{
	"data": [
		{
			"type": "section",
			"name": "Introduction",
			"page": 4,
			"id": "000",
			"entries": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "adventure/DrDe/000-dragon-delves-cover.webp"
					},
					"width": 1701,
					"height": 2242
				},
				{
					"type": "section",
					"name": "Dragons in Dungeons",
					"page": 4,
					"id": "001",
					"entries": [
						"Nothing is more quintessentially Dungeons & Dragons than gathering a group of heroes to face a mighty dragon in a mysterious dungeon. These classic elements link players across time and space, from the first adventurers who forayed into the gloom more than 50 years ago to players beginning their first adventure now.",
						"{@i Dragon Delves} is a celebration of this shared tradition. Each of the ten adventures in this book features a dragon in a lair. Designed for characters of levels 1 through 12, the adventures offer a range of challenges, from defeating evil dragons to working with good dragons, as well as navigating more complicated moral dilemmas. The dungeons where the dragons make their lairs range from cavern complexes to ruined cities and more.",
						"Where there are dragons in dungeons, there's always adventure!"
					]
				},
				{
					"type": "section",
					"name": "Using This Book",
					"page": 4,
					"id": "002",
					"entries": [
						"The adventures in an anthology such as {@i Dragon Delves} are versatile resources that can fill a variety of needs at your gaming table: as one-shot adventures, as \"filler episodes\" in an ongoing campaign, or as a series that forms a campaign, bringing characters from level 1 to a climactic conclusion at level 12.",
						"These adventures are designed to require minimal preparation (see {@area Running the Adventures|009|x} later in this introduction).",
						{
							"type": "entries",
							"name": "One-Shot Adventure",
							"page": 4,
							"id": "003",
							"entries": [
								"Maybe you're normally a player in an ongoing campaign, but you want to try your hand at being the Dungeon Master. Maybe you're trying to pull a new group together, and you want to see how all the players get along before you start a whole campaign. Maybe your regular DM is sick or has a scheduling conflict, but everyone else is ready to play. Or maybe your group needs a break or a diversion from the ongoing campaign. In any of these cases, you can pick an adventure from this book and run it."
							]
						},
						{
							"type": "entries",
							"name": "In an Ongoing Campaign",
							"page": 4,
							"id": "004",
							"entries": [
								"Maybe your players' characters know what they have to do to foil the evil boss's plans, but they're not quite high enough level to accomplish their goal. Or they've just hit a significant milestone in the campaign, and you want to give them a change of pace before they get immersed in the next act of the unfolding drama. Or they're traveling halfway around the world, and you're looking for something to keep the journey interesting\u2014a little adventure along the way. Or you're not prepared for the next adventure, and you need a diversion! In any of these cases, you can pick an adventure from this book to serve as a \"filler\" episode or side quest in the ongoing campaign.",
								{
									"type": "image",
									"href": {
										"type": "internal",
										"path": "adventure/DrDe/001-00-001.intro-splash.webp"
									},
									"width": 850,
									"height": 2286
								},
								"When the characters are the appropriate level for the adventure you wish to run, simply narrate how the characters end up in the adventure's locale. Each adventure's beginning includes a simple setting description, such as \"a village with a nearby forest.\" Beyond these basic details, feel free to alter the adventure's location to match your campaign.",
								"But if you do have time to prepare, you can incorporate the adventure you're running into the themes and threats of your campaign. You can alter the names of people and places in the adventure to fit better into your world, link the adventure villains to organizations and events that are important in your campaign, and plant clues to the themes of your campaign in the dragon's treasure hoard."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Creating a Campaign",
					"page": 4,
					"id": "005",
					"entries": [
						"These adventures can be strung together as a complete dragon-themed campaign. Simply guide your players through the adventures in the order presented in this book and award story-based level advancement at each adventure's end, so their characters are the appropriate level for the next challenge they'll face. (No level advancement is necessary before the final adventure.) You can also use one of the following narrative frameworks to connect the adventures to one another.",
						{
							"type": "entries",
							"name": "Option 1: Mysterious Patron",
							"page": 4,
							"id": "006",
							"entries": [
								"Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron might be a charismatic young monk, a kindly teacher, a diminutive scamp, or a scatter-brained elder, and might or might not be accompanied by seven golden canaries or dazzling yellow butterflies, which are actually ancient gold dragons in disguise\u2014the companions of the dragon god Bahamut, which is the patron's true identity.",
								"Perhaps foreseeing that they are destined to become mighty heroes, Bahamut takes the adventurers under his metaphorical wing and sends them on adventures to deal with draconic concerns, great and small, across the world. The patron might feign surprise when an adventure that doesn't at first seem to involve a dragon (such as \"{@adventure The Will of Orcus|DrDe-TWoO|1},\" chapter 3) turns out to revolve around one, but of course that's exactly the reason Bahamut sent the characters to investigate.",
								"You can use each adventure as written, with the characters' patron steering them in the general direction of the adventure hook without spoiling any surprises in the adventure ahead. Alternatively, the patron could let the characters in on the secret early on, telling them that dragons will be a particular focus of their adventures and altering some of the adventure hooks along the way."
							]
						},
						{
							"type": "entries",
							"name": "Option 2: Brazen Egg",
							"page": 5,
							"id": "007",
							"entries": [
								"Begin the campaign with the introductory encounter of chapter 10, \"{@adventure Dragons of the Sandstone City|DrDe-DotSC|1},\" ending with Eldemere entrusting the Brazen Egg to the characters. Eldemere's instructions are different, though: she explains that the egg must be \"steeped\" in the hoards of ten dragons, one of each chromatic and metallic kind, to activate its power. She also suggests that the egg will lead the characters toward suitable hoards. In fact, any character who sleeps within 15 feet of the egg has vivid dreams leading them toward the start of the next adventure.",
								"To draw power from a dragon's hoard, the egg must spend 8 hours in the midst of the treasure, covered with coins and surrounded by other items. However, as soon as the empowered egg is brought within Anthradusk's hoard chamber ({@adventure area H16|DrDe-DotSC|1|H16: Hoard} in chapter 10), it reaches its full potential and begins to crack open, as described in that adventure."
							]
						},
						{
							"type": "entries",
							"name": "Option 3: Hoard Magic Items",
							"page": 5,
							"id": "008",
							"entries": [
								"If you have {@book Fizban's Treasury of Dragons|FTD|4}, the hoard of magic items described in that book can provide an incentive for characters to seek out dragons of increasing power and different kinds. Add the following items to the rewards acquired in the first three adventures: a {@item Scaled Ornament|FTD} in \"{@adventure Death at Sunset|DrDe-DaS|1},\" a {@item Dragon Vessel|FTD} in \"{@adventure Baker's Doesn't|DrDe-BD|1},\" and a {@item Dragon's Wrath Weapon|FTD} and a {@item Dragon-Touched Focus|FTD} in \"{@adventure The Will of Orcus|DrDe-TWoO|1}.\" All four items are Slumbering when the characters first acquire them, but in later adventures, the items can be awakened by steeping them in dragons' hoards."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Running the Adventures",
					"page": 6,
					"id": "009",
					"entries": [
						"To run each of these adventures, you need the fifth edition core rulebooks: the {@book Player's Handbook|XPHB}, {@book Dungeon Master's Guide|XDMG}, and {@book Monster Manual|XMM}. Spells and equipment mentioned in the adventures are described in the {@book Player's Handbook|XPHB}. Magic items are detailed in the {@book Dungeon Master's Guide|XDMG}, and monsters appear in the {@book Monster Manual|XMM}.",
						"The table of contents summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you can adjust for larger or smaller groups by changing the number of foes in an encounter and giving a small group additional resources, as explained in the {@book Dungeon Master's Guide|XDMG}. Each of the adventures can take place in any world you choose, as long as the location has the basic elements listed at the beginning of each adventure.",
						{
							"type": "entries",
							"name": "Preparation",
							"page": 6,
							"id": "00a",
							"entries": [
								"Every adventure in this book begins with a page that helps you prepare and run the adventure. It includes the following elements:",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Key Plot Points",
											"entry": "A summary of the key elements in the adventure's story"
										},
										{
											"type": "item",
											"name": "Preparation",
											"entry": "Steps to get yourself ready to run the adventure, including a list of all the stat blocks from the {@book Monster Manual|XMM} you might need"
										},
										{
											"type": "item",
											"name": "Key NPCs",
											"entry": "A table summarizing key nonplayer characters in the adventure\u2014their names, roles, stat blocks, and locations\u2014to help you keep track of them during play"
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Player Assistance",
							"page": 6,
							"id": "00b",
							"entries": [
								"As described in the {@book Dungeon Master's Guide|XDMG}, you can streamline your role as Dungeon Master by delegating certain tasks to the other players, especially if this is your first time behind the DM's screen. Before play begins, work with the other players to divide any or all of the following tasks among them:",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Initiative Tracker",
											"entry": "In combat, one player tracks Initiative for the characters and monsters."
										},
										{
											"type": "item",
											"name": "Monster Wranglers",
											"entry": "Whenever the characters enter combat with Hostile monsters, one or two players run these monsters using the stat blocks in the {@book Monster Manual|XMM}. (Two players can share this role.)"
										},
										{
											"type": "item",
											"name": "Rules Consultant",
											"entry": "One player references rules in the {@book Player's Handbook|XPHB} or other books as needed."
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Adventures for One Character",
							"page": 6,
							"id": "00c",
							"entries": [
								"While the {@book Dungeon Master's Guide|XDMG} explains how to adjust adventures for different party sizes, three of the adventures (indicated in the table of contents) are particularly well-suited for play with a single adventurer. Each of these adventures includes instructions for ensuring the character faces an appropriate challenge.",
								"Central to those instructions is the {@reward Blessing of the Lone Champion|DrDe}, a supernatural gift that bolsters the solo character's abilities.",
								{
									"type": "statblock",
									"name": "Blessing of the Lone Champion",
									"page": 6,
									"source": "DrDe",
									"tag": "reward"
								},
								"The blessing lasts for the duration of the adventure."
							]
						},
						{
							"type": "inset",
							"name": "A Draconic History",
							"page": 6,
							"id": "00e",
							"entries": [
								"In addition to ten adventures, this book includes special sections that feature art of each dragon variety, drawing from almost the whole 50-year history of Dungeons & Dragons, from the 1977 Monster Manual to the one published in 2025. The appearance of all ten dragon types has evolved significantly over the past fifty years, but close examination of these images reveals points of continuity as well, from the blue dragon's nose horn to the silver dragon's crest.",
								"Artist Todd Lockwood spearheaded a thorough revision of all ten dragon types for the release of D&D's third edition in 2000, basing his designs on the anatomy of real-world animals and certain points of continuity with earlier designs. With a few variations, those designs set the standard for D&D's dragons for over 20 years.",
								"In preparation for the release of the {@book Monster Manual|XMM} (2025), art director Josh Herman led a comprehensive refresh of all the dragon looks as D&D began its second half-century. With the goal of ensuring each dragon's distinct identity\u2014its personality, preferred habitat, and combat style\u2014shines through in its look, this redesign showcases visually what's unique about each type of dragon.",
								"In the same way, this book highlights how an adventure featuring one kind of dragon can feel distinct from all the others."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Adventures",
					"entries": [
						{
							"type": "list",
							"columns": 2,
							"items": [
								"{@adventure Death at Sunset (Level 1)|DrDe-DaS|1}",
								"{@adventure Baker's Doesn't (Level 3)|DrDe-BD|1}",
								"{@adventure The Will of Orcus (Level 4)|DrDe-TWoO|1}",
								"{@adventure For Whom the Void Calls (Level 5)|DrDe-FWtVC|1}",
								"{@adventure The Dragon of Najkir (Level 7)|DrDe-TDoN|1}",
								"{@adventure The Forbidden Vale (Level 9)|DrDe-TFV|1}",
								"{@adventure Before the Storm (Level 10)|DrDe-BtS|1}",
								"{@adventure Shivering Death (Level 11)|DrDe-SD|1}",
								"{@adventure A Copper for a Song (Level 12)|DrDe-ACfaS|1}",
								"{@adventure Dragons of the Sandstone City (Level 12)|DrDe-DotSC|1}"
							]
						}
					],
					"id": "00d"
				}
			]
		},
		{
			"type": "section",
			"name": "The Forbidden Vale",
			"page": 105,
			"id": "20c",
			"entries": [
				{
					"type": "list",
					"style": "list-hang-notitle",
					"items": [
						"{@i {@b An adventure for Level 9 characters.}}",
						"{@i This adventure is designed to fill three or four sessions of play.}",
						"{@i It takes place in a remote mountain valley.}"
					]
				},
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "adventure/DrDe/100-06-001.chapter-six-splash.webp"
					},
					"credit": "Luke Eidenschink",
					"width": 1741,
					"height": 2229
				},
				{
					"type": "section",
					"name": "Key Plot Points",
					"page": 105,
					"id": "20d",
					"entries": [
						"The following information is key to this adventure's story:",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Mountain Wildfires",
									"entry": "A red dragon is igniting wildfires near a small town called Arborean Springs. The adventurers need to stop the wildfires, but must decide whether to slay the dragon or return it to slumber using a potent sleeping concoction."
