{
	"_meta": {
		"internalCopies": [
			"monsterFluff"
		]
	},
	"monsterFluff": [
		{
			"name": "Aarakocra",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Aarakocra",
					"entries": [
						"{@i Winged Guardians of the Sky}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Mountain|bestiary|environment=mountain}, {@filter Planar (Elemental Plane of Air)|bestiary|environment=planar, air}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}, Individual"
								}
							]
						},
						"Aarakocra are birdlike folk who soar the skies of countless worlds and the endless expanses of the Elemental Plane of Air. They often resemble avians common to the lands where they dwell; some resemble hawks or condors, while others appear similar to hummingbirds or archaeopteryxes. In many lands, aarakocra tell of their ancient heroics resisting the wicked Queen of Chaos alongside the mysterious Wind Dukes of Aaqa."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Aarakocra.webp"
					},
					"credit": "Aaron Miller",
					"width": 1080,
					"height": 1895
				}
			]
		},
		{
			"name": "Aarakocra Aeromancer",
			"source": "XMM",
			"_copy": {
				"name": "Aarakocra",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Aarakocra aeromancers control magical winds from the endless storms of the Elemental Plane of Air."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Aarakocra Skirmisher",
			"source": "XMM",
			"_copy": {
				"name": "Aarakocra",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Aarakocra skirmishers are adept at fighting aerial foes amid the clouds. They often attack land-bound threats with diving strikes from above."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Aberrant Cultist",
			"source": "XMM",
			"_copy": {
				"name": "Cultists",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Aberrant cultists pursue mind-bending powers from alien forces. Aberrant cultists align with monsters such as aboleths and mind flayers or forces such as Cthulhu, Hadar, Ityak-Ortheel the Elf Eater, Nyarlathotep, malicious solar bodies, or entities from the Far Realm."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Aberrant Cultist.webp"
								},
								"width": 696,
								"height": 1000
							},
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Aberrant Cultist and Elemental Cultist.webp"
								},
								"credit": "Aurore Folny",
								"width": 2560,
								"height": 1656
							}
						]
					}
				}
			}
		},
		{
			"name": "Aboleth",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Aboleth",
					"entries": [
						"{@i Ageless Alien Mastermind}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}, {@filter Underwater|bestiary|environment=underwater}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"In aquatic abysses, aboleths dream of dead empires and orchestrate plots that unfold across ages. These elusive, amphibious immortals physically and mentally overwhelm their victims and transform creatures with a slimy, aberrant infection, reshaping other beings to serve them beneath the waves.",
						"Aboleths possess terrifying intellects and have alien mindsets. These creatures possess perfect memories of proto-worlds and incomprehensible dominions from the multiverse's earliest eons. Their secrets are innumerable and unfathomable. Aboleths lurk in places awash in primordial mysteries: the ruins of aquatic empires, hidden magical nexuses, or weak places between planes of existence. In these lairs, aboleths dream of epochs past, collect throngs of psychically dominated servants, consume the minds of unwitting victims, and prepare for their return to power.",
						"Aboleths' alien goals and methods are often mysterious to other creatures. Roll on or choose a result from the Aboleth Schemes table to inspire an aboleth's schemes.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"The lies we call reason are fragile things, vulnerable and raw on the shores of eons. But in the dream-vaults of dread ancients roil seas of terrifying truth. Our age is an island, and the ebb of primordial tides avows the Stygian wave."
									],
									"by": "Evard",
									"from": "Sighs of the All-Seeing Worm"
								}
							]
						},
						{
							"type": "table",
							"caption": "Aboleth Schemes",
							"colLabels": [
								"1d6",
								"The Aboleth Seeks To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Accomplish incomprehensible plans that lead it to act in seemingly random ways."
								],
								[
									"2",
									"Learn more of the world by kidnapping people and consuming their minds."
								],
								[
									"3",
									"Manipulate innocents into worshiping it as a god by using its telepathy from hiding."
								],
								[
									"4",
									"Open a gate to the distant past or future, releasing an invasion from another time."
								],
								[
									"5",
									"Rouse a dragon turtle, a kraken, or another sea monster to flood a coastal city."
								],
								[
									"6",
									"Trick treasure hunters into recovering relics from its long-fallen empire."
								]
							]
						},
						{
							"type": "entries",
							"name": "Aboleth Lairs",
							"entries": [
								"Aboleths usually dwell in submerged ruins and caverns. They keep air-filled spaces for their terrestrial servants and to hold treasures that would be damaged by water."
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Aboleth.webp"
					},
					"title": "A gnome cultist consults an all-knowing aboleth",
					"credit": "Kev Walker",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Abominable Yeti",
			"source": "XMM",
			"_copy": {
				"name": "Yetis",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Giants even among their own intimidating kind, abominable yetis are stronger and bloodthirstier than their kin. They claim whole regions as their hunting grounds, and they might track trespassers for days. On sighting prey, abominable yetis fling boulders of ice and snow before closing to finish foes. In addition to their icy claws and gaze, they can exhale a blast of arctic cold.",
									"Abominable yetis dwell in frigid ruins or the deserted lairs of other monsters atop infamous peaks."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Abominable Yeti.webp"
								},
								"credit": "Vance Kovacs",
								"width": 2550,
								"height": 2250
							}
						]
					}
				}
			}
		},
		{
			"name": "Adult Black Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Black Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"By the time they're adults, black dragons are among the greatest terrors in the lands they claim. Wretched swamps and monster-haunted ruins grow more dismal and spread under an adult black dragon's influence. Morbid cultists and doomsayers frequently gather in the dragon's service, bringing with them undead terrors that answer to the black dragon and aid it in spreading ruin to nearby bastions of beauty and peace."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Black Dragon.webp"
								},
								"title": "An adult black dragon uses its acid breath to melt the construct defenders of a clockwork fortress",
								"credit": "Martin Mottet",
								"width": 2560,
								"height": 1656
							}
						]
					}
				}
			}
		},
		{
			"name": "Adult Blue Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Blue Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Adult blue dragons command small empires, which might be territories of subjugated followers, shadowy criminal networks, or cultic enclaves. Endlessly suspicious and wary of rivals, these dragons enact elaborate schemes to ruin their foes, test the loyalty of their servants, and ensure their dominance for centuries."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Blue Dragon.webp"
								},
								"title": "An adult blue dragon invades the territory of a silver dragon rival",
								"credit": "Antonio José Manzanedo",
								"width": 2550,
								"height": 1650
							}
						]
					}
				}
			}
		},
		{
			"name": "Adult Brass Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Brass Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Adult brass dragons know many secrets and have vast networks of contacts. These dragons share perspectives they've learned from across the world and passionately combat the lies of con artists and villains that lead people astray."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Brass Dragon.webp"
								},
								"title": "An adult brass dragon rids its new lair of unwelcome undead",
								"credit": "Caio Monteiro",
								"width": 2550,
								"height": 1648
							}
						]
					}
				}
			}
		},
		{
			"name": "Adult Bronze Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Bronze Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Adult bronze dragons often dwell near places they defend or where they help others work toward goals. They might become patrons of whole cities, advising leaders and helping generations flourish."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Bronze Dragon.webp"
								},
								"title": "An adult bronze dragon defends the deep from a ravenous giant shark",
								"credit": "Matt Stewart",
								"width": 2550,
								"height": 1704
							}
						]
					}
				}
			}
		},
		{
			"name": "Adult Copper Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Copper Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Adult copper dragons use their influence to better the world. With broad circles of friends, adult copper dragons delight in introducing people to one another and helping people find places where they can flourish. When disaster strikes, these dragons draw on their family of contacts to offer support, right wrongs, and rebuild stronger than before."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Copper Dragon.webp"
								},
								"title": "Surrounded by guardians of the forest, an adult copper dragon bequeaths a magic sword to a worthy hero",
								"credit": "Svetlin Velinov",
								"width": 2550,
								"height": 1602
							}
						]
					}
				}
			}
		},
		{
			"name": "Adult Gold Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Gold Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Adult gold dragons act subtly, frequently changing their shape to resemble harmless animals or cultivating personas so they can pass as common people."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Gold Dragon.webp"
								},
								"title": "An adult gold dragon guards the site of a mysterious seal from intruders",
								"credit": "Alexander Ostrowski",
								"width": 2168,
								"height": 1448
							}
						]
					}
				}
			}
		},
		{
			"name": "Adult Green Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Green Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"The words of adult green dragons are as deadly as their poisonous breath. They are brilliant schemers that pride themselves on influencing communities near their lairs. They obsess over information and create vast spy networks. Many of these dragons seek magical methods of surveillance or domination, and they manipulate adventurers into hunting down lost magic to aid in such control."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Green Dragon.webp"
								},
								"title": "An adult green dragon shadows its prey",
								"credit": "Alexander Ostrowski",
								"width": 1047,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Adult Red Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Red Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Adult red dragons are tyrants that claim vast domains and might command armies of followers or significant magical resources. Red dragons rarely pay attention to the nations and claims of smaller creatures, and they might consider entire cities part of their realm. Most red dragons are inattentive rulers, though, spending decades focused on their own comforts, hoards, or magical concerns within their lairs. But when their attention returns to their territories, if they find matters not to their liking, whole lands might burn."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Red Dragon.webp"
								},
								"title": "An adult red dragon unleashes its fury, reducing a city to ruin",
								"credit": "Joshua Raphael",
								"width": 2560,
								"height": 1657
							}
						]
					}
				}
			}
		},
		{
			"name": "Adult Silver Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Silver Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Adult silver dragons love to spend time among various peoples. Rather than manipulating politics directly, they support individuals who have ambitious goals or who popularize the return of great universities, inspiring athletics events or festivals, and other salutary civic institutions of the past. Silver dragons often surround themselves with like-minded allies and are watchful for hidden threats."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Silver Dragon.webp"
								},
								"title": "An adult silver dragon relaxes in camp alongside its fellow adventurers",
								"credit": "Anna Podedworna",
								"width": 2550,
								"height": 1704
							}
						]
					}
				}
			}
		},
		{
			"name": "Adult White Dragon",
			"source": "XMM",
			"_copy": {
				"name": "White Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Adult white dragons claim large territories and are often the mightiest predators in those lands. While some lurk in their lairs for months, others regularly soar over their domains. When they spot something moving on the ice, they might swoop down to feed or extort food and offerings from sapient creatures."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/White Dragon.webp"
								},
								"title": "An adult white dragon views all creatures in its territory as prey",
								"credit": "Vance Kovacs",
								"width": 2550,
								"height": 1704
							}
						]
					}
				}
			}
		},
		{
			"name": "Air Elemental",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Air Elemental",
					"entries": [
						"{@i Primal Spirit of Wind and Storm}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Mountain|bestiary|environment=mountain}, {@filter Planar (Elemental Plane of Air)|bestiary|environment=planar, air}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Energetic spirits from the Elemental Plane of Air, air elementals gather clouds and winds into ever-changing bodies with indistinct limbs and vague features. Beyond their home plane, these elementals might serve magic-users who conjure them, or they might congregate around nexuses of unbridled planar energy, such as wind-scoured mountain peaks or endless storms. In battle, air elementals batter enemies with powerful gusts or transform into whirlwinds to fling away foes.",
						"Air elementals often have distinctive compositions. Roll on or choose a result from the Air Elemental Compositions table to inspire the elemental's appearance.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"What can withstand the storm's scream? The lightning's spear? The want of sweet breath? Air is the mightiest of elements\u2014respect its power."
									],
									"by": "Husam, Son of the Breezes, Ruler of Djinn"
								}
							]
						},
						{
							"type": "table",
							"caption": "Air Elemental Compositions",
							"colLabels": [
								"1d6",
								"The Air Elemental's Body Features..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Cumulus or cirrus clouds."
								],
								[
									"2",
									"A mixture of vibrantly colored gases."
								],
								[
									"3",
									"A pungent, sour-looking miasma"
								],
								[
									"4",
									"Shifting cloud clusters that resemble animals and simple shapes."
								],
								[
									"5",
									"Sinister features obscured in a misty mass."
