{
	"data": [
		{
			"type": "section",
			"name": "Introduction",
			"page": 4,
			"id": "000",
			"entries": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "adventure/DrDe/000-dragon-delves-cover.webp"
					},
					"width": 1701,
					"height": 2242
				},
				{
					"type": "section",
					"name": "Dragons in Dungeons",
					"page": 4,
					"id": "001",
					"entries": [
						"Nothing is more quintessentially Dungeons & Dragons than gathering a group of heroes to face a mighty dragon in a mysterious dungeon. These classic elements link players across time and space, from the first adventurers who forayed into the gloom more than 50 years ago to players beginning their first adventure now.",
						"{@i Dragon Delves} is a celebration of this shared tradition. Each of the ten adventures in this book features a dragon in a lair. Designed for characters of levels 1 through 12, the adventures offer a range of challenges, from defeating evil dragons to working with good dragons, as well as navigating more complicated moral dilemmas. The dungeons where the dragons make their lairs range from cavern complexes to ruined cities and more.",
						"Where there are dragons in dungeons, there's always adventure!"
					]
				},
				{
					"type": "section",
					"name": "Using This Book",
					"page": 4,
					"id": "002",
					"entries": [
						"The adventures in an anthology such as {@i Dragon Delves} are versatile resources that can fill a variety of needs at your gaming table: as one-shot adventures, as \"filler episodes\" in an ongoing campaign, or as a series that forms a campaign, bringing characters from level 1 to a climactic conclusion at level 12.",
						"These adventures are designed to require minimal preparation (see {@area Running the Adventures|009|x} later in this introduction).",
						{
							"type": "entries",
							"name": "One-Shot Adventure",
							"page": 4,
							"id": "003",
							"entries": [
								"Maybe you're normally a player in an ongoing campaign, but you want to try your hand at being the Dungeon Master. Maybe you're trying to pull a new group together, and you want to see how all the players get along before you start a whole campaign. Maybe your regular DM is sick or has a scheduling conflict, but everyone else is ready to play. Or maybe your group needs a break or a diversion from the ongoing campaign. In any of these cases, you can pick an adventure from this book and run it."
							]
						},
						{
							"type": "entries",
							"name": "In an Ongoing Campaign",
							"page": 4,
							"id": "004",
							"entries": [
								"Maybe your players' characters know what they have to do to foil the evil boss's plans, but they're not quite high enough level to accomplish their goal. Or they've just hit a significant milestone in the campaign, and you want to give them a change of pace before they get immersed in the next act of the unfolding drama. Or they're traveling halfway around the world, and you're looking for something to keep the journey interesting\u2014a little adventure along the way. Or you're not prepared for the next adventure, and you need a diversion! In any of these cases, you can pick an adventure from this book to serve as a \"filler\" episode or side quest in the ongoing campaign.",
								{
									"type": "image",
									"href": {
										"type": "internal",
										"path": "adventure/DrDe/001-00-001.intro-splash.webp"
									},
									"width": 850,
									"height": 2286
								},
								"When the characters are the appropriate level for the adventure you wish to run, simply narrate how the characters end up in the adventure's locale. Each adventure's beginning includes a simple setting description, such as \"a village with a nearby forest.\" Beyond these basic details, feel free to alter the adventure's location to match your campaign.",
								"But if you do have time to prepare, you can incorporate the adventure you're running into the themes and threats of your campaign. You can alter the names of people and places in the adventure to fit better into your world, link the adventure villains to organizations and events that are important in your campaign, and plant clues to the themes of your campaign in the dragon's treasure hoard."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Creating a Campaign",
					"page": 4,
					"id": "005",
					"entries": [
						"These adventures can be strung together as a complete dragon-themed campaign. Simply guide your players through the adventures in the order presented in this book and award story-based level advancement at each adventure's end, so their characters are the appropriate level for the next challenge they'll face. (No level advancement is necessary before the final adventure.) You can also use one of the following narrative frameworks to connect the adventures to one another.",
						{
							"type": "entries",
							"name": "Option 1: Mysterious Patron",
							"page": 4,
							"id": "006",
							"entries": [
								"Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron might be a charismatic young monk, a kindly teacher, a diminutive scamp, or a scatter-brained elder, and might or might not be accompanied by seven golden canaries or dazzling yellow butterflies, which are actually ancient gold dragons in disguise\u2014the companions of the dragon god Bahamut, which is the patron's true identity.",
								"Perhaps foreseeing that they are destined to become mighty heroes, Bahamut takes the adventurers under his metaphorical wing and sends them on adventures to deal with draconic concerns, great and small, across the world. The patron might feign surprise when an adventure that doesn't at first seem to involve a dragon (such as \"{@adventure The Will of Orcus|DrDe-TWoO|1},\" chapter 3) turns out to revolve around one, but of course that's exactly the reason Bahamut sent the characters to investigate.",
								"You can use each adventure as written, with the characters' patron steering them in the general direction of the adventure hook without spoiling any surprises in the adventure ahead. Alternatively, the patron could let the characters in on the secret early on, telling them that dragons will be a particular focus of their adventures and altering some of the adventure hooks along the way."
							]
						},
						{
							"type": "entries",
							"name": "Option 2: Brazen Egg",
							"page": 5,
							"id": "007",
							"entries": [
								"Begin the campaign with the introductory encounter of chapter 10, \"{@adventure Dragons of the Sandstone City|DrDe-DotSC|1},\" ending with Eldemere entrusting the Brazen Egg to the characters. Eldemere's instructions are different, though: she explains that the egg must be \"steeped\" in the hoards of ten dragons, one of each chromatic and metallic kind, to activate its power. She also suggests that the egg will lead the characters toward suitable hoards. In fact, any character who sleeps within 15 feet of the egg has vivid dreams leading them toward the start of the next adventure.",
								"To draw power from a dragon's hoard, the egg must spend 8 hours in the midst of the treasure, covered with coins and surrounded by other items. However, as soon as the empowered egg is brought within Anthradusk's hoard chamber ({@adventure area H16|DrDe-DotSC|1|H16: Hoard} in chapter 10), it reaches its full potential and begins to crack open, as described in that adventure."
							]
						},
						{
							"type": "entries",
							"name": "Option 3: Hoard Magic Items",
							"page": 5,
							"id": "008",
							"entries": [
								"If you have {@book Fizban's Treasury of Dragons|FTD|4}, the hoard of magic items described in that book can provide an incentive for characters to seek out dragons of increasing power and different kinds. Add the following items to the rewards acquired in the first three adventures: a {@item Scaled Ornament|FTD} in \"{@adventure Death at Sunset|DrDe-DaS|1},\" a {@item Dragon Vessel|FTD} in \"{@adventure Baker's Doesn't|DrDe-BD|1},\" and a {@item Dragon's Wrath Weapon|FTD} and a {@item Dragon-Touched Focus|FTD} in \"{@adventure The Will of Orcus|DrDe-TWoO|1}.\" All four items are Slumbering when the characters first acquire them, but in later adventures, the items can be awakened by steeping them in dragons' hoards."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Running the Adventures",
					"page": 6,
					"id": "009",
					"entries": [
						"To run each of these adventures, you need the fifth edition core rulebooks: the {@book Player's Handbook|XPHB}, {@book Dungeon Master's Guide|XDMG}, and {@book Monster Manual|XMM}. Spells and equipment mentioned in the adventures are described in the {@book Player's Handbook|XPHB}. Magic items are detailed in the {@book Dungeon Master's Guide|XDMG}, and monsters appear in the {@book Monster Manual|XMM}.",
						"The table of contents summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you can adjust for larger or smaller groups by changing the number of foes in an encounter and giving a small group additional resources, as explained in the {@book Dungeon Master's Guide|XDMG}. Each of the adventures can take place in any world you choose, as long as the location has the basic elements listed at the beginning of each adventure.",
						{
							"type": "entries",
							"name": "Preparation",
							"page": 6,
							"id": "00a",
							"entries": [
								"Every adventure in this book begins with a page that helps you prepare and run the adventure. It includes the following elements:",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Key Plot Points",
											"entry": "A summary of the key elements in the adventure's story"
										},
										{
											"type": "item",
											"name": "Preparation",
											"entry": "Steps to get yourself ready to run the adventure, including a list of all the stat blocks from the {@book Monster Manual|XMM} you might need"
										},
										{
											"type": "item",
											"name": "Key NPCs",
											"entry": "A table summarizing key nonplayer characters in the adventure\u2014their names, roles, stat blocks, and locations\u2014to help you keep track of them during play"
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Player Assistance",
							"page": 6,
							"id": "00b",
							"entries": [
								"As described in the {@book Dungeon Master's Guide|XDMG}, you can streamline your role as Dungeon Master by delegating certain tasks to the other players, especially if this is your first time behind the DM's screen. Before play begins, work with the other players to divide any or all of the following tasks among them:",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Initiative Tracker",
											"entry": "In combat, one player tracks Initiative for the characters and monsters."
