{
	"data": [
		{
			"type": "section",
			"name": "Introduction",
			"page": 4,
			"id": "000",
			"entries": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "adventure/DrDe/000-dragon-delves-cover.webp"
					},
					"width": 1701,
					"height": 2242
				},
				{
					"type": "section",
					"name": "Dragons in Dungeons",
					"page": 4,
					"id": "001",
					"entries": [
						"Nothing is more quintessentially Dungeons & Dragons than gathering a group of heroes to face a mighty dragon in a mysterious dungeon. These classic elements link players across time and space, from the first adventurers who forayed into the gloom more than 50 years ago to players beginning their first adventure now.",
						"{@i Dragon Delves} is a celebration of this shared tradition. Each of the ten adventures in this book features a dragon in a lair. Designed for characters of levels 1 through 12, the adventures offer a range of challenges, from defeating evil dragons to working with good dragons, as well as navigating more complicated moral dilemmas. The dungeons where the dragons make their lairs range from cavern complexes to ruined cities and more.",
						"Where there are dragons in dungeons, there's always adventure!"
					]
				},
				{
					"type": "section",
					"name": "Using This Book",
					"page": 4,
					"id": "002",
					"entries": [
						"The adventures in an anthology such as {@i Dragon Delves} are versatile resources that can fill a variety of needs at your gaming table: as one-shot adventures, as \"filler episodes\" in an ongoing campaign, or as a series that forms a campaign, bringing characters from level 1 to a climactic conclusion at level 12.",
						"These adventures are designed to require minimal preparation (see {@area Running the Adventures|009|x} later in this introduction).",
						{
							"type": "entries",
							"name": "One-Shot Adventure",
							"page": 4,
							"id": "003",
							"entries": [
								"Maybe you're normally a player in an ongoing campaign, but you want to try your hand at being the Dungeon Master. Maybe you're trying to pull a new group together, and you want to see how all the players get along before you start a whole campaign. Maybe your regular DM is sick or has a scheduling conflict, but everyone else is ready to play. Or maybe your group needs a break or a diversion from the ongoing campaign. In any of these cases, you can pick an adventure from this book and run it."
							]
						},
						{
							"type": "entries",
							"name": "In an Ongoing Campaign",
							"page": 4,
							"id": "004",
							"entries": [
								"Maybe your players' characters know what they have to do to foil the evil boss's plans, but they're not quite high enough level to accomplish their goal. Or they've just hit a significant milestone in the campaign, and you want to give them a change of pace before they get immersed in the next act of the unfolding drama. Or they're traveling halfway around the world, and you're looking for something to keep the journey interesting\u2014a little adventure along the way. Or you're not prepared for the next adventure, and you need a diversion! In any of these cases, you can pick an adventure from this book to serve as a \"filler\" episode or side quest in the ongoing campaign.",
								{
									"type": "image",
									"href": {
										"type": "internal",
										"path": "adventure/DrDe/001-00-001.intro-splash.webp"
									},
									"width": 850,
									"height": 2286
								},
								"When the characters are the appropriate level for the adventure you wish to run, simply narrate how the characters end up in the adventure's locale. Each adventure's beginning includes a simple setting description, such as \"a village with a nearby forest.\" Beyond these basic details, feel free to alter the adventure's location to match your campaign.",
								"But if you do have time to prepare, you can incorporate the adventure you're running into the themes and threats of your campaign. You can alter the names of people and places in the adventure to fit better into your world, link the adventure villains to organizations and events that are important in your campaign, and plant clues to the themes of your campaign in the dragon's treasure hoard."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Creating a Campaign",
					"page": 4,
					"id": "005",
					"entries": [
						"These adventures can be strung together as a complete dragon-themed campaign. Simply guide your players through the adventures in the order presented in this book and award story-based level advancement at each adventure's end, so their characters are the appropriate level for the next challenge they'll face. (No level advancement is necessary before the final adventure.) You can also use one of the following narrative frameworks to connect the adventures to one another.",
						{
							"type": "entries",
							"name": "Option 1: Mysterious Patron",
							"page": 4,
							"id": "006",
							"entries": [
								"Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron might be a charismatic young monk, a kindly teacher, a diminutive scamp, or a scatter-brained elder, and might or might not be accompanied by seven golden canaries or dazzling yellow butterflies, which are actually ancient gold dragons in disguise\u2014the companions of the dragon god Bahamut, which is the patron's true identity.",
								"Perhaps foreseeing that they are destined to become mighty heroes, Bahamut takes the adventurers under his metaphorical wing and sends them on adventures to deal with draconic concerns, great and small, across the world. The patron might feign surprise when an adventure that doesn't at first seem to involve a dragon (such as \"{@adventure The Will of Orcus|DrDe-TWoO|1},\" chapter 3) turns out to revolve around one, but of course that's exactly the reason Bahamut sent the characters to investigate.",
								"You can use each adventure as written, with the characters' patron steering them in the general direction of the adventure hook without spoiling any surprises in the adventure ahead. Alternatively, the patron could let the characters in on the secret early on, telling them that dragons will be a particular focus of their adventures and altering some of the adventure hooks along the way."
							]
						},
						{
							"type": "entries",
							"name": "Option 2: Brazen Egg",
							"page": 5,
							"id": "007",
							"entries": [
								"Begin the campaign with the introductory encounter of chapter 10, \"{@adventure Dragons of the Sandstone City|DrDe-DotSC|1},\" ending with Eldemere entrusting the Brazen Egg to the characters. Eldemere's instructions are different, though: she explains that the egg must be \"steeped\" in the hoards of ten dragons, one of each chromatic and metallic kind, to activate its power. She also suggests that the egg will lead the characters toward suitable hoards. In fact, any character who sleeps within 15 feet of the egg has vivid dreams leading them toward the start of the next adventure.",
								"To draw power from a dragon's hoard, the egg must spend 8 hours in the midst of the treasure, covered with coins and surrounded by other items. However, as soon as the empowered egg is brought within Anthradusk's hoard chamber ({@adventure area H16|DrDe-DotSC|1|H16: Hoard} in chapter 10), it reaches its full potential and begins to crack open, as described in that adventure."
							]
						},
						{
							"type": "entries",
							"name": "Option 3: Hoard Magic Items",
							"page": 5,
							"id": "008",
							"entries": [
								"If you have {@book Fizban's Treasury of Dragons|FTD|4}, the hoard of magic items described in that book can provide an incentive for characters to seek out dragons of increasing power and different kinds. Add the following items to the rewards acquired in the first three adventures: a {@item Scaled Ornament|FTD} in \"{@adventure Death at Sunset|DrDe-DaS|1},\" a {@item Dragon Vessel|FTD} in \"{@adventure Baker's Doesn't|DrDe-BD|1},\" and a {@item Dragon's Wrath Weapon|FTD} and a {@item Dragon-Touched Focus|FTD} in \"{@adventure The Will of Orcus|DrDe-TWoO|1}.\" All four items are Slumbering when the characters first acquire them, but in later adventures, the items can be awakened by steeping them in dragons' hoards."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Running the Adventures",
					"page": 6,
					"id": "009",
					"entries": [
						"To run each of these adventures, you need the fifth edition core rulebooks: the {@book Player's Handbook|XPHB}, {@book Dungeon Master's Guide|XDMG}, and {@book Monster Manual|XMM}. Spells and equipment mentioned in the adventures are described in the {@book Player's Handbook|XPHB}. Magic items are detailed in the {@book Dungeon Master's Guide|XDMG}, and monsters appear in the {@book Monster Manual|XMM}.",
						"The table of contents summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you can adjust for larger or smaller groups by changing the number of foes in an encounter and giving a small group additional resources, as explained in the {@book Dungeon Master's Guide|XDMG}. Each of the adventures can take place in any world you choose, as long as the location has the basic elements listed at the beginning of each adventure.",
						{
							"type": "entries",
							"name": "Preparation",
							"page": 6,
							"id": "00a",
							"entries": [
								"Every adventure in this book begins with a page that helps you prepare and run the adventure. It includes the following elements:",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Key Plot Points",
											"entry": "A summary of the key elements in the adventure's story"
										},
										{
											"type": "item",
											"name": "Preparation",
											"entry": "Steps to get yourself ready to run the adventure, including a list of all the stat blocks from the {@book Monster Manual|XMM} you might need"
										},
										{
											"type": "item",
											"name": "Key NPCs",
											"entry": "A table summarizing key nonplayer characters in the adventure\u2014their names, roles, stat blocks, and locations\u2014to help you keep track of them during play"
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Player Assistance",
							"page": 6,
							"id": "00b",
							"entries": [
								"As described in the {@book Dungeon Master's Guide|XDMG}, you can streamline your role as Dungeon Master by delegating certain tasks to the other players, especially if this is your first time behind the DM's screen. Before play begins, work with the other players to divide any or all of the following tasks among them:",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Initiative Tracker",
											"entry": "In combat, one player tracks Initiative for the characters and monsters."
										},
										{
											"type": "item",
											"name": "Monster Wranglers",
											"entry": "Whenever the characters enter combat with Hostile monsters, one or two players run these monsters using the stat blocks in the {@book Monster Manual|XMM}. (Two players can share this role.)"
										},
										{
											"type": "item",
											"name": "Rules Consultant",
											"entry": "One player references rules in the {@book Player's Handbook|XPHB} or other books as needed."
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Adventures for One Character",
							"page": 6,
							"id": "00c",
							"entries": [
								"While the {@book Dungeon Master's Guide|XDMG} explains how to adjust adventures for different party sizes, three of the adventures (indicated in the table of contents) are particularly well-suited for play with a single adventurer. Each of these adventures includes instructions for ensuring the character faces an appropriate challenge.",
								"Central to those instructions is the {@reward Blessing of the Lone Champion|DrDe}, a supernatural gift that bolsters the solo character's abilities.",
								{
									"type": "statblock",
									"name": "Blessing of the Lone Champion",
									"page": 6,
									"source": "DrDe",
									"tag": "reward"
								},
								"The blessing lasts for the duration of the adventure."