								],
								[
									"6",
									"Swirling storm clouds."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Air Elemental.webp"
					},
					"credit": "Chris Cold",
					"width": 1930,
					"height": 2127
				}
			]
		},
		{
			"name": "Allosaurus",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Allosaurus.webp"
								},
								"width": 1000,
								"height": 649
							}
						]
					}
				}
			}
		},
		{
			"name": "Ancient Black Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Black Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ancient black dragons plot the ruin of whole realms. They seek magic to corrupt the land, raise undead hordes, bind fiends, and replicate magical disasters. Ancient black dragons strive to create vast, dead domains where they are the greatest things that remain."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ancient Black Dragon.webp"
								},
								"title": "As terrifying as it is titanic, an ancient black dragon eradicates unwanted life in its despoiled territory",
								"credit": "Martin Mottet",
								"width": 1978,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Ancient Blue Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Blue Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ancient blue dragons think beyond dominating groups of short-lived servants. Instead, they seek to claim their places above other dragons and their world's most powerful inhabitants. If world domination seems too tedious or cliché, these dragons might seek to seize control of extraplanar realms, multi-world empires, or forces of reality\u2014like life, storms, or time itself."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ancient Blue Dragon.webp"
								},
								"title": "Shattering the enemy's defenses, an ancient blue dragon leads its armies in conquest",
								"credit": "Antonio José Manzanedo",
								"width": 1974,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Ancient Brass Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Brass Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ancient brass dragons create worlds-spanning networks. They combat forces of repression and misinformation, helping people learn from the mistakes of the past. Either personally or through webs of messengers, ancient brass dragons keep allies informed about challenges they can face together."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ancient Brass Dragon.webp"
								},
								"title": "An ancient brass dragon protects travelers from an oncoming sandstorm",
								"credit": "Caio Monteiro",
								"width": 1979,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Ancient Bronze Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Bronze Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ancient bronze dragons develop dramatic patinas on their glimmering scales. These dragons strive to protect whole regions, continents, or planets from threats. They seek solutions to planes-spanning calamities or multiversal perils and oppose the evil of mighty chromatic dragons."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ancient Bronze Dragon.webp"
								},
								"title": "An ancient bronze dragon uses its repulsion breath to protect a community from rampaging Water elementals",
								"credit": "Caio Monteiro",
								"width": 2046,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Ancient Copper Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Copper Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ancient copper dragons use warmth and reliability to effect change over time. They open their cozy lairs to their friends as havens of learning and laughter for the young and those in need. These dragons watch for and oppose future threats while fostering sanctuaries of simple goodness."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ancient Copper Dragon.webp"
								},
								"title": "An ancient copper dragon watches over its allies' boisterous young",
								"credit": "Svetlin Velinov",
								"width": 1978,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Ancient Gold Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Gold Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ancient gold dragons are wise and mysterious. Many aid virtuous groups, guiding them in secret or patronizing them from afar. Only when stakes are at their highest do ancient gold dragons reveal themselves in all their majesty."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ancient Gold Dragon.webp"
								},
								"title": "The pure of heart have nothing to fear in the presence of an ancient gold dragon",
								"credit": "Alexander Ostrowski",
								"width": 1979,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Ancient Green Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Green Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ancient green dragons are creatures of legend, rarely seen by their servants or foes. Via magic and well-hidden agents, these dragons stoke suspicion between allies and undermine noble works. As bonds fray, the dragons reap rewards of greater wealth and control. Eventually the ambitions of ancient green dragons stretch beyond their territories as they seek control over empires, planar realms, or death itself."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ancient Green Dragon.webp"
								},
								"title": "An ancient green dragon manipulates the fates of its pawns from deep within its forest lair",
								"credit": "Alexander Ostrowski",
								"width": 1978,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Ancient Red Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Red Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ancient red dragons number among the most feared and destructive beings in the multiverse. Few can withstand the wrath of an ancient red dragon that turns its mind toward devastation. These dragons' greed matches their ruinous potential, and they collect vast hoards studded with storied treasures and magic items. Their lairs frequently tap into volcanic depths and might pierce other planes of existence, bringing servants from the Elemental Plane of Fire or the Lower Planes into their service."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ancient Red Dragon.webp"
								},
								"title": "Even the bravest souls flee the onslaught of an ancient red dragon",
								"credit": "Joshua Raphael",
								"width": 2084,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Ancient Silver Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Silver Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ancient silver dragons pursue world-wide change. They defend their communities and allies, encouraging them to perform deeds worthy of legend. Some set their sights on other worlds and planes of existence, creating extraplanar alliances or combating multiplanar threats. They might have guises in multiple societies and forge generation-spanning friendships with heroic families or valorous groups."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ancient Silver Dragon.webp"
								},
								"title": "The sight of an ancient silver dragon can panic despicable evil-doers",
								"credit": "Anna Podedworna",
								"width": 1978,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Ancient White Dragon",
			"source": "XMM",
			"_copy": {
				"name": "White Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Like arctic storms, ancient white dragons threaten icy realms. They emerge from their frozen lairs to indulge their hungers for food or treasure, menacing other creatures with lethal cold. While they might ignore animals or small groups of polar wanderers, these dragons are quick to challenge other dragons and creatures wielding powerful magic, hoping to add their foes' skulls and magic items to their own hoards."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ancient White Dragon.webp"
								},
								"title": "An ancient white dragon freezes a ship full of trespassers before they set foot in its territory",
								"credit": "Vance Kovacs",
								"width": 1977,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Animal Lord",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Animal Lord",
					"entries": [
						"{@i Immortal Regent of the Wild}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Beastlands)|bestiary|environment=planar, beastlands}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Animal lords are the immortal spirits of legendary animals. They serve as the divine protectors of animals of their kind, and they appear as hybrids of humanoids and the animals they defend. They frequently change into giant, idealized versions of the animals they're associated with\u2014albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings with subtle, animal-like features. No matter their appearance, animal lords exhibit the instincts and predilections of the animals they represent, tempered by their intellect and experience.",
						"Most animal lords make their homes in the Beastlands, but they occasionally journey to the Feywild or other idyllic realms. They rarely travel to the Material Plane, making exceptions only when a world faces environmental disaster or droves of animals are otherwise in jeopardy.",
						"Among the best-known animal lords are those that represent cats, hawks, lizards, and wolves, but animal lords exist for beasts of all types. Some animal lords even embody creatures that are rare or extinct on Material Plane worlds, like megafauna or dinosaurs. Using their divine might, animal lords can summon spectral animals, channel spiritual energy, and exhibit powers associated with one of three broad groups: foragers, hunters, or sages. These powers are tied to an animal lord's personality and traits associated with the creature it resembles. Roll on or choose results from the relevant Animal Lord Appearances table to inspire what creature an animal lord resembles.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"While I don't deny the compliment, I assure you, I'm more akin to a god than a \"pretty kitty.\""
									],
									"by": "Brother of Shadows, Cat Lord"
								}
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"You call yourself hunter, but your fear makes you smell like prey."
									],
									"by": "Wind and Moon, Wolf Lord"
								}
							]
						},
						{
							"type": "table",
							"caption": "Forager Animal Lord Appearances",
							"colLabels": [
								"1d10",
								"Bestial Shape"
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Bear"
								],
								[
									"2",
									"Bee"
								],
								[
									"3",
									"Bison"
								],
								[
									"4",
									"Capybara"
								],
								[
									"5",
									"Carp"
								],
								[
									"6",
									"Rabbit"
								],
								[
									"7",
									"Rooster"
								],
								[
									"8",
									"Sloth"
								],
								[
									"9",
									"Stag"
								],
								[
									"10",
									"Vulture"
								]
							]
						},
						{
							"type": "table",
							"caption": "Hunter Animal Lord Appearances",
							"colLabels": [
								"1d10",
								"Bestial Shape"
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Alligator"
								],
								[
									"2",
									"Badger"
								],
								[
									"3",
									"Bat"
								],
								[
									"4",
									"Cat"
								],
								[
									"5",
									"Hawk"
								],
								[
									"6",
									"Mongoose"
								],
								[
									"7",
									"Praying mantis"
								],
								[
									"8",
									"Shark"
								],
								[
									"9",
									"Snake"
								],
								[
									"10",
									"Wolf"
								]
							]
						},
						{
							"type": "table",
							"caption": "Sage Animal Lord Appearances",
							"colLabels": [
								"1d10",
								"Bestial Shape"
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Coyote"
								],
								[
									"2",
									"Crow"
								],
								[
									"3",
									"Elephant"
								],
								[
									"4",
									"Lizard"
								],
								[
									"5",
									"Mouse"
								],
								[
									"6",
									"Owl"
								],
								[
									"7",
									"Salmon"
								],
								[
									"8",
									"Spider"
								],
								[
									"9",
									"Turtle"
								],
								[
									"10",
									"Whale"
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Animal Lord.webp"
					},
					"credit": "Valera Lutfullina",
					"width": 1382,
					"height": 2560
				}
			]
		},
		{
			"name": "Animals",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Animals",
					"entries": [
						"Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the {@creature Panther|XMM} stat block can also represent a mountain lion, while the {@creature Giant Goat|XMM} stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Animals Hills and Mountains.webp"
					},
					"title": "A druid calls on animals of the hills and mountains to aid her cause",
					"width": 2560,
					"height": 1656
				},
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Animals Aquatic.webp"
					},
					"title": "Aquatic animals swim alongside a druid exploring the sea",
					"width": 2560,
					"height": 1657
				},
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Animals Rainforest.webp"
					},
					"title": "Inhabitants of the rain forest answer a druid's summons",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Animated Armor",
			"source": "XMM",
			"_copy": {
				"name": "Animated Objects",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Animated suits of armor might move with steady deliberateness or awkward gaits. They're often constructed from plate armor, making them easy to mistake for soldiers or helmed horrors. Other types of armor or even metal statuary might also become animated armor."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Animated Broom",
			"source": "XMM",
			"_copy": {
				"name": "Animated Objects",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Animated brooms keep their surroundings tidy and defend them when necessary. Launching into the air, these brooms dart about, attacking foes from unexpected angles. Other flying objects, like animated tools or staffs, might also use this stat block."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Animated Flying Sword",
			"source": "XMM",
			"_copy": {
				"name": "Animated Objects",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Animated flying swords move as if wielded by unseen warriors. Whether an animated blade is newly forged or a constellation of broken fragments, the object behaves the same. Other weapons from the {@book Player's Handbook|XPHB} can also be animated and use game statistics similar to those here."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Animated Objects",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Animated Objects",
					"entries": [
						"{@i Mundane Objects Come to Life}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Magic can manipulate mundane items, compelling them to perform simple tasks. Such animate objects might be unassuming tools or decorations that can defend their creator. These objects follow simple instructions from whatever force or magic-user created them. If left unattended, they might defend an area for ages or repeat a task until they wear out.",
						"Roll on or choose a result from the Animated Object Catalysts table to inspire what sort of magic motivates an ambulatory item.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Lyin' next to the chest were the bones of Cap'n Scornblade himself, still clutchin' his rusty sword. Imagine my surprise when the blade flew from his bony grasp! Still got the scar."
									],
									"by": "Levity Quickstitch, Rogue"
								}
							]
						},
						{
							"type": "table",
							"caption": "Animated Object Catalysts",
							"colLabels": [
								"1d10",
								"The Object Was Animated By..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"A Celestial or Fiend using the object to protect or torment a mortal."
								],
								[
									"2",
									"A combination of magic and technology, such as alchemy or alien science."
								],
								[
									"3",
									"The essence of someone transformed by a supernatural trickster."
								],
								[
									"4",
									"Fey as part of their games or wiles."
								],
								[
									"5",
									"Happenstance, with the item gaining a semblance of life after a hundred years of use."
								],
								[
									"6",
									"A magic-user in need of a guardian or servant."
								],
								[
									"7",
									"The song of a magical instrument."
								],
								[
									"8",
									"A spirit possessing the object."
								],
								[
									"9",
									"Wild magic, a spell that went awry, or a chaotic Artifact."
								],
								[
									"10",
									"The will of a powerful psychic being."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Animated Objects.webp"
					},
					"credit": "Simon Dominic",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Animated Rug of Smothering",
			"source": "XMM",
			"_copy": {
				"name": "Animated Objects",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Animated rugs of smothering might attack any creature that steps on them, or they might be passed off as superficially similar magic items, such as Carpets of Flying, and attack those who speak a supposed command word. Deadly tapestries, furs, and similar items also use this stat block."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Ankheg",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Ankheg",
					"entries": [
						"{@i Burrowing Insectile Predator}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Oversize insects, ankhegs burrow close to the surface, creating sprawling underground labyrinths. From these tunnels, they burst forth to dissolve and devour smaller creatures using their acid-dripping mandibles and sprays of digestive enzymes.",
						"Ankhegs are the bane of farmers whose grazing livestock are easy prey for these monsters. Many ankhegs hunt alone, but those in places with ample food might collect in nests of several dozen and threaten whole towns. Ankheg nests can be challenging to wipe out unless the monsters' tunnels are cleared out and their eggs destroyed.",
						"Ankheg tunnels are roughly cylindrical and are often littered with the remains of ankhegs' meals and subterranean treasures. Roll on or choose a result from the Ankheg Tunnel Discoveries table to inspire what might be found in an ankheg's tunnel.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Though they feed on things under the soil, ankhegs prefer live meat\u2014your cattle, your dogs, or you."
									],
									"by": "Feil Jenkins, Sage of Kirwak"
								}
							]
						},
						{
							"type": "table",
							"caption": "Ankheg Tunnel Discoveries",
							"colLabels": [
								"1d8",
								"Inside the Ankheg Tunnel Is..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Another tunnel (either natural or of worked stone) that extends into the Underdark."
								],
								[
									"2",
									"A buried ruin or grave exposed by the tunnel."
								],
								[
									"3",
									"A cluster of {@dice 1d4} fresh ankheg eggs that can be broken and used as vials of Acid."
								],
								[
									"4",
									"A dead ankheg and evidence of a deadlier subterranean predator."
								],
								[
									"5",
									"A piece of ankheg carapace usable as a Shield."
								],
								[
									"6",
									"A pouch with {@dice 2d6} GP near a puddle of acid."
								],
								[
									"7",
									"A stray farm or woodland animal."
								],
								[
									"8",
									"A viciously mauled scarecrow."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Ankheg.webp"
					},
					"credit": "Domenico Cava",
					"width": 1815,
					"height": 1930
				}
			]
		},
		{
			"name": "Ankylosaurus",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ankylosaurus.webp"
								},
								"credit": "Alejandro Pacheco",
								"width": 1005,
								"height": 781
							}
						]
					}
				}
			}
		},
		{
			"name": "Ape",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Ape.webp"
								},
								"width": 1121,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Arcanaloth",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Arcanaloth",
					"entries": [
						"{@i Yugoloth of Magical Manipulation}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Lower Planes)|bestiary|environment=planar, lower}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"While all yugoloths are fiendish manifestations of wickedness and greed, arcanaloths bend their considerable intellects toward hoarding and exploiting secrets. They then deploy these secrets to ensnare countless victims and lesser villains, beguiling foes with false promises and powerful magic.",
						"Arcanaloths possess considerable spellcasting prowess and frequently disguise themselves with magic. While they prefer to let magical servants or other yugoloths do their fighting for them, arcanaloths can defend themselves with arcane might, banishing opponents into the pages of their magic tomes."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Arcanaloth.webp"
					},
					"credit": "John Patrick Gañas",
					"width": 1200,
					"height": 1500
				}
			]
		},
		{
			"name": "Arch-hag",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Arch-hag",
					"entries": [
						"{@i Hag of Forbidden Secrets and Magical Malice}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Immortal and unpredictable, arch-hags hoard secrets and strike magical bargains, altering fate to indulge their fickle whims. These timeless schemers pursue the secrets of the multiverse and work strange magic in pursuit of their inscrutable goals.",
						"Arch-hags are unpredictable, self-interested, and greedy, with bizarre fascinations and affectations. Nevertheless, they often make deals to further their plots. These hags are fonts of secret knowledge, particularly lore regarding forbidden magic and multiversal secrets. They might share their knowledge, but their secrets always have a price. In trade for their secrets, arch-hags might request peculiar errands, valuable magic items, or preternatural currency, like one's memories, a year of one's life, or the ability to cry.",
						"Most arch-hags avoid battle, but if forced to fight, they unleash dangerous magic, such as spectral claws, arcing lightning, and mind-bending spells. An arch-hag can curse other magic-users, confounding the spellcasters' incantations and forcing the spellcasters to say the opposite of what they mean. Even if an arch-hag is brought low, its preparations allow it to magically slip away and begin plotting its revenge.",
						"Every arch-hag has a unique weakness tied to a fateful encounter the hag had in the past or something that embodies the antithesis of the hag's magic. A hag goes out of its way to keep this vulnerability secret. Although an arch-hag isn't physically harmed by its weakness, it can be destroyed only while its weakness is nearby. Roll on or choose a result from the Arch-hag Anathemas table to inspire an arch-hag's weakness.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Heh! People who know too much grow old before their time. Ask me your questions, but be certain that every secret has its cost."
									],
									"by": "Baba Yaga, Mother of Witches"
								}
							]
						},
						{
							"type": "table",
							"caption": "Arch-hag Anathemas",
							"colLabels": [
								"1d10",
								"The Arch-hag's Weakness Is..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"The bones of the arch-hag's first love."
								],
								[
									"2",
									"A devil's tear."
								],
								[
									"3",
									"An egg with a miniature castle inside."
								],
								[
									"4",
									"A flower that blooms only when time stops."
								],
								[
									"5",
									"A gift from the hag's twin."
								],
								[
									"6",
									"The multiverse's worst pun."