								},
								{
									"type": "item",
									"name": "Forbidden Vale",
									"entry": "The group journeys to the Forbidden Vale, facing wildfires and other natural threats on the way. The red dragon lairs in magical gardens that githyanki exiles built ages ago. In the gardens, the characters face the dragon and various other monstrous foes."
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Preparation",
					"page": 105,
					"id": "20e",
					"entries": [
						"Before running the adventure, prepare as follows:",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Step 1",
									"entry": "Read the \"{@area Adventure Background|20f|x}\" section."
								},
								{
									"type": "item",
									"name": "Step 2",
									"entry": "Familiarize yourself with the individuals described in the {@adventure Key NPCs|DrDe-TFV|1|Key NPCs} table. The characters will interact with these NPCs throughout the adventure."
								},
								{
									"type": "item",
									"name": "Step 3",
									"entry": "Bookmark the following stat blocks in the {@book Monster Manual|XMM} or on D&D Beyond:"
								}
							]
						},
						{
							"type": "list",
							"columns": 2,
							"items": [
								"{@creature Archpriest|XMM}",
								"{@creature Behir|XMM}",
								"{@creature Berserker|XMM}",
								"{@creature Bulette|XMM}",
								"{@creature Chimera|XMM}",
								"{@creature Cyclops Sentry|XMM}",
								"{@creature Druid|XMM}",
								"{@creature Fire Elemental|XMM}",
								"{@creature Flameskull|XMM}",
								"{@creature Githyanki Knight|XMM}",
								"{@creature Green Hag|XMM}",
								"{@creature Grick Ancient|XMM}",
								"{@creature Guard|XMM}",
								"{@creature Hill Giant|XMM}",
								"{@creature Hydra|XMM}",
								"{@creature Manticore|XMM}",
								"{@creature Marid|XMM}",
								"{@creature Smoke Mephit|XMM|Mephit, Smoke}",
								"{@creature Mind Flayer|XMM}",
								"{@creature Noble|XMM}",
								"{@creature Noble Prodigy|XMM}",
								"{@creature Owlbear|XMM}",
								"{@creature Young Red Dragon|XMM|Red Dragon, Young}",
								"{@creature Roc|XMM}",
								"{@creature Flaming Skeleton|XMM|Skeleton, Flaming}",
								"{@creature Spirit Naga|XMM}",
								"{@creature Tough Boss|XMM}",
								"{@creature Treant|XMM}",
								"{@creature Troll|XMM}",
								"{@creature Yuan-ti Malison (Type 3)|XMM}"
							]
						},
						{
							"type": "table",
							"caption": "Key NPCs",
							"page": 105,
							"colLabels": [
								"Name",
								"Role",
								"Stat Block",
								"Location"
							],
							"colStyles": [
								"col-3-5",
								"col-3-5",
								"col-2-5",
								"col-2-5"
							],
							"rows": [
								[
									"Catacus",
									"Druidic elf elder who wants the dragon protected",
									"{@creature Archpriest|XMM} (Medium)",
									"\"{@area Nature Lovers|215|x}\""
								],
								[
									"Eblus",
									"Elf who disappeared three months ago",
									"{@creature Druid|XMM} (Medium)",
									"{@area G21|289|x}"
								],
								[
									"Deathkiss, Demondream, and Murderbliss",
									"Allies of Xabazhut",
									"{@creature Green Hag|XMM}",
									"{@area G15|275|x}"
								],
								[
									"Duban",
									"Ozzadraz's unwilling servant",
									"{@creature Marid|XMM}",
									"{@area G25|296|x}"
								],
								[
									"Ginder Nanik",
									"Human merchant who wants to exploit the gardens' magic",
									"{@creature Noble Prodigy|XMM} (Medium)",
									"\"{@area Merchants|21c|x}\""
								],
								[
									"Gree",
									"Javek Horn's human ancestor, long missing",
									"{@creature Berserker|XMM} (Small)",
									"{@area G21|289|x}"
								],
								[
									"Hate's Embrace",
									"Garden guardian",
									"{@creature Spirit Naga|XMM}",
									"{@area G6|252|x}"
								],
								[
									"Javek and Vara Horn",
									"Human elders trying to protect the region",
									"{@creature Tough Boss|XMM|Tough Bosses} (Small)",
									"\"{@area Traditionalists|21e|x}\""
								],
								[
									"Ozzadraz",
									"Githyanki commander in suspended animation",
									"{@creature Githyanki Knight|XMM}",
									"{@area G12|264|x}"
								],
								[
									"Serev",
									"Human from Arcadian Springs",
									"{@creature Noble|XMM} (Medium)",
									"{@area G21|289|x}"
								],
								[
									"Xabazhut",
									"The gardens' dragon protector",
									"{@creature Young Red Dragon|XMM}",
									"{@area G14|26e|x}"
								],
								[
									"Zumzn",
									"Githyanki transformed into a treant",
									"{@creature Treant|XMM} (Neutral)",
									"{@area G24|291|x}"
								]
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Adventure Background",
					"page": 106,
					"id": "20f",
					"entries": [
						"Ages ago, four powerful githyanki who were banished from the Astral Plane for treason against their lich-queen built a ziggurat in a region now known as the Forbidden Vale. There they cultivated magical plants to extend their lives. From this idyllic capital, the githyanki conquered the surrounding region with the aid of a red dragon who followed them into exile.",
						"In the end, though, the same fractiousness that set these githyanki against their lich-queen turned them against each other, and their subjects took advantage of this weakness to throw off their yoke. The kingdom's subjects defeated the githyanki and declared independence, but centuries later, the magical gardens endure under the watchful protection of a different red dragon, Xabazhut.",
						"Xabazhut is a young dragon born from the ashes of the ancient dragon who died in the gardens. He now seeks to carry on the ancient dragon's tradition of driving people away from the valley. Every two centuries, the ancient dragon flew over the region, raining down fiery destruction. This bicentennial rampage ensured that people didn't build their farms and villages too close to the valley. Xabazhut now carries out this practice of his forebear.",
						{
							"type": "entries",
							"name": "Githyanki Exiles",
							"page": 106,
							"id": "210",
							"entries": [
								"The four githyanki who created the Forbidden Vale and its magical gardens filled different roles and came to different ends:",
								"{@b Kh'krai}, a mage, was responsible for much of the magic in the gardens. He attempted to overthrow Ozzadraz and was killed.",
								"{@b Ozzadraz} was the military commander of the githyanki exiles and ruler of their kingdom. After the realm fell, he entered a state of suspended animation and lies in state within the first tier of the gardens (area {@area G12|264|x}).",
								"{@b Suthket} designed the gardens. She sided with Kh'krai in his revolt and also was killed.",
								"{@b Zumzn} was responsible for cultivating the gardens. Ultimately, she became one with the plants she tended, transforming into a treant who now guards the top tier of the gardens (area {@area G24|291|x})."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Beginning the Adventure",
					"page": 106,
					"id": "211",
					"entries": [
						"The characters are traveling near the Paradise Mountains when wildfires catch their attention. As they travel, they notice that a curtain of smoke tints the midday sky an unnatural shade of orange.",
						"You can decide why the characters are traveling in the region; they might just be passing through or be traveling to the town of Arborean Springs. Perhaps local residents sent messengers to nearby communities seeking help from adventurers. The characters might all have dreamed about a lush valley threatened by wildfires or received a divine message directing them to the valley. Or they could plan to visit the hot springs in town as a relaxing break from their adventures.",
						"When the characters investigate the smoke's source, they find the town of Arborean Springs."
					]
				},
				{
					"type": "section",
					"name": "Arborean Springs",
					"page": 106,
					"id": "212",
					"entries": [
						"Read or paraphrase the following aloud when the characters approach Arborean Springs:",
						{
							"type": "insetReadaloud",
							"page": 106,
							"id": "213",
							"entries": [
								"A small town surrounded by ancient stone walls perches on a rocky outcropping overlooking a valley containing hot springs and lush fields. In the fields beyond, wheat and barley grow in abundance alongside flourishing vineyards. Sheep and goats graze on the surrounding hills. The town itself is a mix of recent wooden construction and ancient stone buildings."
							]
						},
						"The people of Arborean Springs fall into three broad groups:",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Traditionalists",
									"entry": "Most of the people of Arborean Springs are farmers and herders descended from folk the githyanki subjugated ages ago. Their folklore describes this history, though it has become distorted over time."
								},
								{
									"type": "item",
									"name": "Nature Lovers",
									"entry": "After the fall of the githyanki's kingdom, followers of a druidic nature religion came here, drawn by the unique plants that have spread from the githyanki's magical gardens."
								},
								{
									"type": "item",
									"name": "Merchants",
									"entry": "In the two centuries since the dragon's last fiery rampage, the town's population has expanded significantly, with merchants, artisans, and entrepreneurs seeking to profit from the health benefits of the town's hot springs."
								}
							]
						},
						"These groups are described in more detail in the next section.",
						{
							"type": "entries",
							"name": "Interacting with Townsfolk",
							"page": 106,
							"id": "214",
							"entries": [
								"Tensions are high in Arborean Springs when the characters arrive. The wildfires present a significant threat to the surrounding fields and pasturelands. Already the little town can't accommodate the people the fires have displaced.",
								"Some townspeople are aware that a dragon caused the wildfires. They recognize that the dragon could threaten the town even if wind doesn't carry the wildfires there. The most prominent locals disagree about what to do, and this has exacerbated tensions.",
								"Townsfolk are initially Indifferent to the characters. If the characters seek out local leaders, they're quickly directed to Catacus (see \"{@area Nature Lovers|215|x}\"), Javek and Vara Horn (see \"{@area Traditionalists|21e|x}\"), or Ginder Nanik (see \"{@area Merchants|21c|x}\"). If the characters are more interested in talking to people on the street, they encounter merchants and traditionalists, but they might also find members of the Burning Circle (see \"Nature Lovers\" below). Each group's general opinions align with its leader's, as described below.",
								{
									"type": "entries",
									"name": "Nature Lovers",
									"page": 107,
									"id": "215",
									"entries": [
										"Herbalists, naturalists, and druids came to Arborean Springs not long after the fall of the githyanki exiles' realm, drawn by the special plants that grow near the gardens on Mount Glathek. Their initial attempts to explore the gardens were rebuffed by a red dragon living there. The dragon retaliated against this intrusion by igniting a cataclysmic wildfire that almost eliminated the young town of Arborean Springs and the surrounding farms and pasturelands. This rampage turned out to be the first of many.",
										{
											"type": "entries",
											"name": "Burning Circle",
											"page": 107,
											"id": "216",
											"entries": [
												"A small group of nature priests calling themselves the Burning Circle teach that the dragon is a force of nature to be respected, not destroyed. Just as controlled burns are necessary to keep forests healthy, they say, the dragon's rampages are an essential part of nature's cycle. The length of each rampage should be kept short, though, to reduce danger to locals.",
												"Circle members have developed a means to keep the dragon's rampages relatively short. They have a recipe for a concoction that can usher the dragon quickly back to its centuries-long slumber once the wildfires have raged long enough. When the bright-orange dragoneye flower blooms in the ashes where the fires have run their course, it is time to put the dragon back to sleep. That time is at hand.",
												{
													"type": "inset",
													"name": "Running Arborean Springs",
													"page": 107,
													"id": "217",
													"entries": [
														"You can spend as much or as little time in Arborean Springs as you and your players want. The simplest approach is to steer the characters toward the NPC who will put them on the path you think they'll find most enjoyable. If they relish combat challenges, introduce them to the merchant Ginder Nanik, who pleads with the characters to go slay the dragon. Steer them to Catacus if they'd enjoy the treasure hunt of gathering ingredients to return the dragon to slumber, or local elders Javek and Vara Horn if they'd enjoy spending more time exploring the region. If your players want to interact with the various NPCs and weigh the different options these individuals present, then spend up to a whole game session in Arborean Springs playing out these interactions."
													]
												}
											]
										},
										{
											"type": "entries",
											"name": "The Gardens' History",
											"page": 107,
											"id": "218",
											"entries": [
												"The Burning Circle preserves what little lore is known about the Gardens of Xabazhut. Circle members know the gardens grow in a stepped structure made up of three tiers. The first tier is called the Garden of Sacred Repose, the second is the Garden of Unearthly Delights, and the third is the Garden of Everflowing Springs. The priests are unsure of these names' origins."