							]
						},
						{
							"type": "inset",
							"name": "A Draconic History",
							"page": 6,
							"id": "00e",
							"entries": [
								"In addition to ten adventures, this book includes special sections that feature art of each dragon variety, drawing from almost the whole 50-year history of Dungeons & Dragons, from the 1977 Monster Manual to the one published in 2025. The appearance of all ten dragon types has evolved significantly over the past fifty years, but close examination of these images reveals points of continuity as well, from the blue dragon's nose horn to the silver dragon's crest.",
								"Artist Todd Lockwood spearheaded a thorough revision of all ten dragon types for the release of D&D's third edition in 2000, basing his designs on the anatomy of real-world animals and certain points of continuity with earlier designs. With a few variations, those designs set the standard for D&D's dragons for over 20 years.",
								"In preparation for the release of the {@book Monster Manual|XMM} (2025), art director Josh Herman led a comprehensive refresh of all the dragon looks as D&D began its second half-century. With the goal of ensuring each dragon's distinct identity\u2014its personality, preferred habitat, and combat style\u2014shines through in its look, this redesign showcases visually what's unique about each type of dragon.",
								"In the same way, this book highlights how an adventure featuring one kind of dragon can feel distinct from all the others."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Adventures",
					"entries": [
						{
							"type": "list",
							"columns": 2,
							"items": [
								"{@adventure Death at Sunset (Level 1)|DrDe-DaS|1}",
								"{@adventure Baker's Doesn't (Level 3)|DrDe-BD|1}",
								"{@adventure The Will of Orcus (Level 4)|DrDe-TWoO|1}",
								"{@adventure For Whom the Void Calls (Level 5)|DrDe-FWtVC|1}",
								"{@adventure The Dragon of Najkir (Level 7)|DrDe-TDoN|1}",
								"{@adventure The Forbidden Vale (Level 9)|DrDe-TFV|1}",
								"{@adventure Before the Storm (Level 10)|DrDe-BtS|1}",
								"{@adventure Shivering Death (Level 11)|DrDe-SD|1}",
								"{@adventure A Copper for a Song (Level 12)|DrDe-ACfaS|1}",
								"{@adventure Dragons of the Sandstone City (Level 12)|DrDe-DotSC|1}"
							]
						}
					],
					"id": "00d"
				}
			]
		},
		{
			"type": "section",
			"name": "Baker's Doesn't",
			"page": 29,
			"id": "063",
			"entries": [
				{
					"type": "list",
					"style": "list-hang-notitle",
					"items": [
						"{@i {@b An adventure for Level 3 characters.}}",
						"{@i This adventure is designed to fill one or two sessions of play.}",
						"{@i It can take place in any village with a nearby forest.}"
					]
				},
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "adventure/DrDe/022-02-001.chapter-two-splash.webp"
					},
					"credit": "Andrew Kolb",
					"width": 1700,
					"height": 2258
				},
				{
					"type": "section",
					"name": "Key Plot Points",
					"page": 29,
					"id": "064",
					"entries": [
						"The following information is key to the adventure's story:",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Confectionery Conflagration",
									"entry": "The adventurers help a halfling confectioner named Edith Applegarth, whose shop is accidentally set ablaze by a gold dragon. Clues at the scene suggest the possible involvement of local baker Fill Flourforge, while an eyewitness saw the wyrmling flee into the forest. The characters might interrogate Fill or venture into the woods."
								},
								{
									"type": "item",
									"name": "Fill's Bakery",
									"entry": "Characters who visit Fill's bakery learn he has been raising the rambunctious wyrm ling, named Briochebane, in secret. The dragon went to the confectionery that morning intending to frighten Edith, accidentally started the fire, then fled into the forest. Fill doesn't know where Briochebane is."
								},
								{
									"type": "item",
									"name": "The Candy Cottage",
									"entry": "Searching for Briochebane in the woods leads the characters to a candy cottage where a hag named {@area Uncle Nibblecheek|06a|x} has captured the wyrmling. In confronting the hag, the characters discover that Edith made a pact with the hag years ago, trading her younger brother for a lifetime supply of candy."
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Preparation",
					"page": 29,
					"id": "065",
					"entries": [
						"Before running the adventure, prepare as follows:",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Step 1",
									"entry": "If you're running it for a single character, read the \"{@area Running for One Character|066|x}\" section."
								},
								{
									"type": "item",
									"name": "Step 2",
									"entry": "Read \"{@area Adventure Background|067|x}\"."
								},
								{
									"type": "item",
									"name": "Step 3",
									"entry": "Familiarize yourself with the Key NPCs table below. The characters will interact with these individuals throughout the adventure."
								},
								{
									"type": "item",
									"name": "Step 4",
									"entry": "Bookmark the following stat blocks in the {@book Monster Manual|XMM} or on D&D Beyond:"
								}
							]
						},
						{
							"type": "list",
							"columns": 2,
							"items": [
								"{@creature Animated Rug of Smothering|XMM}",
								"{@creature Bandit|XMM}",
								"{@creature Bugbear Warrior|XMM}",
								"{@creature Cockatrice|XMM}",
								"{@creature Commoner|XMM}",
								"{@creature Dryad|XMM}",
								"{@creature Goblin Warrior|XMM}",
								"{@creature Gold Dragon Wyrmling|XMM}",
								"{@creature Green Hag|XMM}",
								"{@creature Ice Mephit|XMM|Mephit, Ice}",
								"{@creature Mummy|XMM}",
								"{@creature Ogre|XMM}",
								"{@creature Tough|XMM}"
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Running for One Character",
					"page": 29,
					"id": "066",
					"entries": [
						"You can run this adventure for a single character of level 3. Ideally, that character should have proficiency in at least two of the following skills:",
						{
							"type": "list",
							"columns": 2,
							"items": [
								"{@skill Athletics|XPHB}",
								"{@skill Deception|XPHB}",
								"{@skill History|XPHB}",
								"{@skill Insight|XPHB}",
								"{@skill Perception|XPHB}",
								"{@skill Persuasion|XPHB}",
								"{@skill Sleight of Hand|XPHB}",
								"{@skill Stealth|XPHB}"
							]
						},
						"The solo character gains the {@reward Blessing of the Lone Champion|DrDe} (see the introduction) to compensate for the lack of companions.",
						{
							"type": "table",
							"caption": "Key NPCs",
							"page": 29,
							"colLabels": [
								"Name",
								"Role",
								"Stat Block",
								"Location"
							],
							"colStyles": [
								"col-3-5",
								"col-3-5",
								"col-2-5",
								"col-2-5"
							],
							"rows": [
								[
									"Asger Applegarth",
									"Lost halfling wanderer",
									"{@creature Commoner|XMM} (Small)",
									"{@area C15|0be|x}"
								],
								[
									"Briochebane",
									"Dragon {@condition charmed|XPHB} by {@area Uncle Nibblecheek|06a|x}",
									"{@creature Gold Dragon Wyrmling|XMM}",
									"{@area C10|0a7|x}"
								],
								[
									"Bubba Wugga",
									"Animated doll",
									"{@creature Ogre|XMM} (with modifications)",
									"{@area C9|0a5|x}"
								],
								[
									"{@area Edith Applegarth|068|x}",
									"Secretly wicked halfling confectioner",
									"{@creature Commoner|XMM} (Small, Neutral Evil)",
									"\"{@area Rescuing Edith|06f|x}\""
								],
								[
									"{@area Fill Flourforge|069|x}",
									"Dwarf baker and retired brigand",
									"{@creature Bandit|XMM} (Medium)",
									"\"{@area Arrival at the Bakery|07a|x}\""
								],
								[
									"{@area Uncle Nibblecheek|06a|x}",
									"Sinister hag with a sweet tooth",
									"{@creature Green Hag|XMM}",
									"{@area C10|0a7|x}"
								]
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Adventure Background",
					"page": 30,
					"id": "067",
					"entries": [
						"A small, cozy stop along a well-traveled road, the village of Hubbleton is home to friendly folk who enjoy the bread and pastries prepared by {@area Fill Flourforge|069|x}.",
						"Unknown to these townsfolk, Fill uses dragon fire to bake his goods. When the unruly gold dragon wyrmling that Fill is raising goes missing the same day Hubbleton's newest confectionery goes up in smoke, the characters become embroiled in a fairy-tale plot that leads to the cottage of a hag with a detestable palate.",
						"Three confectioners who cross paths with the gold dragon wyrmling are baked into this adventure's plot.",
						{
							"type": "entries",
							"name": "Edith Applegarth",
							"page": 30,
							"id": "068",
							"entries": [
								"When she was a girl, Edith and her younger brother, Asger, wandered into the forest and became lost. Far from home, they discovered a trail of colorful candies, which they followed to a cottage tucked in the woods. Unknown to them, this was the home of {@area Uncle Nibblecheek|06a|x}, an evil hag who delighted in devouring visitors to his cottage. Appearing to Edith and Asger as a kindly grandfather, Uncle Nibble cheek invited the children in.",
								{
									"type": "image",
									"href": {
										"type": "internal",
										"path": "adventure/DrDe/023-02-002.edith-applegarth-npc.webp"
									},
									"credit": "Andrew Kolb",
									"width": 850,
									"height": 1021
								},
								"Edith slowly saw through Uncle Nibblecheek's ruse and refused to fall prey to the hag's grisly appetite. A clever and selfish child, Edith made a pact with the hag, trading her little brother for all the candy she could ever want for herself. Impressed at Edith's wit and callous resolve, the hag accepted, and Edith departed the cottage alone.",
								"Edith never set foot in the cottage again and doesn't know what happened to her brother after she left. In truth, Uncle Nibblecheek turned Asger into a candy creature and forced him to work as a kitchen helper.",
								"Over many years, Edith has leveraged her pact with Uncle Nibblecheek into a booming business. Decades after their encounter, she still collects candy from the hag and sells it in confectioneries throughout the land.",
								"In exchange for a steady supply of candy for her shop, Edith sizes up customers as potential victims for the hag. Edith sends rubes and otherwise unpleasant folk on errands to the hag's cottage, which she falsely claims is owned by her older sister. To avoid drawing suspicion, Edith moves her shop to a new town every few years."