								],
								[
									"7",
									"One of the hag's missing teeth."
								],
								[
									"8",
									"Snow from the top of Mount Celestia."
								],
								[
									"9",
									"A star pulled from the sky."
								],
								[
									"10",
									"A thread from the Lady of Pain's robes."
								]
							]
						},
						{
							"type": "entries",
							"name": "Arch-hag Lairs",
							"entries": [
								"Each arch-hag creates a magical home, such as a hidden demiplane, a mansion atop a storm cloud, or\u2014in the case of the arch-hag Baba Yaga\u2014a hut atop giant chicken legs. The interiors of these lairs frequently change or exhibit bewildering features."
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Arch-hag.webp"
					},
					"credit": "Dario Jelusic",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Archelon",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Archelon.webp"
								},
								"credit": "April Prime",
								"width": 1018,
								"height": 873
							}
						]
					}
				}
			}
		},
		{
			"name": "Archmage",
			"source": "XMM",
			"_copy": {
				"name": "Mages",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants and collect magic items and occult lore."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Archpriest",
			"source": "XMM",
			"_copy": {
				"name": "Priests",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"By forging connections with divine beings and mastering mystical truths, archpriests become conduits for godly intentions and other supernatural forces. Their magic allows them to work wonders, whether to share the benevolence of their faiths or to vent divine wrath. Some archpriests attract vast followings as they claim to speak for divine forces, while others undertake personal spiritual journeys and seek to transcend mortal concerns."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Assassin",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Assassin",
					"entries": [
						"{@i Contract Killer}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}, Individual"
								}
							]
						},
						"Assassins are professional killers skilled at stealthily approaching their victims and striking unseen. Most assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them break into secure areas or avoid capture.",
						"Many assassins adhere to a professional code or exhibit some signature quirk. Roll on or choose a result from the Assassin Modus Operandi table to inspire an assassin's distinctive habits.",
						{
							"type": "table",
							"caption": "Assassin Modus Operandi",
							"colLabels": [
								"1d6",
								"The Assassin Is Infamous For..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Arranging their victims in artful tableaux."
								],
								[
									"2",
									"Hiding within large objects, such as suits of armor or hollow furnishings."
								],
								[
									"3",
									"Leaving behind a signature item, such as a calling card, flower, seashell, or tooth."
								],
								[
									"4",
									"Posing as celebrities, holy people, or servants."
								],
								[
									"5",
									"Taking trophies from their victims."
								],
								[
									"6",
									"Using poison with a distinctive color or smell."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Assassin.webp"
					},
					"credit": "Viko Menezes",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Awakened Plants",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Awakened Plants",
					"entries": [
						"{@i Vegetation Given Magical Life}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Magic can invest plants with mobility, sapience, and even a voice. Spells such as {@spell Awaken|XPHB} or the influence of other planes of existence might bring mundane vegetation to life, while other remarkable plants might naturally have these features.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Just because we protect the forest doesn't mean it's defenseless."
									],
									"by": "Rivergleam, Pixie"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Awakened Shrub",
			"source": "XMM",
			"_copy": {
				"name": "Awakened Plants",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Awakened shrubs can be any sort of small plant, from forest bushes to clustered flowers. They often appear near awakened trees or in regions imbued with primal magic. Some have whimsical appearances or foliage resembling rudimentary facial features, while others look like animate topiary creatures."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Awakened Shrub.webp"
								},
								"width": 855,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Awakened Tree",
			"source": "XMM",
			"_copy": {
				"name": "Awakened Plants",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Some awakened trees stand in still, meditative states for long periods, making them easy to mistake for normal plants, while others patrol regions of natural power. Awakened trees are sometimes brought to life by influences from the Feywild, which make them colorful and endlessly blooming, or by Shadowfell energy, which covers them with grotesque burls or makes them look lifeless."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Awakened Tree.webp"
								},
								"credit": "Vicki Pangestu",
								"width": 1498,
								"height": 1874
							}
						]
					}
				}
			}
		},
		{
			"name": "Axe Beak",
			"source": "XMM",
			"_copy": {
				"name": "Axe Beaks",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Alone or in small groups, axe beaks stalk prey to feed their flocks. When working together, axe beaks use rudimentary tactics, with some distracting threats while others strike vulnerable targets or rush young axe beaks to safety."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Axe Beak.webp"
								},
								"credit": "Alex Stone",
								"width": 1247,
								"height": 1528
							}
						]
					}
				}
			}
		},
		{
			"name": "Axe Beaks",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Axe Beaks",
					"entries": [
						"{@i Flightless Avian Predators}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Axe beaks are flightless, birdlike creatures with distinctive axe-shaped beaks. Swift predators, they chase down prey and use their beaks to hack through foliage protecting their quarry. Axe beaks live in varied environments. Colorfully plumed axe beaks race across tropical plains, while axe beaks with snowy feathers hunt the tundra.",
						"Axe beaks are difficult to train, but those hatched and raised in captivity can become reliable mounts.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"The thing's got an axe for a face and a giant, angry rooster for everything else\u2014of course I want to ride it!"
									],
									"by": "Batley Summerfoot, Adventurer"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Azer Pyromancer",
			"source": "XMM",
			"_copy": {
				"name": "Azers",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Azer pyromancers conjure flames from the Elemental Plane of Fire to defend themselves and stoke magical forges."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Azer Sentinel",
			"source": "XMM",
			"_copy": {
				"name": "Azers",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Azer sentinels defend their communities' smiths and channel their flames through their weapons."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Azers",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Azers",
					"entries": [
						"{@i Fiery Smiths of Living Metal}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Mountain|bestiary|environment=mountain}, {@filter Planar (Elemental Plane of Fire)|bestiary|environment=planar, fire}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}, Individual"
								}
							]
						},
						"Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse's mightiest infernos."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Azers.webp"
					},
					"credit": "Kai Carpenter",
					"width": 1269,
					"height": 2100
				}
			]
		},
		{
			"name": "Baboon",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Baboon.webp"
								},
								"width": 884,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Badger",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Badger.webp"
								},
								"width": 1133,
								"height": 1391
							}
						]
					}
				}
			}
		},
		{
			"name": "Balor",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Balor",
					"entries": [
						"{@i Demon of Overwhelming Rage}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Balors embody demons' ruinous fury and hatred. Towering, winged terrors, these demonic warlords seethe with wrath, their rage erupting in waves of fire and as a pair of vicious weapons: a sword of crackling lightning and a whip of lashing flames. A balor's fury persists until the moment of its demise, at which point it explodes\u2014a last act of vengeance against those who slew it. Demon lords and evil gods harness balors' rage by making balors commanders of armies or guardians of grave secrets."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Balor.webp"
					},
					"credit": "Sidharth Chaturvedi",
					"width": 2550,
					"height": 1971
				}
			]
		},
		{
			"name": "Bandit",
			"source": "XMM",
			"_copy": {
				"name": "Bandits",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Bandits are inexperienced ne'er-do-wells who typically follow the orders of higher-ranking bandits."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Bandit Captain",
			"source": "XMM",
			"_copy": {
				"name": "Bandits",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Bandit captains command gangs of scoundrels and conduct straightforward heists. Others serve as guards and muscle for more influential criminals."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Bandit Crime Lord",
			"source": "XMM",
			"_copy": {
				"name": "Bandits",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Bandit crime lords manipulate shadowy organizations and prioritize their own survival over any single lackey or plot."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Bandit Crime Lord.webp"
								},
								"width": 397,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Bandit Deceiver",
			"source": "XMM",
			"_copy": {
				"name": "Bandits",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Bandit deceivers use magic to disguise their activities or create flashy distractions."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Bandits",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Bandits",
					"entries": [
						"{@i Criminals and Scoundrels}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders.",
						"Roll on or choose a result from the Bandit Motivations table to determine the circumstances behind a bandit's crimes.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"I am he who rules the world, don't you know? One little piece at a time."
									],
									"by": "Jarlaxle"
								}
							]
						},
						{
							"type": "table",
							"caption": "Bandit Motivations",
							"colLabels": [
								"1d6",
								"The Bandit..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Fights only oppressors."
								],
								[
									"2",
									"Is an ex-soldier who was discarded by their nation and now takes what they were promised."
								],
								[
									"3",
									"Is in a gang that views nonmembers as foes."
								],
								[
									"4",
									"Hesitantly serves a villainous leader."
								],
								[
									"5",
									"Secretly works for a government or a regional ruler to sow chaos."
								],
								[
									"6",
									"Takes what they need to survive."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Bandits.webp"
					},
					"credit": "Katerina Ladon",
					"width": 2560,
					"height": 1928
				}
			]
		},
		{
			"name": "Banshee",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Banshee",
					"entries": [
						"{@i Wailing Harbinger of Death}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Heralds of doom and plagues on the living, banshees are spirits obsessed by unresolved bitterness or sorrow. These storied phantoms slay any who glimpse them or hear their baleful wails. Although any tormented soul can arise as a banshee, some elven communities particularly fear them and believe that those who hoard or destroy beauty\u2014natural or otherwise\u2014risk returning as a banshee.",
						"All manner of torments might give rise to a banshee. Roll on or choose a result from the Banshee Sorrows table to inspire how a banshee's torment influences its behavior.",
						{
							"type": "table",
							"caption": "Banshee Sorrows",
							"colLabels": [
								"1d6",
								"Torment Compels the Banshee To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Appear prior to a family member's death."
								],
								[
									"2",
									"Haunt the site where it was executed."
								],
								[
									"3",
									"Lament a lost love and haunt their grave."
								],
								[
									"4",
									"Presage a disaster or tragedy."
								],
								[
									"5",
									"Seek the return of a stolen treasure."
								],
								[
									"6",
									"Slay those more beautiful than it was in life."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Banshee.webp"
					},
					"credit": "Domenico Cava",
					"width": 1080,
					"height": 1890
				}
			]
		},
		{
			"name": "Barbed Devil",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Barbed Devil",
					"entries": [
						"{@i Devil of Greed and Obsession}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Nine Hells)|bestiary|environment=planar, nine hells}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Infernal collectors, barbed devils fanatically protect troves of treasure and scour the planes of existence for additions to their hoards. Also known as hamatulas among the ranks of the Nine Hells, these devils bedeck their barbed hides with their most prized possessions and trophies taken from those who failed to steal from them. When threatened, barbed devils strike with their thorny limbs and hurl infernal flame.",
						"Barbed devils often serve as guards and accountants for ice devil generals, pit fiend warlords, archdevils, and similarly powerful villains. In return, barbed devils gain protection for their own collections. Many barbed devils also maintain networks of imps that search the planes for treasures of interest or usefully greedy mortals.",
						"Barbed devils rarely collect anything as prosaic as coins and gems. Rather, they pride themselves on having the multiverse's greatest collection of one kind of thing\u2014typically items of rare pedigree or emblems of power. Barbed devils refuse to steal what they covet; instead they strike bargains to claim both treasure and mortal souls."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Barbed Devil.webp"
					},
					"credit": "Yongjae Choi",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Barlgura",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Barlgura",
					"entries": [
						"{@i Demon of Instinct and Primal Violence}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter their territories, whether such places are Abyssal wildernesses or locations where these demons have been conjured by wicked magic-users. Barlguras litter their territories with fiendish icons and terrifying evidence of their kills.",
						"Barlguras cooperate with other demons, particularly other barlguras, so long as they have ample prey. Should a region be depleted of creatures to slaughter, these demons turn on one another in frays that can devastate vast expanses.",
						"Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If brute force isn't enough to overwhelm their foes, barlguras can use demonic magic to conjure terrifying illusions and grasping vines. Most barlguras resemble nightmarish apes, and some bear exaggerated versions of features of predators common to the lands the barlguras inhabit. Many embed trophies from past hunts in their demonic bodies."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Barlgura.webp"
					},
					"credit": "Izzy",
					"width": 1880,
					"height": 2560
				}
			]
		},
		{
			"name": "Basilisk",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Basilisk",
					"entries": [
						"{@i Reptilian Guardian with a Petrifying Gaze}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Mountain|bestiary|environment=mountain}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Basilisks are ponderous predators with eight clawed legs, crystalline spines, and mighty jaws. Rather than chasing prey, they use their supernatural gaze to turn creatures to stone and then consume these victims at their leisure. While basilisks are most comfortable in subterranean lairs, many are captured and kept by unscrupulous folk seeking guardians for their treasures.",
						"The remains of {@condition Petrified|XPHB} creatures litter the area where a basilisk hunts. These might be mundane creatures or more unusual beings that had dire encounters with a basilisk. Roll on or choose a result from the Petrified Basilisk Victims table to inspire the statues that might appear in a basilisk's hunting grounds. There is a {@chance 50} chance that any of these statues are missing limbs or broken into pieces.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Rule 4: No one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open."
									],
									"by": "X the Mystic's",
									"from": "Rules of Dungeon Survival"
								}
							]
						},
						{
							"type": "table",
							"caption": "Petrified Basilisk Victims",
							"colLabels": [
								"1d8",
								"A Basilisk Used Its Gaze to Petrify..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"An adventurer with an ornate key hanging around their neck."
								],
								[
									"2",
									"Animals like bats, bears, deer, or goats."
								],
								[
									"3",
									"A climber clinging to a stalactite."
								],
								[
									"4",
									"Itself using a large mirror or shiny surface."
								],
								[
									"5",
									"A mimic disguised as a chest full of treasure."
								],
								[
									"6",
									"A monster such as an umber hulk or a troglodyte."
								],
								[
									"7",
									"Someone caught in a comic pose or making a regrettable face."
								],
								[
									"8",
									"A victim now being used as a nest for insects or other vermin."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Basilisk.webp"
					},
					"credit": "Brian Valeza",
					"width": 2048,
					"height": 2560
				}
			]
		},
		{
			"name": "Bat",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Bat.webp"
								},
								"width": 1000,
								"height": 771
							}
						]
					}
				}
			}
		},
		{
			"name": "Bearded Devil",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Bearded Devil",
					"entries": [
						"{@i Devil of Force and Intimidation}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Nine Hells)|bestiary|environment=planar, nine hells}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Bearded devils, also known as barbazus, fill the legions of the Nine Hells. These cruel soldiers follow the orders of diabolical generals as they defend infernal realms, invade Material Plane worlds, and clash against demons in planes-spanning conflicts.",
						"Left to their own devices, bearded devils encourage mortals to act callously and abuse their power, inflating their egos and inspiring petty tyrannies. Villains aligned with the Nine Hells call on bearded devils to serve as guardians, enforce their will, or fight in wicked armies.",
						"Bearded devils' eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing. Bearded devils are also known for their distinctive glaives, through which they channel hellish energy. Those struck by these unnatural weapons suffer infernal wounds that grow worse until stanched or magically healed."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Bearded Devil.webp"
					},
					"credit": "Yongjae Choi",
					"width": 2125,
					"height": 1883
				}
			]
		},
		{
			"name": "Behir",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Behir",
					"entries": [
						"{@i Lightning-Spewing Glutton}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Twelve-legged, reptilian predators, behirs endlessly hunt for their next meal. Their short legs propel them quickly across floors and walls. Any prey that behirs can't chase down, they blast with breaths of powerful lightning.",
						"Legends claim the first behirs were magically created by storm giants during an ancient, multiversal conflict between giants and dragons. The giants used their mastery of weather to alter the essence of blue dragons. The results were the first behirs, which served as hunters with a particular taste for dragon eggs.",
						"Behirs live in sprawling cave systems and elaborate ruins where they can make the most of their exceptional mobility. They are mindful of areas where dragons dwell, as most dragons view behirs as dangerous abominations and attack them on sight. Nevertheless, behirs occasionally hunt for dragon lairs in the hope of finding and devouring unhatched dragon eggs.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"You wouldn't believe all the great stuff I've swallowed! Now just climb on in here, and you can keep whatever you find."