										},
										{
											"type": "item",
											"name": "Monster Wranglers",
											"entry": "Whenever the characters enter combat with Hostile monsters, one or two players run these monsters using the stat blocks in the {@book Monster Manual|XMM}. (Two players can share this role.)"
										},
										{
											"type": "item",
											"name": "Rules Consultant",
											"entry": "One player references rules in the {@book Player's Handbook|XPHB} or other books as needed."
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Adventures for One Character",
							"page": 6,
							"id": "00c",
							"entries": [
								"While the {@book Dungeon Master's Guide|XDMG} explains how to adjust adventures for different party sizes, three of the adventures (indicated in the table of contents) are particularly well-suited for play with a single adventurer. Each of these adventures includes instructions for ensuring the character faces an appropriate challenge.",
								"Central to those instructions is the {@reward Blessing of the Lone Champion|DrDe}, a supernatural gift that bolsters the solo character's abilities.",
								{
									"type": "statblock",
									"name": "Blessing of the Lone Champion",
									"page": 6,
									"source": "DrDe",
									"tag": "reward"
								},
								"The blessing lasts for the duration of the adventure."
							]
						},
						{
							"type": "inset",
							"name": "A Draconic History",
							"page": 6,
							"id": "00e",
							"entries": [
								"In addition to ten adventures, this book includes special sections that feature art of each dragon variety, drawing from almost the whole 50-year history of Dungeons & Dragons, from the 1977 Monster Manual to the one published in 2025. The appearance of all ten dragon types has evolved significantly over the past fifty years, but close examination of these images reveals points of continuity as well, from the blue dragon's nose horn to the silver dragon's crest.",
								"Artist Todd Lockwood spearheaded a thorough revision of all ten dragon types for the release of D&D's third edition in 2000, basing his designs on the anatomy of real-world animals and certain points of continuity with earlier designs. With a few variations, those designs set the standard for D&D's dragons for over 20 years.",
								"In preparation for the release of the {@book Monster Manual|XMM} (2025), art director Josh Herman led a comprehensive refresh of all the dragon looks as D&D began its second half-century. With the goal of ensuring each dragon's distinct identity\u2014its personality, preferred habitat, and combat style\u2014shines through in its look, this redesign showcases visually what's unique about each type of dragon.",
								"In the same way, this book highlights how an adventure featuring one kind of dragon can feel distinct from all the others."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Adventures",
					"entries": [
						{
							"type": "list",
							"columns": 2,
							"items": [
								"{@adventure Death at Sunset (Level 1)|DrDe-DaS|1}",
								"{@adventure Baker's Doesn't (Level 3)|DrDe-BD|1}",
								"{@adventure The Will of Orcus (Level 4)|DrDe-TWoO|1}",
								"{@adventure For Whom the Void Calls (Level 5)|DrDe-FWtVC|1}",
								"{@adventure The Dragon of Najkir (Level 7)|DrDe-TDoN|1}",
								"{@adventure The Forbidden Vale (Level 9)|DrDe-TFV|1}",
								"{@adventure Before the Storm (Level 10)|DrDe-BtS|1}",
								"{@adventure Shivering Death (Level 11)|DrDe-SD|1}",
								"{@adventure A Copper for a Song (Level 12)|DrDe-ACfaS|1}",
								"{@adventure Dragons of the Sandstone City (Level 12)|DrDe-DotSC|1}"
							]
						}
					],
					"id": "00d"
				}
			]
		},
		{
			"type": "section",
			"name": "Before the Storm",
			"page": 129,
			"id": "29d",
			"entries": [
				{
					"type": "list",
					"style": "list-hang-notitle",
					"items": [
						"{@i {@b An adventure for Level 10 characters.}}",
						"{@i This adventure is designed to fill one or two sessions of play.}",
						"{@i It can take place anywhere that has seaside settlements.}"
					]
				},
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "adventure/DrDe/127-07-001.chapter-seven-splash.webp"
					},
					"credit": "Matt Stikker",
					"width": 1700,
					"height": 2199
				},
				{
					"type": "section",
					"name": "Key Plot Points",
					"page": 129,
					"id": "29e",
					"entries": [
						"The following information is key to this adventure's story:",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Respite Ablaze",
									"entry": "Pirates who call themselves the Cobblehook Corsairs have raided the village of {@area Respite|2a1|x}, and the characters must rescue villagers from a burning tavern. When the villagers are safe, Respite's mayor hires the characters to retrieve two stolen magic gems that protect Respite from terrible storms."
								},
								{
									"type": "item",
									"name": "Cobblehook Cove",
									"entry": "The characters must foray into {@area Cobblehook Cove|2b5|x}, the pirates' lair, to reclaim the gems. There, they discover that an evil dragon named Sablewing has goaded the pirates toward violence. The characters must contend with the dragon and return the gems before an imminent storm destroys Respite."
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Preparation",
					"page": 129,
					"id": "29f",
					"entries": [
						"Before running the adventure, prepare as follows:",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Step 1",
									"entry": "Read the \"{@area Adventure Background|2a0|x}\" and the \"{@area Village of Respite|2a1|x}\" sections. Optionally, read about the Elemental Plane of Air in the {@book Dungeon Master's Guide|XDMG} or on D&D Beyond."
								},
								{
									"type": "item",
									"name": "Step 2",
									"entry": "Familiarize yourself with the {@adventure Key NPCs|DrDe-BtS|1|Key NPCs} table below. The characters will interact with these NPCs throughout the adventure."