							]
						},
						{
							"type": "entries",
							"name": "Fill Flourforge",
							"page": 30,
							"id": "069",
							"entries": [
								"Fill Flourforge, a retired dwarf brigand, loves to bake. Fill's criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their botched attempt to steal from the dragon's hoard. Though Fill was the only survivor, the mission wasn't a total failure. The dwarf escaped the lair with his life, a small fortune, and one priceless reward: a gold dragon's egg.",
								"Rather than continue his banditry, Fill used the spoils from this heist to establish a bakery. In time, the egg hatched near the warmth of his oven. Fill named the wyrmling that emerged Briochebane and raised her as his ward. When the bakery first opened, Fill's desserts were met with mixed reception, but with the help of Briochebane, who became his new baking assistant, Fill's pastries have achieved local renown. This is especially true of his cinnamon rolls, which are toasted to perfection with dragon fire.",
								"Fill keeps Briochebane's existence secret. He worries that others would fear the dragon or, worse, try to trap or slay her."
							]
						},
						{
							"type": "entries",
							"name": "Uncle Nibblecheek",
							"page": 30,
							"id": "06a",
							"entries": [
								"In the woods outside Hubbleton stands the cottage of Uncle Nibblecheek, a green hag with a sinister sweet tooth. A trail of candy winds through a tangled forest to the sugary shack, luring gullible and peckish travelers who stray from the beaten path to the hag's doorstep. Visitors are always welcome.",
								"Once guests are inside, Uncle Nibblecheek treats them to an assortment of freshly baked delights, fattening them up and lulling them into sugar induced stupors. Then, aided by a menagerie of candy creatures and an arsenal of magical confectionery equipment, Uncle Nibblecheek transforms his victims into sugary treats and gobbles them up."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Confectionery Conflagration",
					"page": 31,
					"id": "06b",
					"entries": [
						"To begin the adventure, read or paraphrase the following text aloud:",
						{
							"type": "insetReadaloud",
							"page": 31,
							"id": "06c",
							"entries": [
								"A well-worn dirt road snakes through the village of Hubbleton, a community of crafters, farmers, and lumberjacks gathered in simple buildings amid a forested landscape. Locals are hardworking and polite, acknowledging you with a smile or a nod as you make your way through the village.As you round a corner, a plume of black smoke catches your eye! It rises from a squat log building near the edge of the woods. As flames engulf the wooden roof, the stench of burnt sugar fills the air, and a faint voice from inside cries, \"Help! Help!\""
							]
						},
						"Hubbleton's newest confectionery has been set ablaze with its owner trapped inside. The fire was accidentally started by the wyrmling Briochebane. Fiercely protective of her guardian, {@area Fill Flourforge|069|x}, Briochebane misinterpreted his complaints about the candy store luring away customers as meaning Edith had threatened Fill. Briochebane meant to scare Edith into leaving Fill alone, but accidentally set fire to the confectionery. The panicking dragon fled into the woods.",
						{
							"type": "entries",
							"name": "Confectionery Layout",
							"page": 31,
							"id": "06d",
							"entries": [
								{
									"type": "gallery",
									"images": [
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/024-map-02.01-confectionery-conflagration-dm.webp"
											},
											"imageType": "map",
											"title": "Map 2.1: Confectionery Conflagration",
											"credit": "Andrew Kolb",
											"width": 3295,
											"height": 4096,
											"id": "406",
											"grid": {
												"type": "square",
												"size": 211,
												"offsetX": 84,
												"offsetY": 31
											}
										},
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/025-map-02.01-confectionery-conflagration-player.webp"
											},
											"imageType": "mapPlayer",
											"title": "Player Version",
											"width": 3295,
											"height": 4096,
											"credit": "Andrew Kolb",
											"mapParent": {
												"id": "406"
											},
											"grid": {
												"type": "square",
												"size": 211,
												"offsetX": 84,
												"offsetY": 31
											}
										}
									]
								},
								"The confectionery (shown on Map: Confectionary Conflagration) is a humble, 20-foot-square log cabin with a single floor and a sparse interior. It has two entrances, one in the front and another in the back, both of which are unlocked. The building contains no kitchen, as Edith sources her candy from {@area Uncle Nibblecheek|06a|x}."
							]
						},
						{
							"type": "entries",
							"name": "Putting Out the Fire",
							"page": 31,
							"id": "06e",
							"entries": [
								"The fire reduces the confectionery to a pile of smoldering wreckage after 10 minutes unless the characters take action to extinguish it. The characters can put out the fire in the following ways:",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Bucket Brigade",
											"entry": "A character can take the {@action Influence|XPHB} action to rally townsfolk and make a {@dc 12} Charisma ({@skill Intimidation|XPHB} or {@skill Persuasion|XPHB}) check. On a success, the townsfolk form a bucket brigade. The group draws water from a nearby well and puts out the fire in 5 minutes."
										},
										{
											"type": "item",
											"name": "Magic",
											"entry": "Water created by the {@spell Create or Destroy Water|XPHB} spell or a similar effect douses the flames."
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Rescuing Edith",
							"page": 31,
							"id": "06f",
							"entries": [
								"Once the characters have dealt with the fire, they can safely rescue Edith from the confectionery. A character who attempts to save Edith without first extinguishing the fire makes a {@dc 15} Dexterity saving throw, taking 7 ({@dice 2d6}) Fire damage on a failed save or half as much damage on a successful one.",
								"Once inside, a character searching for Edith finds the halfling woman cowering under a counter of once-smiling lollipops that have melted into grotesque, elongated faces. The character then can escort Edith from the confectionery (no ability check required).",
								"Edith (Small, Neutral Evil {@creature Commoner|XMM}) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers.",
								"If the characters don't move to rescue Edith, two heroic townsfolk brave the fire and retrieve the confectioner from the burning building. Regardless of whether townsfolk or the characters save Edith, her rescuers emerge to cheers from an audience of emotionally invested onlookers."
							]
						},
						{
							"type": "entries",
							"name": "After the Fire",
							"page": 32,
							"id": "070",
							"entries": [
								"If the characters fought the fire, it was a minor setback for Edith's business; if not, her confectionery is destroyed. Either way, she approaches the characters after the event:",
								{
									"type": "insetReadaloud",
									"page": 32,
									"id": "071",
									"entries": [
										"Edith Applegarth stands in front of her smoking confectionery, its beams blackened by soot. \"Oh dear, what an awful day! Who could have done such a rotten thing?\""
									]
								},
								"Edith's puzzlement is genuine. She doesn't know who or what caused the fire, but she's certain it wasn't her.",
								"If the characters played a part in her rescue, she thanks them for saving her life. Edith then asks the characters to find the culprit so she can report them to the proper authorities. In exchange for the party's services, Edith promises each character 10 GP and a batch of their favorite dessert, adding that she wishes she could offer more.",
								"Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn't accompany them further.",
								{
									"type": "entries",
									"name": "Gathering Clues",
									"page": 32,
									"id": "072",
									"entries": [
										"The characters can glean the following clues in or around the ruined confectionery.",
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/026-02-003.fill-flourforge-npc.webp"
											},
											"credit": "Andrew Kolb",
											"width": 850,
											"height": 1044
										},
										{
											"type": "entries",
											"name": "Burnt Roll",
											"page": 32,
											"id": "073",
											"entries": [
												"A character who takes the {@action Search|XPHB} action and succeeds on a {@dc 12} Wisdom ({@skill Perception|XPHB}) check finds a half-eaten and slightly charred cinnamon roll in the grass behind the confectionery. Asking around town or taking a subsequent {@action Study|XPHB} action and succeeding on a {@dc 12} Intelligence ({@skill History|XPHB}) check reveals the roll was made at a local bakery owned by a dwarf named Fill Flourforge (see \"{@area Fill's Bakery|078|x}\")."
											]
										},
										{
											"type": "entries",
											"name": "Family Portrait",
											"page": 32,
											"id": "074",
											"entries": [
												"A character who searches the confectionery's interior (or its ashes, if it burned down) finds a scorched painting of Edith and her younger brother, Asger, when they were children. If the picture is returned to her, Edith sheds a tear and explains that, when she was a girl, her brother \"disappeared into the woods and never came home.\" She doesn't elaborate."
											]
										},
										{
											"type": "entries",
											"name": "Foul Play",
											"page": 32,
											"id": "075",
											"entries": [
												"If pressed to name a possible suspect, Edith or another townsperson reluctantly suggests that {@area Fill Flourforge|069|x}, a local baker, might benefit from being the sole purveyor of sweets in town."
											]
										},
										{
											"type": "entries",
											"name": "Unreliable Witness",
											"page": 32,
											"id": "076",
											"entries": [
												"If the characters solicit eyewitness accounts from bystanders, a drunken human woman of dubious credibility claims she noticed a \"golden lizard\" fly into the woods after the fire broke out. This witness, named Peetra Sylver, then rants about the time she was abducted by troglodytes and nobody believed her."
											]
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Next Steps",
							"page": 32,
							"id": "077",
							"entries": [
								"Depending on the clues they collected, the characters might decide to investigate the bakery or head into the woods in pursuit of the creature that fled the fire. If the characters start with the bakery, see \"{@area Fill's Bakery|078|x}\"; if they start with the forest, jump ahead to \"{@area The Candy Cottage|080|x}.\""
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Fill's Bakery",
					"page": 32,
					"id": "078",
					"entries": [
						"Most of Hubbleton's residents buy their bread from Fill's bakery. Located near the center of town, this quaint, two-story establishment caters to hungry travelers and industrious locals.",
						"When not tending to customers, Fill usually can be found in the kitchen, experimenting with new recipes and preparing his shop's daily assortment of baked goods.",
						{
							"type": "entries",
							"name": "Bakery Layout",
							"page": 32,
							"id": "079",
							"entries": [
								"From the outside, the bakery (shown on {@adventure Map: Fill's Bakery|DrDe-BD|1|Map: Fills Bakery}) resembles a giant loaf of bread. The ground floor contains the kitchen, pantry, and storefront. The upper floor has living quarters for Fill and his secret dragon sous-chef, Briochebane."