									],
									"by": "Lludd, Behir"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Behir.webp"
					},
					"credit": "Andrea Piparo",
					"width": 1463,
					"height": 2560
				}
			]
		},
		{
			"name": "Beholder",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Beholder",
					"entries": [
						"{@i Infamous Many-Eyed Tyrant}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Beholders\u2014also known as eye tyrants\u2014number among the most notorious inhabitants of the Underdark. Few creatures in the multiverse are as loathed and feared as these maniacal horrors.",
						"A beholder's distinctive, globular body is dominated by an oversize maw and a gigantic central eye. Ten stalks ending in smaller eyes crown its form. From each of these eleven eyes, a beholder can unleash a different magic power. The central eye can deactivate magic, while the smaller eyes emit rays that inflict various dooms\u2014such as petrifying creatures, disintegrating them, slaying them outright, or other effects.",
						"Beholders possess utterly alien minds. Most exhibit paranoid, narcissistic, and megalomaniacal tendencies, and they act on agendas beyond human reasoning. While some keep to themselves, others force weaker creatures into their service. Still others cultivate grand ambitions, creating networks of minions to manipulate groups, settlements, and whole nations in the Underdark and sometimes the surface world.",
						"Few creatures loathe beholders more than other beholders. Every beholder views itself as the physical and intellectual pinnacle of its species. To them, all other beholders are aberrant rivals to be dominated or destroyed. Conflicts between beholders can last for decades and lay waste to vast subterranean realms.",
						"Beholders are a particular threat to adventurers because both gravitate toward mysterious ruins and sites of great magic. Many beholders collect the magic items and {@condition petrified|XPHB} bodies of heroes they've defeated, displaying them as trophies.",
						{
							"type": "entries",
							"name": "Beholder Lairs",
							"entries": [
								"Beholders lurk in cavern complexes they've carved using their eye rays deep in the Underdark or in lairs created for them by their servants."
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Beholder.webp"
					},
					"credit": "Eric Belisle",
					"width": 2550,
					"height": 1594
				}
			]
		},
		{
			"name": "Beholder Zombie",
			"source": "XMM",
			"_copy": {
				"name": "Zombies",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Zombies animated from the corpses of beholders retain some use of those monsters' magical eyestalks. These hovering corpses rely on their magic to destroy impediments and paralyze foes, allowing them to savage foes with their rotting maws.",
									"Magic-using beholders typically raise these abominations from the corpses of defeated rivals."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Berserker",
			"source": "XMM",
			"_copy": {
				"name": "Berserkers",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Berserkers might fight for personal glory or form motivated forces or howling hordes."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Berserker Commander",
			"source": "XMM",
			"_copy": {
				"name": "Berserkers",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Berserker commanders bear the scars of battle and drive their followers to match their deadly zeal. These commanders tap into a primal magic to enhance their might."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Berserkers",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Berserkers",
					"entries": [
						"{@i Raging Invaders and Impassioned Warriors}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}, Individual"
								}
							]
						},
						"Gripped by the adrenaline of battle, berserkers are reckless invaders, pit fighters, and other ferocious warriors."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Berserkers.webp"
					},
					"credit": "Bryan Sola",
					"width": 1463,
					"height": 2560
				}
			]
		},
		{
			"name": "Black Bear",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Black Bear.webp"
								},
								"width": 1158,
								"height": 1122
							}
						]
					}
				}
			}
		},
		{
			"name": "Black Dragon Wyrmling",
			"source": "XMM",
			"_copy": {
				"name": "Black Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Black dragon wyrmlings lurk in bogs and polluted waterways, hunting for prey and weaker creatures to overpower. While older wyrmlings eventually seek their own territories, recently hatched ones might hunt one another, seeking dominance over their clutch and slaying rivals they can't subjugate."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Black Dragon Wyrmling.webp"
								},
								"credit": "Martin Mottet",
								"width": 2560,
								"height": 2048
							}
						]
					}
				}
			}
		},
		{
			"name": "Black Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Black Dragons",
					"entries": [
						"{@i Dragons of Decay and Despair}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Swamp|bestiary|environment=swamp}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Black dragons delight in suffering and ruin. While other chromatic dragons scheme for power and wealth, these dragons seek to tear down all they see and rule over what remains.",
						"Black dragons are terrifying creatures with curved horns and withered visages suggestive of fiendish skulls. They typically inhabit stagnant swamps, crumbling ruins, or places of magical or environmental corruption. Their acid breath scars their domains, eroding the features from ancient statues and leaving nature with festering wounds.",
						"Black dragons hoard tarnished symbols of hope and relics of fallen empires. The more sought-after the treasure, the more black dragons prize it\u2014particularly if they were responsible for it being lost.",
						{
							"type": "entries",
							"name": "Black Dragon Lairs",
							"entries": [
								"Black dragons lurk in dismal ruins, polluted bogs, or other sites gripped by decay."
							]
						}
					]
				}
			]
		},
		{
			"name": "Black Pudding",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Black Pudding",
					"entries": [
						"{@i Divisible, Corrosive Blob}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Black puddings are shapeless masses of predatory cells. Once a pudding detects organic matter, it oozes toward its prey, dissolving living matter and various objects. If a black pudding is split by lightning or slashing attacks, it divides into two smaller, independent puddings.",
						"Various supernatural conditions might bring black puddings into being. Roll on or choose a result from the Black Pudding Sources table to inspire a pudding's origins.",
						{
							"type": "table",
							"caption": "Black Pudding Sources",
							"colLabels": [
								"1d6",
								"The Black Pudding Formed From..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"An ancient black dragon's acidic saliva."
								],
								[
									"2",
									"The blood or extreme emotions of a foul deity."
								],
								[
									"3",
									"Cosmic entropy or ruinous planar forces."
								],
								[
									"4",
									"A curse that transformed a forgotten tyrant."
								],
								[
									"5",
									"Forbidden or industrialized magic."
								],
								[
									"6",
									"Necrotic material animated by aimless spirits."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Black Pudding.webp"
					},
					"credit": "Steven Belledin",
					"width": 1428,
					"height": 1781
				}
			]
		},
		{
			"name": "Blights",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Blights",
					"entries": [
						"{@i Plants Sprouted from Evil}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Blights are malicious plants that sprout from deep-rooted evil. Their gnarled forms twist with fearsome features suggestive of human limbs and vicious maws. Blights lurk in ambush amid mundane vegetation and lash out at non-Plant creatures. While blights can act independently, they're usually motivated by whatever sinister forces spawned them or by wicked creatures with control over nature. The magic that creates blights often affects other vegetation as well, causing brambles, vines, and gnarled trees to overwhelm roads and fields, choke wells and streams, and force animals from their natural habitat. This might make blights the first sign of an oncoming wave of corruption.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"It lives, though it looks dead. In an age long past, someone staked a vampire to the earth on this very spot. The wooden stake was yet green and took root. And so grew the Gulthias Tree, reverberating with primal power."
									],
									"by": "Belak the Outcast, Druid of the Twilight Grove"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Blink Dog",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Blink Dog",
					"entries": [
						"{@i Elusive Feywild Canine}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Planar (Feywild)|bestiary|environment=planar, feywild}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Blink dogs glimmer with a magic that allows them to teleport, \"blinking\" from one spot to another. These dogs use this power to chase prey, baffle foes, and express joy. They're frequently found among Feywild folk, such as centaurs and pixies\u2014often as members of rollicking hunts between worlds."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Blink Dog.webp"
					},
					"credit": "John Patrick Gañas",
					"width": 1200,
					"height": 1800
				}
			]
		},
		{
			"name": "Blob of Annihilation",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Blob of Annihilation",
					"entries": [
						"{@i All-Consuming Cosmic Entropy Unleashed}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"The blob of annihilation is a coagulation of cosmic entropy conjoined to the remains of dead gods. This malicious entity drifts through Wildspace and multiversal expanses inimical to life\u2014vast regions where the chance of encountering it is low.",
						"The blob poses the greatest threat when disasters or nihilistic magic-users summon it to inhabited realms. Once unleashed, the blob of annihilation rolls across the land in vast, cosmic gyres, with fragments of the blob splitting off to engulf targets. The blob consumes anything it encounters, sweeping forests, villages, and fortresses into its mass. Within the blob is an expanse without air or gravity where entropic forces destroy whatever they engulf. Nothing can survive within for long.",
						"Only magic items and the corpses of gods and titans can endure inside the blob. Because of that fact, treasure hunters and theologians sometimes give themselves the deadly task of trying to retrieve something from within the blob. This quest usually ends in annihilation, but occasionally it results in the find of a lifetime.",
						"When the blob appears, roll on or choose a result from the Blob of Annihilation Contents table to inspire what extraordinary thing remains within its goop.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Honey, I've seen horrors that would make you shit your drawers and reach for the nearest drink. And then there's the blob of annihilation. If you see it, run. And if you can't get away from it, just hope you dissolve fast."
									],
									"by": "Vi, Artificer of Eberron"
								}
							]
						},
						{
							"type": "table",
							"caption": "Blob of Annihilation Contents",
							"colLabels": [
								"1d10",
								"The Blob Contains..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"An {@item Amulet of the Planes|XDMG}."
								],
								[
									"2",
									"An Artifact of the DM's choice."
								],
								[
									"3",
									"The corpses of two gods who were entangled in battle when the blob consumed them."
								],
								[
									"4",
									"A Cubic Gate."
								],
								[
									"5",
									"A {@item Deck of Many Things|XDMG}."
								],
								[
									"6",
									"A magic key that opens a door in Sigil that no other key and no spell can open."
								],
								[
									"7",
									"The preserved corpse of an empyrean."
								],
								[
									"8",
									"The remains of half a kraken."
								],
								[
									"9",
									"The skull of a death god."
								],
								[
									"10",
									"A tarrasque that just died."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Blob of Annihilation.webp"
					},
					"credit": "Mathias Kollros",
					"width": 1509,
					"height": 2127
				}
			]
		},
		{
			"name": "Blood Hawk",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Blood Hawk.webp"
								},
								"width": 707,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Blue Dragon Wyrmling",
			"source": "XMM",
			"_copy": {
				"name": "Blue Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Blue dragon wyrmlings often serve other powerful creatures, learning the ways of control and establishing fearful reputations among weaker creatures. Many wyrmlings initially serve loyally, but as their powers grow to match their ambitions, they eventually betray or abandon their associates. These wyrmlings tempt small groups of creatures into their service, rewarding them with modest treasures and promises of future power."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Blue Dragon Wyrmling.webp"
								},
								"credit": "Antonio José Manzanedo",
								"width": 2047,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Blue Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Blue Dragons",
					"entries": [
						"{@i Dragons of Tyranny and Tempests}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Arrogant and imperious, blue dragons are chromatic dragons that crave control and collect followers like other dragons hoard treasure. They seek to transform their territories into empires, domains to be feared by nations.",
						"Blue dragons have sharp features with piercing horns and scales that range from sapphire to the shades of stormy skies. They dwell in deserts and badlands, particularly regions with dramatic spires from whose tops they might see for miles. They seek lairs near sites of symbolic power, such as the abandoned fortresses of giants, the colossi of fallen empires, or monuments raised by their followers.",
						"Regalia of rulership and artistic masterpieces fill blue dragons' hoards. These dragons have no interest in treasures that are common or flawed, preferring one-of-a-kind gemstones, the crowns of fallen royals, and magic items capable of spreading the dragons' influence.",
						{
							"type": "entries",
							"name": "Blue Dragon Lairs",
							"entries": [
								"Blue dragons dwell in arid lands. Their lairs might be death traps meant to entomb invaders or ostentatious fortresses where they plot domination."
							]
						}
					]
				}
			]
		},
		{
			"name": "Blue Slaad",
			"source": "XMM",
			"_copy": {
				"name": "Slaadi",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which can transform victims into red or green slaadi. Blue slaadi accompany red slaadi and behave similarly. They innately know the signs of chaos phage and avoid slaying creatures that carry it or other slaad curses."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Red and Blue Slaad.webp"
								},
								"credit": "Néstor Ossandón Leal",
								"width": 1000,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Boar",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Boar.webp"
								},
								"width": 1370,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Bone Devil",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Bone Devil",
					"entries": [
						"{@i Devil of Dread and Obedience}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Nine Hells)|bestiary|environment=planar, nine hells}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}"
								}
							]
						},
						"Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human and insectile features. Also known as osyluths, these Fiends command weaker devils and other beings aligned with infernal legions. Bone devils ensure that the commands of hellish sovereigns are exacted efficiently and that non-devils fulfill their commitments to the Nine Hells. They slay those who renege on infernal deals, sending treacherous mortal souls to face unspeakable punishments.",
						"When not serving their diabolical masters, bone devils tempt self-obsessed mortals with promises of other creatures' adulation and obedience. These devils prop up petty tyrants, helping them grow increasingly calloused and amoral.",
						"Bone devils travel across the multiverse to fulfill diabolical orders. If left with no other choices, they might conscript mortals to aid them in their vicious goals. Roll on or choose a result from the Bone Devil Objectives table to inspire a bone devil's goals.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Bone devils are just one of a thousand reasons never to make a deal with a devil, but they're a significant one. Break said deal, and it'll likely be one of these nightmares that drags you down to the Nine Hells."
									],
									"by": "Sylvira Savikas, Candlekeep Sage"
								}
							]
						},
						{
							"type": "table",
							"caption": "Bone Devil Objectives",
							"colLabels": [
								"1d4",
								"The Bone Devil Seeks To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Capture a soul that escaped the Nine Hells."
								],
								[
									"2",
									"Convey a message or make an example of someone in the name of an archdevil."
								],
								[
									"3",
									"Find someone who broke a deal with a devil."