											]
										},
										{
											"type": "entries",
											"name": "Catacus",
											"page": 107,
											"id": "219",
											"entries": [
												"The Burning Circle's leader is a world-weary wood elf named Catacus (Medium {@creature Archpriest|XMM}), who has survived two previous rampages. In the first one, four hundred years ago, Catacus volunteered to join the adventurers who tried to put the dragon back to sleep. He saw the dragon\u2014\"an enormous, ancient wyrm\"\u2014and sustained severe injuries before the other adventurers managed to deliver the sleeping concoction. He uses an exquisitely carved wooden wheelchair whenever he needs to travel more than a few hundred feet.",
												"Now that the dragoneye flower is blooming, Catacus and the other members of the Burning Circle urge the characters and townsfolk to brew the concoction and use it to put the dragon back to sleep. They are convinced that the dragon's death would spell catastrophe for the region, as people would plunder the gardens\u2014the source of the region's magic."
											]
										},
										{
											"type": "entries",
											"name": "The Sleeping Concoction",
											"page": 107,
											"id": "21a",
											"entries": [
												"If the characters are amenable to the Burning Circle's solution, Catacus gives them a list of plants to find in the gardens and a recipe to make the concoction. After the characters locate the ingredients, they can brew it in 1 hour using {@item Alchemist's Supplies|XPHB} or {@item Brewer's Supplies|XPHB} (Catacus happily lends characters a set of {@item Alchemist's Supplies|XPHB} if needed).",
												"Catacus explains that the characters must coat their weapons in the concoction and injure the dragon with those weapons until he retreats to his lair and enters a magical slumber. (The dragon retreats when he has taken 90 damage from weapons or ammunition coated in the sleeping concoction.) However, Catacus warns, the dragon will awaken immediately if he becomes injured again or if anyone steals treasure from his lair.",
												"Once applied to a weapon or piece of ammunition, the concoction retains its potency for 24 hours. It has no effect on creatures other than the red dragon of the Forbidden Vale.",
												"The recipe requires the following ingredients from the gardens:",
												{
													"type": "list",
													"items": [
														"Three Arborean rose blossoms from the Garden of Sacred Repose (area {@area G13|26a|x})",
														"Two Arcadian lotus blossoms from the Garden of Unearthly Delights (area {@area G20|284|x})",
														"The fruit of life from the Garden of Everflowing Springs (area {@area G24|291|x})"
													]
												}
											]
										},
										{
											"type": "entries",
											"name": "Missing Druid",
											"page": 108,
											"id": "21b",
											"entries": [
												"If the characters agree to put the dragon back to sleep, Catacus reveals that a member of the Burning Circle named Eblus ventured toward the gardens about three months ago. Eblus hoped to learn more about the magical plants that grow there, but she never returned to Arborean Springs. (She is trapped in the mirror in area {@area G21|289|x} of the Gardens of Xabazhut.)"
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "Merchants",
									"page": 108,
									"id": "21c",
									"entries": [
										"Merchants come to Arborean Springs between the dragon's rampages, but each new rampage drives them away. Within the last century, a new crop of business-minded people seeking to capitalize on the hot springs has come to town. The merchants who now live here are nervous for their homes and concerned about the wildfires' effect on business.",
										{
											"type": "entries",
											"name": "Ginder Nanik",
											"page": 108,
											"id": "21d",
											"entries": [
												"A charming human, Ginder Nanik (Medium {@creature Noble Prodigy|XMM}), is the merchants' de facto leader and spokesperson. Though he couches everything in terms of \"what the good folk of Arborean Springs want,\" Ginder puts commercial interests first, and the other merchants follow his lead. Ginder believes the dragon should be slain and the lands of the Forbidden Vale\u2014including the ancient gardens in the valley's heart\u2014should be claimed and made profitable.",
												"Ginder and other merchants in town urge the characters to kill the dragon. They have no suggestions for how to accomplish this feat."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "Traditionalists",
									"page": 108,
									"id": "21e",
									"entries": [
										"The descendants of the githyanki's original subjects are largely farmers, herders, and hunters. Their folklore contains the only surviving historical accounts of the githyanki's kingdom. Their tales center around the dragon's rampages, which began when the region's people rose up in revolt against diabolical tyrants. These rulers are remembered today as magically powerful and casually cruel. They wielded shining swords, and their dragon ally breathed fire.",
										"Local tales include stories of heroes who stood against the dragon to protect their herds or fields during past rampages, but according to their legends, if anyone enters the Forbidden Vale to confront the dragon, such a trespass will be punished with even more violence.",
										{
											"type": "entries",
											"name": "Javek and Vara Horn",
											"page": 108,
											"id": "21f",
											"entries": [
												"Two married human shepherds, Javek Horn and Vara Horn (Small {@creature Tough Boss|XMM|Tough Bosses}), command the respect of most who follow the traditional ways of Arborean Springs. As two of the oldest human residents of the region, the women preserve and pass on ancient lore and freely share their hard-won wisdom with others. It is largely their influence that keeps the merchants from entering the Forbidden Vale.",
												"Any traditionalist in town tells the characters the same thing: stay away from the Forbidden Vale lest they make the problem worse. If the characters feel like emulating the heroes of old, they should face the dragon outside the vale, trying to catch it while it's spreading flames across the hillsides."
											]
										}
									]
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "To the Forbidden Vale",
					"page": 108,
					"id": "220",
					"entries": [
						"{@adventure Map: Overland Map|DrDe-TFV|1|Map: Overland Map} shows the locations of Arborean Springs, the wildfires (shown in orange), the Forbidden Vale (area {@area V8|235|x}), and other key sites in the region. Each area is described further below.",
						"Arborean Springs lies about 19 miles from the Forbidden Vale as the dragon flies. However, the easiest routes from the town to the vale bring the characters up one of two parallel river valleys that feed into the Celestial River. The western Bytopian River valley is a steeper climb, while the eastern Ysgardian River valley is a longer route. Characters can choose their own route, but the most likely course looks like this:",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Stage 1",
									"entry": "The characters go from Arborean Springs along the road (area {@area V1|221|x}) to Godshead Crossing (area {@area V2|223|x}). The good road allows them to choose any travel pace for this 8-mile stage."
								},
								{
									"type": "item",
									"name": "Stage 2",
									"entry": "The group travels from Godshead Crossing area {@area (V2)|223|x} to Mount Glathek area ({@area V7|233|x}). The western route, along the Bytopian River valley, takes the characters 14 miles through mountainous terrain, forcing them to travel at a Slow pace. They'll pass the Headless Statue (area {@area V3|226|x}) on the way. The eastern route, along the Ysgardian River valley, runs 27 miles through hilly terrain, allowing the characters to travel at a Normal or Slow pace. They'll have to deal with a wildfire (area {@area V4|229|x}) before reaching the mountain."
								},
								{
									"type": "item",
									"name": "Stage 3",
									"entry": "Climbing Mount Glathek (area {@area V7|233|x}) to the vale (area {@area V8|235|x}) involves a 3-mile journey up the mountainside at a Slow pace."
								}
							]
						},
						{
							"type": "entries",
							"name": "V1: Arborean Road",
							"page": 108,
							"id": "221",
							"entries": [
								{
									"type": "gallery",
									"images": [
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/101-map-06.01-overland-map-dm.webp"
											},
											"imageType": "map",
											"title": "Map 6.1: Overland Map",
											"credit": "Dylan Logos",
											"width": 3165,
											"height": 4096,
											"id": "413",
											"grid": {
												"type": "hexColsEven",
												"size": 155,
												"offsetX": -90,
												"distance": 1,
												"units": "miles"
											},
											"mapRegions": [
												{
													"area": "221",
													"points": [
														[
															927,
															3113
														],
														[
															927,
															3261
														],
														[
															1075,
															3261
														],
														[
															1075,
															3113
														]
													]
												},
												{
													"area": "223",
													"points": [
														[
															1334,
															2652
														],
														[
															1334,
															2769
														],
														[
															1450,
															2769
														],
														[
															1450,
															2652
														]
													]
												},
												{
													"area": "226",
													"points": [
														[
															1382,
															2358
														],
														[
															1382,
															2472
														],
														[
															1514,
															2472
														],
														[
															1514,
															2358
														]
													]
												},
												{
													"area": "22e",
													"points": [
														[
															871,
															1577
														],
														[
															871,
															1686
														],
														[
															996,
															1686
														],
														[
															996,
															1577
														]
													]
												},
												{
													"area": "235",
													"points": [
														[
															1389,
															324
														],
														[
															1389,
															430
														],
														[
															1506,
															430
														],
														[
															1506,
															324
														]
													]
												},
												{
													"area": "229",
													"points": [
														[
															2067,
															1266
														],
														[
															2067,
															1387
														],
														[
															2173,
															1387
														],
														[
															2173,
															1266
														]
													]
												},
												{
													"area": "231",
													"points": [
														[
															2653,
															3193
														],
														[
															2653,
															3280
														],
														[
															2735,
															3280
														],
														[
															2735,
															3193
														]
													]
												}
											],
											"hrefThumbnail": {
												"type": "internal",
												"path": "adventure/DrDe/thumbnail/101-map-06.01-overland-map-dm.webp"
											}
										},
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/102-map-06.01-overland-map-player.webp"
											},
											"imageType": "mapPlayer",
											"title": "Player Version",
											"width": 3165,
											"height": 4096,
											"credit": "Dylan Logos",
											"mapParent": {
												"id": "413"
											},
											"grid": {
												"type": "hexColsEven",
												"size": 155,
												"offsetX": -90,
												"distance": 1,
												"units": "miles"
											}
										}
									]
								},
								{
									"type": "insetReadaloud",
									"page": 108,
									"id": "222",
									"entries": [
										"Your journey from Arborean Springs leads you along a smooth road heading northeast, skirting the edge of a forest. A plume of thick smoke a few miles ahead of you signals the presence of a raging forest fire along your path, and smoke stings your nostrils. About three miles into your journey, the source of the smoke becomes clear: flames dance in the trees perhaps half a mile to the north. A charred wagon smolders in the middle of the road ahead, with no sign of life."
									]
								},
								"As the characters come closer, they notice skeletal humanoid corpses lying on the ground near the burned wagon. If they come within 10 feet of the bodies, the corpses reveal themselves to be monsters: four {@creature Flaming Skeleton|XMM|Flaming Skeletons} and two {@creature Flameskull|XMM|Flameskulls} that fight the characters.",
								"The wagon and its goods are burned almost beyond recognition. As a {@action Study|XPHB} action, a character can examine the wreckage and make a {@dc 15} Intelligence ({@skill Investigation|XPHB}) check. On a success, the character deduces that the wagon carried bolts of woolen fabric. There is no sign of the animals that pulled the wagon."
							]
						},
						{
							"type": "entries",
							"name": "V2: Godshead Crossing",
							"page": 110,
							"id": "223",
							"entries": [
								{
									"type": "insetReadaloud",
									"page": 110,
									"id": "224",
									"entries": [
										"Just across a sturdy stone bridge, the road from Arborean Springs meets another road and comes to an end. The land is blackened and scarred by wildfires, but three things stand out. The first is a granite head the size of a wagon on the ground, gazing skyward. The second is the remains of a farmer's market clustered near the stone head, now only broken beams and crumbling ash. Finally, clusters of flame-colored flowers grow through the ashes here and there, particularly near the stone head."
									]
								},
								"The head, broken from the colossal statue at area {@area V3|226|x}, depicts Ozzadraz the Conqueror, a githyanki. Deep gouges from massive claws pierce the stone head on either side. As a {@action Study|XPHB} action, a character can examine the claw marks and make a {@dc 15} Intelligence ({@skill Nature|XPHB}) check. On a success, the character recognizes that an unnaturally massive bird of prey made the scrapes.",
								{
									"type": "entries",
									"name": "Dragoneye Flowers",
									"page": 110,
									"id": "225",
									"entries": [
										"The flowers are dragoneye flowers. The Burning Circle members believe that when dragoneye flowers bloom, it is time for Xabazhut to return to his slumber (see \"{@area Nature Lovers|215|x}\"). These flowers have slender petals like tongues of flame surrounding bright yellow centers, and the flowers' oblong, black pistils resemble the slitted pupils of dragons.",
										"A crushed dragoneye flower produces sparks that can start a fire; the flower functions as a {@item Tinderbox|XPHB} with a single use. A picked flower retains its potency for {@dice 1d4 + 3} days."