							]
						},
						{
							"type": "entries",
							"name": "Arrival at the Bakery",
							"page": 33,
							"id": "07a",
							"entries": [
								"When the characters enter the bakery, read or paraphrase the following text:",
								{
									"type": "insetReadaloud",
									"page": 33,
									"id": "07b",
									"entries": [
										"A brass bell rings as you enter this charming bakery. Sunlight filters through small windows, illuminating an array of brightly colored sweets, flour-dusted loaves, and golden pastries neatly arranged on maple shelves. The scent of freshly baked bread fills the air.A dwarf with bushy eyebrows and a clean shaven face emerges from the kitchen with a tray of cinnamon rolls. \"Good day,\" he says as he places the pastries on a shelf. \"How can I help you?\""
									]
								},
								"{@area Fill Flourforge|069|x} (Medium {@creature Bandit|XMM}) wears a flour-stained apron. He is Friendly and welcomes all customers warmly.",
								"Fill makes small talk with the characters as he tries to sell them baked treats (see \"{@area What's for Sale?|07c|x}\"). If they tell Fill about the fire at Edith's confectionery, he seems visibly shocked. The baker fervently denies any accusations of arson and replies that plenty of customers can testify he was present at his bakery during the event. However, a character who listens to Fill's alibi and succeeds on a {@dc 15} Wisdom ({@skill Insight|XPHB}) check discerns that he's withholding something.",
								"A character can pry more information from Fill by taking the {@action Influence|XPHB} action and making a {@dc 14} Charisma ({@skill Intimidation|XPHB} or {@skill Persuasion|XPHB}) check. On a success, Fill explains the full story (see \"{@area Dragon Dilemma|07e|x}\"). A character who presents the half-eaten roll found outside the confectionery automatically succeeds on this check. On a failed check, Fill sticks to his story, but the characters can try again."
							]
						},
						{
							"type": "entries",
							"name": "What's for Sale?",
							"page": 33,
							"id": "07c",
							"entries": [
								"Fill makes an honest living selling breads and pastries. His offerings and their prices are summarized in the Baked Goods table below.",
								{
									"type": "table",
									"caption": "Baked Goods",
									"page": 33,
									"colLabels": [
										"Item",
										"Price"
									],
									"colStyles": [
										"col-8",
										"col-4"
									],
									"rows": [
										[
											"Cinnamon roll",
											"1 SP (1 GP for a dozen)"
										],
										[
											"Sweet bread (with blue, pink, or yellow frosting)",
											"3 CP"
										],
										[
											"Loaf of bread",
											"2 CP"
										]
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Dragon Dilemma",
							"page": 33,
							"id": "07e",
							"entries": [
								"Once Fill believes he can trust the characters\u2014or feels he has no other choice\u2014he reveals the following information:",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Past Life",
											"entry": "Fill used to be a brigand. His last heist nearly cost him his life, but he escaped with a gold dragon egg and enough coin to fund his bakery and give up banditry altogether."
										},
										{
											"type": "item",
											"name": "Secret Ingredient",
											"entry": "Fill's pastries are toasted with dragon fire, a closely guarded secret ingredient produced by a gold dragon Fill is raising behind closed doors. In recent months, Fill has struggled to keep the growing dragon, whose name is Briochebane, hidden from the public."
										},
										{
											"type": "item",
											"name": "Missing Dragon",
											"entry": "After toasting this morning's rolls, Briochebane disappeared. Fill worries the dragon might be responsible for the confectionery fire. If that's the case, Fill vows to fund its reconstruction anonymously."
										}
									]
								},
								{
									"type": "entries",
									"name": "Fill's Quest",
									"page": 33,
									"id": "07f",
									"entries": [
										{
											"type": "gallery",
											"images": [
												{
													"type": "image",
													"href": {
														"type": "internal",
														"path": "adventure/DrDe/027-map-02.02-fills-bakery-dm.webp"
													},
													"imageType": "map",
													"title": "Map 2.2: Fills Bakery",
													"credit": "Andrew Kolb",
													"width": 3295,
													"height": 4096,
													"id": "40c",
													"grid": {
														"type": "square",
														"size": 211,
														"offsetX": 84,
														"offsetY": 31
													}
												},
												{
													"type": "image",
													"href": {
														"type": "internal",
														"path": "adventure/DrDe/028-map-02.02-fills-bakery-player.webp"
													},
													"imageType": "mapPlayer",
													"title": "Player Version",
													"width": 3295,
													"height": 4096,
													"credit": "Andrew Kolb",
													"mapParent": {
														"id": "40c"
													},
													"grid": {
														"type": "square",
														"size": 211,
														"offsetX": 84,
														"offsetY": 31
													}
												}
											]
										},
										"After imparting the information above, Fill beseeches the characters to find Briochebane and bring his ward home unharmed. He implores them not to slay the dragon\u2014she's the only family he has. Upon Briochebane's safe return, Fill promises to reward the characters with 100 GP from his stashed loot from his former life of crime.",
										"If the characters accept, Fill tells them Briochebane likes to frolic and hunt in the woods east of town. He then hands the characters a sack containing three warm cinnamon rolls\u2014Briochebane's favorite dessert\u2014to coax the dragon into returning to the bakery. Fill stresses that the characters are not to eat the rolls, or the dragon might not heed their commands. If they want their own, Fill will give each character one free roll.",
										"If the characters refuse, Fill asks only that the characters not reveal the secrets he shared with them. Before they depart, the baker mentions that Briochebane is like good bread: crusty on the outside but soft on the inside. He reiterates his fervent request that the characters not harm her."
									]
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "The Candy Cottage",
					"page": 34,
					"id": "080",
					"entries": [
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/029-02-004.candy-cottage.webp"
							},
							"credit": "Andrew Kolb",
							"width": 1700,
							"height": 1168
						},
						"East of Hubbleton lies an untamed stretch of lofty trees teeming with wildlife.",
						"After setting fire to Edith's confectionery, Briochebane fled into the forest, where she caught the scent of a trail of candy and indulged her sweet tooth, but the trail led her into the clutches of the hag {@area Uncle Nibblecheek|06a|x}. The characters' investigation leads them down the same path.",
						"Uncle Nibblecheek's cottage stands in a picturesque grove far from Hubbleton.",
						{
							"type": "entries",
							"name": "Candy Trail",
							"page": 34,
							"id": "081",
							"entries": [
								"When the characters enter the forest, read or paraphrase the following text:",
								{
									"type": "insetReadaloud",
									"page": 34,
									"id": "082",
									"entries": [
										"Beyond Hubbleton spreads a dense forest. Giant trees tower above. Woodland critters nest in these ancient trunks, and moss hangs from their limbs like long, green beards. The air feels crisp and fresh. After some brief wandering, you stumble on a trail dotted with colorful candies. The candy trail leads deeper into the forest."
									]
								},
								"After following the trail for an hour, the characters arrive at Uncle Nibblecheek's candy cottage."
							]
						},
						{
							"type": "entries",
							"name": "Arriving at the Cottage",
							"page": 35,
							"id": "083",
							"entries": [
								"When the characters reach the cottage, read or paraphrase the following text:",
								{
									"type": "insetReadaloud",
									"page": 35,
									"id": "084",
									"entries": [
										"The candy trail ends at a sprawling cottage deep in the woods. A medley of sweet aromas wafts from the structure, and a mélange of confections decorates its exterior: lollipops, taffy, truffles, and other bite-size delights. Colorful sheets of sugar glass form its windowpanes, planks of pink wafers line its front porch, and its roof is thatched with licorice.A squat peppermint tower topped with a swirl of thick icing rises from the back of the cottage. East of the cottage is a small red barn, and an outhouse stands near the edge of the forest to the north. Both are made from chocolate planks."
									]
								},
								"Characters can freely devour the sweets that adorn the cottage. A consumed sweet is magically replaced after 10 minutes. A character who samples any of the confections on the cottage's exterior feels a strong desire to enter the cottage but can resist the temptation.",
								{
									"type": "gallery",
									"images": [
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/030-map-02.03-candy-cottage-dm.webp"
											},
											"imageType": "map",
											"title": "Map 2.3: Candy Cottage",
											"credit": "Andrew Kolb",
											"width": 4096,
											"height": 2667,
											"id": "40d",
											"grid": {
												"type": "square",
												"size": 106,
												"offsetX": 71,
												"offsetY": 69
											},
											"mapRegions": [
												{
													"area": "08c",
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															919,
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														],
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														],
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														],
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														]
													]
												},
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														[
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														[
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														[
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															736
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														[
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															736
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															723,
															614
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														[
															723,
															932
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														[
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														[
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															2176,
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														[
															2308,
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														[
															2308,
															387
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												{
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															3391,
															1026
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															3391,
															1336
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														[
															3801,
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														[
															3801,
															1026
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															2968,
															1453
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															1865
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														[
															3800,
															1865
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															3800,
															1453
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											],
											"hrefThumbnail": {
												"type": "internal",
												"path": "adventure/DrDe/thumbnail/030-map-02.03-candy-cottage-dm.webp"
											}
										},
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/031-map-02.03-candy-cottage-player.webp"
											},
											"imageType": "mapPlayer",
											"title": "Player Version",
											"width": 4096,
											"height": 2667,
											"credit": "Andrew Kolb",
											"mapParent": {
												"id": "40d"
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											"grid": {
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							]
						},
						{
							"type": "entries",
							"name": "Candy Creatures",
							"page": 35,
							"id": "085",
							"entries": [
								"Some effects in the cottage can alter a creature's form, along with all nonmagical items it's wearing or carrying\u2014turning them into animate candy. When a character is turned into animate candy, the text specifies the kind of candy.",
								"A creature in candy form doesn't age, but the transformation has no effect on its statistics. Candy armor is just as resilient as normal armor of its kind, and a candy weapon is just as lethal and sturdy as its ordinary counterpart.",
								"A candy creature reverts to its normal form if targeted by the {@spell Greater Restoration|XPHB} spell or if {@area Uncle Nibblecheek|06a|x} dies. As a {@action Magic|XPHB} action, the hag can revert one creature he touches. If a candy creature is subjected to another effect that also would alter its target into candy, that creature isn't altered again but suffers all other consequences as normal."