								],
								[
									"4",
									"Slay someone or steal something as part of its pact with a wicked magic-user."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Bone Devil.webp"
					},
					"credit": "Nils Hamm",
					"width": 2060,
					"height": 2560
				}
			]
		},
		{
			"name": "Bone Naga",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Bone Naga",
					"entries": [
						"{@i Deathless Serpentine Mind Bender}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Nagas are immortal but not invincible, and powerful magic can end their lives. Bone nagas are skeletal terrors raised from the remains of magically slain nagas or nagas that were killed but that hadn't yet rejuvenated. They are granted unlife through rituals practiced by cultists, yuan-ti, and morbid spirit nagas. These Undead nagas possess magical abilities similar to those they had in life, along with an eerie gaze that can beguile other creatures.",
						"Bone nagas typically obey those who resurrected them, serving their creators as tireless guards and sharing the lore they collected in life. Undeath disrupts the perfect memory bone nagas enjoyed while alive, leaving them with gaps in their memories or details scrambled into puzzle-like jumbles.",
						"In rare cases, bone nagas continue to pursue the goals they had while alive instead of serving other creatures. Most free-willed bone nagas are evil beings raised from spirit naga remains, but in unusual instances, bone nagas created from guardian nagas continue good, albeit confused, existences."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Bone Naga.webp"
					},
					"credit": "Viko Menezes",
					"width": 2550,
					"height": 1640
				}
			]
		},
		{
			"name": "Brass Dragon Wyrmling",
			"source": "XMM",
			"_copy": {
				"name": "Brass Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Brass dragon wyrmlings are relentlessly curious. These dragons eagerly engage approachable creatures and are quick to explore any place that has an interesting story. Once they hear tales of adventure, many are keen to start their own quests."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Brass Dragon Wyrmling.webp"
								},
								"credit": "Caio Monteiro",
								"width": 975,
								"height": 1094
							}
						]
					}
				}
			}
		},
		{
			"name": "Brass Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Brass Dragons",
					"entries": [
						"{@i Dragons of Lore and Rapport}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid lands, they cheerfully journey considerable distances to visit friendly creatures, pass on what they've learned, and collect news. Though good natured, brass dragons don't shirk from combat when necessary, thwarting foes with magical sleep and searing them with flame.",
						"Brass dragons favor warm climes, particularly steppes and rocky or sandy deserts, and they usually dwell near prominent crossroads or oases that regularly draw visitors. They enjoy adopting Humanoid forms, disguising themselves as traveling merchants, scholars, storytellers, or anyone else invested in others' stories.",
						"Brass dragons collect eclectic objects. While such items might seem like knickknacks, each is part of a story\u2014perhaps a nostalgic memento or evidence of a tale passed into myth. An old friend's hat and the crown of the last ruler of a forgotten dynasty could occupy the same shelf in a brass dragon's hoard.",
						{
							"type": "entries",
							"name": "Brass Dragon Lairs",
							"entries": [
								"Brass dragons usually dwell in secret caves and canyons near well-traveled routes."
							]
						}
					]
				}
			]
		},
		{
			"name": "Brazen Gorgon",
			"source": "XMM",
			"_copy": {
				"name": "Gorgons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Followers of the exiled archdevil Moloch altered the process of creating gorgons to craft their own diabolical guardians called brazen gorgons. These gorgons are hollow, bull-like automatons whose metal bodies glow with intense heat. When they charge their foes, the ribs of their frames open like cages to ensnare enemies and roast them within. Brazen gorgons are often found in blasphemous sites dedicated to Moloch, other archdevils, or bloodthirsty gods."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Brazen Gorgon.webp"
								},
								"width": 843,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Bronze Dragon Wyrmling",
			"source": "XMM",
			"_copy": {
				"name": "Bronze Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Bronze dragon wyrmlings believe they can solve any problems, and they seek to prove it. They often fixate on local challenges, such as drought or rampant banditry. While their zeal can be charming, these wyrmlings can get in over their heads and might then need help correcting mistakes."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Bronze Dragon Wyrmling.webp"
								},
								"credit": "Matt Stewart",
								"width": 854,
								"height": 983
							}
						]
					}
				}
			}
		},
		{
			"name": "Bronze Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Bronze Dragons",
					"entries": [
						"{@i Dragons of Potential and Preservation}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}"
								}
							]
						},
						"Where bronze dragons dwell, wonders flourish. Imaginative yet mindful, these metallic dragons work toward greatness and help others achieve all they can. They strive to preserve innovations, from the works of past civilizations to new discoveries, and they share such works widely. When dealing with shorter-lived beings, bronze dragons prefer to win them over through conversation and cultivation, but they don't shy from battle when villains keep others from achieving their potential.",
						"Bronze dragons enjoy the power and endless possibilities of the sea, and they often make their lairs in places of natural beauty or communities they wish to preserve. Within their dwellings, bronze dragons hoard things they believe will be useful one day. They salvage treasure lost to the sea, reclaiming wealth or sunken ships.",
						{
							"type": "entries",
							"name": "Bronze Dragon Lairs",
							"entries": [
								"Bronze dragons usually make their homes near or under the sea."
							]
						}
					]
				}
			]
		},
		{
			"name": "Brown Bear",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Brown Bear.webp"
								},
								"width": 1166,
								"height": 1356
							}
						]
					}
				}
			}
		},
		{
			"name": "Bugbear Stalker",
			"source": "XMM",
			"_copy": {
				"name": "Bugbears",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Bugbear stalkers frequently take their victims hostage, relishing opportunities to imprison and terrorize other creatures."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Bugbear Warrior",
			"source": "XMM",
			"_copy": {
				"name": "Bugbears",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Bugbear warriors serve those who offer them treasure, food, or the chance to hunt challenging prey."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Bugbears",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Bugbears",
					"entries": [
						"{@i Lurking Goblinoid Brutes}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Planar (Feywild)|bestiary|environment=planar, feywild}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}, Individual"
								}
							]
						},
						"Bugbears embody fear of the wilds and the menace of natural places. They're notoriously stealthy, and foes that venture into their territories often vanish without a trace."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Bugbears.webp"
					},
					"credit": "Taras Susak",
					"width": 1112,
					"height": 1644
				}
			]
		},
		{
			"name": "Bulette",
			"source": "XMM",
			"_copy": {
				"name": "Bulettes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Bulettes range under vast territories. They often threaten animal herds, and they can wipe out whole farming communities."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Bulette Pup",
			"source": "XMM",
			"_copy": {
				"name": "Bulettes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Juvenile bulettes are known as pups. They travel in small groups, using their numbers to bring down larger foes. Their arrival frequently presages the appearance of an adult bulette."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Bulettes",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Bulettes",
					"entries": [
						"{@i Ravenous, Subsurface Land Sharks}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Also called \"land sharks,\" bulettes are single-minded predators that burrow under, leap over, and burst through obstacles in pursuit of their quarry. They burrow rapidly just below ground. On sensing movement, they erupt from below, attempting to catch prey in their oversize maws."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Bulettes.webp"
					},
					"credit": "Olivier Bernard",
					"width": 1465,
					"height": 2560
				}
			]
		},
		{
			"name": "Bullywug Bog Sage",
			"source": "XMM",
			"_copy": {
				"name": "Bullywugs",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Bullywug bog sages channel the magic of the swamp to sicken foes and speak with plants."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Bullywug Warrior",
			"source": "XMM",
			"_copy": {
				"name": "Bullywugs",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Bullywug warriors are adept at moving through swamps and ambushing trespassers. They often work alongside packs of trained giant frogs."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Bullywugs",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Bullywugs",
					"entries": [
						"{@i Amphibious Appreciators of Marsh and Muck}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Swamp|bestiary|environment=swamp}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}, Individual"
								}
							]
						},
						"Fey embodiments of swamplands, bullywugs protect the murky wilds and consider themselves cosmically favored for that role. These human-size, toad- or frog-like creatures have close relationships with the creatures of the swamp."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Bullywugs.webp"
					},
					"credit": "Sean Murray",
					"width": 1135,
					"height": 1832
				}
			]
		},
		{
			"name": "Cambion",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Cambion",
					"entries": [
						"{@i Mortal Infused with Fiendish Might}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Cambions are former mortals corrupted by fiendish power or possessed by insidious forces. While tieflings are free-willed individuals with a hint of fiendish ancestry, cambions are inherently tied to or remade by the wicked magic of the Lower Planes.",
						"Many cambions serve the malevolent forces that are the source of their powers. Others seek to claim the might of whatever created them or to seize otherworldly powers of their own. Among the most notorious of such cambions is Iuz, a villain who became an evil demigod and whose villainous nation threatens the Free City of Greyhawk on Oerth.",
						"Cambions come into being in disparate ways. Roll on or choose a result from the Cambion Origins table to determine the source of a cambion's fiendish might.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"It seems that I must do everything myself, since I have only fools for servants. Clearly disappointment must ever be the price of divinity."
									],
									"by": "Iuz the Evil, Cambion Demigod"
								}
							]
						},
						{
							"type": "table",
							"caption": "Cambion Origins",
							"colLabels": [
								"1d6",
								"The Cambion Gained Its Power After..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Being possessed by a fiendish being."
								],
								[
									"2",
									"Being resurrected by an evil magic-user."
								],
								[
									"3",
									"Lengthy exposure to a Lower Plane."
								],
								[
									"4",
									"Making a bargain with a Fiend."
								],
								[
									"5",
									"Suffering a god's curse."
								],
								[
									"6",
									"Taking part in fiendish rituals."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Cambion.webp"
					},
					"credit": "Justin Gerard",
					"width": 1646,
					"height": 1607
				}
			]
		},
		{
			"name": "Camel",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Camel.webp"
								},
								"credit": "Polar Engine",
								"width": 886,
								"height": 978
							}
						]
					}
				}
			}
		},
		{
			"name": "Carrion Crawler",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Carrion Crawler",
					"entries": [
						"{@i Catacomb-Scouring Necrophage}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Ravenous corpse eaters, carrion crawlers gravitate toward places of slaughter and decay. In such charnel environs, they feast on the dead with no qualms about their meals' origins or freshness.",
						"Carrion crawlers have segmented bodies like gigantic cutworms. From beneath their multipart maws protrude eight thin, lashing tentacles. Creatures struck by these tentacles risk being {@condition paralyzed|XPHB} and consumed.",
						"Carrion crawlers scour sewers, battlefields, necropolises, and fetid wildernesses for corpses, clinging to ceilings to ambush smaller prey and to avoid competing hunters. They're drawn to light and the scent of blood, recognizing them as signs of food.",
						"These scavengers avoid ingesting inorganic material. Crypts with funeral armors sucked clean of their corpses and eerily pristine catacombs are signs of infestation by carrion crawlers."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Carrion Crawler.webp"
					},
					"credit": "Brian Valeza",
					"width": 2560,
					"height": 1710
				}
			]
		},
		{
			"name": "Cat",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Cat.webp"
								},
								"width": 1440,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Centaur Trooper",
			"source": "XMM",
			"_copy": {
				"name": "Centaurs",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Centaur troopers are knight-like guardians. Many are suspicious of non-Fey creatures."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Centaur Warden",
			"source": "XMM",
			"_copy": {
				"name": "Centaurs",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Centaur wardens often lead groups of centaur troopers and act as intermediaries between Fey creatures and trespassers into their territories."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Centaurs",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Centaurs",
					"entries": [
						"{@i Defenders of the Feywild}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Planar (Feywild)|bestiary|environment=planar, feywild}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}, Individual"
								}
							]
						},
						"Centaurs are defenders of forests, plains, and sites of primeval power. With upper bodies like humans' and the lower bodies of horses, centaurs charge into battle against those who would harm their allies."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Centaurs.webp"
					},
					"credit": "Eric Belisle",
					"width": 1200,
					"height": 1500
				}
			]
		},
		{
			"name": "Chain Devil",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Chain Devil",
					"entries": [
						"{@i Devil of Pain and Control}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Nine Hells)|bestiary|environment=planar, nine hells}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}"
								}
							]
						},
						"Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious metal to coerce prisoners into betraying themselves. Many serve powerful devils, wrenching secrets from imprisoned souls using deadly, animate chains. Left to their own devices, chain devils encourage ruthless individuals to pursue forbidden magic, leading their pupils down paths to the Nine Hells.",
						"Along with psychological threats and physical harm, a chain devil uses its unnerving gaze to make its victims perceive their worst fear rather than the monster. Roll on or choose a result from the Chain Devil Masks table to inspire a chain devil's fearful appearance.",
						{
							"type": "table",
							"caption": "Chain Devil Masks",
							"colLabels": [
								"1d4",
								"To a Viewer, the Chain Devil Looks Like..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"The corpse of a loved one."
								],
								[
									"2",
									"A disapproving deity."
								],
								[
									"3",
									"A harsh instructor or superior."
								],
								[
									"4",
									"The viewer at their lowest point in life."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Chain Devil.webp"
					},
					"credit": "Michael Broussard",
					"width": 1314,
					"height": 2100
				}
			]
		},
		{
			"name": "Chasme",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Chasme",
					"entries": [
						"{@i Demon of Betrayal and Sycophancy}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Flying forth from the Abyss, chasmes resemble horse-size flies. They incapacitate foes by producing a mind-numbing droning, then use their proboscises to drain victims of life. In the Abyss, most chasmes obsequiously serve more powerful demons and search for captives to press into demonic hordes."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Chasme.webp"
					},
					"credit": "Richard Luong",
					"width": 1047,
					"height": 2560
				}
			]
		},
		{
			"name": "Chimera",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Chimera",
					"entries": [
						"{@i Multiheaded Ravager}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Violent and unpredictable, chimeras combine the deadliest traits of lions, rams, and red dragons. With their fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three heads' conflicting instincts. Their heads agree on little but their desires to feed and to drive competitors from the rugged territories where these monsters make their lairs. When they spot prey, chimeras typically strafe foes with their fire breath before landing to attack with their fangs, horns, and claws.",
						"Owing to their draconic instincts, chimeras are greedy creatures that hoard treasures within cavernous lairs. They're undiscerning about what they collect, gathering shiny objects alongside trophies and bones from their recent kills. Brave souls seeking to distract or temporarily appease a chimera can do so by offering it treasure and food."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Chimera.webp"
					},
					"credit": "Izzy",
					"width": 2560,
					"height": 1280
				}
			]
		},
		{
			"name": "Chuul",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Chuul",
					"entries": [
						"{@i Chitinous Servant of Primeval Powers}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Swamp|bestiary|environment=swamp}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Chuuls originated in forgotten ages when aboleths and stranger beings ruled alien empires beneath the waves. The aboleths transformed numerous deep-sea predators into servants that could venture beyond the seas to claim more magic and creatures to exploit. Chuuls are the most enduring of these bizarre servants.",
						"Many chuuls serve aboleth overlords, carrying out their whims amid lightless seas and primeval swamps. Other chuuls obey new aberrant masters, such as beholders, grells, or mind flayers. Some chuuls follow their own drives, endlessly collecting ancient magic treasures or interpreting age-old orders to bizarre ends. Regardless of their agendas, chuuls snare creatures in their massive pincers before rendering foes helpless with their paralytic tentacles.",
						"Chuuls don't age and can lie dormant in hidden places for millennia before threats, ancient orders, or strange compulsions awaken them."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Chuul.webp"
					},
					"credit": "Ben Wootten",
					"width": 2550,
					"height": 1907
				}
			]
		},
		{
			"name": "Clay Golem",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Clay Golem",
					"entries": [
						"{@i Guardian of Home and Heart}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Clay golems are magical defenders made from earth and clay to protect places or communities. The materials used in creating clay golems originate from near the location the golems protect and often have special significance to their creators, such as clay from a holy site or bricks from a magical ruin. While some clay golems are masterfully sculpted to resemble living beings, others have only vaguely humanlike forms.",
						"These golems obey their creators' orders and protect what their makers value most. Some still follow these orders long after their creators' deaths. Roll on or choose a result from the Clay Golem Orders table to inspire the commands a clay golem follows.",
						{
							"type": "table",
							"caption": "Clay Golem Orders",
							"colLabels": [
								"1d4",
								"The Clay Golem Follows Orders To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Block the path of anyone who enters a site with a weapon drawn."