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "V3: Headless Statue",
							"page": 110,
							"id": "226",
							"entries": [
								{
									"type": "image",
									"href": {
										"type": "internal",
										"path": "adventure/DrDe/103-06-002.ruined-githyanki-monument.webp"
									},
									"credit": "Luke Eidenschink",
									"width": 1700,
									"height": 1056
								},
								{
									"type": "insetReadaloud",
									"page": 110,
									"id": "227",
									"entries": [
										"As you crest a hill, you discover an ancient monument. A headless granite sculpture of an armored figure holding an enormous sword looms over the surrounding land, over fifty feet tall. Cracked flakes of faded pigments speckle the stone like fungus."
									]
								},
								"The monument was a likeness of Ozzadraz, the githyanki commander who once ruled this land. The head rests 3 miles south at area {@area V2|223|x}, where it was deposited after being broken off the body.",
								{
									"type": "entries",
									"name": "Attack from Above",
									"page": 111,
									"id": "228",
									"entries": [
										"The mountains are the hunting grounds for a {@creature Roc|XMM} that is none too pleased that the forests are going up in flames\u2014even though it happily hunts prey fleeing the fires. Its primary motivation is finding food; it is unlikely to fight to the death. Its nest lies near the top of Paradise Peak to the east. It initiates combat as soon as it spots one of the characters.",
										"After seeing the roc, characters who successfully identified the claw marks on the statue's head at Godshead Crossing (area {@area V2|223|x}) recognize that this massive creature is responsible for damaging the statue, likely having mistaken it for prey."
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "V4: Ysgardian Wildfire",
							"page": 111,
							"id": "229",
							"entries": [
								{
									"type": "insetReadaloud",
									"page": 111,
									"id": "22a",
									"entries": [
										"Following the river toward its source is relatively easy\u2014until you find the valley blocked by a raging wildfire. The forest grew close to the water here, and blazing trees have fallen, spanning the river and spreading flames on both sides."
									]
								},
								"The fire has spread through much of the valley. Characters must choose if they want to go around or through the fire.",
								{
									"type": "entries",
									"name": "Going Around",
									"page": 111,
									"id": "22b",
									"entries": [
										"Skirting the wildfire by land involves moving into mountainous terrain and adding several extra miles to the characters' trip. About one hour into the journey, the characters encounter a group of fiery monsters\u2014three {@creature Fire Elemental|XMM|Fire Elementals} and five {@creature Smoke Mephit|XMM|Smoke Mephits}\u2014that emerge from the flames to fight them.",
										"If the characters are able to keep the entire party aloft for 2 miles of travel, they could travel over the fire instead. For every hour a creature spends in the air above the wildfire, it makes a {@dc 10} Constitution saving throw. On a failed save, the creature gains 1 {@condition Exhaustion|XPHB} level from exposure to the heat and smoke."
									]
								},
								{
									"type": "entries",
									"name": "Going Through",
									"page": 111,
									"id": "22c",
									"entries": [
										"The portion of the valley containing the wildfire is considered the area of an {@hazard inferno|XDMG} (see the \"Hazards\" section of the {@book Dungeon Master's Guide|XDMG}).",
										{
											"type": "inset",
											"name": "Other Wildfires",
											"page": 111,
											"id": "22d",
											"entries": [
												"Other fires rage throughout this region. If the characters choose a route that takes them into or near another wildfire, use the guidelines in area V4 to decide how the flames affect them."
											]
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "V5: Arcadian Springs",
							"page": 111,
							"id": "22e",
							"entries": [
								{
									"type": "insetReadaloud",
									"page": 111,
									"id": "22f",
									"entries": [
										"Wildfires have engulfed the forest, spreading for miles across the mountainsides and choking the sky with smoke. Raging fires burn right down to the edges of a beautiful alpine lake that measures about a half-mile across. At the north end of the lake, fire has almost entirely consumed a wood-and-stone structure."
									]
								},
								"Arcadian Springs was a resort that sought to profit off the healthful properties of the area's waters and natural beauty. The guests, proprietors, and staff have long since fled the resort.",
								{
									"type": "entries",
									"name": "Source of the Flames",
									"page": 111,
									"id": "230",
									"entries": [
										"If the characters linger here, looking for people trapped in the fire or otherwise exploring, they might draw the attention of the wildfires' source: the dragon Xabazhut ({@creature Young Red Dragon|XMM}).",
										"Don't use this encounter if the characters have already fought Xabazhut elsewhere. The dragon tries to remain hidden in the smoky air until he can breathe fire down on the party from above. If the dragon realizes the characters survived, he stays and fights them until he becomes Bloodied; then he returns to his lair to recover."
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "V6: Elysian Springs",
							"page": 111,
							"id": "231",
							"entries": [
								{
									"type": "insetReadaloud",
									"page": 111,
									"id": "232",
									"entries": [
										"Beside a small alpine lake, an elegant mansion stands untouched by wildfire. A handful of armed people patrol around the building, keeping a nervous watch on the fires to the south and the sky overhead."
									]
								},
								"Elysian Springs is a luxury resort that attracts rich clients who seek to relax in beautiful surroundings. The fires have not yet reached it, but the mansion is mostly evacuated. Those who remain are staff members attempting to protect the property from looters and, if possible, from the spreading fires.",
								"These staff members consist of eleven human {@creature Guard|XMM|Guards} who are Indifferent to the characters. They have no interest in fighting the characters or the dragon. The staff members hesitate to allow the characters inside the resort, but a character can try to persuade the staff to allow them to rest here. As an Influence action, the character makes a {@dc 14} Charisma ({@skill Persuasion|XPHB}) check. On a success, the staff allow the characters to rest here as long as they need. On a failure, they allow the characters to complete only a {@variantrule Short Rest|XPHB} here."
							]
						},
						{
							"type": "entries",
							"name": "V7: Mount Glathek",
							"page": 112,
							"id": "233",
							"entries": [
								{
									"type": "insetReadaloud",
									"page": 112,
									"id": "234",
									"entries": [
										"Your destination juts above the surrounding mountains like a jagged tooth. No flames have touched these mountains, which are covered with lush vegetation and colorful wildflowers. Wisps of white smoke or steam rise from the peak, in contrast to the black wildfire smoke hanging over the valleys to the south."
									]
								},
								"The characters face one significant obstacle on their ascent up the mountain: a sheer cliff they must scale. Climbing the cliff requires each character to succeed on a {@dc 15} Strength ({@skill Athletics|XPHB}) check. If the characters rope themselves together, they can instead make a group check, succeeding as a group if at least half of them succeed on the check. Each character who fails the check\u2014or every character, in the case of a failed group check\u2014falls 60 feet."
							]
						},
						{
							"type": "entries",
							"name": "V8: Forbidden Vale",
							"page": 112,
							"id": "235",
							"entries": [
								{
									"type": "insetReadaloud",
									"page": 112,
									"id": "236",
									"entries": [
										"Your ascent ends at a broad caldera filled with a steaming lake. An ancient ziggurat stands on an island in the lake's center, connected to the south shore by a long stone bridge. Vegetation grows in neat rows on the ziggurat's three tiers. Canals flow around each tier and cascade down to the lower tiers in waterfalls that create clouds of spray."
									]
								},
								"Descending to the edge of the lake is a trivial matter. On reaching the water's edge, the characters notice, strewn along the lake bed, thousands of bones crusted with mineral deposits. Many of the bones appear to have come from various humanoid creatures.",
								{
									"type": "entries",
									"name": "Lake of Bones",
									"page": 112,
									"id": "237",
									"entries": [
										"The Lake of Bones is a hot spring 50 feet deep. Any creature that enters the scalding lake for the first time on a turn or starts its turn in the water takes 11 ({@dice 2d10}) Fire damage. Being underwater doesn't grant {@variantrule Resistance|XPHB} to this Fire damage.",
										{
											"type": "entries",
											"name": "Hidden Entrance",
											"page": 112,
											"id": "238",
											"entries": [
												"A character who swims to the bottom of the scalding lake beneath the bridge and takes a {@action Search|XPHB} action can make a {@dc 20} Wisdom ({@skill Perception|XPHB}) check. On a successful check, the character discovers a hidden underwater tunnel leading to the dragon's lair (area {@area G14|26e|x}). The tunnel measures 10 feet high, 10 feet wide, and 200 feet long."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "Stone Bridge",
									"page": 112,
									"id": "239",
									"entries": [
										"The bridge is 20 feet wide, 30 feet high, and 250 feet long. It spans the lake from its southern shore to the first tier of the gardens. Stone statues of red dragons flank both ends of the bridge. Wisps of steam rising from the lake sometimes create the impression that the dragons are moving, but they are ordinary statues."
									]
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Gardens of Xabazhut",
					"page": 112,
					"id": "23a",
					"entries": [
						"External stairs provide access to all three garden tiers as shown on {@adventure Map: Garden of Sacred Repose|DrDe-TFV|1|Map: Garden of Sacred Repose}, {@adventure Map: Garden of Unearthly Delights|DrDe-TFV|1|Map: Garden of Unearthly Delights}, and {@adventure Map: The Garden of Everflowing Springs|DrDe-TFV|1|Map: The Garden of Everflowing Springs}. The front entrance leads to area {@area G1|244|x} on {@adventure Map: Garden of Sacred Repose|DrDe-TFV|1|Map: Garden of Sacred Repose}. A hidden entrance in the lake leads to Xabazhut's lair, shown on {@adventure Map: Garden of the Dragon|DrDe-TFV|1|Map: Garden of the Dragon}. The roof of the top tier is a vibrant garden with no walkways or inhabitants.",
						{
							"type": "entries",
							"name": "Garden Features",
							"page": 112,
							"id": "23b",
							"entries": [
								"Each tier of the stone ziggurat is 20 feet tall. Earthquakes have weakened the structure in the centuries since it was built, knocking down walls and obstructing passageways. Other general features are summarized below.",
								{
									"type": "entries",
									"name": "Astral Lift",
									"page": 112,
									"id": "23c",
									"entries": [
										"A 10-foot-diameter shaft runs through the center of the ziggurat, from the dragon's underground lair in area {@area G14|26e|x} to areas {@area G9|25a|x}, {@area G19|282|x}, and {@area G25|296|x}. The shaft is infused with energy from the Astral Plane that magically interferes with movement and the Material Plane's gravity. An object in the shaft that is neither worn nor carried hangs motionless in the air, and ammunition and thrown weapons stop moving when they enter the shaft. A creature in the shaft has a Fly Speed (in feet) equal to 5 times its Intelligence score and can hover. As soon as the creature moves outside the boundaries of the shaft, the effect ends. The shaft extends to the ceiling of area {@area G25|296|x}, 15 feet above the floor, and to the surface of the lake in area {@area G14|26e|x}. It passes through the Antechamber of Sacred Repose (area {@area G9|25a|x}) and the Antechamber of Unearthly Delights (area {@area G19|282|x}). All chambers connected to the Astral lift are warm and humid thanks to the hot water below."
									]
								},
								{
									"type": "entries",
									"name": "Ceilings",
									"page": 112,
									"id": "23d",
									"entries": [
										"Unless stated otherwise, ceilings in rooms are 15 feet high, and those in passages are 10 feet high."
									]
								},
								{
									"type": "entries",
									"name": "Doors",
									"page": 112,
									"id": "23e",
									"entries": [
										"Doors in the gardens are made of stone."
									]
								},
								{
									"type": "entries",
									"name": "Extraplanar Plants",
									"page": 112,
									"id": "23f",
									"entries": [
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/104-06-003.gardens-of-xabazhut.webp"
											},
											"credit": "Luke Eidenschink",
											"width": 1700,
											"height": 1246
										},
										"Several plants in the gardens originate in the Outer Planes. As a {@action Study|XPHB} action, a character can make a {@dc 15} Intelligence ({@skill Arcana|XPHB} or {@skill Nature|XPHB}) check. On a success, the character knows the plane of existence where a plant originated. If the check's total is at least 20, the character also knows the plant's properties and effects. The plants can't survive more than one day outside the gardens on the Material Plane. One gallon of water from its native plane sustains a plant for {@dice 1d4} weeks; pools in the Astral garden (area {@area G20|284|x}) contain such water."
									]
								},
								{
									"type": "entries",
									"name": "Lighting",
									"page": 113,
									"id": "240",
									"entries": [
										"Windows (see below) and broken walls allow daylight into rooms on the edges of the ziggurat, filling them with {@variantrule Bright Light|XPHB} in the daytime. The lift chambers on the second and third tiers (areas {@area G19|282|x} and {@area G25|296|x}) are filled with Bright Light in daylight hours, while the lift chamber on the first tier (area {@area G9|25a|x}) is filled with {@variantrule Dim Light|XPHB} from the shaft above."
									]
								},
								{
									"type": "entries",
									"name": "Water",
									"page": 113,
									"id": "241",
									"entries": [
										"Pools and irrigation canals are 3 feet deep."