								},
								{
									"type": "item",
									"name": "Step 3",
									"entry": "Bookmark the following stat blocks in the {@book Monster Manual|XMM} or on D&D Beyond:"
								}
							]
						},
						{
							"type": "list",
							"columns": 2,
							"items": [
								"{@creature Assassin|XMM}",
								"{@creature Adult Black Dragon|XMM|Black Dragon, Adult}",
								"{@creature Cloaker|XMM}",
								"{@creature Commoner|XMM}",
								"{@creature Darkmantle|XMM}",
								"{@creature Violet Fungus Necrohulk|XMM|Fungus, Violet Fungus Necrohulk}",
								"{@creature Grick Ancient|XMM}",
								"{@creature Knight|XMM}",
								"{@creature Mage|XMM}",
								"{@creature Noble|XMM}",
								"{@creature Piercer|XMM}",
								"{@creature Pirate|XMM}",
								"{@creature Pirate Captain|XMM}",
								"{@creature Roper|XMM}",
								"{@creature Tough|XMM}",
								"{@b Animals}:",
								{
									"type": "list",
									"items": [
										"{@creature Giant Crocodile|XMM}",
										"{@creature Raven|XMM}"
									]
								}
							]
						},
						{
							"type": "table",
							"caption": "Key NPCs",
							"page": 129,
							"colLabels": [
								"Name",
								"Role",
								"Stat Block",
								"Location"
							],
							"colStyles": [
								"col-3-5",
								"col-3-5",
								"col-2-5",
								"col-2-5"
							],
							"rows": [
								[
									"{@area Brezo Breezewave|2ad|x}",
									"Elf bagpiper",
									"{@creature Commoner|XMM} (Medium, Lawful Neutral)",
									"\"{@area Rescue the Villagers|2a6|x}\""
								],
								[
									"Edgard Brandle",
									"Dead pirate captain",
									"\u2014",
									"{@area B7|2d7|x}"
								],
								[
									"Gale Whittenby",
									"Respite's orc mayor",
									"{@creature Noble|XMM} (Medium, Lawful Good)",
									"\"{@area Meeting the Mayor|2b1|x}\""
								],
								[
									"{@area Nelida Adler|2ae|x}",
									"Human bartender",
									"{@creature Commoner|XMM} (Medium, Neutral Good)",
									"\"{@area Rescue the Villagers|2a6|x}\""
								],
								[
									"Pierre Kalison",
									"Corsairs' human cook",
									"{@creature Tough|XMM} (Medium)",
									"{@area B4|2cb|x}"
								],
								[
									"{@area Rubert Forrester|2af|x}",
									"Retired human soldier",
									"{@creature Knight|XMM} (Medium, Chaotic Good)",
									"\"{@area Rescue the Villagers|2a6|x}\""
								],
								[
									"Sablewing",
									"New captain of the {@area Cobblehook Corsairs|2b7|x}",
									"{@creature Adult Black Dragon|XMM}",
									"{@area B13|2e6|x}"
								],
								[
									"{@area Vatri Whistlebaum|2b0|x}",
									"Human tavern owner",
									"{@creature Commoner|XMM} (Medium, Neutral Good)",
									"\"{@area Beginning the Adventure|2a4|x}\""
								]
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Adventure Background",
					"page": 130,
					"id": "2a0",
					"entries": [
						"The {@area Cobblehook Corsairs|2b7|x} have harassed ships traveling along the Umbradi Coast for years, stealing cargo and demanding tribute. Until recently, however, the pirates assailed only cargo ships and engaged in minimal bloodshed.",
						"Unbeknownst to the locals, a black dragon called Sablewing has seized command of the Corsairs. Sablewing killed the pirates' leader, as well as any other crew who opposed the dragon's violent ambitions. The dragon has instructed the remaining Corsairs to loot nearby coastal settlements, starting with the village of Respite.",
						"When this adventure begins, Respite is in chaos following a Corsair raid. Worse, the pirates stole two magic gems that for centuries kept terrible elemental storms from leveling Respite. The characters must venture into the Corsairs' hideout\u2014now also a black dragon's lair\u2014to retrieve the gems before an impending storm strikes the unprotected village.",
						{
							"type": "entries",
							"name": "The Village of Respite",
							"page": 130,
							"id": "2a1",
							"entries": [
								{
									"type": "gallery",
									"images": [
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/128-map-07.01-the-village-of-respite-dm.webp"
											},
											"imageType": "map",
											"title": "Map 7.1: The Village of Respite",
											"credit": "Jared Blando",
											"width": 3277,
											"height": 4096,
											"id": "418",
											"grid": {
												"type": "none"
											}
										},
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/129-map-07.01-the-village-of-respite-player.webp"
											},
											"imageType": "mapPlayer",
											"title": "Player Version",
											"width": 3277,
											"height": 4096,
											"credit": "Jared Blando",
											"mapParent": {
												"id": "418"
											},
											"grid": {
												"type": "none"
											}
										}
									]
								},
								"Respite's layout is shown on Map: The Village of Respite. Nestled on the shore of the Umbradi Coast, the village is home to about fifty people, primarily humans, elves, and orcs. The veil between the Material Plane and the Elemental Plane of Air is thin near Respite. As a result, many born in the town possess physical characteristics closely associated with the Plane of Air (see the \"{@area Respite's Elemental Heritage|2a3|x}\" sidebar).",
								"Life was peaceful in Respite before the {@area Cobblehook Corsairs|2b7|x}' raid. The villagers are primarily fisherfolk and artisans. Community gardens supplement the village's food supply, and the volunteer watch consists of only a handful of retired soldiers from larger cities.",
								"The villagers respect Respite's devoted mayor, an orc woman named Gale Whittenby.",
								{
									"type": "entries",
									"name": "Storm's Eye Weather Vane",
									"page": 130,
									"id": "2a2",
									"entries": [
										"Due to the thin veil between planes of existence near Respite, vicious storms originating on the Plane of Air often ravage the nearby coast. Long ago, to protect the village, friendly djinn crafted a device called the Storm's Eye Weather Vane and placed it in the village square. The djinn channeled their magic into two {@item Elemental Gem, Blue Sapphire|XDMG|Elemental Gems (blue sapphire)}, which they slotted into the weather vane. This device shielded Respite from elemental storms for generations. However, once the Cobblehook Corsairs stole the gems, the weather vane became defunct, leaving the village vulnerable to violent weather\u2014and a fearsome storm is due to hit later this evening.",
										{
											"type": "inset",
											"name": "Respite's Elemental Heritage",
											"page": 130,
											"id": "2a3",
											"entries": [
												"The Plane of Air has influenced Respite's population for generations. As a result, many born in the town exhibit physical characteristics typically seen in creatures native to that plane, such as blue skin, hair that blows in a phantom wind, or eyes that flash with arcs of lightning. These traits are described when relevant for the characters in this adventure."
											]
										}
									]
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Beginning the Adventure",
					"page": 130,
					"id": "2a4",
					"entries": [
						"The characters begin in {@area Respite|2a1|x} in the morning, within sight of Morkoth Tavern. Before the adventure begins, ask the players why their characters are here. For instance, the characters might be locals. Or they might be dragon hunters who've heard of a black dragon in the area, a threat they're determined to end.",
						"To begin the adventure, read or paraphrase the following text aloud:",
						{
							"type": "insetReadaloud",
							"page": 130,
							"id": "2a5",
							"entries": [
								"Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren't normally violent, have raided the village. Black smoke billows from buildings. Sizzling streams of acid flow down the streets. Villagers rush about, shouting for loved ones and struggling to contain the damage. Near the shore, flames leap from the windows of a low-roofed building. An older, blue-skinned human woman at the front door gestures wildly. \"Fire!\" the woman shouts. \"There are people trapped inside!\" The other villagers are too frantic to heed her\u2014only you notice!"
							]
						},
						"The older human is Vatri Whistlebaum (Medium, Neutral Good {@creature Commoner|XMM}), the owner of the burning Morkoth Tavern. The characters might respond by entering the tavern to free the trapped villagers or by working to extinguish the fire.",
						{
							"type": "entries",
							"name": "Rescue the Villagers",
							"page": 130,
							"id": "2a6",
							"entries": [
								"If the characters enter Morkoth Tavern, read or paraphrase the following:",
								{
									"type": "insetReadaloud",
									"page": 130,
									"id": "2a7",
									"entries": [
										"Inside the tavern, smoke chokes the air. Tables and chairs are smashed, and rafters have snapped like toothpicks. A frantic man whose brown hair whips in an unfelt wind tries in vain to free his leg from a collapsed beam. A dark-haired woman slumps over the bar, unmoving, while panicked cries and pounding come from behind the kitchen door."
									]
								},
								"The characters can attempt to rescue the imperiled villagers. While they do, passersby outside finally heed Vatri's shouts and begin throwing water on the inferno.",
								{
									"type": "entries",
									"name": "Trapped under the Beam",
									"page": 131,
									"id": "2a8",
									"entries": [
										"The elf musician {@area Brezo Breezewave|2ad|x} (Medium, Lawful Neutral {@creature Commoner|XMM}), known for his bagpiping and colorful pantaloons, is trapped under a fallen rafter. A character can take the {@action Utilize|XPHB} action to make a {@dc 12} Strength ({@skill Athletics|XPHB}) check, lifting the beam and freeing Brezo on a success."
									]
								},
								{
									"type": "entries",
									"name": "Unconscious on the Bar",
									"page": 131,
									"id": "2a9",
									"entries": [
										"The tavern's human bartender, {@area Nelida Adler|2ae|x} (Medium, Neutral Good {@creature Commoner|XMM}), lies limp across the bar. A Corsair smashed an empty bottle over Nelida's head. She is uninjured but has the {@condition Unconscious|XPHB} condition. A character can carry Nelida out of the building; once outside, she awakens. Or a character can take the {@action Help|XPHB} action to shake Nelida awake, and she stumbles out of the burning tavern as quickly as she can."