								],
								[
									"2",
									"Defend any member of their creator's family or community who is threatened in its sight."
								],
								[
									"3",
									"Prevent any Fiend from crossing a bridge."
								],
								[
									"4",
									"Remove any who enter its creator's workshop."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Clay Golem.webp"
					},
					"credit": "Hinchel Or",
					"width": 1400,
					"height": 1750
				}
			]
		},
		{
			"name": "Cloaker",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Cloaker",
					"entries": [
						"{@i Haunter in the Dark}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}"
								}
							]
						},
						"Cloakers are mysterious Underdark predators, named by adventurers for their resemblance to hanging cloaks when they cling to walls. What cloakers call themselves is unknown, if they refer to themselves at all. Though they're undeniably intelligent, their behavior is often inscrutable.",
						"Cloakers sometimes gather in Underdark enclaves, but they rarely build settlements or form social structures. Most operate as solitary predators, lurking in dismal subterranean reaches or abandoned dungeons\u2014sometimes for months at a time\u2014as they wait for prey to pass. They use their mottled hides to blend in with their surroundings. When unsuspecting prey nears, cloakers unfurl and attempt to latch on and then smother their victims in their powerful wings.",
						"Cloakers delight in frightening foes. In addition to their methods of ambush, cloakers can create illusory duplicates of themselves and emit surreal moans that non-cloakers find terrifying in unexplainable, primal ways. Cloakers might antagonize explorers lost in the Underdark for days, terrorizing and scattering them before attacking. They rarely converse with other beings, except to whisper eerie riddles to those they're about to consume."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Cloaker.webp"
					},
					"credit": "Alex Stone",
					"width": 1330,
					"height": 1551
				}
			]
		},
		{
			"name": "Cloud Giant",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Cloud Giant",
					"entries": [
						"{@i Giant of the Loftiest Heights}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Cloud giants use the power of the skies to observe and subtly influence the world. These giants resemble humans with hair ranging from silver to blue and with skin in cloudlike shades from stark white to twilight hues. Curved canines grow in their upper jaws, extending past their lower lips. In battle, they attack with weapons wreathed in storm clouds and throw roaring thunderheads.",
						"Most cloud giants inhabit citadels crowning tremendous mountains or magical palaces that drift amid the clouds. Many of these giants believe they possess similarly lofty status or purpose. Some view themselves as godlike beings who can manipulate and steal from terrestrial beings with impunity. Others claim their long lives and place among the clouds grant them unique perspectives, so they chronicle what they witness in the world below without interfering. In either case, cloud giants often possess fabulous magical treasures, either claimed from across the world or created by (and gigantically sized for) themselves."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Cloud Giant.webp"
					},
					"credit": "Taras Susak",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Cockatrice",
			"source": "XMM",
			"_copy": {
				"name": "Cockatrices",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Cockatrices often try to claim eye-catching structures\u2014such as ruins and secluded farms\u2014as roosts."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Cockatrice Regent",
			"source": "XMM",
			"_copy": {
				"name": "Cockatrices",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Bolder than their smaller cousins, cockatrice regents brim with unstable magical energy they use to restrain distant foes."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Cockatrices",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Cockatrices",
					"entries": [
						"{@i Accursed Avians with the Power to Petrify}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Grassland|bestiary|environment=grassland}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Cockatrices combine the features of irate roosters and starving reptiles. They petrify those they bite, their slightest peck turning their prey to stone."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Cockatrices.webp"
					},
					"credit": "Daren Bader",
					"width": 2347,
					"height": 2560
				}
			]
		},
		{
			"name": "Colossus",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Colossus",
					"entries": [
						"{@i Titanic Vessel of Divine Might}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Colossi are massive Constructs created by the devout to reflect the nature of a deity, which could be benevolent or wicked. Colossi thrum with incredible magic and work divine will on the land.",
						"Droves of faithful artisans craft a colossus in a shape to honor their deity, then call on that god to infuse the statue with life. This arduous process might take decades and involve hundreds of workers. If the god favors the creation, the mighty crystal at the construct's heart pulses with divine power, and the colossus rises to protect the faithful or enact the god's will.",
						"Most colossi were created in ages past and now lie dormant in secluded wilderness, awakening only when disturbed or called on to serve once more."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Colossus.webp"
					},
					"credit": "Maxime Minard",
					"width": 809,
					"height": 2156
				}
			]
		},
		{
			"name": "Commoner",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Commoner",
					"entries": [
						"{@i Everyday Folk}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual"
								}
							]
						},
						"Commoners constitute the majority of people who don't pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to introduce commoners in your adventures:",
						{
							"type": "list",
							"style": "list-no-bullets",
							"columns": 3,
							"items": [
								"Artist",
								"Baker",
								"Bartender",
								"Blacksmith",
								"Butcher",
								"Captive",
								"Carpenter",
								"Castaway",
								"Cobbler",
								"Cook",
								"Dyer",
								"Farmer",
								"Fisher",
								"Fletcher",
								"Flimflam artist",
								"Gossip",
								"Hermit",
								"Hooligan",
								"Hunter",
								"Innkeeper",
								"Laborer",
								"Lamplighter",
								"Mason",
								"Merchant",
								"Miner",
								"Mud lark",
								"Patient",
								"Pilgrim",
								"Resurrectionist",
								"Rioter",
								"Scribe",
								"Servant",
								"Shepherd",
								"Student",
								"Tailor",
								"Tanner",
								"Town crier",
								"Weaver",
								"Youngster"
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Commoner.webp"
					},
					"credit": "Zuzanna Wužyk",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Constrictor Snake",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Constrictor Snake.webp"
								},
								"credit": "Alejandro Pacheco",
								"width": 1000,
								"height": 844
							}
						]
					}
				}
			}
		},
		{
			"name": "Copper Dragon Wyrmling",
			"source": "XMM",
			"_copy": {
				"name": "Copper Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Copper dragon wyrmlings venture into the world seeking to make friends and discover wonders. They sometimes get into trouble, but those who help them can become their friends for life."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Copper Dragon Wyrmling.webp"
								},
								"credit": "Svetlin Velinov",
								"width": 1320,
								"height": 1028
							}
						]
					}
				}
			}
		},
		{
			"name": "Copper Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Copper Dragons",
					"entries": [
						"{@i Dragons of Curiosity and Community}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Hill|bestiary|environment=hill}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Relentlessly friendly and curious, most copper dragons view the world as a place of endless wonder and possibility. These gregarious dragons are fonts of patience, hospitality, and humor, and they seek to improve the lives\u2014or, at least, the mood\u2014of those they interact with. If forced to fight to defend themselves or their friends, these dragons favor using their slowing breath and physical attacks to subdue antagonists. Only in cases of extreme peril or emotion do they use their deadly acid breath.",
						"Copper dragons typically live in caverns amid picturesque hills and rock formations\u2014particularly those that are prominent landmarks. These dragons collect gifts, though they have little interest in treasure without meaning, no matter how valuable it is. To them, thoughtfully given presents and the feelings or memories they symbolize are more important than masterpieces or magical relics.",
						{
							"type": "entries",
							"name": "Copper Dragon Lairs",
							"entries": [
								"Copper dragons typically inhabit multi-chamber caves and renovated ruins."
							]
						}
					]
				}
			]
		},
		{
			"name": "Couatl",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Couatl",
					"entries": [
						"{@i Guardian Manifestation of the Divine}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Embodiments of prophecy and protectors of divine secrets, couatls ensure fate unfolds as it should. They resemble serpents with rainbow wings, and each is a manifestation of a divine edict, a truth or fate that a righteous god decrees must hold true for all time. Most couatls appear in places of ancient power, where they guard hidden magic or ensure foretold acts do or don't come to pass. Rarely, couatls watch over communities or travel lands in disguise, interpreting omens or manipulating factors to set fate on its proper course.",
						"Motivated by eternal mandates, couatls sometimes behave in inscrutable or antagonistic ways. They are inflexible and uncompromising, as their existences are fundamentally tied to their divine directives, but they harm other creatures only when absolutely necessary to achieve divine goals.",
						"Each couatl goes through a period of renewal at the end of an age. In a couatl's lifecycle, an age might correspond to a celestial calendar or some divine chronology. Near the age's end, the couatl lays a wondrous, rainbow-hued egg. When the age ends, the couatl dies. For a period\u2014perhaps a single day, perhaps until an annual solar event\u2014the couatl's work is unattended. Once this time passes, the same couatl that laid the egg hatches from it, fully grown and renewed to serve for another age."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Couatl.webp"
					},
					"credit": "Viktor Titov",
					"width": 2310,
					"height": 1650
				}
			]
		},
		{
			"name": "Crab",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Crab.webp"
								},
								"width": 1145,
								"height": 1422
							}
						]
					}
				}
			}
		},
		{
			"name": "Crawling Claw",
			"source": "XMM",
			"_copy": {
				"name": "Crawling Claws",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Lone crawling claws can continue killing sprees they perpetrated in life. Some recklessly attack the living, while others pursue specific victims. In rare cases, a crawling claw wreaks mayhem while the rest of its body still lives, with the original creature potentially unaware of its severed hand's crimes."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Crawling Claws",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Crawling Claws",
					"entries": [
						"{@i Severed Appendages with Malicious Will}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Crawling claws are severed hands that move and act of their own murderous accord. These deathless appendages can spring to life from the severed limbs of killers and villains, and sinister magic-users might animate crawling claws as foul servants. Crawling claws appear in a variety of forms, from decaying human hands to the fresh appendages of animals or monsters",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Is it possible for any creature, any living being, to be inherently evil? Such an assertion may itself facilitate the committing of evil acts. By defining a person as evil, we give them free rein to behave as they will, absolving them from the wickedness of their words and the evil of their hands."
									],
									"by": "Ansolm Haas",
									"from": "The Isolation of Evil"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Crawling Claws.webp"
					},
					"credit": "Brian Valenzuela",
					"width": 1200,
					"height": 1500
				}
			]
		},
		{
			"name": "Crocodile",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Crocodile.webp"
								},
								"width": 1179,
								"height": 1360
							}
						]
					}
				}
			}
		},
		{
			"name": "Cultist",
			"source": "XMM",
			"_copy": {
				"name": "Cultists",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Cultists devote themselves to their faith's leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the face of threats. Cultists perform much of a cult's mundane work, which might include evangelism, criminal acts, or serving as sacrifices."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Cultist Fanatic",
			"source": "XMM",
			"_copy": {
				"name": "Cultists",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Cultist fanatics lead small cults or cells within larger cults. They're privy to more of a cult's mysteries than lower-ranking cultists are, granting them access to magical powers from their patrons."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Cultist Hierophant",
			"source": "XMM",
			"_copy": {
				"name": "Cultists",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Cultist hierophants are leaders who oversee the lives of their underlings, dictate the edicts of the cult, and interpret their patron's will. They possess supernatural powers gained from the cult's patron, supernatural sources, or the power of their own fanaticism. These leaders know their cult's deepest secrets and often control strange relics, mystical sites, and monstrous servants."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Cultist Hierophant.webp"
								},
								"width": 687,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Cultists",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Cultists",
					"entries": [
						"{@i Doomsayers and Fanatics}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual, {@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Cultists use magic and extreme measures to spread radical beliefs. Some privately pursue esoteric secrets, while others form shadowy cabals seeking to bring about terrifying ends. Cultists often follow obscure mystical traditions or obsess over interpretations of ancient prophecies. They might worship supernatural patrons\u2014deities, otherworldly creatures, manipulative alien minds, or stranger forces. Roll on or choose a result from the Cultist Agendas table to inspire what a cultist seeks to achieve.",
						{
							"type": "table",
							"caption": "Cultist Agendas",
							"colLabels": [
								"1d6",
								"The Cultist Strives To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Bring about the end of a dominant order, an age, or the world."
								],
								[
									"2",
									"Burn away the comfortable lies of reality, revealing forgotten or terrible truths."
								],
								[
									"3",
									"Expand their faith though mind control or supernatural coercion."
								],
								[
									"4",
									"Make global changes, like sinking the land or awakening volcanoes."
								],
								[
									"5",
									"Remake life on a mass scale, altering other creatures' bodies or spiritual beings."
								],
								[
									"6",
									"Summon their deity or its herald, weapon, or realm into their world."
								]
							]
						},
						{
							"type": "entries",
							"name": "Occult Symbols",
							"entries": [
								"Cults often identify with symbols that exemplify their beliefs. Such symbols might mark objects important to the cult, as well as the dress and bodies of cultists themselves. These symbols might be broadly understandable, or they might have meaning only to cultists. Roll twice on or choose results from the Cult Symbols table to inspire a cult's icons.",
								{
									"type": "table",
									"caption": "Cult Symbols",
									"isNameGenerator": true,
									"colLabels": [
										"1d10",
										"The Symbol Is...",
										"Depicted As..."
									],
									"colStyles": [
										"col-2 text-center",
										"col-5",
										"col-5"
									],
									"rows": [
										[
											"1",
											"An alchemical sign",
											"A calendar or map"
										],
										[
											"2",
											"An animal",
											"A crest or as heraldry"
										],
										[
											"3",
											"A celestial body",
											"An elaborate diagram"
										],
										[
											"4",
											"A deity's icon",
											"A metaphorical image"
										],
										[
											"5",
											"An element",
											"A mystical being"
										],
										[
											"6",
											"An eye",
											"Part of an equation"
										],
										[
											"7",
											"A geometric shape",
											"A repeating pattern"
										],
										[
											"8",
											"A letter or number",
											"A series of scratches"
										],
										[
											"9",
											"Part of a monster",
											"A simple pictogram"
										],
										[
											"10",
											"A skull",
											"A weapon or tool"
										]
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Cult Members",
							"entries": [
								"Cults often form hierarchies around a charismatic or domineering leader. While cult members might work independently, they take their orders from superiors with greater supernatural powers. "
							]
						},
						{
							"type": "entries",
							"name": "Types of Cultists",
							"entries": [
								"Cults can organize around any mystical tradition, but many serve supernatural beings. Cult members often have abilities tied to the forces they worship."