							]
						},
						{
							"type": "entries",
							"name": "Cottage Features",
							"page": 35,
							"id": "086",
							"entries": [
								"Unless otherwise specified, the cottage has the following features.",
								{
									"type": "entries",
									"name": "Ceilings",
									"page": 35,
									"id": "087",
									"entries": [
										"The cottage's ceilings are 10 feet high except in the tower (area {@area C12|0b1|x}), where the ceiling is 20 feet high. All ceilings are covered with a layer of sweet icing."
									]
								},
								{
									"type": "entries",
									"name": "Doors",
									"page": 35,
									"id": "088",
									"entries": [
										"Doors throughout the cottage are thick bars of chocolate etched with wood grain designs. Each chocolate door is unlocked and as strong as a wooden door."
									]
								},
								{
									"type": "entries",
									"name": "Edible Objects",
									"page": 35,
									"id": "089",
									"entries": [
										"With a few exceptions noted in the text, all objects in the cottage that belong to Uncle Nibblecheek are made of candy. These objects are as usable and resilient as their non-edible counterparts."
									]
								},
								{
									"type": "entries",
									"name": "Lighting",
									"page": 35,
									"id": "08a",
									"entries": [
										"Each room in the cottage is filled with {@variantrule Bright Light|XPHB} from a magical gumball lamp. Consuming a gumball or removing it from the cottage extinguishes its light."
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Cottage Locations",
							"page": 35,
							"id": "08b",
							"entries": [
								"The following locations are keyed to {@adventure Map: Candy Cottage|DrDe-BD|1|Map: Candy Cottage}.",
								{
									"type": "entries",
									"name": "C1: Porch",
									"page": 35,
									"id": "08c",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 35,
											"id": "08d",
											"entries": [
												"A covered porch, its planks composed of bright pink wafers, extends from the front of the cottage. The front door consists of matching slabs of chocolate sculpted to resemble wood. In front of the double door, a doormat made of fruit leather reads, \"Please Wipe Your Feet.\" A candy rocking chair faces the forest."
											]
										},
										"The doormat is an {@creature Animated Rug of Smothering|XMM} made of soft candy. It attacks visitors who don't wipe their feet before entering the cottage. Otherwise, the rug remains motionless."
									]
								},
								{
									"type": "entries",
									"name": "C2: Foyer",
									"page": 35,
									"id": "08e",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 35,
											"id": "08f",
											"entries": [
												"Candy aromas greet you in this modest foyer. Coats and cloaks hang just inside the threshold, above boots and shoes of different sizes. To the east is a sitting room filled with candy furniture. To the west lies a child's playroom."
											]
										},
										"The garments and footwear belong to visitors who never left the cottage."
									]
								},
								{
									"type": "entries",
									"name": "C3: Bubba Wugga's Playroom",
									"page": 35,
									"id": "090",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 35,
											"id": "091",
											"entries": [
												"Colorful toys litter this spacious playroom. A giant, empty cradle lies toppled on the floor."
											]
										},
										"This playroom and its contents belong to Bubba Wugga, a sapient doll created by Uncle Nibble cheek. Bubba Wugga (see area {@area C9|0a5|x}) usually sleeps in the cradle, which is big enough to hold an ogre-size baby comfortably.",
										{
											"type": "entries",
											"name": "Toys",
											"page": 36,
											"id": "092",
											"entries": [
												"The room boasts an impressive array of toys, many of which are larger than their typical counterparts: dress-up kits, figurines, prop weapons, and a rocking horse as big as a full-grown horse. Riding the rocking horse triggers a {@spell Magic Mouth|XPHB} spell that causes the horse to whinny and loudly exclaim, \"Hot dog!\" several times."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"page": 36,
											"id": "093",
											"entries": [
												"Amid the toys is a {@item Bag of Tricks|XDMG} (gray). A character who takes the {@action Search|XPHB} action and succeeds on a {@dc 13} Wisdom ({@skill Perception|XPHB}) check finds the bag."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "C4: Sitting Room",
									"page": 36,
									"id": "094",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 36,
											"id": "095",
											"entries": [
												"This room contains furniture made of candy, including a couch, two chairs, and a low table. Delicate candy teacups rest on white sugar doilies along the table's edge. A candy teakettle hangs in the hearth over a crackling fire, whistling gently."
											]
										},
										"{@area Uncle Nibblecheek|06a|x} occasionally entertains guests in this sitting room.",
										{
											"type": "entries",
											"name": "Secret Trapdoor",
											"page": 36,
											"id": "096",
											"entries": [
												"In the northeast corner, a trapdoor is cleverly hidden in the floor. Any character who takes 1 minute to search the room for secret doors finds the trapdoor with a successful {@dc 15} Wisdom ({@skill Perception|XPHB}) check. The trapdoor pulls open to reveal a candy ladder that descends to the dungeon (area {@area C15|0be|x})."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "C5: Taffy Factory",
									"page": 36,
									"id": "097",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 36,
											"id": "098",
											"entries": [
												"Rhythmic, rubbery slapping sounds fill this noisy room. Two burly, fur-covered humanoids wearing gloves and hairnets heap globs of a gum-like substance into a contraption at the back of the room. The machine's frenzied mechanical arms stretch and twist the brightly colored substance into ropes of taffy. Meanwhile, a third worker snips the taffy, wraps it, and sorts it by flavor into one of three buckets."
											]
										},
										"Three {@creature Bugbear Warrior|XMM|Bugbear Warriors} make taffy in this room. The bugbears work for Uncle Nibblecheek and are Hostile toward intruders. In combat, they attempt to shove characters into the taffy puller (described below).",
										"A character can take the {@action Influence|XPHB} action and make a {@dc 12} Charisma ({@skill Deception|XPHB}) check to try to fool the bugbears into thinking the character is a guest of Uncle Nibblecheek. Bugbears fooled into believing this lie become Indifferent toward that character.",
										{
											"type": "entries",
											"name": "Taffy",
											"page": 37,
											"id": "099",
											"entries": [
												"Inside each of the three candy buckets are one hundred wrapped pieces of saltwater taffy. The characters can use the taffy to appease Bubba Wugga (see area {@area C9|0a5|x}).",
												"A large blob of unstretched, unwrapped taffy lies on the floor by the window on the west wall. A creature that enters a square shared by this blob of taffy for the first time on a turn or that ends its turn there must succeed on a {@dc 10} Dexterity saving throw or have the {@condition Restrained|XPHB} condition until the end of its next turn."
											]
										},
										{
											"type": "entries",
											"name": "Taffy Puller",
											"page": 37,
											"id": "09a",
											"entries": [
												"Standing against the north wall is a candy contraption that magically stretches its contents into saltwater taffy. Any creature that starts its turn in the space occupied by the taffy puller's arms must succeed on a {@dc 15} Strength saving throw or take 9 ({@dice 2d8}) Bludgeoning damage and be altered into a candy creature (see \"{@area Candy Creatures|085|x}\"). In this state, the creature has a soft, slightly elastic taffy form."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "C6: Trapped Hallway",
									"page": 37,
									"id": "09b",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 37,
											"id": "09c",
											"entries": [
												"Peppermint-flecked tiles checker the floor of this long hallway, which has been generously sprinkled with flour."
											]
										},
										"A pressure plate spans the width of the hall near its midpoint, as denoted on the map. Any character who searches the floor for traps and succeeds on a {@dc 15} Wisdom ({@skill Perception|XPHB}) check notices the pressure plate.",
										"When a creature steps on the pressure plate, a 5-foot-long, 10-foot-wide wooden rolling pin falls from the ceiling at the north end of the hall and rolls the length of the hallway, flattening creatures in its path. Each creature in the hallway must succeed on a {@dc 15} Dexterity saving throw or take 7 ({@dice 2d6}) Bludgeoning damage, have the {@condition Prone|XPHB} condition, and be altered into a candy creature (see \"{@area Candy Creatures|085|x}\"). While candied, the creature has a flat gingerbread form.",
										"The rolling pin stops at the south end of the hall."
									]
								},
								{
									"type": "entries",
									"name": "C7: Candied Apple Orchard",
									"page": 37,
									"id": "09d",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 37,
											"id": "09e",
											"entries": [
												"Nestled in this courtyard are four trees with peppermint bark. Candied apples dangle from their delicate white branches. A four-foot-high wall made of bubblegum bricks blocks off an opening to the south."