									]
								},
								{
									"type": "entries",
									"name": "Stuck in the Kitchen",
									"page": 131,
									"id": "2aa",
									"entries": [
										"{@area Rubert Forrester|2af|x} is a burly human retired soldier (Medium, Chaotic Good {@creature Knight|XMM}). A Corsair shoved Rubert in the kitchen and slammed the door hard enough to warp its frame. A character can take the {@action Utilize|XPHB} action to break the warped door open with a successful {@dc 15} Strength ({@skill Athletics|XPHB}) check."
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Fight the Fire",
							"page": 131,
							"id": "2ab",
							"entries": [
								"If the characters remain outside the tavern, they can put out the fire in the following ways:",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Bucket Brigade",
											"entry": "A character can take the {@action Influence|XPHB} action to rally other passersby and dock workers. With a successful {@dc 12} Charisma ({@skill Intimidation|XPHB} or {@skill Persuasion|XPHB}) check, the villagers form a bucket brigade to carry water from the sea and throw it on the fire."
										},
										{
											"type": "item",
											"name": "Magic",
											"entry": "Water created by the {@spell Create or Destroy Water|XPHB} spell (cast using at least a level 3 spell slot) or a similar effect douses the flames."
										}
									]
								},
								"While the characters are doing this, other altruistic villagers rush into the burning tavern to rescue the trapped villagers."
							]
						},
						{
							"type": "entries",
							"name": "Amid the Ashes",
							"page": 131,
							"id": "2ac",
							"entries": [
								"Once the fire is extinguished and the villagers rescued, calm descends on the scene once more. The characters can talk with the grateful villagers they saved. Each villager is Friendly, thanks the characters profusely, and gladly provides them with information.",
								"If the characters took no action in this crisis, the fire is extinguished; however, {@area Brezo|2ad|x}, {@area Nelida|2ae|x}, and {@area Rubert|2af|x} are killed inside. In this case, {@area Vatri|2b0|x} is Hostile toward the characters and has nothing to say to them.",
								{
									"type": "entries",
									"name": "Brezo",
									"page": 131,
									"id": "2ad",
									"entries": [
										"Brezo was playing his bagpipes to the morning crowd outside the tavern when the Corsairs descended upon {@area Respite|2a1|x}. During the raid, Brezo saw a black dragon with a scarred brow fly over the village and exhale streams of acid. Brezo fled into the tavern shortly before Corsairs burst inside and set the place on fire."
									]
								},
								{
									"type": "entries",
									"name": "Nelida",
									"page": 131,
									"id": "2ae",
									"entries": [
										"The bartender has heard tales of the scarred black dragon that accompanied the Corsairs. The dragon's name is Sablewing. Travelers told her a rumor that Sablewing recently murdered a gang of human followers because the dragon found them inept. Sablewing supposedly abandoned his lair outside Adarath, a city farther inland, and is now looking for a new home."
									]
								},
								{
									"type": "entries",
									"name": "Rubert",
									"page": 131,
									"id": "2af",
									"entries": [
										"A retired soldier from Adarath, Rubert is well aware of Sablewing and the threat he poses. The dragon is cunning and brutal. Sablewing is known to keep a trio of {@creature Darkmantle|XMM|Darkmantles} close by, allowing the dragon to strike foes through shrouds of Darkness."
									]
								},
								{
									"type": "entries",
									"name": "Vatri Whistlebaum",
									"page": 132,
									"id": "2b0",
									"entries": [
										"Vatri Whistlebaum asks to talk with the characters privately after they've conferred with the rescued villagers. She tells the characters that her grandson Pierre Kalison joined the {@area Cobblehook Corsairs|2b7|x} a few months ago in pursuit of excitement and adventure. Vatri is convinced that Pierre, a young man with few skills other than cooking, had nothing to do with the raid. Vatri fears Pierre is in danger somewhere in the Corsair hideout. Vatri asks the characters to rescue Pierre and bring him home. As a reward for Pierre's safe return, Vatri offers a {@item Stone of Good Luck|XDMG} that she has owned for decades."
									]
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Meeting the Mayor",
					"page": 132,
					"id": "2b1",
					"entries": [
						"After the fire is extinguished and the characters have talked to any survivors, read the following:",
						{
							"type": "insetReadaloud",
							"page": 132,
							"id": "2b2",
							"entries": [
								"Relieved murmurs ripple through the crowd as a sturdy orc woman with white, cloud-like hair approaches. \"Mayor Gale,\" a few bystanders say in greeting, nodding to her respectfully.The mayor stops in front of you and looks you over. \"Follow me, please,\" she says."
							]
						},
						"If the characters helped deal with the fire at the Morkoth Tavern, Mayor Gale Whittenby (Medium, Lawful Good {@creature Noble|XMM}) is Friendly to the characters and expresses gratitude for what they've done. If not, the mayor is Hostile. She tells them the {@area Cobblehook Corsairs|2b7|x} raided the village with the help of a black dragon, wonders aloud what kind of heroes ignore imperiled innocents, and suggests that the characters redeem themselves by ridding the village of the dragon threat.",
						"In either case, she leads the characters to the village square. If the characters follow her, read or paraphrase the following:",
						{
							"type": "insetReadaloud",
							"page": 132,
							"id": "2b3",
							"entries": [
								"The mayor escorts you to the village square, where villagers cluster around a wrought iron weather vane. The 20-foot-tall structure depicts a serpentine creature with a body made of clouds. Deep scratches mar the creature's iron visage, and its eyes are two empty sockets."
							]
						},
						"The mayor explains that the black dragon clawed two {@item Elemental Gem, Blue Sapphire|XDMG|Elemental Gems (blue sapphire)} out of the weather vane during the Corsairs' raid. If she is Friendly, she shares all the information under {@area \"Storm's Eye Weather Vane|2a2|x}\" above.",
						"As a Study action, any character can examine the weather vane and make a {@dc 17} Intelligence ({@skill Arcana|XPHB} or {@skill History|XPHB}) check. On a success, the character recognizes the creature depicted as an elder tempest, a creature native to the Plane of Air.",
						{
							"type": "entries",
							"name": "A Job Offer",
							"page": 132,
							"id": "2b4",
							"entries": [
								"Mayor Gale is desperate to retrieve the {@item Elemental Gem|XDMG|Elemental Gems} before the next storm. She is also concerned because the Corsairs' leader, Captain Brandle, has never before raided a settlement, which makes this morning's raid troubling. She suspects the black dragon is related to the pirates' new brutality.",
								"Mayor Gale offers the characters 500 GP to infiltrate the Corsairs' hideout in {@area Cobblehook Cove|2b5|x}, find the gems, and return them to the weather vane. She also asks the characters to slay Sablewing if possible, though she emphasizes the greater importance of recovering the gems.",
								"If the characters seem unmotivated and Mayor Gale is Friendly, she increases the payment to 800 GP\u2014her entire personal savings. The mayor stresses that there is no time to waste, as reports indicate a storm will hit Respite this evening."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Cobblehook Cove",
					"page": 132,
					"id": "2b5",
					"entries": [
						{
							"type": "gallery",
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									"type": "image",
									"href": {
										"type": "internal",
										"path": "adventure/DrDe/130-map-07.02-cobblehook-cove-dm.webp"
									},
									"imageType": "map",
									"title": "Map 7.2: Cobblehook Cove",
									"credit": "Jared Blando",
									"width": 3165,
									"height": 4096,
									"id": "419",
									"grid": {
										"type": "square",
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													1242,
													1752
												],
												[
													1233,
													1787
												],
												[
													1204,
													1801
												],
												[
													1145,
													1820
												],
												[
													1093,
													1818
												],
												[
													1012,
													1758
												],
												[
													969,
													1765
												],
												[
													899,
													1761
												],
												[
													844,
													1741
												],
												[
													799,
													1732
												],
												[
													782,
													1739
												],
												[
													767,
													1763
												],
												[
													743,
													1783
												],
												[
													712,
													1751
												],
												[
													679,
													1691
												],
												[
													657,
													1626
												]
											]
										},
										{
											"area": "2dd",
											"points": [
												[
													1446,
													1493
												],
												[
													1427,
													1441
												],
												[
													1424,
													1338
												],
												[
													1456,
													1303
												],
												[
													1487,
													1255
												],
												[
													1501,
													1239
												],
												[
													1522,