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Dread Tharizdun, power of the Elder Elemental Eye and master of all destructive forces, I am the Champion of Elemental Evil and am ready to carry out your wishes."
									],
									"by": "Rites of the Cult of Elemental Evil"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Cultists.webp"
					},
					"credit": "Aurore Folny",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Cyclopes",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Cyclopes",
					"entries": [
						"{@i Monocular Servants of Destiny}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Desert|bestiary|environment=desert}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Cyclopes are gigantic, one-eyed descendants of the gods. Using their mystical vision, cyclopes can witness how future events are likely to occur."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Cyclopes.webp"
					},
					"credit": "Daarken",
					"width": 1463,
					"height": 2560
				}
			]
		},
		{
			"name": "Cyclops Oracle",
			"source": "XMM",
			"_copy": {
				"name": "Cyclopes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Cyclops oracles gaze through history to learn hidden truths. Many share these secrets with those who aid them in correcting the mistakes of the past."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Cyclops Sentry",
			"source": "XMM",
			"_copy": {
				"name": "Cyclopes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Most cyclops sentries serve their divine progenitors and oppose those who would tamper with fate."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Dao",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Dao",
					"entries": [
						"{@i Genie of the Earth}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Elemental Plane of Earth)|bestiary|environment=planar, earth}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}"
								}
							]
						},
						"Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw gemstones, jewelry crafted from pure metals, or wondrous fossils. In exchange for such treasures, dao might reveal underground mysteries, such as paths through the Underdark, buried ruins, or whole subterranean realms.",
						"Many dao call the Elemental Plane of Earth home. There, they create cities that glitter with treasure. Among these realms is the labyrinthine expanse called the Great Dismal Delve or the Sevenfold Mazework, which protects the City of Jewels, the Iron Crucible, and the Strait of Magnets.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting."
									],
									"by": "Gundren Rockseeker, Dwarf Treasure Hunter"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Dao.webp"
					},
					"credit": "Michael Broussard",
					"width": 1380,
					"height": 1725
				}
			]
		},
		{
			"name": "Darkmantle",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Darkmantle",
					"entries": [
						"{@i Ceiling-Clinging Ambush Predator}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Unnatural subterranean hunters, darkmantles veil themselves in magical shadows and use their bizarre anatomies to disguise themselves as stalactites. When prey passes below, lurking darkmantles drop and unfurl their webbed tentacles, attempting to blind, suffocate, or crush their victims.",
						"Darkmantles share similarities with piercers and ropers and often hunt near those monsters. Scholars have attempted to establish a shared origin or life cycle between those creatures, but their efforts are thwarted by those monsters' supernatural physiologies and deadly natures.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Just assume there's no such thing as a stalactite."
									],
									"by": "S. Wakeman, Underdark Explorer"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Darkmantle.webp"
					},
					"credit": "Brian Valenzuela",
					"width": 1513,
					"height": 2560
				}
			]
		},
		{
			"name": "Death Cultist",
			"source": "XMM",
			"_copy": {
				"name": "Cultists",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Death cultists revel in nihilistic forces, embracing them as paths to undeath, multiversal purity, or entropic inevitability. These cultists serve powerful undead beings, apocalyptic prophecies, or immortals with power over death, such as Acererak, Kyuss, Orcus, Vecna, or Wee Jas."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Death Dog",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Death Dog",
					"entries": [
						"{@i Two-Headed Spreader of Disease}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Death dogs are plagues on the arid lands they inhabit. These vicious, two-headed canines ambush creatures they perceive as weaker than themselves, favoring the wounded or infirm. They attack recklessly, infecting as many creatures as possible with their diseased jaws. If driven off, death dogs linger close to their victims, letting infection weaken their prey before they attack again.",
						"Legends tie death dogs to malicious death gods, the underworld, and cursed rulers. These stories are based on the malady death dogs spread. Roll on or choose a result from the Death Dog Malady Symptoms table to inspire symptoms spread by a death dog's bite. These symptoms are cosmetic and don't alter the effects of the death dog's Bite action. The symptoms vanish when a creature no longer has the {@condition Poisoned|XPHB} condition from a death dog's Bite.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"And his sorrows will stalk your land like hungry dogs until the seas turn to sand and the sun burns to cinders."
									],
									"by": "Tablet Fragment",
									"from": "Bright Desert"
								}
							]
						},
						{
							"type": "table",
							"caption": "Death Dog Malady Symptoms",
							"colLabels": [
								"1d6",
								"The Death Dog's Malady Causes..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Marks from canine jaws to appear on the victim's body, as if they were still being mauled."
								],
								[
									"2",
									"The victim's body to wither, as if constantly exposed to desert heat."
								],
								[
									"3",
									"The victim to be distracted by distant howling or vague whispers only they can hear."
								],
								[
									"4",
									"The victim's flesh to rot like a corpse."
								],
								[
									"5",
									"The victim to itch, as if they had fleas or sand beneath their skin."
								],
								[
									"6",
									"Wicked symbols to gradually appear on and spread across the victim's body."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Death Dog.webp"
					},
					"credit": "Daren Bader",
					"width": 1465,
					"height": 1766
				}
			]
		},
		{
			"name": "Death Knight",
			"source": "XMM",
			"_copy": {
				"name": "Death Knights",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Death knights are deadly combatants and domineering commanders with grim histories. Some strive to end the curses that doom them to undeath, though their selfish souls eternally shackle them to their fates. Others, like the infamous death knight Lord Soth, brood in dismal ruins for centuries, rousing themselves to action only when something reignites their deathless evil."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Death Knight Aspirant",
			"source": "XMM",
			"_copy": {
				"name": "Death Knights",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"When the leader of a villainous order rises as a death knight, their wicked devotees might join them in their cursed existence as death knight aspirants. These followers bear a measure of their leader's power and serve as they did in life, obediently following the death knight's decrees and heralding its terrible will."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Death Knights",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Death Knights",
					"entries": [
						"{@i Haunted Commanders of Unliving Legions}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Champions of evil, death knights are armor-clad, skeletal warlords. Combining devastating martial prowess and blasphemous magic, these undying tyrants lead unholy legions against the living or brood in cursed citadels. Every death knight is haunted by a legacy of tragedy and dishonor that drives it to commit greater evils."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Death Knights.webp"
					},
					"credit": "Alex Brock",
					"width": 2560,
					"height": 1775
				}
			]
		},
		{
			"name": "Death Slaad",
			"source": "XMM",
			"_copy": {
				"name": "Slaadi",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Slaad lords create death slaadi by infusing gray slaadi with a portion of their chaotic energy. When groups of slaadi act deliberately, death slaadi are often behind their designs."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Death Slaad.webp"
								},
								"credit": "Néstor Ossandón Leal",
								"width": 2508,
								"height": 1625
							}
						]
					}
				}
			}
		},
		{
			"name": "Death Tyrant",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Death Tyrant",
					"entries": [
						"{@i Beholder beyond Death}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"A death tyrant is a beholder that pursues aberrant goals beyond its death. Ten magical singularities\u2014all that remains of its magical eyes\u2014orbit its floating, cyclopean skull, while the hateful gaze of its central eye socket stifles life and raises the dead.",
						"Beholders typically transform into death tyrants over years when their dreams fixate on death, morbid apotheoses, or journeys to realms inhospitable to life. Some death tyrants rise from the corpses of slain beholders or result from exposure to strange magic or Underdark radiation. Sometimes beholders purposefully pursue this undead state, just as depraved magic-users pursue lichdom, although it is rare, as most beholders already believe themselves to be perfect beings.",
						"No matter how death tyrants come into being, bizarre impulses drive their deathless existences. Their motivations tend to be extreme or beyond the reason of living creatures.",
						{
							"type": "entries",
							"name": "Death Tyrant Lairs",
							"entries": [
								"Death tyrants often lurk deep in the Underdark, in the tunnel-mazes they occupied in life or in the lairs of enemy beholders they conquered. These lairs are devoid of life, as death tyrants change their servants into Undead horrors."
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"A cluster of tiny lights descended from a dark crevice in the ceiling. These motes cast an eerie glow on the great, alien skull that hung beneath them."
									],
									"by": "Journal of Jastus Hollowquill, explorer of Undermountain"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Death Tyrant.webp"
					},
					"credit": "Simon Dominic",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Deer",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Deer.webp"
								},
								"width": 881,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Demilich",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Demilich",
					"entries": [
						"{@i What Lies beyond Lichdom}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"A demilich is a skull harboring the remnants of a lich's wicked essence. If the burden of immortality overwhelms a lich, its consciousness turns inward as its body rots away. But if its remains are disturbed, a demilich rises. Demiliches usually appear as skulls adorned with gems or arcane sigils.",
						{
							"type": "entries",
							"name": "Demilich Lairs",
							"entries": [
								"Demiliches jealously guard their deathtrap-laden sanctums. The most notorious of these is the Tomb of Horrors, lair of the infamous Acererak."
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Demilich.webp"
					},
					"credit": "Fury Galluzzi",
					"width": 1320,
					"height": 1650
				}
			]
		},
		{
			"name": "Deva",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Deva",
					"entries": [
						"{@i World-Changing Angelic Messenger}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Upper Planes)|bestiary|environment=planar, upper}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve.",
						"Rather than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in times of need, it encourages mortal heroism. Should a deva's chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result from the Deva Messages table to inspire a deva's charge.",
						{
							"type": "table",
							"caption": "Deva Messages",
							"colLabels": [
								"1d6",
								"The Deva Tasks a Mortal with Delivering..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"The corpse of a hero in need of redemption."
								],
								[
									"2",
									"The cure for a plague in a distant land."
								],
								[
									"3",
									"A holy coffer that must not be opened."
								],
								[
									"4",
									"A magic weapon usable only by a true hero."
								],
								[
									"5",
									"A seedling that wilts if exposed to anger."
								],
								[
									"6",
									"Someone from another world with a prophesied purpose but no memory."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Deva.webp"
					},
					"credit": "Sean Murray",
					"width": 2048,
					"height": 2560
				}
			]
		},
		{
			"name": "Dire Wolf",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Dire Wolf.webp"
								},
								"credit": "Borja Pindado",
								"width": 1066,
								"height": 783
							}
						]
					}
				}
			}
		},
		{
			"name": "Dire Worg",
			"source": "XMM",
			"_copy": {
				"name": "Worgs",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Dire worgs are larger than common worgs and possess a supernaturally terrifying howl. They frequently hunt alongside ettins, ogres, and trolls."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Dire Worg.webp"
								},
								"width": 1000,
								"height": 962
							}
						]
					}
				}
			}
		},
		{
			"name": "Displacer Beast",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Displacer Beast",
					"entries": [
						"{@i Deceptive Feline Stalker}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"A displacer beast resembles a gaunt, six-legged panther with a barbed tentacle sprouting from each of its shoulders. This predator uses innate magic to displace light so it appears to be several feet away from its actual location.",
						"Displacer beasts hunt not just to feed but because they enjoy killing. Once displacer beasts begin stalking prey, they can't be deterred until either they or their quarry is slain. While displacer beasts commonly inhabit dense forests, they might pursue travelers across great distances and even into cities or dungeons. More cunning than mere animals, these predators might set ambushes or lie hidden for days to bring down their prey.",
						"Displacer beasts sometimes pursue prey through portals to other planes of existence. As a result, these predators can be found across the multiverse, particularly on the worlds of the Material Plane, in the Shadowfell, and in the Feywild. These restless hunters can destroy a land's natural balance and drive other creatures to extinction. As a result, many druid circles and Fey view displacer beasts as deadly threats.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"The murderous fury of a displacer beast is fit only for nightmares, of which I've been haunted since narrowly escaping one's ambush. I'm certain that beast stalks me still."
									],
									"by": "Jen-Ahb, Naturalist and Displacer Beast Survivor"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Displacer Beast.webp"
					},
					"credit": "Caio Monteiro",
					"width": 1641,
					"height": 2560
				}
			]
		},
		{
			"name": "Djinni",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Djinni",
					"entries": [
						"{@i Genie of the Air}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Planar (Elemental Plane of Air)|bestiary|environment=planar, air}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"As genies of wind and skies, djinn personify freedom and might. They can control wind and travel as swiftly as a breeze. They might be as serene as drifting clouds or as tempestuous as storms, but most djinn relish their freedom and desire to discover the wonders of the multiverse. Djinn often know many stories, and they might share such lore with those who offer their own exciting stories in trade.",
						"While many djinn create airy palaces on stormy coasts or high in the clouds, untold numbers dwell on the Elemental Plane of Air. In floating cities, djinn collect tales and experiences from across the planes of existence, sharing them in fabulous forums, libraries, and theaters. The greatest of these cities is the Citadel of Ice and Steel, in which wind-sculpted towers contain a city-size trove of incredible knowledge and treasures that defy belief."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Djinni.webp"
					},
					"credit": "Michael Broussard",
					"width": 1122,
					"height": 1432
				}
			]
		},
		{
			"name": "Doppelganger",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Doppelganger",
					"entries": [
						"{@i Shape-Shifting Infiltrator}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual"
								}
							]
						},
						"Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind-reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into unsettling forms to frighten foes.",
						"A doppelganger's agenda might relate to its mysterious magical origins or to more mercenary goals. Roll on or choose a result from the Doppelganger Deceptions table to inspire a doppelganger's plot.",
						{
							"type": "table",
							"caption": "Doppelganger Deceptions",
							"colLabels": [
								"1d6",
								"The Doppelganger Schemes To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Cause chaos within the temple of a deity that cursed it to live without a true form."
								],
								[
									"2",
									"Conceal evidence of a vast conspiracy."
								],
								[
									"3",
									"Control a community through fear by posing as a legendary bogeyman."
								],
								[
									"4",
									"Replace a noble to enjoy a decadent lifestyle."
								],
								[
									"5",
									"Spy on wizards to learn how to complete its own botched magical creation."
								],
								[
									"6",
									"Take an influential position, acting as a sleeper agent for a doppelganger invasion."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Meeting yourself is the surest way to realize you're not as charming as you think you are."