											]
										},
										"Natural light fills this courtyard. Scaling the low wall is easy but costs an extra 5 feet of movement.",
										"Three candy {@creature Dryad|XMM|Dryads} (see \"{@area Candy Creatures|085|x}\") hide within the trees, watching for interlopers. A character who surveys the trees and succeeds on a {@dc 16} Wisdom ({@skill Perception|XPHB}) check notices a dryad.",
										{
											"type": "entries",
											"name": "Candied Apples",
											"page": 37,
											"id": "09f",
											"entries": [
												"If the characters attempt to pick any of the candied apples, one candy dryad ceases hiding and issues the following warning in Elvish:",
												{
													"type": "insetReadaloud",
													"page": 37,
													"id": "0a0",
													"entries": [
														"\"Halt! These candied apples are reserved for children and the beasts of the wild. Stay your hand, or face nature's wrath.\""
													]
												},
												"Each day, the trees in this area magically sprout {@dice 1d10} crisp apples coated in a brittle, sugary shell. The apples' stems are candy sticks that facilitate consumption. The characters can use these candied apples to appease Bubba Wugga (see area {@area C9|0a5|x}).",
												"The dryads fight characters who ignore their command, but they allow children and animals to freely partake of the apples. Characters who wish to avoid a fight can obtain apples through a variety of clever means:",
												{
													"type": "list",
													"items": [
														"By shape-shifting into a woodland animal",
														"By freeing Asger, a child trapped in the dungeon (area {@area C15|0be|x}), and asking him for help",
														"By succeeding on {@dc 15} Dexterity ({@skill Sleight of Hand|XPHB}) checks, with one apple pilfered per success",
														"By recruiting a woodland critter from the surrounding forest using the {@spell Speak with Animals|XPHB} spell or by making a successful {@dc 15} Wisdom ({@skill Animal Handling|XPHB}) check"
													]
												}
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "C8: Chocatrice Barn",
									"page": 37,
									"id": "0a1",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 37,
											"id": "0a2",
											"entries": [
												"Eight chocolate statues are situated throughout this rustic barn. The statues depict humanoids with agonized expressions. Four mangy, cocoa-feathered birds bob about the statues, squawking and pecking at the chocolate figures. A nest made of white, shredded dough sits on the ground behind the northernmost statue."
											]
										},
										"Four chocatrices dwell in this barn and attack intruders on sight. Each one uses the {@creature Cockatrice|XMM} stat block, but a creature who gains the {@condition Petrified|XPHB} condition from its Petrifying Bite turns to chocolate instead of stone.",
										{
											"type": "entries",
											"name": "Chocolate Eggs",
											"page": 38,
											"id": "0a3",
											"entries": [
												"A nest of shredded phyllo dough behind the northernmost statue contains a clutch of six crème-filled chocolate eggs, which the characters can use to appease Bubba Wugga (see area {@area C9|0a5|x})."
											]
										},
										{
											"type": "entries",
											"name": "Statues",
											"page": 38,
											"id": "0a4",
											"entries": [
												"The statues are the chocolate remains of hikers, hunters, lumberjacks, and other hapless travelers. Each is riddled with tiny holes from the chocatrices' beaks; a few are missing fingers and toes."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "C9: Bubba Wugga",
									"page": 38,
									"id": "0a5",
									"entries": [
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/032-02-005.bubba-wugga-npc.webp"
											},
											"credit": "Andrew Kolb",
											"width": 850,
											"height": 1004
										},
										{
											"type": "insetReadaloud",
											"page": 38,
											"id": "0a6",
											"entries": [
												"A giant, diapered baby doll sits in front of a double door made of hinged chocolate bars. Even while seated, the doll is more than seven feet tall. It grasps a menacing-looking lollipop, and a single cyclopic eye peers out of the doll's face. It gazes in your direction. \"Sowwy,\" booms the one-eyed doll smugly. \"Kitchen's cwosed.\""
											]
										},
										"The doll, Bubba Wugga, is positioned in front of the double door and refuses to let visitors enter the kitchen (area {@area C10|0a7|x}), per {@area Uncle Nibblecheek|06a|x}'s instructions. Bubba Wugga is a Construct that knows Common and Elvish; it otherwise uses the {@creature Ogre|XMM} stat block. It wields a lollipop-shaped {@item Greatclub|XPHB} and succeeds automatically on saving throws against spells that compel it to disobey Uncle Nibblecheek's orders.",
										"If Bubba Wugga defeats the characters in combat, they awaken as prisoners in the dungeon (area {@area C15|0be|x}) with 1 Hit Points;Hit Point each.",
										"Only candy can make Bubba Wugga ignore the hag's instructions. To convince the doll to stand aside, the characters must bring it three different candies from elsewhere in the cottage. Bubba Wugga gladly tells the characters its favorite candies and where to find them, as outlined in the Bubba Wugga's Favorite Candies table. The doll doesn't accept any substitutions. Upon receiving the candies, Bubba Wugga gathers its spoils, squeezes its way past the characters, and retires to its playroom (area {@area C3|090|x}), carefully stepping over the pressure plate in the hall (area {@area C6|09b|x}).",
										{
											"type": "table",
											"caption": "Bubba Wugga's Favorite Candies",
											"page": 38,
											"colLabels": [
												"Candy",
												"Location"
											],
											"colStyles": [
												"col-4",
												"col-8"
											],
											"rows": [
												[
													"Candied apple",
													"Candied apple orchard (area {@area C7|09d|x})"
												],
												[
													"Chocolate egg",
													"Chocatrice barn (area {@area C8|0a1|x})"
												],
												[
													"Gingerbread",
													"Striped dungeon (area {@area C15|0be|x})"
												],
												[
													"Gummy pillow",
													"Gummy mummy's tomb (area {@area C14|0b9|x})"
												],
												[
													"Saltwater taffy",
													"Taffy factory (area {@area C5|097|x})"
												]
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "C10: Candy Kitchen",
									"page": 38,
									"id": "0a7",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 38,
											"id": "0a8",
											"entries": [
												"A toothless hag resembling a ghastly, green-skinned old man in a stained baking apron dashes between pots of boiling sugar and cluttered countertops. Chocolate toads, glittery jars of still-fluttering gossamer wings, and other bizarre-looking ingredients crowd the work surfaces. In the southwest corner, a staircase made of chocolate planks leads downward.The kitchen's main feature is a massive, wood-fired, metal oven festooned with rubies. Its hinged door is open, revealing roaring flames."
											]
										},
										{
											"type": "insetReadaloud",
											"page": 39,
											"id": "0a9",
											"entries": [
												"Curled atop the oven lies a gold dragon the size of a large dog. The dragon's eyes look cloudy and white.The hag senses your intrusion, whips around, and says, \"Hey! Who let you in here?\""
											]
										},
										"Uncle Nibblecheek, an irritable {@creature Green Hag|XMM}, works in this busy kitchen. The hag is initially Indifferent toward the characters but can't abide guests in his kitchen; the longer they linger here, the more irritable he becomes until his attitude shifts to Hostile.",
										"If the characters fight Uncle Nibblecheek, he claps his hands and commands the dragon wyrmling to defend him (see \"Briochebane\" below). The hag then fights until {@status Bloodied|XPHB}, at which point he bargains for his life (see \"{@area Parleying with the Hag|0ac|x}\"). If Uncle Nibblecheek is slain, all creatures candied by his magic (see \"{@area Candied Creatures|085|x}\") revert to their former forms.",
										"Fighting both the dragon and the hag might not end in the characters' favor. If the characters are defeated, they wake up imprisoned in the dungeon (area {@area C15|0be|x}), each with 1 {@variantrule Hit Points|XPHB|Hit Point}.",
										{
											"type": "entries",
											"name": "Briochebane",
											"page": 39,
											"id": "0aa",
											"entries": [
												"Briochebane, Fill's trusted ward and baking companion, is a {@creature Gold Dragon Wyrmling|XMM} that knows Common and Dwarvish. When she came upon the cottage, Uncle Nibblecheek tricked her into eating a magic pastry that makes her obedient; Briochebane has the {@condition Charmed|XPHB} condition. Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibble cheek. A character who takes the {@action Search|XPHB} action to observe the wyrmling and succeeds on a {@dc 13} Wisdom ({@skill Insight|XPHB}) check recognizes she has been Charmed.",
												"The party can end the Charmed condition on the wyrmling in the following ways:",
												{
													"type": "list",
													"style": "list-hang-notitle",
													"items": [
														{
															"type": "item",
															"name": "Cinnamon Bribe",
															"entry": "Taking the {@action Utilize|XPHB} action to present Briochebane with a cinnamon roll from Fill's bakery immediately ends the Charmed condition on the wyrmling. After devouring the roll as an action, Briochebane thanks the characters, whom she now regards as friends. She then fights Uncle Nibblecheek with vengeful glee."
														},
														{
															"type": "item",
															"name": "Damaging the Dragon",
															"entry": "Whenever Briochebane takes damage, she makes a {@dc 15} Wisdom saving throw. On a success, the condition on her ends."
														},
														{
															"type": "item",
															"name": "Nibblecheek's Demise",
															"entry": "Slaying the hag ends the Charmed condition on the wyrmling."
														}
													]
												}
											]
										},
										{
											"type": "entries",
											"name": "Kitchen Equipment",
											"page": 39,
											"id": "0ab",
											"entries": [
												"The baking utensils, cookware, and oven are all made of polished metal, not candy. A creature that enters the oven for the first time on a turn or starts its turn there takes 11 ({@dice 2d10}) Fire damage. If this damage reduces Uncle Nibblecheek to 0 {@variantrule Hit Points|XPHB}, he melts into a puddle of candy, lamenting \"I'm melting!\" as he gradually dissolves."
											]
										},
										{
											"type": "entries",
											"name": "Parleying with the Hag",
											"page": 39,
											"id": "0ac",
											"entries": [
												"A character who finds the hag's dentures in the tower (area {@area C12|0b1|x}) can use them to ransom the dragon wyrmling. If a character takes the {@action Influence|XPHB} action to present the dentures and succeeds on a {@dc 15} Charisma ({@skill Persuasion|XPHB}) check, Uncle Nibblecheek grudgingly surrenders the wyrmling to the characters and tells them how to break his magical hold over the wyrmling.",
												"At the DM's discretion, the characters might be able to offer something else in the dentures' place, such as a secret family recipe, one of Fill's delectable cinnamon rolls, or Uncle Nibblecheek's life (if the hag is Bloodied).",
												"As part of the bargain, Uncle Nibblecheek returns any candy creatures in the party to their original forms. If the characters rescued Asger from the dungeon (area {@area C15|0be|x}), Uncle Nibblecheek extends this courtesy to him as well, severing Edith's pact with the hag. The hag then tells the party to scram."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"page": 39,
											"id": "0ad",
											"entries": [
												"One hundred fake rubies worth 1 GP each decorate the oven's exterior. It takes one character 10 minutes to pry all these \"gems\" from the oven's surface."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "C11: Pantry",
									"page": 39,
									"id": "0ae",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 39,
											"id": "0af",
											"entries": [
												"Shelves of baking ingredients line the walls of this well-stocked pantry."