													1210
												],
												[
													1562,
													1195
												],
												[
													1590,
													1189
												],
												[
													1607,
													1176
												],
												[
													1640,
													1186
												],
												[
													1683,
													1192
												],
												[
													1725,
													1193
												],
												[
													1775,
													1187
												],
												[
													1805,
													1179
												],
												[
													1827,
													1159
												],
												[
													1846,
													1131
												],
												[
													1874,
													1092
												],
												[
													1868,
													1041
												],
												[
													1854,
													996
												],
												[
													1839,
													965
												],
												[
													1856,
													945
												],
												[
													1890,
													947
												],
												[
													1916,
													946
												],
												[
													1945,
													969
												],
												[
													1982,
													993
												],
												[
													1976,
													1022
												],
												[
													1978,
													1056
												],
												[
													2001,
													1071
												],
												[
													2000,
													1101
												],
												[
													2012,
													1143
												],
												[
													2014,
													1161
												],
												[
													2036,
													1193
												],
												[
													2060,
													1222
												],
												[
													2089,
													1243
												],
												[
													2115,
													1260
												],
												[
													2161,
													1291
												],
												[
													2192,
													1309
												],
												[
													2231,
													1324
												],
												[
													2199,
													1349
												],
												[
													2151,
													1363
												],
												[
													2117,
													1382
												],
												[
													2066,
													1403
												],
												[
													2024,
													1375
												],
												[
													1978,
													1361
												],
												[
													1952,
													1369
												],
												[
													1935,
													1394
												],
												[
													1897,
													1424
												],
												[
													1855,
													1454
												],
												[
													1791,
													1450
												],
												[
													1746,
													1433
												],
												[
													1683,
													1421
												],
												[
													1657,
													1399
												],
												[
													1607,
													1399
												],
												[
													1559,
													1414
												],
												[
													1525,
													1428
												],
												[
													1504,
													1447
												],
												[
													1483,
													1476
												]
											]
										}
									],
									"hrefThumbnail": {
										"type": "internal",
										"path": "adventure/DrDe/thumbnail/130-map-07.02-cobblehook-cove-dm.webp"
									}
								},
								{
									"type": "image",
									"href": {
										"type": "internal",
										"path": "adventure/DrDe/131-map-07.02-cobblehook-cove-player.webp"
									},
									"imageType": "mapPlayer",
									"title": "Player Version",
									"width": 3165,
									"height": 4096,
									"credit": "Jared Blando",
									"mapParent": {
										"id": "419"
									},
									"grid": {
										"type": "square",
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										"offsetX": 116,
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									}
								}
							]
						},
						"The {@area Cobblehook Corsairs|2b7|x}' hideout is relatively easy to access, and Mayor Gale can give the characters directions. The cove is six miles away, and a well-known trail along the coastal bluffs beyond {@area Respite|2a1|x} leads to the pirate caves.",
						"Before the characters go to the cove, allow them to purchase any nonmagical supplies they want.",
						{
							"type": "entries",
							"name": "Approaching the Cove",
							"page": 132,
							"id": "2b6",
							"entries": [
								{
									"type": "image",
									"href": {
										"type": "internal",
										"path": "adventure/DrDe/132-07-002.cobblehook-cove-ship.webp"
									},
									"credit": "Matt Stikker",
									"width": 850,
									"height": 2285
								},
								"The journey from Respite to Cobblehook Cove is uneventful but grows challenging as the characters approach their destination, as the area is warped by the magic of the black dragon's lair. In addition to the odorous fog and fouled water described in the {@book Monster Manual|XMM}, the surrounding flora grows thick and twisted, and the dirt trail becomes muddy and begins to stink of sulfur.",
								"A character who considers these environmental details as a {@action Study|XPHB} action can make a {@dc 12} Intelligence ({@skill Arcana|XPHB} or {@skill Nature|XPHB}) check. On a success, the character recognizes these as signs that a black dragon's lair is nearby."
							]
						},
						{
							"type": "entries",
							"name": "Cobblehook Corsairs",
							"page": 132,
							"id": "2b7",
							"entries": [
								"Other than Pierre, the only Corsairs who remain in the cove have sworn undying loyalty to Sablewing. Unless otherwise stated, the Corsairs are Chaotic Evil and refer to Sablewing only as \"the captain.\"",
								"When a Corsair notices a character, the Corsair immediately shouts for help from any ally nearby and starts combat. The overconfident Corsairs fight to the death."
							]
						},
						{
							"type": "entries",
							"name": "Cobblehook Cove Features",
							"page": 134,
							"id": "2b8",
							"entries": [
								"Unless otherwise specified, Cobblehook Cove has the following features.",
								{
									"type": "entries",
									"name": "Acid Pools",
									"page": 134,
									"id": "2b9",
									"entries": [
										"Since Sablewing made the cove his lair, it has filled with pools of bubbling acid. These pools are shown on {@adventure Map: Cobblehook Cove|DrDe-BtS|1|Map: Cobblehook Cove}. A creature who enters the acid for the first time on a turn or starts its turn there takes 11 ({@dice 2d10}) Acid damage. Nonmagical objects that aren't being worn or carried also take this damage."
									]
								},
								{
									"type": "entries",
									"name": "Ceilings",
									"page": 134,
									"id": "2ba",
									"entries": [
										"In the cove's rocky caverns, ceilings are 40 feet high except in area {@area B13|2e6|x}, where the ceiling is 80 feet high. Ceilings in the cove's constructed buildings (areas {@area B3|2c6|x} and {@area B4|2cb|x}) are 20 feet tall."
									]
								},
								{
									"type": "entries",
									"name": "Doors",
									"page": 134,
									"id": "2bb",
									"entries": [
										"Doors in the cove are unlocked except for the door in area {@area B5|2d1|x} and the door to the side room in area B6, which leads to the treasure cache."
									]
								},
								{
									"type": "entries",
									"name": "Elemental Gems",
									"page": 134,
									"id": "2bc",
									"entries": [
										"One of the {@item Elemental Gem, Blue Sapphire|XDMG|Elemental Gems (blue sapphire)} the characters seek is in area B6; the other is in area B13."
									]
								},
								{
									"type": "entries",
									"name": "Lighting",
									"page": 134,
									"id": "2bd",
									"entries": [
										"Ambient light or torches in sconces shed {@variantrule Bright Light|XPHB} in areas {@area B1|2bf|x}\u2013{@area B6|2d3|x}. Areas {@area B7|2d7|x}\u2013{@area B12|2e4|x} are shrouded in Darkness, and descriptions assume the characters have a way of seeing in the dark. Flickering torches in sconces shed {@variantrule Dim Light|XPHB} in area {@area B13|2e6|x}."
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Cobblehook Cove Locations",
							"page": 134,
							"id": "2be",
							"entries": [
								"The following locations are keyed to {@adventure Map: Cobblehook Cove|DrDe-BtS|1|Map: Cobblehook Cove}.",
								{
									"type": "entries",
									"name": "B1: Cave Entrance",
									"page": 134,
									"id": "2bf",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 134,
											"id": "2c0",
											"entries": [
												"The misty trail leads to a cave mouth. Three colorful parrots preen atop tall stalagmites just inside the cave."
											]
										},
										"The three parrots each use the stat block of a {@creature Raven|XMM}. If any parrot notices the characters, it squawks loudly, alerting the {@area Corsairs|2b7|x} in area {@area B2|2c1|x}."
									]
								},
								{
									"type": "entries",
									"name": "B2: Seaside Cave",
									"page": 134,
									"id": "2c1",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 134,
											"id": "2c2",
											"entries": [
												"Torches in wall sconces line this expansive cavern, illuminating its rocky ledges and the wooden shanties built against the walls. To the south, the cave opens to the sea, where a ship with a green sail is moored to a pier. A murky pool bubbles in the center of the cave. Grimy, unkempt individuals mill about as a massive crocodile at the edge of the pool crushes a meaty bone in its toothy maw."