									]
								},
								{
									"type": "entries",
									"name": "Windows",
									"page": 113,
									"id": "242",
									"entries": [
										"Window shafts allow daylight into every room alongside the outer walls of the gardens. These windows are 3 feet square; are set near the top of each tier; and slant downward into the room, opening about 10 feet above the floor."
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Tier 1 Locations",
							"page": 113,
							"id": "243",
							"entries": [
								"The first tier, the ground floor of the gardens, appears on {@adventure Map: Garden of Sacred Repose|DrDe-TFV|1|Map: Garden of Sacred Repose}. This tier is called the Garden of Sacred Repose.",
								{
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												"type": "internal",
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											},
											"imageType": "map",
											"title": "Map 6.2: Garden of Sacred Repose",
											"credit": "Dyson Logos",
											"width": 4096,
											"height": 4096,
											"id": "414",
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															2424
														],
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															837,
															2424
														]
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															3102
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								{
									"type": "entries",
									"name": "G1: Hall of the Dragon",
									"page": 113,
									"id": "244",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 113,
											"id": "245",
											"entries": [
												"This wide, vaulted hall has a row of pillars on either side, supporting elegant arches and framing colorful frescoes on the east and west walls. Rubble from the remains of immense stone doors lies to the north. A smaller, intact stone door leads out to the east."
											]
										},
										"The fresco on the west wall depicts an enormous red dragon exhaling fire over a forested landscape. Several burning villages appear in distinct scenes along the wall's length.",
										"The fresco on the east wall shows an armored knight on the back of a red dragon flying across the landscape. This pair appears in multiple scenes along the wall, with the dragon's wings in a different position in each scene. The land below the knight and dragon is depicted as a raging inferno."
									]
								},
								{
									"type": "entries",
									"name": "G2: Hall of Desolation",
									"page": 114,
									"id": "246",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 114,
											"id": "247",
											"entries": [
												"Four chambers branch from a central hub. Frescoes cover the walls of every chamber. In both southern rooms, an obsidian sarcophagus stands upright against the south wall. Ornate carvings of the sarcophagi's githyanki occupants adorn the lids."
											]
										},
										"The frescoes in these chambers depict four githyanki building and tending the gardens, conquering the surrounding region, and feasting in celebration. An enormous red dragon is visible in many scenes, soaring triumphantly through the sky or coiled atop a great hoard of plundered treasure. Ozzadraz appears in the frescoes of the northeast chamber, and Zumzn in the northwest chamber.",
										{
											"type": "entries",
											"name": "Sarcophagi",
											"page": 114,
											"id": "248",
											"entries": [
												"The sarcophagus in the southwest holds the remains of Kh'krai, and the one in the southeast holds the remains of Suthket. They were buried with honor despite their rebellion against Ozzadraz. Touching either sarcophagus casts the {@spell Speak with Dead|XPHB} spell, targeting the corpse within. The carved face on the sarcophagus animates as if it were the speaking corpse.",
												"Both githyanki died centuries ago, so their knowledge of the gardens is outdated. They act belligerent but answer questions honestly. They also warn of curses that will befall anyone who disturbs their remains. These warnings are empty threats. The sarcophagi contain only the mummified corpses of the githyanki."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G3: Passage of Stars",
									"page": 115,
									"id": "249",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 115,
											"id": "24a",
											"entries": [
												"The floor of this hall curves upward to become the walls and the ceiling, forming a cylindrical corridor fifteen feet in diameter. The surfaces are inky black but studded with tiny lights like stars in the night sky."
											]
										},
										"The \"stars\" embedded in the surfaces of the hall are tiny chips of glowing stone harvested from a mountain in Elysium. They can be pried out using {@item Jeweler's Tools|XPHB} or {@item Mason's Tools|XPHB}, at a rate of {@dice 1d8} stones per minute (to a maximum of 300 stones). Each one sheds {@variantrule Dim Light|XPHB} in a 5-foot radius and can be sold for 5 SP.",
										{
											"type": "entries",
											"name": "Secret Door",
											"page": 115,
											"id": "24b",
											"entries": [
												"A character who has a Passive {@skill Perception|XPHB} of 15+ or who searches the west wall for secret doors and succeeds on a {@dc 15} Wisdom ({@skill Perception|XPHB}) check notices that the curving wall just west of the southern entrance is less smooth than the other walls, holding stair-like footholds. They go about four feet up the side of the hall. The space above them is a secret door that opens at the slightest touch. On the other side, a few stairs lead down into the Well of Repose (area {@area G4|24c|x})."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G4: Well of Repose",
									"page": 115,
									"id": "24c",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 115,
											"id": "24d",
											"entries": [
												"The walls of this hidden chamber are lined with frescoes of grim githyanki warriors. A silvery sky studded with stars swirls above them. At the north end of the room, a low wall encircles a well. The floor behind it is strewn with rubble from damage to the wall and the ceiling above."
											]
										},
										"The frescoes here memorialize the githyanki warriors who fought alongside the gardens' founders in their ill-fated revolt against the lich-queen. The githyanki exiles would toss coins into the well periodically to honor them.",
										{
											"type": "entries",
											"name": "Secret Doors",
											"page": 115,
											"id": "24e",
											"entries": [
												"Any character can easily notice the door to area G3, which opens at the slightest touch. A character who has a Passive {@skill Perception|XPHB} of 15+ or a character who searches the west wall for secret doors and succeeds on a {@dc 15} Wisdom (Perception) check notices the secret door to area {@area G10|25c|x} and the latch to open it."
											]
										},
										{
											"type": "entries",
											"name": "Well",
											"page": 115,
											"id": "24f",
											"entries": [
												"The well is 10 feet wide and 100 feet deep. The water it once held drained out after an earthquake, and the now-dry passage deep below eventually connects to the Underdark. The coins that once lay at the bottom of the well have been plundered; see area {@area G10|25c|x} for their fate.",
												"A Hostile {@creature Behir|XMM} hides about 20 feet down the well. Angered at the proximity of Xabazhut to its territory, the creature is scouting the gardens to determine if it can kill the dragon. It remains in the well and waits for the characters to leave, but if the characters search the well or attempt to rest here, it fights them. The behir is narrow enough to fit through doorways and 5-foot-wide tunnels, but they are {@variantrule Difficult Terrain|XPHB} for the creature."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G5: Garden of Chaos",
									"page": 115,
									"id": "250",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 115,
											"id": "251",
											"entries": [
												"The walls of this cavernous chamber are barely visible. The room holds a scene of chaos: a river cascades through a bottomless abyss, suddenly transforming into a ribbon of iron. A nearby boulder blooms into fire as lightning scatters from it in every direction. Constant chaotic motion and noise assail your senses."
											]
										},
										"The githyanki exiles used this simulation to practice the combat skills needed to battle githzerai on the Plane of Limbo. An infusion of energy from Limbo makes the room permanently behave like that plane. In particular, a creature here can attempt to move or alter objects or to stabilize an area as described in the \"Limbo\" section of the {@book Dungeon Master's Guide|XDMG}. Characters can use these techniques to create a safe pathway to the room's exit.",
										"Despite appearing to be a bottomless abyss, the room has a floor creatures can move across. However, a creature that moves across the floor takes 2 ({@dice 1d4}) Psychic damage for every 5 feet it moves, as the visual dissonance of moving across an abyss tears at the creature's mind."
									]
								},
								{
									"type": "entries",
									"name": "G6: Garden of the Guardian",
									"page": 115,
									"id": "252",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 115,
											"id": "253",
											"entries": [
												"An enormous serpentine horror slithers between the north and south walls of this room, which are lined with massive trees carved from green marble. In the alcoves between them, a variety of objects\u2014weapons, a shield, an urn, and the like\u2014rest on pedestals. Green and blue tiles on the floor suggest a river flowing through a fertile delta."
											]
										},
										"A {@creature Spirit Naga|XMM} called Hate's Embrace dwells in this grand hall, placed here by Ozzadraz long ago to guard the githyanki exiles' most sacred objects. The naga resents and fears Xabazhut and Ozzadraz, but with the dragon in its lair (or out spreading wildfires around the countryside) and the githyanki leader in suspended animation, the naga enjoys unimpeded access to the first tier of the gardens.",
										"The naga captured the last party of adventurers who came here\u2014a group hired by Ginder Nanik in Arborean Springs to scout the gardens for exploitable resources\u2014and slowly and torturously transformed them into yuan-ti. These creatures live in the servants' quarters (area {@area G7|255|x}) and come to the naga's aid when called.",
										{
											"type": "entries",
											"name": "Sacred Objects",
											"page": 116,
											"id": "254",
											"entries": [
												"Each of the alcoves on the north and south walls contains an object with sacred significance to the githyanki.",
												"From west to east on the north wall, the five objects are as follows:",
												{
													"type": "list",
													"items": [
														"Elaborately decorated {@item Shield|XPHB} covered with silver filigree (worth 250 GP)",
														"Ornate {@item Breastplate|XPHB} with several large gemstones embedded in the decoration (worth 750 GP)",
														"Urn carved from gleaming red jade (worth 750 GP) and containing the ashes of a red dragon (worth an additional 250 GP to the right buyer)",
														"{@item Greatsword of Vengeance|XDMG|Sword of Vengeance (Greatsword)}, whose hilt is carved with an angry demonic face",
														"Ceremonial {@item Dagger|XPHB} with a gold handle (worth 25 GP)"
													]
												},
												"From west to east on the south wall, the two objects are as follows:",
												{
													"type": "list",
													"items": [
														"Bronze helmet with mother-of-pearl inlay (worth 250 GP)",
														"{@item Periapt of Health|XDMG}"
													]
												}
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G7: Servants' Quarters",
									"page": 116,
									"id": "255",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 116,
											"id": "256",
											"entries": [
												"Four serpentine creatures with humanoid upper bodies mill about restlessly, and straw mats and personal tokens lie strewn across the floor. Murals showing humans laboring in the gardens decorate the walls of these three connected chambers."
											]
										},
										"Four {@creature Yuan-ti Malison (Type 3)|XMM|Yuan-ti Malisons (Type 3)} lair in these chambers, which once belonged to humans conscripted to help the githyanki build and maintain the gardens. The yuan-ti were humans themselves only a few years ago, when Ginder Nanik in Arborean Springs hired them to scout the gardens for resources the merchant might exploit. But the naga in area {@area G6|252|x} captured them and transformed them into their current forms through sinister rites and excruciating torture.",
										"The yuan-ti have no memories of their previous existence and serve the naga unwaveringly. They rush out of this area to aid the naga when they notice combat or a cry for help.",
										{
											"type": "entries",
											"name": "Personal Effects",
											"page": 116,
											"id": "257",
											"entries": [
												"Among the items strewn around the chamber floors are things that point to the yuan-ti's previous existence, including boots, pants, and a broken wax seal belonging to Ginder Nanik: a stylized depiction of water flowing down over rocks, like the hot springs of the region."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G8: Garden of the Hated Foe",
									"page": 116,
									"id": "258",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 116,
											"id": "259",
											"entries": [
												"Mushrooms, moss, and other growths cover the floor of this cavernous room. A wooden rack on the south wall holds five slender silver circlets. A patch of yellowish mold spreads around and covers the rack."
											]
										},
										"The mold is one patch of {@hazard yellow mold|XDMG}, described in the {@book Dungeon Master's Guide|XDMG}. It grows all over the rack, so touching any of the silver circlets causes the mold to discharge spores.",
										"A character who dons a circlet activates a phantasm\u2014a training exercise for the githyanki exiles. The character observes a {@creature Mind Flayer|XMM} and a {@creature Cyclops Sentry|XMM} in the center of the room, with the illithid hovering in the air above and behind the cyclops.",
										"Characters who aren't wearing circlets can't affect or perceive these creatures\u2014illusions that exist only in the mind of the character wearing the circlet. Any other characters who don circlets perceive the same illusions. When the characters initiate combat, or after 1 minute, the monsters fight characters wearing circlets. Their damaging actions deal Psychic damage rather than the type the creatures depicted would normally deal, but they are otherwise fully real as far as the characters wearing circlets are concerned. The monsters can be damaged or destroyed by those characters' actions.",
										"A character can't pierce the illusion while wearing a circlet, but simply taking off the circlet causes the illusion to disappear for that character. The illusory monsters can't harm or otherwise affect characters who aren't wearing circlets.",
										"The circlets' magic functions only in this room. Each is worth 25 GP."
									]
								},
								{
									"type": "entries",
									"name": "G9: Antechamber of Sacred Repose",
									"page": 116,
									"id": "25a",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 116,
											"id": "25b",
											"entries": [
												"This chamber's warm humidity is oppressive. Passages that once led out to the west and south are collapsed and impassible. Four beautiful frescoes on the walls between exits feature scenes of conquest, each lorded over by a githyanki warrior mounted on an enormous red dragon. A column of shimmering air connects large shafts in the floor and ceiling."
