minimum-ownership.hint": "The minimum permission a player needs to see a token",
	"MonksTokenBar.loot-name.name": "Loot Name",
	"MonksTokenBar.loot-name.hint": "This name will be used when creating the new entry.",
	"MonksTokenBar.only-use-defeated.name": "Only Use Defeated",
	"MonksTokenBar.only-use-defeated.hint": "Only use defeated creatures when collecting loot",
	"MonksTokenBar.show-undefined.name": "Show Undefined Stat",
	"MonksTokenBar.show-undefined.hint": "Any undefined stat will be shown as zero instead of being hidden",
	"MonksTokenBar.show-offline.name": "Show Offline",
	"MonksTokenBar.show-offline.hint": "Show tokens of players that aren't online",
	"MonksTokenBar.include-actor.name": "Show Actors",
	"MonksTokenBar.include-actor.hint": "Show character actors even if they have no token on the current scene",
	"MonksTokenBar.hide-combatants.name": "Hide Combatants",
	"MonksTokenBar.hide-combatants.hint": "Hide combatants after an encounter",
	"MonksTokenBar.use-party.name": "Use Party",
	"MonksTokenBar.use-party.hint": "Use the party to determine actors to display on the tokenbar",
	"MonksTokenBar.loot-image.name": "Loot Image",
	"MonksTokenBar.loot-image.hint": "Image to use for the lootable",
	"MonksTokenBar.filter-duplicates.name": "Filter Duplicates",
	"MonksTokenBar.filter-duplicates.hint": "Filter out duplicate tokens from the tokenbar",
	"MonksTokenBar.npc-xp-sharing.name": "NPC XP Sharing",
	"MonksTokenBar.npc-xp-sharing.hint": "Allow Friendly NPCs to share XP",
	"MonksTokenBar.bypass-roll-dialog.name": "Bypass Roll Dialog",
	"MonksTokenBar.bypass-roll-dialog.hint": "Bypass the roll dialog and roll directly from the chatcard",
	"MonksTokenBar.show-movement.name": "Show Movement",
	"MonksTokenBar.show-movement.hint": "Show the movement buttons on the tokenbar",
	"MonksTokenBar.free-vehicle-combat.name": "Vehicle movement",
	"MonksTokenBar.free-vehicle-combat.hint": "Allow vehicle movement in combat",
	"MonksTokenBar.allow-fade.name": "Allow Fade",
	"MonksTokenBar.allow-fade.hint": "Allow the tokenbar to use the UI fade effect",

	"MonksTokenBar.orientation.vertical": "Vertical",
	"MonksTokenBar.orientation.horizontal": "Horizontal",