											]
										},
										"Eight Corsairs of various species and sizes are here. Near the acid pool (see below), six Corsairs ({@creature Pirate|XMM|Pirates}) joke about the raid on {@area Respite|2a1|x}. Near them is their pet {@creature Giant Crocodile|XMM}, which fights when the Corsairs do. Two brawnier-looking Corsairs ({@creature Pirate Captain|XMM|Pirate Captains}) are on the pier next to the docked ship; they have just ferried the loot from Respite into area B6.",
										{
											"type": "entries",
											"name": "Acid Pool",
											"page": 135,
											"id": "2c3",
											"entries": [
												"A character who peers into the central acid pool as a {@action Search|XPHB} action can make a {@dc 20} Wisdom ({@skill Perception|XPHB}) check. On a success, the character discerns that the pool leads into an underground tunnel. The tunnel leads to area {@area B11|2e1|x}. Swimming through the acid in the tunnel is deadly for most (see \"{@area Cobblehook Cove Features|2b8|x}\"), but Sablewing makes frequent use of the passage."
											]
										},
										{
											"type": "entries",
											"name": "Ledges",
											"page": 135,
											"id": "2c4",
											"entries": [
												"The rocky ledges to the north on either side of the cave rise 10 feet above the ground and are connected by a 5-foot-wide wooden plank."
											]
										},
										{
											"type": "entries",
											"name": "Pirate Ship",
											"page": 135,
											"id": "2c5",
											"entries": [
												"The ship here is the one the Corsairs sailed to Respite for their morning raid. The ship is empty of loot and crew. Its green sail looks newly sewn and depicts a grinning black dragon."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "B3: Crew Quarters",
									"page": 135,
									"id": "2c6",
									"entries": [
										"Rickety doors lead into each of these moldy, wooden structures.",
										{
											"type": "insetReadaloud",
											"page": 135,
											"id": "2c7",
											"entries": [
												"This room is dirty and jammed full of bunks. A table and several chests near the bunks are strewn with clothes and other personal effects."
											]
										},
										"Crew members live in these shanties when not at sea. Their clothes and personal effects fill the chests and litter the room. Most of the items are worthless, with a few exceptions.",
										{
											"type": "entries",
											"name": "B3a: Western Quarters",
											"page": 135,
											"id": "2c8",
											"entries": [
												"One chest contains a {@item Potion of Greater Healing|XDMG|Potion of Healing (greater)}. The chest is locked. A character can take a {@action Utilize|XPHB} action to pick the lock, making a {@dc 15} Dexterity ({@skill Sleight of Hand|XPHB}) check with {@item Thieves' Tools|XPHB}. On a success, the chest opens."
											]
										},
										{
											"type": "entries",
											"name": "B3b: Central Quarters",
											"page": 135,
											"id": "2c9",
											"entries": [
												"An ornate rug lies on the floor. A character who takes a {@action Study|XPHB} action to examine the rug and succeeds on a {@dc 12} Intelligence ({@skill Investigation|XPHB}) check realizes that if cleaned, the rug would be worth 500 GP."
											]
										},
										{
											"type": "entries",
											"name": "B3c: Eastern Quarters",
											"page": 135,
											"id": "2ca",
											"entries": [
												"A human skull is mounted on the far wall; each of its two eye sockets is set with a gemstone\u2014a jet worth 100 GP that can be easily pried from the skull."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "B4: Kitchen",
									"page": 135,
									"id": "2cb",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 135,
											"id": "2cc",
											"entries": [
												"A tapestry depicting a grinning black dragon hangs on this room's eastern wall between shelves of cooking supplies. A stressed-looking human barely out of his youth, with blue skin and disheveled white hair, stirs a cauldron over a small fire. On either side of the young man looms an enormous wormlike creature with tentacles around its beaked mouth."
											]
										},
										"The cook is Pierre Kalison (Medium {@creature Tough|XMM}), grandson of tavern owner {@area Vatri Whistlebaum|2b0|x}. Pierre has been imprisoned here and forced to cook for the Corsairs.",
										"The two {@creature Grick Ancient|XMM|Grick Ancients} are trained to ensure Pierre doesn't flee. They start combat as soon as they notice the characters.",
										{
											"type": "entries",
											"name": "Difficult Terrain",
											"page": 135,
											"id": "2cd",
											"entries": [
												"The eastern half of this room is {@variantrule Difficult Terrain|XPHB}, as it is littered with furniture."
											]
										},
										{
											"type": "entries",
											"name": "Talking with Pierre",
											"page": 135,
											"id": "2ce",
											"entries": [
												"If the characters defeat his grick guards, Pierre is Friendly toward them and eager to talk. Pierre admits that joining the Corsairs was a mistake; he yearned for adventure, excitement, and romance, but he quickly realized the Corsairs were merely petty thieves.",
												"Unlike the other Corsairs, Pierre refers to Sablewing by name. When the black dragon seized control of the crew, Pierre and a few others refused to swear loyalty to him. Sablewing killed the other Corsairs who resisted but spared Pierre and demanded he continue cooking under pain of death. Now Pierre wants only to return home to {@area Respite|2a1|x}."
											]
										},
										{
											"type": "entries",
											"name": "Pierre's Map",
											"page": 135,
											"id": "2cf",
											"entries": [
												"If the characters ask Pierre to help retrieve Respite's gems, he draws the characters a map of the cove. The map's areas match those shown on map 7.2, except Pierre leaves off the pools of acid. The cook has been trapped in the kitchen for most of Sablewing's tenure, so he doesn't know about the pools."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"page": 135,
											"id": "2d0",
											"entries": [
												"Two ingredient bottles on the shelves along the eastern wall are actually {@item Potion of Heroism|XDMG|Potions of Heroism}. Pierre gladly gives the characters the potions as thanks for freeing him."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "B5: Locked Passage",
									"page": 135,
									"id": "2d1",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 135,
											"id": "2d2",
											"entries": [
												"At the northeast end of this passageway, a heavily padlocked door in a frame is built into the rock."
											]
										},
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/133-07-003.brandles-rest-skeleton.webp"
											},
											"credit": "Matt Stikker",
											"width": 850,
											"height": 2363
										},
										"The lock is simple (1 action to pick) and of superior quality ({@dc 20}). The Corsairs padlocked this door to keep Pierre from going deeper into the complex."
									]
								},
								{
									"type": "entries",
									"name": "B6: Loot Vault",
									"page": 136,
									"id": "2d3",
									"entries": [
										"When the characters come within 30 feet of this area, read or paraphrase the following:",
										{
											"type": "insetReadaloud",
											"page": 136,
											"id": "2d4",
											"entries": [
												"Singing echoes from the chamber ahead. Cruel lyrics undermine the song's celebratory tone."
											]
										},
										"Seven members of the Corsairs of varied species and sizes sit on barrels in this area's center. They include four {@creature Pirate|XMM|Pirates}, two {@creature Mage|XMM|Mages}, and one {@creature Assassin|XMM}. Characters who hear the carousing realize the pirates are singing about the death and mayhem the Corsairs caused in Respite this morning.",
										{
											"type": "entries",
											"name": "Elemental Gem",
											"page": 136,
											"id": "2d5",
											"entries": [
												"The Corsairs keep valuable loot in the side room to the east. This door is locked with a simple lock (requiring 1 action to pick) of superior quality ({@dc 20}). One of the {@item Elemental Gem, Blue Sapphire|XDMG|Elemental Gem (Blue Sapphire)} stolen from the {@area Storm's Eye Weather Vane|2a2|x} is in this room."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"page": 136,
											"id": "2d6",
											"entries": [
												"In addition to the {@item Elemental Gem|XDMG}, the locked room contains the following treasure:",
												{
													"type": "list",
													"items": [
														"Three amethyst gems (worth 100 GP each)",
														"Six orange carnelian gems (worth 50 GP each)",
														"Three obsidian gems (worth 10 GP each)",
														"Large crate with valuables stolen from Respite this morning (worth 1,800 GP)",
														"Bronze crown (worth 250 GP)",
														"Silver chalice (worth 120 GP)",
														"{@item Oil of Sharpness|XDMG}"
													]
												}
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "B7: Brandle's Rest",
									"page": 136,
									"id": "2d7",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 136,
											"id": "2d8",
											"entries": [
												"A humanoid skeleton clad in rags is nailed to the eastern wall here, its bones hanging off pitons. A wide-brimmed hat with an enormous green feather rests on the skeleton's head. Scratched into the rock nearby are the following words in Common: \"Here lies a weakling unfit to rule.\""
											]
										},
										"This skeleton is all that remains of Captain Edgard Brandle. When Sablewing took command of the Corsairs, the captain refused to swear loyalty to the dragon. Sablewing murdered the captain, ate his flesh, and created this tableau as a reminder of what happens to those who defy the dragon's rule.",
										{
											"type": "entries",
											"name": "Speaking with Brandle",
											"page": 136,
											"id": "2d9",
											"entries": [
												"If a character casts {@spell Speak with Dead|XPHB}, the gruff-voiced skull of Captain Brandle answers questions as best it can. Brandle knows that Sablewing keeps three loyal {@creature Darkmantle|XMM|Darkmantles} near his hoard in area {@area B13|2e6|x}. He describes how the dragon uses the darkmantles' Darkness Auras to obscure foes' sight."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "B8: Moldy Cavern",
									"page": 137,
									"id": "2da",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 137,
											"id": "2db",
											"entries": [
												"Half of this cavern is blanketed in yellow mold."