											]
										},
										"The Astral lift is described in \"{@area Garden Features|23b|x}.\" The lift connects to the dragon's lair 50 feet below (area {@area G14|26e|x}) and to the Antechamber of Unearthly Delights 20 feet above (area {@area G19|282|x})."
									]
								},
								{
									"type": "entries",
									"name": "G10: Raiders",
									"page": 117,
									"id": "25c",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 117,
											"id": "25d",
											"entries": [
												"This small chamber serves as the final resting place for two skeletal corpses welded in place against the eastern wall with a blob of precious metal."
											]
										},
										"Two would-be thieves entered the gardens from the Underdark by way of the well (area {@area G4|24c|x}), after collecting the coins from the bottom of the pit in that chamber. They barely made any progress into the ziggurat before Xabazhut emerged from the Astral lift, discovered their presence, and destroyed them and their treasure.",
										{
											"type": "entries",
											"name": "Melted Metal",
											"page": 117,
											"id": "25e",
											"entries": [
												"Given 10 minutes of prying with a {@item Crowbar|XPHB} or similar tool, characters can remove the metal from both the wall and the corpses. A mix of copper, silver, and gold, the blob weighs 50 pounds and is worth 250 GP."
											]
										},
										{
											"type": "entries",
											"name": "Secret Door",
											"page": 117,
											"id": "25f",
											"entries": [
												"Once the melted metal is removed, the secret door leading to the well (area {@area G4|24c|x}) becomes obvious. Finding the hidden latch, however, requires a character to take a {@action Search|XPHB} action and succeed on a {@dc 15} Wisdom ({@skill Perception|XPHB}) check."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G11: Shrine of the Queen",
									"page": 117,
									"id": "260",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 117,
											"id": "261",
											"entries": [
												"At the end of a long, pillared hall, a stone sculpture depicts an emaciated githyanki sitting on a grand throne. Above the sculpture, a dragon skull hangs suspended by three chains. A fresco on the west wall depicts the same figure, pointing a withered finger as four githyanki depart from her presence, their heads dropped in shame."
											]
										},
										"In this shrine, the githyanki paid penitent homage to Vlaakith, the dread githyanki ruler they rebelled against, who banished them as punishment for their insurrection. The sense of malice in this room is palpable. A powerful curse protects the sculpture from any who would deface it.",
										{
											"type": "entries",
											"name": "Dragon Skull",
											"page": 117,
											"id": "262",
											"entries": [
												"The skull belonged to a sizable red dragon."
											]
										},
										{
											"type": "entries",
											"name": "Sculpture",
											"page": 117,
											"id": "263",
											"entries": [
												"The sculpture of Vlaakith wears a spiked crown and carries a dragon-headed scepter. Two sculpted dragon heads snake from behind the throne. A creature who touches the statue, hits it with an attack roll, or otherwise tries to damage the statue makes a {@dc 16} Constitution saving throw, taking 22 ({@dice 4d10}) Necrotic damage on a failed save or half as much damage on a successful one. At the same time, an {@condition Invisible|XPHB} sensor appears before the statue's face, showing Xabazhut the room as if he had cast {@spell Clairvoyance|XPHB}. The Large statue has AC 17, HP 38, and Immunity to Poison and Psychic damage."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G12: Garden of the Conqueror",
									"page": 117,
									"id": "264",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 117,
											"id": "265",
											"entries": [
												"A magnificent, dragon-prowed ship spans this large chamber. Instead of sails, apparatuses resembling dragon wings lie against the ship's hull. A sculpted sarcophagus rests on the deck. A deep pit surrounds the vessel, and wisps of steam drift in the air."
											]
										},
										"This is the lair of the {@creature Githyanki Knight|XMM} Ozzadraz the Conqueror, ruler of the exiled githyanki who built the gardens. He lies in the sarcophagus under the effect of the {@spell Sequester|XPHB} spell, which makes him {@condition Invisible|XPHB} and keeps him in suspended animation. The spell ends if Ozzadraz takes any damage or if Xabazhut takes damage while within the ziggurat. Ozzadraz responds by confronting the characters and demanding their obeisance, fighting them if they refuse.",
										{
											"type": "entries",
											"name": "Dragon-Prowed Ship",
											"page": 117,
											"id": "266",
											"entries": [
												"This magical Airship rests on a pillar rising up from the dragon's lair (area {@area G14|26e|x}) and is equipped with two Ballistae. Activating the ship's magic and launching it into the air requires Attunement to its throne-like helm. Ozzadraz is currently attuned to it."
											]
										},
										{
											"type": "entries",
											"name": "Sarcophagus",
											"page": 117,
											"id": "267",
											"entries": [
												"The sarcophagus's creators painted it to look like a red-scaled, bipedal draconic figure wearing black armor and carrying a silver sword. Ozzadraz rests in suspended animation within it. The sarcophagus has the magical property of casting the {@spell Sequester|XPHB} spell on any willing creature inside it when the lid is closed. The targeted creature chooses the condition that will end the spell."
											]
										},
										{
											"type": "entries",
											"name": "Steaming Pit",
											"page": 117,
											"id": "268",
											"entries": [
												"The room is {@variantrule Lightly Obscured|XPHB} by dense steam rising from the 50-foot-deep pit that surrounds the Airship."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"page": 117,
											"id": "269",
											"entries": [
												"Ozzadraz wears a suit of black Plate Armor fashioned to look like the night sky and inlaid with topaz and blue spinel gems, worth 6,000 GP total. He also carries a {@item Horn of Blasting|XDMG}."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G13: Rose Garden",
									"page": 117,
									"id": "26a",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 117,
											"id": "26b",
											"entries": [
												"Three rose hedges grow along this terrace on the north side of the first tier. Their flowers are red as heart's blood, and their perfume is cloyingly sweet."
											]
										},
										"These hedges are Arborean roses, transplanted from the plane of Arborea. The first time a creature comes within 15 feet of one of these hedges, the creature makes a {@dc 12} Constitution saving throw. On a failed save, the next time the creature notices a creature that isn't one of its allies, it becomes besotted with that creature and has the {@condition Charmed|XPHB} condition for 1 hour.",
										{
											"type": "entries",
											"name": "Sleeping Concoction",
											"page": 118,
											"id": "26c",
											"entries": [
												"The Burning Circle's sleeping concoction requires three Arborean rose blossoms (see \"{@area Nature Lovers|215|x}\")."
											]
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Xabazhut's Lair",
							"page": 118,
							"id": "26d",
							"entries": [
								"The dragon's lair is accessible through the Astral lift in area {@area G9|25a|x} and the pit in area {@area G12|264|x}. A hidden tunnel in the Lake of Bones (see area {@area V8|235|x}) leads to the hot spring in the lair. The lair is shown on {@adventure Map: Garden of the Dragon|DrDe-TFV|1|Map: Garden of the Dragon}.",
								{
									"type": "entries",
									"name": "G14: Garden of the Dragon",
									"page": 118,
									"id": "26e",
									"entries": [
										{
											"type": "gallery",
											"images": [
												{
													"type": "image",
													"href": {
														"type": "internal",
														"path": "adventure/DrDe/107-map-06.03-garden-of-the-dragon-dm.webp"
													},
													"imageType": "map",
													"title": "Map 6.3: Garden of the Dragon",
													"credit": "Dylan Logos",
													"width": 3456,
													"height": 4096,
													"id": "415",
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										{
											"type": "insetReadaloud",
											"page": 118,
											"id": "26f",
											"entries": [
												"Thick steam from a boiling spring suffuses this hot, volcanic cavern and rises through a hole in the ceiling above. Magnificent treasures gleam among a pile of coins heaped around a square granite pillar. Near the pillar lounges a mighty red dragon."
											]
										},
										"This area is Xabazhut's lair and holds his hoard, plundered from the towns of the Paradise Mountains region. Xabazhut is a {@creature Young Red Dragon|XMM} who wants to burn the area and grow his hoard, as his predecessor did. He emerges from his lair from time to time to start new wildfires, but he spends most of every day here in his lair.",
										"As soon as Xabazhut takes damage, Ozzadraz awakens from his suspended animation on the Airship (area {@area G12|264|x})\u2014if he hasn't already\u2014and hurries to the dragon's aid. He calls for the dragon to fly up toward the ceiling of the cavern, allowing the githyanki to teleport onto his back. If {@status Bloodied|XPHB}, Xabazhut attempts to bargain or compromise to escape with his life.",
										{
											"type": "entries",
											"name": "Astral Lift",
											"page": 118,
											"id": "270",
											"entries": [
												"The Astral lift, which connects to several chambers above, is described in \"{@area Garden Features|23b|x}.\""
											]
										},
										{
											"type": "entries",
											"name": "Hot Spring",
											"page": 118,
											"id": "271",
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												"Steam from the spring makes this area {@variantrule Lightly Obscured|XPHB}. The spring is 50 feet deep and connects to the Lake of Bones via a hidden entrance. A character who swims to the bottom of the spring and takes a {@action Search|XPHB} action can make a {@dc 20} Wisdom ({@skill Perception|XPHB}) check. On a success, the character discovers a hidden underwater tunnel leading to area {@area V8|235|x} (see \"{@area Lake of Bones|237|x}\" above).",
												"Any creature that enters the scalding spring for the first time on a turn or starts its turn in the water takes 11 ({@dice 2d10}) Fire damage. Being underwater doesn't grant {@variantrule Resistance|XPHB} to this Fire damage."
											]
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										{
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											"name": "Pillar",
											"page": 118,
											"id": "272",
											"entries": [
												"The pillar supports Ozzadraz's Airship (true), 50 feet above the cavern floor."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"page": 118,
											"id": "273",
											"entries": [
												"Xabazhut sleeps on his hoard, which includes the following treasures:",
												{
													"type": "list",
													"items": [
														"300 PP, 4,500 GP, 15,000 SP, and 4,500 CP",
														"Three coral stones (worth 100 GP each)",
														"Two jet stones (worth 100 GP each)",
														"Two carnelians (worth 50 GP each)",
														"Three onyx stones (worth 50 GP each)",
														"Seven hematite stones (worth 10 GP each)",
														"Three obsidian stones (worth 10 GP each)",
														"Ancient lyre whose arms are capped with dragon heads made of gold (worth 250 GP)",
														"Jade orb (worth 100 GP) engraved in Infernal with the name of Nessus",
														"{@item Cube of Summoning|XDMG}",
														"{@item Instrument of the Bards, Doss Lute|XDMG|Instrument of the Bards (Doss lute)}",
														"{@item Silvered Spear|XDMG|Silvered Weapon (Spear)}"
													]
												}
											]
										}
									]
								}
							]
						},
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													"area": "289",
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															2154,
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										{
											"type": "image",
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											"title": "Player Version",
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								},
								"The second tier of the gardens, shown on Map: Garden of Unearthly Delights, is called the Garden of Unearthly Delights. It is the most verdant of the garden tiers, especially since a coven of {@creature Green Hag|XMM|Green Hags} from the Feywild took up residence here to serve Xabazhut and revel in the dragon's reign of terror. The hags lair in a bog that has formed in one of the ziggurat's rooms (true), but the characters might encounter them anywhere on this tier.",
								"The coven consists of the following hags:",
								"{@b Deathkiss}, a male Green Hag with a tawny mane like a lion's",
								"{@b Demondream}, a female Green Hag with the hooves and horns of a goat",
								"{@b Murderbliss}, a genderless reptilian Green Hag with scaled skin and horns like a red dragon's",
								"The three hags bicker incessantly with one another, but they also finish each other's sentences and coordinate their activities as if they were a single creature. They refer to the chimera in area {@area G16|279|x} as their \"son.\"",
								"The hags roam around this tier. Though Indifferent to the characters, as allies of Xabazhut, they interfere with whatever the characters do. If engaged in combat, the hags try to escape and regroup in the menagerie (area {@area G21|289|x}), where they can call on the creatures there to aid them. Each hag carries an iron key that opens all the pens in the menagerie (area {@area G21|289|x}).",
								"If the adventurers display enough strength, the hags might believe the characters could actually slay Xabazhut. In that case, the characters might be able to convince the hags to betray the dragon by revealing the location of Xabazhut's lair (area {@area G14|26e|x}), the location of the plants needed for the sleeping concoction (areas {@area G13|26a|x}, {@area G20|284|x}, and {@area G24|291|x}), or other information that might help the characters.",
								"The hags offer to exchange this information for each adventurer's favorite childhood memory. If the characters agree to this bargain, the hags siphon the memories from their heads with a tiny pipette and deposit them into small glass Vials. A character who drinks the contents of a Vial gains the memory it contains (regardless of whose memory it was originally).",
								"The last thing any of the hags wants is to face a group of powerful adventurers in combat. As soon as a hag takes damage, the hag flees, hoping to interfere with the characters' activities elsewhere on this tier.",
								{
									"type": "entries",
									"name": "G15: Bog of the Green Hags",
									"page": 119,
									"id": "275",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 119,
											"id": "276",
											"entries": [
												"A murky grove grows through a shattered chamber open to the outside. A waterfall pours through the collapsed ceiling and into the misty bog. Butterflies flit through the branches of trees draped in moss and vines, and frogs croak and chirp among the snaking roots."