	"MonksTokenBar.XP": "XP",
	"MonksTokenBar.Actors": "Actors",
	"MonksTokenBar.Experience": "Experience",
	"MonksTokenBar.DivideExperience": "Divide Experience",
	"MonksTokenBar.Reason": "Reason",
	"MonksTokenBar.RemoveActor": "Remove Actor",
	"MonksTokenBar.Assign": "Assign",
	"MonksTokenBar.AutoAssign": "Auto Assign",
	"MonksTokenBar.AssignAll": "Assign All",
	"MonksTokenBar.XPAddAll": " Add All",
	"MonksTokenBar.AddExperience": "Add Experience",
	"MonksTokenBar.XPAdd": " Add",
	"MonksTokenBar.RollMode": "Roll Mode",
	"MonksTokenBar.PublicRoll": "Public Roll",
	"MonksTokenBar.PrivateGMRoll": "Public Roll, Results Hidden",
	"MonksTokenBar.BlindGMRoll": "Private Roll, Results Hidden",
	"MonksTokenBar.SelfRoll": "GM Only Roll",
	"MonksTokenBar.DeleteItem": "Delete Item",
	"MonksTokenBar.Vs": "Vs",
	"MonksTokenBar.Request": "Request",
	"MonksTokenBar.RequestWithRoll": "Request with Roll",
	"MonksTokenBar.Roll": "Roll",
	"MonksTokenBar.SavingDC": "DC",
	"MonksTokenBar.SavingDCPlaceholder": "Leave blank to not calculate",
	"MonksTokenBar.AddPlayers": "Add Players",
	"MonksTokenBar.Players": " Players",
	"MonksTokenBar.AddMonsters": "Add Currently Visible Monsters",
	"MonksTokenBar.Monsters": " Monsters",
	"MonksTokenBar.AddLastTokens": "Add Last Tokens selected",
	"MonksTokenBar.LastTokens": " Last",
	"MonksTokenBar.AddActor": "Add Actor",
	"MonksTokenBar.ClearAll": "Clear All",
	"MonksTokenBar.Clear": " Clear",
	"MonksTokenBar.RollAll": "Roll All",
	"MonksTokenBar.RollNPC": "Roll NPCs",
	"MonksTokenBar.GroupDC": "Group DC",
	"MonksTokenBar.AssignByCR": "Assign gold by CR",
	"MonksTokenBar.ConvertToLootable": "Convert to Lootable",
	"MonksTokenBar.TransferToLootable": "Transfer to Lootable",
	"MonksTokenBar.TransferToNewLootable": "Create New Lootable",
	"MonksTokenBar.Gold": "Gold",
	"MonksTokenBar.Levelup": "You have enough xp to level up!",
	"MonksTokenBar.EditStats": "Edit Stats",
	"MonksTokenBar.Flavor": "Flavor",
	"MonksTokenBar.Convert": "Convert all Actors to be individually lootable",
	"MonksTokenBar.Transfer": "Transfer items to single Entity",
	"MonksTokenBar.TransferPlus": "Transfer items to single Entity and add link on Scene",
	"MonksTokenBar.CreateEntityName": "New Entity Name",
	"MonksTokenBar.ClearCurrentItems": "Clear Current Items",
	"MonksTokenBar.SaveToMacro": "Save to Macro",
	"MonksTokenBar.CopyMacro": "Copy Macro",
	"MonksTokenBar.LootEntry": "Loot {{#}}",
	"MonksTokenBar.FromCombat": "Actors from combat",
	"MonksTokenBar.Combat": "Combat",
	"MonksTokenBar.TransferLoot": "Transfer loot from selected token(s)",
	"MonksTokenBar.RequestRollConfig": "Request Roll Config",
	"MonksTokenBar.Silent": "Silent",
	"MonksTokenBar.FastForward": "Fast Forward",
	"MonksTokenBar.DC": "DC",
	"MonksTokenBar.FlavorText": "Flavor Text",
	"MonksTokenBar.PublicHiddenRoll": "Public Msg, Private Roll",
	"MonksTokenBar.PrivateHiddenRoll": "Private Msg, Hidden Roll",
	"MonksTokenBar.GMOnlyRoll": "GM Only Roll",
	"MonksTokenBar.Close": "Close",
	"MonksTokenBar.Save": "Save",
	"MonksTokenBar.IncreaseLevel": "Increase Level",
	"MonksTokenBar.Creatures": "Creatures",
	"MonksTokenBar.Tokenbar": "Tokenbar",
	"MonksTokenBar.ReadyToUpdate": "{name} has enough xp to level up!",
	"MonksTokenBar.AddTokenbar": "Add Tokenbar",
	"MonksTokenBar.AddHeroPoint": "Add Hero Point",
	"MonksTokenBar.AddInspiration": "Add Inspiration",
	"MonksTokenBar.InitialEntities": "Initial Entities",
	"MonksTokenBar.Initial": "Initial",
	"MonksTokenBar.MacroCopied": "Macro Copied",
	"MonksTokenBar.SelectCriticalSaved": "Select Critical Saved",
	"MonksTokenBar.SelectCriticalFailed": "Select Critical Failed",
	"MonksTokenBar.DefaultTheme": "Deafult Theme",

	"MonksTokenBar.None": "No one",
	"MonksTokenBar.GMOnly": "GM Only",
	"MonksTokenBar.PlayersOnly": "Players",
	"MonksTokenBar.Everyone": "Everyone",

	"MonksTokenBar.THEME": {
		"savingthrow": "Saving Throw",
		"assignxp": "Assign XP",
		"lootables": "Lootables"
	},

	"MonksTokenBar.ASSIGNXP.TABS": {
		"monsters": "Monsters",
		"players": "Players"
	}
}