											]
										},
										"Twenty patches of {@hazard yellow mold|XDMG} (see the {@book Dungeon Master's Guide|XDMG}) cover the northeastern half of the floor.",
										{
											"type": "entries",
											"name": "Treasure",
											"page": 137,
											"id": "2dc",
											"entries": [
												"As a {@action Search|XPHB} action, a character can examine the area and make a {@dc 12} Wisdom ({@skill Perception|XPHB}) check. On a success, the character notices a ruby pendant glinting on the floor near the area's eastern wall. This is a {@item Periapt of Wound Closure|XDMG}. Two patches of {@hazard yellow mold|XDMG} grow between the periapt and the nearest safe section of floor."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "B9: Bubbling Intersection",
									"page": 137,
									"id": "2dd",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 137,
											"id": "2de",
											"entries": [
												"Murky, bubbling liquid covers this cavern's floor."
											]
										},
										"The liquid is a 2-foot-deep acid pool (see \"{@area Cobblehook Cove Features|2b8|x}\")."
									]
								},
								{
									"type": "entries",
									"name": "B10: Stalagmite Field",
									"page": 137,
									"id": "2df",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 137,
											"id": "2e0",
											"entries": [
												"Pools of bubbling liquid surround stalagmites in this cave. The center stalagmite extends toward the stalactite-covered ceiling."
											]
										},
										"The center stalagmite is actually a {@creature Roper|XMM}, six of the stalactites are {@creature Piercer|XMM|Piercers}, and a {@creature Cloaker|XMM} lurks out of sight behind a stalactite. The pools are 2-foot-deep acid pools (see \"{@area Cobblehook Cove Features|2b8|x}\"). The roper begins combat as soon as a character enters the area, the piercers fall on prey as the opportunity arises, and the cloaker pursues creatures that evade the roper."
									]
								},
								{
									"type": "entries",
									"name": "B11: Acid Lake",
									"page": 137,
									"id": "2e1",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 137,
											"id": "2e2",
											"entries": [
												"A lake of murky, bubbling liquid fills this cavern. The odor of swamp rot permeates the air."
											]
										},
										"The lake is an enormous, 50-foot-deep acid pool (see \"{@area Cobblehook Cove Features|2b8|x}\") with an underground tunnel that connects to the pool in area B2. Sablewing sometimes uses this tunnel as a shortcut into or out of his lair in area B13.",
										"The pool's bottom is littered with bones.",
										{
											"type": "entries",
											"name": "Treasure",
											"page": 137,
											"id": "2e3",
											"entries": [
												"Twenty feet below the pool's surface, a waterproof box that has Immunity to Acid damage is built into the western wall. The box is unlocked and contains a {@item Ring of Acid Resistance|XDMG|Ring of Resistance (acid)} and {@item Armor of Resistance|XDMG} (acid, Scale Mail). Sablewing finds cruel humor in ordering his victims to retrieve the box, then watching them die trying."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "B12: Detritus Dens",
									"page": 137,
									"id": "2e4",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 137,
											"id": "2e5",
											"entries": [
												"Two chambers carpeted with rotting vegetation branch off from the tunnel. This vegetation is piled high and occasionally twitches."
											]
										},
										"The twitching vegetation piles are two {@creature Violet Fungus Necrohulk|XMM|Violet Fungus Necrohulks}: one in the eastern chamber and one in the western chamber. The fungi ambush anyone who passes through their chambers or this area's central corridor."
									]
								},
								{
									"type": "entries",
									"name": "B13: Captain Sablewing's Lair",
									"page": 137,
									"id": "2e6",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 137,
											"id": "2e7",
											"entries": [
												"Flickering torchlight dances across these walls, where bloodstained figureheads and broken ship masts are mounted like trophies. An enormous black dragon perches on a bluff that rises 40 feet above a burbling acid pool. Raising a scarred eyebrow, the dragon sneers.\"Of course the Corsairs couldn't stop you,\" the dragon rumbles. \"Now, are you going to run screaming from my lair, or should we have some fun before I kill you?\""
											]
										},
										"Captain Sablewing is an {@creature Adult Black Dragon|XMM}. Three {@creature Darkmantle|XMM|Darkmantles} hang like stalactites from the cavern's ceiling; when combat begins, they join the fight, trying to envelop the characters in magical Darkness. All four creatures here fight to the death.",
										{
											"type": "entries",
											"name": "Roleplaying Sablewing",
											"page": 137,
											"id": "2e8",
											"entries": [
												"Captain Sablewing has no respect for his Corsair minions, viewing them as tools in his pursuit of destruction and amassing a greater hoard. Sablewing loves to gloat about how easy it was to seize control of the crew.",
												"Sablewing refuses to stand down, hand over any of his loot, or stop terrorizing the coast. He delights in causing pain and suffering. If conversation drags on too long, Sablewing gets bored and starts combat, assuming the characters will be easy victims."
											]
										},
										{
											"type": "entries",
											"name": "Elemental Gem",
											"page": 137,
											"id": "2e9",
											"entries": [
												"One of the {@item Elemental Gem, Blue Sapphire|XDMG|Elemental Gems (blue sapphire)} stolen from the {@area Storm's Eye Weather Vane|2a2|x} in {@area Respite|2a1|x} is in Sablewing's hoard."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"page": 137,
											"id": "2ea",
											"entries": [
												"In addition to the gem, Sablewing's hoard contains the following treasure:",
												{
													"type": "list",
													"items": [
														"230 PP, 15,610 GP, and 1,100 SP",
														"Framed masterpiece painting of a silver dragon (worth 2,500 GP) by the renowned dragonborn painter Zaemon Vedrak",
														"{@item Mariner's Plate Armor|XDMG|Mariner's Armor (Plate Armor)}",
														"{@item Ring of Evasion|XDMG}",
														"{@item Trident of Fish Command|XDMG} with the name Tideskewer engraved on it"
													]
												}
											]
										}
									]
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Conclusion",
					"page": 138,
					"id": "2eb",
					"entries": [
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/134-07-004.broken-weather-vane.webp"
							},
							"credit": "Matt Stikker",
							"width": 1700,
							"height": 1168
						},
						"The journey back to {@area Respite|2a1|x} is uneventful, though the sky grows ominous as the storm nears. If the characters failed to retrieve both {@item Elemental Gem, Blue Sapphire|XDMG|Elemental Gems (blue sapphire)} from Cobblehook Cove before nightfall, continue to \"{@area Broken Weather Vane.|2ec|x}\" If they succeeded, refer to \"{@area Restored Weather Vane.|2ed|x}\" If the characters killed Sablewing, the leaderless {@area Cobblehook Corsairs|2b7|x} disperse and stop threatening the region. If the characters retrieved the gems but didn't kill Sablewing, the bitter dragon flees the cove, worried the characters will return to slay him.",
						{
							"type": "entries",
							"name": "Broken Weather Vane",
							"page": 138,
							"id": "2ec",
							"entries": [
								"A terrible storm from the Plane of Air ravages Respite. Mayor Gale warns the villagers to take shelter, but the full force of the tempest's gales and torrential downpour destroys the buildings previously damaged in the Cobblehook Corsairs' raid. By the time the storm passes, Respite is in ruins. Rubble lines the streets, and the villagers begin looking for a new place to call home."