											]
										},
										"Natural deterioration has transformed this former Feywild garden into a bog, and three {@creature Green Hag|XMM|Green Hags} (see above) now lair here. When alerted to the approach of intruders, the hags use magic to disguise themselves as dryads and pretend to be bound to the trees in this chamber.",
										"If combat begins in this room, the {@creature Chimera|XMM} in area {@area G16|279|x} comes to the hags' aid immediately.",
										{
											"type": "entries",
											"name": "Waterfall",
											"page": 120,
											"id": "277",
											"entries": [
												"The ceiling once contained a canal that channeled water from the third tier to the second. Now the water falls straight into the room, creating the bog."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"page": 120,
											"id": "278",
											"entries": [
												"Submerged in the bog is a human skeleton wearing an {@item Amulet of Proof against Detection and Location|XDMG}. As a {@action Search|XPHB} action, a character can comb through the bog and make a {@dc 18} Wisdom ({@skill Perception|XPHB}) check. On a success, the character finds the amulet."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G16: Overgrown Garden",
									"page": 120,
									"id": "279",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 120,
											"id": "27a",
											"entries": [
												"Tall pillars decorated with painted reliefs are barely visible through curtains of ivy that climb toward the vaulted ceiling. Low shrubs and trees grow densely around a long central pool, and harsh bird cries pierce the air."
											]
										},
										"A {@creature Chimera|XMM} dwells in this room, often lounging in the water or sunning itself in the southwest corner. The hags flatter it, feed it well, and present it with gifts to ensure its cooperation. It comes to the hags' aid if they are threatened within earshot of it.",
										{
											"type": "entries",
											"name": "Treasure",
											"page": 120,
											"id": "27b",
											"entries": [
												"Concealed under lily pads in the western end of the pool lies the chimera's meager treasure: 42 GP, 30 SP, a red garnet worth 100 GP, and a simple gold bracelet worth 25 GP. The chimera stole the garnet from the manticores in area {@area G18|27e|x}."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G17: The Hellbloom",
									"page": 120,
									"id": "27c",
									"entries": [
										{
											"type": "image",
											"href": {
												"type": "internal",
												"path": "adventure/DrDe/111-06-004.green-hags-in-bog.webp"
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											"credit": "Luke Eidenschink",
											"width": 1700,
											"height": 1169
										},
										{
											"type": "insetReadaloud",
											"page": 120,
											"id": "27d",
											"entries": [
												"Falling water and birdsong echo through the ruined stone passages of this garden, mingled with eerie, distant animal calls. A prodigious flower blooms in the northwest corner. Its pale-yellow, ten-foot-tall stalk rises from a cluster of jagged leaves to support a head of three-foot petals."
											]
										},
										"This hellbloom flower, native to the Nine Hells, exudes a sweetly pleasant musk. The first time a creature comes within 5 feet of the hellbloom, the flower emits a cloud of noxious gas that duplicates the effect of the {@spell Stinking Cloud|XPHB} spell (spell save {@dc 15}). Once the flower has emitted this gas, it can't do so again until the next dawn."
									]
								},
								{
									"type": "entries",
									"name": "G18: Astral Reliefs",
									"page": 121,
									"id": "27e",
									"entries": [
										"This chamber is the lair of three Hostile {@creature Manticore|XMM|Manticores} that grudgingly serve the hags in the bog (true). During the day, one manticore lurks in the lair while the other two travel around this tier of the gardens. All three monsters are here at night. Describe how many are present after describing the room as follows:",
										{
											"type": "insetReadaloud",
											"page": 121,
											"id": "27f",
											"entries": [
												"Reliefs on the walls here depict githyanki going about their daily life beneath a silvery, star-studded sky. A row of text runs along the walls' middle, worn away in places or covered by spreading moss. The room reeks of rotting meat."
											]
										},
										{
											"type": "entries",
											"name": "Monstrous Feud",
											"page": 121,
											"id": "280",
											"entries": [
												"The manticores fear the chimera in the overgrown garden (area {@area G16|279|x}) and hate it for stealing their treasure, a red garnet. The manticores become Friendly toward the characters if the characters destroy the chimera or return the gemstone."
											]
										},
										{
											"type": "entries",
											"name": "Inscription",
											"page": 121,
											"id": "281",
											"entries": [
												"The text, written in the Gith language, is an ode to \"the githyanki, lords of all lords\" and \"Vlaakith our queen, queen of the multiverse.\" It says nothing of significance, though near the end the author expresses regret for their \"unwarranted rebellion\" and \"treasonous disregard for the sublime will\" of the lich-queen."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G19: Antechamber of Unearthly Delights",
									"page": 121,
									"id": "282",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 121,
											"id": "283",
											"entries": [
												"A fresco here depicts a gentle scene of a githyanki with a red dragon, resting in a green landscape with abundant plant growth. The githyanki holds a flower in her hand. A column of shimmering air connects large shafts in the floor and ceiling."
											]
										},
										"The Astral lift, which passes through this chamber, is described in \"{@area Garden Features|23b|x}.\" The lift connects 20 feet below to the Antechamber of Sacred Repose (area {@area G9|25a|x}) and 20 feet above to the gardens' pinnacle (area {@area G25|296|x})."
									]
								},
								{
									"type": "entries",
									"name": "G20: Astral Garden",
									"page": 121,
									"id": "284",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 121,
											"id": "285",
											"entries": [
												"The rush of falling water resounds in this misty room. Four stone fountains each flow into a pool filled with a different color of water\u2014ruby red, sapphire blue, fiery orange, and rich indigo. Many-colored lotuses float in the pools, their sweet fragrance borne on the silver mist."
											]
										},
										"This is a meditation and healing chamber. The gardens' builders created it to recall their home among the color pools of the Astral Plane and to nourish plants from the Outer Planes.",
										{
											"type": "entries",
											"name": "Arcadian Lotus Flowers",
											"page": 121,
											"id": "286",
											"entries": [
												"One lotus plant grows in each pool. These plants once grew in Arcadia, and their flowers' sweet aroma carries some of that plane's blessed vitality. A creature that spends the entirety of a Short or Long Rest in this chamber gains the following benefits at the end of the rest:",
												{
													"type": "list",
													"items": [
														"All {@condition Exhaustion|XPHB} levels are removed from the creature.",
														"The {@condition Poisoned|XPHB} condition ends on the creature.",
														"The creature regains the maximum number of Hit Points for any Hit Point Die spent at the end of this rest."
													]
												}
											]
										},
										{
											"type": "entries",
											"name": "Fountain Pools",
											"page": 121,
											"id": "287",
											"entries": [
												"The pools radiate magic. A character who interacts with the pools can take a {@action Study|XPHB} action and make a {@dc 15} Intelligence ({@skill Arcana|XPHB}) check. On a success, the character deduces that each fountain magically draws nutrient-rich water from the Outer Planes, with the color of the pool matching the hue of an Astral color pool leading to that plane (see the \"{@book Astral Plane|XDMG|5|Astral Plane}\" section of the {@book Dungeon Master's Guide|XDMG}). Water taken from a pool can sustain an extraplanar plant removed from the gardens, as shown on the Fountain Pools table (see \"{@area Extraplanar Plants\"|23f|x}):",
												{
													"type": "table",
													"caption": "Fountain Pools",
													"page": 121,
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														"col-4 text-center",
														"col-4 text-center"
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														[
															"Blue",
															"Arborea",
															"Arborean rose ({@area G13|26a|x})"
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														[
															"Indigo",
															"Ysgard",
															"Godsvine ({@area G23|28e|x})"
														],
														[
															"Orange",
															"Elysium",
															"Elysian cherry ({@area G24|291|x})"
														],
														[
															"Red",
															"Nine Hells",
															"Hellbloom ({@area G17|27c|x})"
														]
													]
												}
											]
										},
										{
											"type": "entries",
											"name": "Sleeping Concoction",
											"page": 121,
											"id": "288",
											"entries": [
												"The Burning Circle's sleeping concoction requires two Arcadian lotus blossoms (see \"{@area Nature Lovers|215|x}\")."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G21: Menagerie",
									"page": 121,
									"id": "289",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 121,
											"id": "28a",
											"entries": [
												"This chamber reeks of dung. Dense vegetation grows through the northeast corner, which has collapsed. To the southwest, a dragon-headed fountain splashes water into a basin. A large ornate mirror hangs on the wall above the fountain's spout. On the east and west, six cages constructed from heavy iron bars stand empty."
											]
										},
										"The mirror is a {@item Mirror of Life Trapping|XDMG}, which contains the denizens of the menagerie. The hags know the command words for the mirror and use the mirror's cells to keep their monstrous pets.",
										{
											"type": "entries",
											"name": "Cages",
											"page": 122,
											"id": "28b",
											"entries": [
												"The gates to the six cages are unlocked and squeal on rusty hinges. Straw lines the bottoms of the cages."
											]
										},
										{
											"type": "entries",
											"name": "Mirror Menagerie",
											"page": 122,
											"id": "28c",
											"entries": [
												"Nine of the mirror's extradimensional cells are occupied by monsters and people who foolishly ventured into the gardens in recent years, summarized on the Captives of the Mirror table.",
												"If one of the {@creature Green Hag|XMM|Green Hags} from {@area G15|275|x} confronts adventurers here, the hag activates the mirror and frees the {@creature Hydra|XMM} to create as much chaos as possible. Given the chance, the hag next frees the {@creature Hill Giant|XMM}, promising that if the giant helps kill the adventurers, the hags will let the giant go free.",
												{
													"type": "table",
													"caption": "Captives of the Mirror",
													"page": 122,
													"colLabels": [
														"Cell",
														"Captive"
													],
													"colStyles": [
														"col-2 text-center",
														"col-10"
													],
													"rows": [
														[
															"1",
															"Eblus (Medium {@creature Druid|XMM}), an elf member of the Burning Circle from Arborean Springs, captured about three months ago and extremely bored"
														],
														[
															"2",
															"Serev (Medium {@creature Noble|XMM}), a human who fled the destruction of Arcadian Springs and came here in a fury, seeking revenge against the dragon"
														],
														[
															"3",
															"{@creature Owlbear|XMM}"
														],
														[
															"4",
															"{@creature Troll|XMM}"
														],
														[
															"5",
															"{@creature Hydra|XMM}"
														],
														[
															"6",
															"Gree (Small {@creature Berserker|XMM}), a human who is Javek Horn's great-grandmother"
														],
														[
															"7",
															"{@creature Hill Giant|XMM}"
														],
														[
															"8",
															"{@creature Bulette|XMM}"
														],
														[
															"9",
															"{@creature Grick Ancient|XMM}"
														],
														[
															"10\u201312",
															"Empty"
														]
													]
												}
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G22: Overgrown Passage",
									"page": 122,
									"id": "28d",
									"entries": [
										"A collapse in the northeast corner allows vegetation to grow through the wall and into the menagerie (area {@area G21|289|x}). The rubble and dense vegetation make the passage {@variantrule Difficult Terrain|XPHB}, and two {@hazard vicious vine|XDMG|vicious vines} (see \"{@book Hazards|XDMG|2|Hazards}\" in the {@book Dungeon Master's Guide|XDMG}) grow in the passage. These vines deal 11 ({@dice 2d10}) Piercing damage to creatures {@condition Grappled|XPHB} by them; the DC to avoid or escape their grip is 14."
									]
								},
								{
									"type": "entries",
									"name": "G23: Heroes' Grapes",
									"page": 122,
									"id": "28e",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 122,
											"id": "28f",
											"entries": [
												"Plump grapes hang in heavy bunches from vines along this terrace, their skins the burgundy hue of shed blood."
											]
										},
										"Five particularly large bunches of grapes hang on this godsvine from Ysgard. Eating one bunch of these grapes takes 1 minute and grants the effects of a {@item Potion of Heroism|XDMG}."