											]
										},
										"The supplies in this pantry include a pristine set of Cook's Utensils, a chef's hat, and ten bags of flour. A patch of {@hazard green slime|XDMG} (see the {@book Dungeon Master's Guide|XDMG}) is packed within a jar labeled \"Granny's Sourdough Starter.\"",
										{
											"type": "entries",
											"name": "Treasure",
											"page": 39,
											"id": "0b0",
											"entries": [
												"A thorough search of the pantry takes 1 minute and yields a pouch containing {@item Dust of Disappearance|XDMG}."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "C12: Tower",
									"page": 39,
									"id": "0b1",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 39,
											"id": "0b2",
											"entries": [
												"Curved bookshelves made of rock candy line the interior wall of this tower. Other furnishings include a comfortable chair, an end table, and an ornate claw-footed desk, all carved from dark chocolate. A pair of dentures is clamped around a half-eaten candied apple on the end table. A crooked broom leans against the desk, and an open storybook rests atop it."
											]
										},
										"The shelves contain books on cooking and baking, all written in Elvish and made of candy. Licking the spine of a book imparts a taste of the knowledge within, while consuming the tome altogether results in a sugar rush followed by mild cramps and gas.",
										{
											"type": "entries",
											"name": "Hag's Dentures",
											"page": 40,
											"id": "0b3",
											"entries": [
												"Uncle Nibblecheek's dentures popped out while he was eating the candied apple on the end table. The hag was summoned elsewhere before he could free his teeth from the sticky treat. Removing the dentures from the apple requires a {@action Utilize|XPHB} action and a successful {@dc 10} Strength ({@skill Athletics|XPHB}) check."
											]
										},
										{
											"type": "entries",
											"name": "Storybook",
											"page": 40,
											"id": "0b4",
											"entries": [
												"The storybook on the desk describes Edith's pact with Uncle Nibblecheek (see \"{@area Adventure Background|067|x}\"). It presents Edith's life as a fairy tale, highlighting important events with illustrations geared toward children. Characters who peruse the book learn that Edith visited the cottage when she was a girl, betrayed her brother, and struck a partnership with the hag.",
												"The last few pages of the book are blank because Edith's story isn't over. At the end of the adventure, the book magically completes its final pages to reflect the fates of the confectioner and her long-lost brother."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"page": 40,
											"id": "0b5",
											"entries": [
												"The broom leaning against the desk is a {@item Baba Yaga's Dancing Broom|XDMG}. Stashed in the desk drawer is a rolled-up {@item Spell Scroll|XDMG} of {@spell Greater Restoration|XPHB}."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "C13: Outhouse",
									"page": 40,
									"id": "0b6",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 40,
											"id": "0b7",
											"entries": [
												"An unsettlingly fragrant outhouse abuts the woods behind the cottage."
											]
										},
										"The outhouse is built from chocolate planks. Inside the outhouse is a battered Spellbook and a chocolate seat above a shallow pit.",
										{
											"type": "entries",
											"name": "Treasure",
											"page": 40,
											"id": "0b8",
											"entries": [
												"The Spellbook has several pages torn out of it. Written on the remaining pages are the following spells: {@spell Alarm|XPHB}, {@spell Disguise Self|XPHB}, {@spell Knock|XPHB}, {@spell Spider Climb|XPHB}, and {@spell Stinking Cloud|XPHB}."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "C14: Gummy Mummy's Tomb",
									"page": 40,
									"id": "0b9",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 40,
											"id": "0ba",
											"entries": [
												"This tomb contains a sarcophagus made of hard candy. Two statues formed of crystalline sugar and coconut stand on either side of the sarcophagus amid a trove of gold coins and other precious objects. An inscription on the wall above the sarcophagus reads, \"May death curse all who interrupt my rest.\""
											]
										},
										"This tomb honors a selfish prince cursed by Uncle Nibblecheek. Now a gummy {@creature Mummy|XMM}, the prince lies within the sarcophagus, guarded by two coconut {@creature Ice Mephit|XMM|Ice Mephits}. A character can lift or push aside the sarcophagus lid with a successful {@dc 15} Strength ({@skill Athletics|XPHB}) check.",
										"If the characters disturb the sarcophagus or the treasure, the gummy prince emerges from his sarcophagus and engages the characters in combat. The mephits join the fray.",
										{
											"type": "entries",
											"name": "Candy Curse",
											"page": 40,
											"id": "0bb",
											"entries": [
												"A character who steals any of the prince's treasure must succeed on a {@dc 15} Wisdom saving throw or be altered into a candy creature (see \"{@area Candy Creatures|085|x}\"). In this form, the character has a translucent gummy body."
											]
										},
										{
											"type": "entries",
											"name": "Fake Treasure",
											"page": 40,
											"id": "0bc",
											"entries": [
												"At first glance, the treasure appears to comprise hundreds of gold coins, jewelry, and other expensive gifts, but all are confection counterfeits\u2014chocolate discs wrapped in foil, geometric sugar crystals, and deceptively crafted cakes with painted fondant. A character who takes the {@action Study|XPHB} action to examine the treasure discerns it is fake."
											]
										},
										{
											"type": "entries",
											"name": "Gummy Pillow",
											"page": 40,
											"id": "0bd",
											"entries": [
												"Inside the sarcophagus is a life-size gummy pillow, which the characters can use to appease Bubba Wugga (see area {@area C9|0a5|x})."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "C15: Striped Dungeon",
									"page": 40,
									"id": "0be",
									"entries": [
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/033-02-006.gingerbread-people.webp"
											},
											"credit": "Andrew Kolb",
											"width": 1700,
											"height": 1217
										},
										{
											"type": "insetReadaloud",
											"page": 40,
											"id": "0bf",
											"entries": [
												"Candy cages hang from the ceiling of this sugar-glazed dungeon with striped walls. A boy made of pink bubble gum occupies one of the cages, humming an upbeat tune to himself. In another cage, a remarkably large human skeleton loosely grips a hefty axe. Between the cages stand four gingerbread people\u2014each six feet tall and armed with a rolling pin."
											]
										},
										"A candy ladder in the southeast corner of the room leads to a visible trapdoor in the 10-foot-high ceiling. The trapdoor pushes open easily, revealing the sitting room (area {@area C4|094|x}) above.",
										"The four gingerbread people Chaotic Evil {@creature Tough|XMM|Toughs} armed with rolling pins that function as Maces) attack intruders on sight. The gingerbread people know Common and Elvish.",
										{
											"type": "entries",
											"name": "Gingerbread",
											"page": 40,
											"id": "0c0",
											"entries": [
												"Defeated gingerbread people crumble into chunks of inanimate gingerbread, which the characters can use to appease Bubba Wugga (see area {@area C9|0a5|x})."
											]
										},
										{
											"type": "entries",
											"name": "Candy Cages",
											"page": 40,
											"id": "0c1",
											"entries": [
												"Eight cages hang from the ceiling, suspended by licorice ropes and dangling 2 feet above the floor. Candy canes as hard as iron form the cages' red-and-white-striped bars. Each cage is big enough to confine one Medium creature and features a hinged door fitted with a complex lock of good quality (1 minute to pick, {@dc 15}). A check to pick the lock is made with {@variantrule Disadvantage|XPHB} if the character is inside the cage. If the check fails, the character can try again.",
												"The cage doors are comparable to stone doors for the purpose of breaking or forcing them open."
											]
										},
										{
											"type": "entries",
											"name": "Prisoners",
											"page": 41,
											"id": "0c2",
											"entries": [
												"Two cages are occupied, though one of the prisoners is skeletal and clearly dead.",
												"Asger Applegarth is an exuberant halfling (Small {@creature Commoner|XMM}) who is candied (see \"{@area Candy Creatures|085|x}\") and sits in one of the cages, appearing like soft pink bubble gum. Asger was candied by the hag decades ago and hasn't aged a day since. Asger is Friendly toward the characters. When he notices them, he politely asks them to set him free.",
												"If the characters are kind to Asger, he imparts the following information:",
												{
													"type": "list",
													"style": "list-hang-notitle",
													"items": [
														{
															"type": "item",
															"name": "Asger's Story",
															"entry": "Asger and his sister, Edith, happened on this cottage long ago. He thinks {@area Uncle Nibblecheek|0a7|x} adopted him but misses his sister. (Asger doesn't know about Edith's pact with the hag.)"
														},
														{
															"type": "item",
															"name": "Cottage Owner",
															"entry": "The cottage belongs to a mean old man who eats nothing but candy and the people he turns into candy. The hag lost his teeth a long time ago and can't eat anything without his dentures, which he misplaces frequently."
														},
														{
															"type": "item",
															"name": "Kitchen Helper",
															"entry": "Until recently, Uncle Nibblecheek forced Asger to work as his kitchen helper, but after a string of baking bungles, the hag locked him up here. Asger fears he's being replaced and soon will be eaten."
														},
														{
															"type": "item",
															"name": "Skeleton",
															"entry": "Asger doesn't know the identity of the skeletal prisoner in the other cage, whom he has nicknamed \"Mr. Jellybean.\""
														}
													]
												},
												"After imparting this information, Asger offers to accompany the characters on their quest. Asger knows the cottage well and can point the characters to any of its rooms, though he sometimes forgets about the creatures in them. During combat, Asger hides and cheers for the characters from a safe distance.",
												"If the characters decline Asger's offer, he heads to Bubba Wugga's playroom (area {@area C3|090|x}), where he remains for the rest of the adventure."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"page": 42,
											"id": "0c3",
											"entries": [
												"Mr. Jellybean holds a {@item +1 Greataxe|XDMG}."