							]
						},
						{
							"type": "entries",
							"name": "Restored Weather Vane",
							"page": 138,
							"id": "2ed",
							"entries": [
								"When the characters return to Respite, they find Mayor Gale near the {@area Storm's Eye Weather Vane|2a2|x}. The gold she promised as a reward is in her backpack. {@area Vatri Whistlebaum|2b0|x} is also near the weather vane, and if the characters return Pierre to the village, Vatri gives them her {@item Stone of Good Luck|XDMG} as promised.",
								"With the mayor's help, the missing gems easily slot back into the weather vane. Read or paraphrase the following once the device is restored:",
								{
									"type": "insetReadaloud",
									"page": 138,
									"id": "2ee",
									"entries": [
										"The villagers gather around the Storm's Eye Weather Vane with their gazes cast toward the shore. Peals of thunder shake the ground, and flashes of lightning illuminate dark clouds rolling in from the sea.The weather vane's crossbar begins to twirl, and ribbons of blue-green energy pulse from the whole structure. As the storm sweeps toward Respite, the clouds suddenly part around the village. Despite howling winds tearing across the surrounding countryside, nary a breeze nor a drop of rain hits Respite.The villagers cheer as the storm passes. Some weep with relief. Mayor Gale regards you with a warm smile. \"You saved us,\" she says. \"All hail the heroes of Respite!\""
									]
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "History of Black Dragons",
					"page": 124,
					"id": "2ef",
					"entries": [
						"{@font VUTHA DARASTRIX|languages/XPHB/Draconic/Iokharik-v2.woff2}",
						{
							"type": "insetReadaloud",
							"id": "2f0",
							"entries": [
								"Two prominent horns\u2014almost always pointing forward and, from 2000 onward, elegantly curved\u2014help define the look of black dragons throughout the game's history, along with a prominent neck crest and a snaky tongue."
							]
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/135-07-006.black-dragon-spitting-acid.webp"
							},
							"title": "Dragons of Despair(1984)",
							"credit": "Clyde Caldwell",
							"width": 851,
							"height": 850
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/136-07-007.black-dragon-1993.webp"
							},
							"title": "Monstrous Manual (1993)",
							"credit": "Mark A. Nelson",
							"width": 832,
							"height": 987
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/137-07-008.black-dragon-1977.webp"
							},
							"title": "Monster Manual (1977)",
							"credit": "David C. Sutherland",
							"width": 684,
							"height": 857
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/138-07-009.black-dragon-draconomicon.webp"
							},
							"title": "Draconomicon (2003)",
							"credit": "Lars Grant-West",
							"width": 1278,
							"height": 1813
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/139-07-010.black-dragon-draginomicon.webp"
							},
							"title": "Adventures in the Forgotten Realms (2021)",
							"credit": "Jason A. Engle",
							"width": 744,
							"height": 1040
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/140-07-011.black-dragon-anatomy.webp"
							},
							"title": "Draconomicon (2003)",
							"credit": "Todd Lockwood",
							"width": 850,
							"height": 388
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/141-07-012.black-dragon-2014.webp"
							},
							"title": "Monster Manual (2014)",
							"credit": "Craig J Spearing",
							"width": 850,
							"height": 622
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/142-07-013.black-dragon-2008.webp"
							},
							"title": "Monster Manual (2008)",
							"credit": "Lars Grant-West",
							"width": 1700,
							"height": 1292
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/143-07-014.black-dragon-2023.webp"
							},
							"title": "Concept Art (2023)",
							"credit": "Alexander Ostrowski",
							"width": 1700,
							"height": 738
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/144-07-015.black-dragon-2025.webp"
							},
							"title": "Monster Manual(2025)",
							"credit": "Martin Mottet",
							"width": 1700,
							"height": 1100
						}
					]
				}
			]
		},
		{
			"type": "section",
			"name": "Credits",
			"page": 2,
			"id": "40b",
			"entries": [
				{
					"type": "list",
					"style": "list-hang-notitle",
					"columns": 2,
					"items": [
						{
							"type": "item",
							"name": "Lead Designers:",
							"entry": "Amanda Hamon, James Wyatt"
						},
						{
							"type": "item",
							"name": "Designers:",
							"entry": "Justice Ramin Arman, Makenzie De Armas, Anthony Joyce-Rivera, Renee Knipe, Ron Lundeen, Christopher Perkins, Patrick Renie, Erin Roberts, F. Wesley Schneider, Carl Sibley, Jason Tondro, Steve Townshend"
						},
						{
							"type": "item",
							"name": "Rules Developers:",
							"entry": "Makenzie De Armas (lead), Jeremy Crawford, Ron Lundeen"
						},
						{
							"type": "item",
							"name": "Editors:",
							"entry": "Judy Bauer (lead), Emma Candon, Sadie Lowry, Hannah Rose, Sue Weinlein, Hans Ziegler"
						},
						{
							"type": "item",
							"name": "Art Directors:",
							"entry": "Matt Cole (lead), Fury Galluzzi, Josh Herman, Kate Irwin, Emi Tanji"
						},
						{
							"type": "item",
							"name": "Graphic Designers:",
							"entry": "Matt Cole, Paolo Vacala"
						},
						{
							"type": "item",
							"name": "Cover Illustrators:",
							"entry": "Justine Jones, Greg Staples"
						},
						{
							"type": "item",
							"name": "Interior Illustrators:",
							"entry": "Tom Babbey, Daren Bader, Clyde Caldwell, Chippy, Simon Dominic, Jeff Easley, Luke Eidenschink, Larry Elmore, Jason A. Engle, Lars Grant-West, John Grello, Johan Grenier, Justine Jones, Andrew Kolb, Vance Kovacs, Andrey Kuzinskiy, Ed Kwong, Todd Lockwood, Antonio José Manzanedo, Dominik Mayer, Caio Monteiro, Martin Mottet, Jodie Muir, Mark A. Nelson, Alexander Ostrowski, Keith Parkinson, Anna Podedworna, Steve Prescott, Chris Rallis, Joshua Raphael, Richard Sardinha, Chris Seaman, Rudy Siswanto, Craig J Spearing, Ron Spencer, Leroy Steinmann, Zack Stella, Matt Stewart, Matt Stikker, David C. Sutherland, Autumn Rain Turkel, Paolo Vacala, Svetlin Velinov, Raoul Vitale, Jabari Weathers, Campbell White"
						},
						{
							"type": "item",
							"name": "Cartographers:",
							"entry": "Francesca Baerald, Jared Blando, CoupleOfKooks, Andrew Kolb, Dyson Logos, Damien Mammoliti, Mike Schley, Paolo Vacala"
						},
						{
							"type": "item",
							"name": "Consultants:",
							"entry": "Shawn Banerjee, Eytan Bernstein, Daniel Delgado, Sameer Joseph"
						},
						{
							"type": "item",
							"name": "Producers:",
							"entry": "Rob Hawkey (lead), Bill Benham, Siera Bruggeman, Vanessa Hoskins"
						}
					]
				},
				"{@i This book is dedicated to Christopher Perkins for his decades of contributions to Dungeons & Dragons.}",
				{
					"type": "gallery",
					"images": [
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/199-11-001.title-splash.webp"
							},
							"credit": "Alexander Ostrowski",
							"width": 850,
							"height": 963
						}
					]
				},
				{
					"type": "gallery",
					"images": [
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/200-11-002.traditional-cover.webp"
							},
							"title": "On the Cover: Three brave adventurers face the unknown dangers presented by the five kinds of chromatic dragons in this dramatic poster image by Greg Staples.",
							"width": 850,
							"height": 951
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/201-11-003.alt-cover.webp"
							},
							"title": "On the Alt-Cover: Justine Jones presents a psychedelic scene of dragon-filled dreams.",
							"width": 850,
							"height": 951
						}
					]
				}
			]
		}
	]
}