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Tier 3 Locations",
							"page": 122,
							"id": "290",
							"entries": [
								"The top tier of the gardens, which is shown on {@adventure Map: The Garden of Everflowing Springs|DrDe-TFV|1|Map 6.5: The Garden of Everflowing Springs}, is called the Garden of Everflowing Springs. It holds the unending sources of the water that flows through the ziggurat, and it imprisons the genie responsible for keeping the water flowing.",
								{
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											"imageType": "map",
											"title": "Map 6.5: The Garden of Everflowing Springs",
											"credit": "Dyson Logos",
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											"height": 4096,
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															407,
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															386,
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											"hrefThumbnail": {
												"type": "internal",
												"path": "adventure/DrDe/thumbnail/112-map-06.05-the-garden-of-everflowing-springs-dm.webp"
											}
										},
										{
											"type": "image",
											"href": {
												"type": "internal",
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											},
											"imageType": "mapPlayer",
											"title": "Player Version",
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											"credit": "Dyson Logos",
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								},
								{
									"type": "entries",
									"name": "G24: High Terrace",
									"page": 122,
									"id": "291",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 122,
											"id": "292",
											"entries": [
												"The cherry trees here are in various states of bloom, with some covered in white blossoms and others boasting succulent fruit. The trees shed a sweet, otherworldly fragrance. Wandering around the terrace's edge is an enormous tree with a humanlike face and a fanged, humanoid skull embedded in its trunk."
											]
										},
										"The Neutral {@creature Treant|XMM} is a reincarnation of Zumzn, the githyanki gardener who cultivated this place. The creature uses Zumzn's name but remembers nothing of its previous existence except that Zumzn tended these gardens. Zumzn's only goal is to protect the gardens. As long as it regards the adventurers as intruders and thus a potential threat, it is Hostile to them. But if convinced they don't pose a threat to the gardens, it becomes Indifferent.",
										{
											"type": "entries",
											"name": "Fruit of Life",
											"page": 122,
											"id": "293",
											"entries": [
												"Zumzn's trunk forks around a githyanki skull, and a heart-shaped fruit\u2014the fruit of life\u2014grows inside the skull. Zumzn can remove the fruit from the skull without harming itself, or someone can free the fruit after the treant's death. The first time a character takes a bite of the fruit, the character's physical age is reduced by {@dice 1d6 + 6} years, to a minimum of 13 years."
											]
										},
										{
											"type": "entries",
											"name": "Elysian Cherry Trees",
											"page": 122,
											"id": "294",
											"entries": [
												"Elysian cherry trees line all four sides of the terrace and are the primary source of this region's miraculous health. A creature that eats a cherry from one of these trees is cured of all magical contagions, and the following conditions end on the creature: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, and {@condition Poisoned|XPHB}. A creature can be cured in this way once per day. Once picked, the cherries lose their magic after 24 hours."
											]
										},
										{
											"type": "entries",
											"name": "Sleeping Concoction",
											"page": 122,
											"id": "295",
											"entries": [
												"The fruit of life is an ingredient of the Burning Circle's sleeping concoction (see \"{@area Nature Lovers|215|x}\") and regrows in {@dice 2d4} days if Zumzn removes it willingly. The whole fruit is required to make the concoction that will return Xabazhut to his slumber."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "G25: Everflowing Springs",
									"page": 123,
									"id": "296",
									"entries": [
										{
											"type": "insetReadaloud",
											"page": 123,
											"id": "297",
											"entries": [
												"A palatial apartment crowns the gardens. Wide arches leave it open to the air, and tattered silks of many colors swoop from the vaulted ceiling, which is painted with images of clouds and air spirits. Four whispering streams flow continually from four pools, spilling into the canals that irrigate the gardens. A column of shimmering air descends from the ceiling through a large shaft in the floor."
											]
										},
										"This is the lair of Duban the Magnificent, a haughty {@creature Marid|XMM} bound to serve Ozzadraz. When the characters arrive in his lair, Duban is Indifferent and has cast {@spell Invisibility|XPHB} to observe them unseen and gauge their intent.",
										"Duban oversees the irrigation of the gardens and defends them from invaders. He opposes the characters unless he thinks them capable of defeating Xabazhut and Ozzadraz. If the characters convince Duban of their strength, whether through combat or conversation, Duban enchants one of their weapons with a {@reward Charm of the Slayer|XDMG} (see \"{@book Supernatural Gifts|XDMG|2|Supernatural Gifts}\" in the {@book Dungeon Master's Guide|XDMG}) against the dragon.",
										{
											"type": "entries",
											"name": "Astral Lift",
											"page": 123,
											"id": "298",
											"entries": [
												"The Astral lift, which connects the chamber to several below, is described in \"{@area Garden Features|23b|x}.\" The lift connects 20 feet below to the Antechamber of Unearthly Delights (area {@area G19|282|x}), and it extends to the ceiling of this room, 15 feet above the floor."
											]
										},
										{
											"type": "entries",
											"name": "Pools",
											"page": 123,
											"id": "299",
											"entries": [
												"In the stonework beneath each pool, a tiny portal leads to the Elemental Plane of Water. The portals are big enough for only a Tiny creature to pass through, and Duban is bound to remain here until Ozzadraz dies. The portals allow in clean, fresh water to keep the pools constantly filled, thus refreshing the canals that irrigate the gardens."
											]
										}
									]
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Conclusion",
					"page": 123,
					"id": "29a",
					"entries": [
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/114-06-005.red-dragon-scorched-earth.webp"
							},
							"credit": "Luke Eidenschink",
							"width": 1700,
							"height": 746
						},
						"If the characters defeat Xabazhut before the dragon's fire consumes the region, the wildfires dwindle, and the valley begins to heal. But at what cost? Ultimately, the characters' actions determine the fate of the region.",
						"If the dragon is slain, will the gardens be destroyed? Will nature's balance be upset? Will Ginder Nanik and other merchants seek to capitalize on the magic of the Forbidden Vale in the absence of its protector?",
						"If the dragon is returned to slumber, similar questions arise. How long will the Burning Circle and the traditionalists be able to keep merchants away from the Forbidden Vale? What happens to the relationships among the folk of the region?"
					]
				},
				{
					"type": "section",
					"name": "History of Red Dragons",
					"page": 99,
					"id": "29b",
					"entries": [
						"{@font CHARIR DARASTRIX|languages/XPHB/Draconic/Iokharik-v2.woff2}",
						{
							"type": "insetReadaloud",
							"id": "29c",
							"entries": [
								"Aside from their fiery red scales, red dragons' most constant feature through the years is the frill of horns at their cheeks. Joshua Raphael's illustration for the 2025 {@book Monster Manual|XMM} accentuates this feature as it catches the light of the dragon's fire breath."
							]
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/115-06-007.red-dragon-with-ruler.webp"
							},
							"title": "Dragons of Flame (1984)",
							"credit": "Jeff Easley",
							"width": 850,
							"height": 856
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/116-06-008.red-dragon-1993.webp"
							},
							"title": "Monstrous Manual (1993)",
							"credit": "Mark A. Nelson",
							"width": 832,
							"height": 987
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/117-06-009.red-dragon-1977.webp"
							},
							"title": "Monster Manual (1977)",
							"credit": "David C. Sutherland",
							"width": 684,
							"height": 875
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/118-06-010.red-dragon-draconomicon.webp"
							},
							"title": "Draconomicon (2003)",
							"credit": "Ron Spencer",
							"width": 1320,
							"height": 1856
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/119-06-012.red-dragon-anatomy.webp"
							},
							"title": "Draconomicon (2003)",
							"credit": "Todd Lockwood",
							"width": 850,
							"height": 318
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/120-06-011.red-dragon-mtg.webp"
							},
							"title": "Adventures in the Forgotten Realms (2021)",
							"credit": "Rudy Siswanto",
							"width": 744,
							"height": 1040
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/121-06-013.red-dragon-2014.webp"
							},
							"title": "Monster Manual (2014)",
							"credit": "Zack Stella",
							"width": 864,
							"height": 850
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/122-06-014.red-dragon-2008.webp"
							},
							"title": "Monster Manual (2008)",
							"credit": "Lars Grant-West",
							"width": 1700,
							"height": 1169
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/123-06-015.red-dragon-2023.webp"
							},
							"title": "Concept Art (2023)",
							"credit": "Alexander Ostrowski",
							"width": 1700,
							"height": 727
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/124-06-016.red-dragon-fighting-gold-dragon.webp"
							},
							"title": "Concept Art (2023)",
							"credit": "John Grello",
							"width": 1700,
							"height": 734
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/125-06-017.red-dragon-2025.webp"
							},
							"title": "Monster Manual (2025)",
							"credit": "Joshua Raphael",
							"width": 1700,
							"height": 1100
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/126-06-018.red-dragon-head-variants.webp"
							},
							"title": "Concept Art (2023)",
							"credit": "Alexander Ostrowski",
							"width": 850,
							"height": 357
						}
					]
				}
			]
		},
		{
			"type": "section",
			"name": "Credits",
			"page": 2,
			"id": "40b",
			"entries": [
				{
					"type": "list",
					"style": "list-hang-notitle",
					"columns": 2,
					"items": [
						{
							"type": "item",
							"name": "Lead Designers:",
							"entry": "Amanda Hamon, James Wyatt"
						},
						{
							"type": "item",
							"name": "Designers:",
							"entry": "Justice Ramin Arman, Makenzie De Armas, Anthony Joyce-Rivera, Renee Knipe, Ron Lundeen, Christopher Perkins, Patrick Renie, Erin Roberts, F. Wesley Schneider, Carl Sibley, Jason Tondro, Steve Townshend"
						},
						{
							"type": "item",
							"name": "Rules Developers:",
							"entry": "Makenzie De Armas (lead), Jeremy Crawford, Ron Lundeen"
						},
						{
							"type": "item",
							"name": "Editors:",
							"entry": "Judy Bauer (lead), Emma Candon, Sadie Lowry, Hannah Rose, Sue Weinlein, Hans Ziegler"
						},
						{
							"type": "item",
							"name": "Art Directors:",
							"entry": "Matt Cole (lead), Fury Galluzzi, Josh Herman, Kate Irwin, Emi Tanji"
						},
						{
							"type": "item",
							"name": "Graphic Designers:",
							"entry": "Matt Cole, Paolo Vacala"
						},
						{
							"type": "item",
							"name": "Cover Illustrators:",
							"entry": "Justine Jones, Greg Staples"
						},
						{
							"type": "item",
							"name": "Interior Illustrators:",
							"entry": "Tom Babbey, Daren Bader, Clyde Caldwell, Chippy, Simon Dominic, Jeff Easley, Luke Eidenschink, Larry Elmore, Jason A. Engle, Lars Grant-West, John Grello, Johan Grenier, Justine Jones, Andrew Kolb, Vance Kovacs, Andrey Kuzinskiy, Ed Kwong, Todd Lockwood, Antonio José Manzanedo, Dominik Mayer, Caio Monteiro, Martin Mottet, Jodie Muir, Mark A. Nelson, Alexander Ostrowski, Keith Parkinson, Anna Podedworna, Steve Prescott, Chris Rallis, Joshua Raphael, Richard Sardinha, Chris Seaman, Rudy Siswanto, Craig J Spearing, Ron Spencer, Leroy Steinmann, Zack Stella, Matt Stewart, Matt Stikker, David C. Sutherland, Autumn Rain Turkel, Paolo Vacala, Svetlin Velinov, Raoul Vitale, Jabari Weathers, Campbell White"
						},
						{
							"type": "item",
							"name": "Cartographers:",
							"entry": "Francesca Baerald, Jared Blando, CoupleOfKooks, Andrew Kolb, Dyson Logos, Damien Mammoliti, Mike Schley, Paolo Vacala"
						},
						{
							"type": "item",
							"name": "Consultants:",
							"entry": "Shawn Banerjee, Eytan Bernstein, Daniel Delgado, Sameer Joseph"
						},
						{
							"type": "item",
							"name": "Producers:",
							"entry": "Rob Hawkey (lead), Bill Benham, Siera Bruggeman, Vanessa Hoskins"
						}
					]
				},
				"{@i This book is dedicated to Christopher Perkins for his decades of contributions to Dungeons & Dragons.}",
				{
					"type": "gallery",
					"images": [
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/199-11-001.title-splash.webp"
							},
							"credit": "Alexander Ostrowski",
							"width": 850,
							"height": 963
						}
					]
				},
				{
					"type": "gallery",
					"images": [
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/200-11-002.traditional-cover.webp"
							},
							"title": "On the Cover: Three brave adventurers face the unknown dangers presented by the five kinds of chromatic dragons in this dramatic poster image by Greg Staples.",
							"width": 850,
							"height": 951
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "adventure/DrDe/201-11-003.alt-cover.webp"
							},
							"title": "On the Alt-Cover: Justine Jones presents a psychedelic scene of dragon-filled dreams.",
							"width": 850,
							"height": 951
						}
					]
				}
			]
		}
	]
}