											]
										}
									]
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Conclusion",
					"page": 42,
					"id": "0c4",
					"entries": [
						"How the adventure concludes depends on the characters' actions.",
						{
							"type": "entries",
							"name": "Uncle Nibblecheek's Revenge",
							"page": 42,
							"id": "0c5",
							"entries": [
								"If Uncle Nibblecheek survives the adventure and the characters dealt significant damage to his cottage or minions, the hag retaliates by hiring a gang of eight {@creature Goblin Warrior|XMM|Goblin Warriors} to kill the characters. These goblins stalk the characters for several days before carrying out their mission. The goblins are cowards, however, and cease fighting if the battle turns against them.",
								"If he learns of the goblins' failure, Uncle Nibble cheek closes up his cottage and travels deep into the forest, where he meets with the other two members of his hag coven. Together, they plot the characters' downfall."
							]
						},
						{
							"type": "entries",
							"name": "Asger and Edith",
							"page": 42,
							"id": "0c6",
							"entries": [
								"If the characters rescue Asger, they might decide to reunite him with {@area Edith|068|x} or try find him a new home. Possible endings for Asger include the following:",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Finding Asger a New Home",
											"entry": "If the characters inform {@area Fill|069|x} about Asger, the dwarf baker offers to adopt him. Along with Briochebane, the three make for an unlikely family, but they live happily ever after, nonetheless."
										},
										{
											"type": "item",
											"name": "Reuniting Asger with Edith",
											"entry": "If the characters return Asger to Edith, the elderly confectioner crumples at the sight of her brother, who hasn't aged a day since they wandered into the woods together. Teary-eyed and filled with remorse, she renounces her evil ways and vows to make up for lost time. Edith makes good on her promise."
										},
										{
											"type": "item",
											"name": "Other Endings",
											"entry": "If the characters didn't encounter Asger in the cottage, he either frees himself by squeezing between the bars of his cage or returns to working as {@area Uncle Nibblecheek's|06a|x} kitchen helper, depending on whether the hag is alive or dead."
										}
									]
								},
								"If the characters confront Edith about her crimes without Asger present, she confesses. Burdened with years of guilt, the confectioner turns herself in to the local authorities and never reopens her shop.",
								"Otherwise, Edith pays the characters, reports Briochebane and Fill to the authorities, packs up her business, and moves to the next town."
							]
						},
						{
							"type": "entries",
							"name": "Fill's Reward",
							"page": 42,
							"id": "0c7",
							"entries": [
								{
									"type": "image",
									"href": {
										"type": "internal",
										"path": "adventure/DrDe/034-02-007.happy-briochebane-npc.webp"
									},
									"credit": "Andrew Kolb",
									"width": 850,
									"height": 1080
								},
								"Assuming the characters free Briochebane from the hag, the dragon accompanies the characters back to Fill's bakery without being spotted. The wyrmling apologizes profusely for setting Edith's confectionery on fire and is wracked with guilt for putting Edith in danger. If Briochebane comes into contact with Edith, the wyrmling apologizes to her too.",
								"Fill admonishes the dragon on her return, but their reunion is joyous nevertheless. Fill rewards the characters with a box of warm pastries and 100 GP in a pouch.",
								"If informed about Edith's unsavory deeds, Fill rescinds his earlier offer to pay for the damage to her confectionery.",
								"If the characters report Fill or his ward for the fire at the confectionery, Fill tries to persuade Briochebane to flee Hubbleton, but Briochebane insists on staying to make amends. The characters forfeit their reward; the same is true if the characters return to Fill empty-handed."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "History of Gold Dragons",
					"page": 24,
					"id": "0c8",
					"entries": [
						"{@font AURIX DARASTRIX|languages/XPHB/Draconic/Iokharik-v2.woff2}",
						{
							"type": "insetReadaloud",
							"id": "0c9",
							"entries": [
								"Originally wingless and serpentine, the look of gold dragons has varied more than any other dragon kind over D&D's history. Their appearance in the 2025 {@book Monster Manual|XMM} is an intentional nod to their original appearance."
							]
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/035-02-009.gold-dragon-with-staff.webp"
							},
							"title": "Council of Wyrms (1994)",
							"credit": "Jeff Easley",
							"width": 850,
							"height": 1180
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/036-02-010.gold-dragon-1993.webp"
							},
							"title": "Monstrous Manual (1993)",
							"credit": "Mark A. Nelson",
							"width": 832,
							"height": 1016
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/037-02-011.gold-dragon-1977.webp"
							},
							"title": "Monster Manual (1977)",
							"credit": "David C. Sutherland",
							"width": 684,
							"height": 824
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/038-02-012.gold-dragon-draconomicon.webp"
							},
							"title": "Draconomicon (2003)",
							"credit": "Ron Spencer",
							"width": 1314,
							"height": 1845
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/039-02-013.gold-dragon-mtg.webp"
							},
							"title": "Commander Legends: Battle for Baldur's Gate (2022)",
							"credit": "Todd Lockwood",
							"width": 744,
							"height": 1040
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/040-02-014.gold-dragon-anatomy.webp"
							},
							"title": "Draconomicon (2003)",
							"credit": "Todd Lockwood",
							"width": 850,
							"height": 666
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/041-02-015.gold-dragon-2008.webp"
							},
							"title": "Monster Manual 2 (2009)",
							"credit": "Chris Seaman",
							"width": 1700,
							"height": 1232
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/042-02-016.gold-dragon-2014.webp"
							},
							"title": "Monster Manual (2014)",
							"credit": "Autumn Rain Turkel",
							"width": 850,
							"height": 1101
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/043-02-017.gold-dragon-2023.webp"
							},
							"title": "Concept Art (2023)",
							"credit": "Alexander Ostrowski",
							"width": 1700,
							"height": 956
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/044-02-018.gold-dragon-2025.webp"
							},
							"title": "Monster Manual (2025)",
							"credit": "Alexander Ostrowski",
							"width": 1700,
							"height": 1039
						}
					]
				}
			]
		},
		{
			"type": "section",
			"name": "Credits",
			"page": 2,
			"id": "40b",
			"entries": [
				{
					"type": "list",
					"style": "list-hang-notitle",
					"columns": 2,
					"items": [
						{
							"type": "item",
							"name": "Lead Designers:",
							"entry": "Amanda Hamon, James Wyatt"
						},
						{
							"type": "item",
							"name": "Designers:",
							"entry": "Justice Ramin Arman, Makenzie De Armas, Anthony Joyce-Rivera, Renee Knipe, Ron Lundeen, Christopher Perkins, Patrick Renie, Erin Roberts, F. Wesley Schneider, Carl Sibley, Jason Tondro, Steve Townshend"
						},
						{
							"type": "item",
							"name": "Rules Developers:",
							"entry": "Makenzie De Armas (lead), Jeremy Crawford, Ron Lundeen"
						},
						{
							"type": "item",
							"name": "Editors:",
							"entry": "Judy Bauer (lead), Emma Candon, Sadie Lowry, Hannah Rose, Sue Weinlein, Hans Ziegler"
						},
						{
							"type": "item",
							"name": "Art Directors:",
							"entry": "Matt Cole (lead), Fury Galluzzi, Josh Herman, Kate Irwin, Emi Tanji"
						},
						{
							"type": "item",
							"name": "Graphic Designers:",
							"entry": "Matt Cole, Paolo Vacala"
						},
						{
							"type": "item",
							"name": "Cover Illustrators:",
							"entry": "Justine Jones, Greg Staples"
						},
						{
							"type": "item",
							"name": "Interior Illustrators:",
							"entry": "Tom Babbey, Daren Bader, Clyde Caldwell, Chippy, Simon Dominic, Jeff Easley, Luke Eidenschink, Larry Elmore, Jason A. Engle, Lars Grant-West, John Grello, Johan Grenier, Justine Jones, Andrew Kolb, Vance Kovacs, Andrey Kuzinskiy, Ed Kwong, Todd Lockwood, Antonio José Manzanedo, Dominik Mayer, Caio Monteiro, Martin Mottet, Jodie Muir, Mark A. Nelson, Alexander Ostrowski, Keith Parkinson, Anna Podedworna, Steve Prescott, Chris Rallis, Joshua Raphael, Richard Sardinha, Chris Seaman, Rudy Siswanto, Craig J Spearing, Ron Spencer, Leroy Steinmann, Zack Stella, Matt Stewart, Matt Stikker, David C. Sutherland, Autumn Rain Turkel, Paolo Vacala, Svetlin Velinov, Raoul Vitale, Jabari Weathers, Campbell White"
						},
						{
							"type": "item",
							"name": "Cartographers:",
							"entry": "Francesca Baerald, Jared Blando, CoupleOfKooks, Andrew Kolb, Dyson Logos, Damien Mammoliti, Mike Schley, Paolo Vacala"
						},
						{
							"type": "item",
							"name": "Consultants:",
							"entry": "Shawn Banerjee, Eytan Bernstein, Daniel Delgado, Sameer Joseph"
						},
						{
							"type": "item",
							"name": "Producers:",
							"entry": "Rob Hawkey (lead), Bill Benham, Siera Bruggeman, Vanessa Hoskins"
						}
					]
				},
				"{@i This book is dedicated to Christopher Perkins for his decades of contributions to Dungeons & Dragons.}",
				{
					"type": "gallery",
					"images": [
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/199-11-001.title-splash.webp"
							},
							"credit": "Alexander Ostrowski",
							"width": 850,
							"height": 963
						}
					]
				},
				{
					"type": "gallery",
					"images": [
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/200-11-002.traditional-cover.webp"
							},
							"title": "On the Cover: Three brave adventurers face the unknown dangers presented by the five kinds of chromatic dragons in this dramatic poster image by Greg Staples.",
							"width": 850,
							"height": 951
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/201-11-003.alt-cover.webp"
							},
							"title": "On the Alt-Cover: Justine Jones presents a psychedelic scene of dragon-filled dreams.",
							"width": 850,
							"height": 951
						}
					]
				}
			]
		}
	]
}