									],
									"by": "Someone claiming to be Lorhirin of Fearchor Keep"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Doppelganger.webp"
					},
					"credit": "Sean Murray",
					"width": 1220,
					"height": 1582
				}
			]
		},
		{
			"name": "Dracolich",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Dracolich",
					"entries": [
						"{@i Draconic Tyrant Reborn}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"The vilest dragons seek to escape the grip of death, employing ageless secrets and blasphemous magic to become horrors called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning plots they pursued in life, seek revenge on those that brought them low, and strive toward vicious goals they couldn't indulge in life.",
						"Dracoliches combine the corrupt immortality of the undead with the legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers\u2014usually other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic.",
						"There are untold profane routes by which a dragon might become a dracolich. However one is created, a dracolich chooses a gem that becomes the anchor for its spirit and binds the deathless dragon to the world. So long as a dracolich is on the same plane of existence as its soul gem, the dracolich can survive the destruction of its physical body. Its spirit retreats into the gem if the dracolich's body is destroyed, and the monster might one day regain its terrifying form. Dracoliches often sequester their soul gems within meaningful treasure from their hoard or in unassuming baubles. Roll on or choose a result from the Dracolich Soul Gem Vessels table to inspire what holds a dracolich's soul gem.",
						{
							"type": "table",
							"caption": "Dracolich Soul Gem Vessels",
							"colLabels": [
								"1d10",
								"A Dracolich's Soul Gem Is Hidden In..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Another dragon's treasure hoard."
								],
								[
									"2",
									"The body of a servant or an ancestor."
								],
								[
									"3",
									"The core of a dracolich's melted hoard."
								],
								[
									"4",
									"A corrupted dragon egg."
								],
								[
									"5",
									"A dragon horn a hero took as a trophy."
								],
								[
									"6",
									"A nation's royal or religious treasure."
								],
								[
									"7",
									"A powerful magic item."
								],
								[
									"8",
									"A source of magical wonders, such as a giant tree or mystical pool."
								],
								[
									"9",
									"The vault of an archdevil, a wicked god, or another extraplanar villain."
								],
								[
									"10",
									"The weapon that slew the dracolich."
								]
							]
						},
						{
							"type": "entries",
							"name": "Dracolich Lairs",
							"entries": [
								"A dracolich lurks in a corrupted version of the lair it had in life."
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"And naught will be left save shattered thrones with no rulers. But the dead dragons shall rule the world entire..."
									],
									"by": "Sammaster the Fallen's translation of The Chronicle of Years to Come"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Dracolich.webp"
					},
					"credit": "Slawomir Maniak",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Draft Horse",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Draft Horse.webp"
								},
								"width": 1152,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Dragon Turtle",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Dragon Turtle",
					"entries": [
						"{@i Ancient Ruler of Undersea Realms}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Underwater|bestiary|environment=underwater}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Dragon turtles are mighty creatures with shells large enough to be mistaken for islands and jaws capable of snapping ships like twigs. While some of these aquatic dragons contentedly slumber in the depths, others jealously guard vast territories with their scalding breath and lay claim to anything that sinks into the depths or sails on the waves. Occasionally these dragons agree to aid pirates, aquatic peoples, or oceanic religions in return for contributions to their sunken treasure hoards.",
						"Many dragon turtles live in secluded lairs or ruins deep underwater, and they might not be spotted by surface dwellers for generations. Like both their namesakes, dragon turtles can have exceptionally long lives. Some recall the wonders of ages past or remarkable individuals that passed through their realms long ago. Such dragon turtles might be convinced to share their tales or provide guidance through their territories in exchange for treasures they've never glimpsed on the ocean floor."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Dragon Turtle.webp"
					},
					"credit": "Yigit Koroglu",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Dretch",
			"source": "XMM",
			"_copy": {
				"name": "Dretches",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Lone dretches serve other demons or evil magic-users. They are erratic, filthy, and violent, and they demonstrate little sense of self-preservation."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Dretches",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Dretches",
					"entries": [
						"{@i Demons of Frenzy and Vulgarity}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"The servants and victims of greater demons, dretches embody petty instincts, chaotic impulses, and violent urges. Dretches exist in unfathomable numbers in the depths of the Abyss, where their reeking throngs fill vast demonic hordes.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Ah, the infinite wonders of the Abyss. If there's anything you don't like, you'll find it here."
									],
									"by": "Jaranda, Expert on the Abyss"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Dretches.webp"
					},
					"credit": "Mathias Kollros",
					"width": 800,
					"height": 1000
				}
			]
		},
		{
			"name": "Drider",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Drider",
					"entries": [
						"{@i Spiderlike Underdark Hunter}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Driders combine the features of drow and giant spiders. The wicked god Lolth is fond of transforming her drow worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their predatory arachnid instincts.",
						"Driders also appear when whole communities are transformed by a wicked god's wrath or other magical means, or driders might be part of a world's natural population. Most dwell underground or in dense forests where they can make the most of their spiderlike traits. Driders with non-drow features are uncommon but possible. Roll on or choose a result from the Drider Metamorphoses table to inspire how supernatural driders come into being.",
						{
							"type": "table",
							"caption": "Drider Metamorphoses",
							"colLabels": [
								"1d6",
								"The Drider Gained Its Form As..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"A blessing from a deity of assassins, dangerous wildernesses, or the Underdark."
								],
								[
									"2",
									"A curse from a powerful hag, vengeful witch, or strange Artifact."
								],
								[
									"3",
									"An experiment by an aboleth, a mind flayer, or another life-shaping magic-user."
								],
								[
									"4",
									"A magical means of escaping disaster or some worse fate."
								],
								[
									"5",
									"A mutation after exposure to chaotic planar energies or strange Underdark radiations."
								],
								[
									"6",
									"A punishment from a spiteful god, like Lolth or the Queen of Air and Darkness."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Drider.webp"
					},
					"credit": "Michael Broussard",
					"width": 1708,
					"height": 2222
				}
			]
		},
		{
			"name": "Druid",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Druid",
					"entries": [
						"{@i Steward and Sage of Nature}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual, {@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the natural world and heal its ills. These magic-users might be recluses devoted to a particular land, or they might be part of a mystic organization. Roll on or choose a result from the Druidic Traditions table to inspire a druid's magical practices.",
						{
							"type": "table",
							"caption": "Druid Traditions",
							"colLabels": [
								"1d6",
								"The Druid Is..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"An avenger who strikes against destructive civilizations and those who abuse nature."
								],
								[
									"2",
									"A guide who aids travelers in navigating the realms of Beasts, Fey, or Plants."
								],
								[
									"3",
									"A hermit who works alone to protect the lands, seas, or skies they call home."
								],
								[
									"4",
									"A mender who travels the world healing natural, magical, or manufactured disasters."
								],
								[
									"5",
									"Part of a loose organization that adheres to timeless rituals and guards natural secrets."
								],
								[
									"6",
									"A warden who minds the underpinnings of reality and protects against extraplanar threats."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Druid.webp"
					},
					"credit": "Cynthia Sheppard",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Dryad",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Dryad",
					"entries": [
						"{@i Tree-Bound Guardian of Nature}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Guardians of the woodlands, dryads magically flit from tree to tree and from root to bough, harrying trespassers with tangling vines and thorns. Most of these elusive beings have a special connection with one plant or a natural sanctuary that they protect. Some also share physical similarities with the plants they're most connected to. Dryads might sicken or die if their plant or sanctuary is destroyed, recovering only if it is healed or magically replaced. Roll on or choose an option from the Dryad Sanctuaries table to inspire a dryad's bond.",
						{
							"type": "table",
							"caption": "Dryad Sanctuaries",
							"colLabels": [
								"1d6",
								"The Dryad Dwells in and Protects..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"An acres-large clonal colony\u2014a stand of identical, interconnected trees."
								],
								[
									"2",
									"A fortress-like tree, like a baobab or sequoia."
								],
								[
									"3",
									"A living lock\u2014a plant that seals evil below or blocks the path to a dungeon."
								],
								[
									"4",
									"A lonely tree that stands atop a windswept mountain or amid a {@condition petrified|XPHB} forest."
								],
								[
									"5",
									"A plant with magic fruit or remarkable seeds."
								],
								[
									"6",
									"A shambling mound or treant that the dryad lives in or around as a Fey symbiote."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Dryad.webp"
					},
					"credit": "Dario Jelusic",
					"width": 1200,
					"height": 2100
				}
			]
		},
		{
			"name": "Dust Mephit",
			"source": "XMM",
			"_copy": {
				"name": "Mephits",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Dust mephits are composed of air and fine earth. They are drawn to forsaken places, and they think everything associated with death is hilarious."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Eagle",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Eagle.webp"
								},
								"width": 1000,
								"height": 501
							}
						]
					}
				}
			}
		},
		{
			"name": "Earth Elemental",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Earth Elemental",
					"entries": [
						"{@i Primal Spirit of Soil and Stone}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Mountain|bestiary|environment=mountain}, {@filter Planar (Elemental Plane of Earth)|bestiary|environment=planar, earth}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Primal spirits from the Elemental Plane of Earth merge with rocks and minerals to form earth elementals. These beings possess powerful limbs and coarse features, sometimes studded with ore, gems, crystals, colorful striations, or living plants. On the Material Plane, earth elementals often serve those who conjure them, or they appear in regions influenced by their home plane, such as crystalline nodes, energetic fault lines, or veins of magical ore. Earth elementals effortlessly move through stone and can bring ruin to whole structures with their mighty fists.",
						"Earth elementals are typically made of more than dirt. While an elemental's composition doesn't change its statistics or have monetary value, it makes each elemental distinct. Roll on or choose a result from the Earth Elemental Compositions table to inspire an earth elemental's features.",
						{
							"type": "table",
							"caption": "Earth Elemental Compositions",
							"colLabels": [
								"1d8",
								"The Earth Elemental's Body Features..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Colorful mineral formations."
								],
								[
									"2",
									"Cooled magma in melted heaps."
								],
								[
									"3",
									"Grass, moss, or plant roots."
								],
								[
									"4",
									"Heaps of peat or decaying matter."
								],
								[
									"5",
									"Mounds of sand studded with shells."
								],
								[
									"6",
									"Rubble or pieces of a ruined structure."
								],
								[
									"7",
									"Striking striations or bands of color."
								],
								[
									"8",
									"Veins of iron or other ore."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"The foundations of our homes, the strength of our weapons, the vaults of our greatest secrets\u2014earth is nothing less than the grip of reality itself. It is the mightiest element. This cannot be denied."
									],
									"by": "Kabril the Perfect Compass, Ruler of Dao"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Earth Elemental.webp"
					},
					"credit": "Chris Cold",
					"width": 1560,
					"height": 1950
				}
			]
		},
		{
			"name": "Efreeti",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Efreeti",
					"entries": [
						"{@i Genie of Fire}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Planar (Elemental Plane of Fire)|bestiary|environment=planar, fire}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Efreet burn with the energy and unpredictability of fire. Their innate magic allows them to conjure flames from nothing and shape treasures within magical infernos. Many efreet have wicked reputations, as their fickle natures and love for dramatic conflagrations can be destructive. Other efreet delight in fire's beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive Elementals.",
						"On many worlds, efreet dwell in sweltering deserts and volcanic regions. Those that make their homes on the Elemental Plane of Fire create incredible cities among seas of flame and molten minerals. Eclipsing all of these is the storied City of Brass, a gleaming metropolis that is one of the most wondrous cities in the multiverse. Here, magic tempers the plane's extreme heat, making the City of Brass a hub of trade between planes of existence.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Imagine seas of platinum and liquid flame, the Crimson Pillar with fires hot enough to sear the gods, and the infinite delights of the City of Brass. Now imagine what my master offers..."
									],
									"by": "Veyisvexvayn, Magma Mephit Herald"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Efreeti.webp"
					},
					"credit": "Michael Broussard",
					"width": 1500,
					"height": 1873
				}
			]
		},
		{
			"name": "Elemental Cataclysm",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Elemental Cataclysm",
					"entries": [
						"{@i The End and Beginning of Ages}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Elemental Chaos)|bestiary|environment=planar, elemental chaos}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Beyond the fringes of the Elemental Planes, primordial forces endlessly clash amid the Elemental Chaos. Within the vastness and violence of this realm rage elemental cataclysms, entities spawned from the raw forces of the multiverse and awash in dissonant elemental powers. These beings of primal conflict annihilate nearly all they encounter and seed the ruins left in their wake with the potential for new creations.",
						"Elemental cataclysms rarely escape the Elemental Chaos. When they do, it is typically due to some planar disruption or the summons of nihilistic cultists. When they emerge on Material Plane worlds, elemental cataclysms create realm-altering trails of destruction, carelessly destroying cities and throwing whole nations into chaos. The rampages aren't random. Elemental cataclysms abhor anything that visibly mars nature, be it mines or monuments, fortresses or cities, but they vent their most intense rage on works of metal and clockwork. As they sow destruction, they howl condemnation and chant words of unmaking in the languages of the Inner Planes.",
						"Little can stop an elemental cataclysm. Those that oppose one of these calamities often attempt to reverse the ritual that summoned it, coax it through a planar rift, or conjure another titan in hopes that the two destroy one another. These terrors leave a wake of ashes, floods, storms, and broken earth. But after these disasters recede, the land is imbued with new life or environmental changes. Roll on or choose a result from the Elemental Alterations table to inspire what changes emerge after an elemental cataclysm's destruction.",
						{
							"type": "table",
							"caption": "Elemental Alterations",
							"colLabels": [
								"1d8",
								"The Elemental Cataclysm Leaves Behind A..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Dramatic increase or decrease in temperature."
								],
								[
									"2",
									"Gigantic coral reef or fungal forest."
								],
								[
									"3",
									"Never-ending storm or whirlpool."
								],
								[
									"4",
									"Passage to the Underdark or portal to an Elemental Plane."
								],
								[
									"5",
									"Primeval or previously extinct animal population."
								],
								[
									"6",
									"Rapidly growing rainforest."
								],
								[
									"7",
									"River where previously there was none."
								],
								[
									"8",
									"Series of dramatic rock formations."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Elemental Cataclysm.webp"
					},
					"credit": "Johan Grenier",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Elemental Cultist",
			"source": "XMM",
			"_copy": {
				"name": "Cultists",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Elemental cultists harness destructive natural forces to cleanse the world of civilization or prove the dominance of one element over all others. Such cultists are aligned with Elemental monsters or wicked immortals such as the Princes of Elemental Evil or the Elder Elemental Eye."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Aberrant Cultist and Elemental Cultist.webp"
								},
								"width": 2560,
								"height": 1656
							}
						]
					}
				}
			}
		},
		{
			"name": "Elephant",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Elephant.webp"
								},
								"credit": "Jonathan Kuo",
								"width": 1026,
								"height": 819
							}
						]
					}
				}
			}
		},
		{
			"name": "Elk",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Elk.webp"
								},
								"width": 521,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Empyrean",
			"source": "XMM",
			"_copy": {
				"name": "Empyreans",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Inheritors of divine might, empyreans are idealized, human-shaped beings of godly power. These beings might have relationships with their creators akin to those of parents and their children, royalty and their servants, inventors and their creations, or other bonds. Empyreans' existences are fundamentally influenced by their patrons and their connection to the heavenly deities of the Upper Planes or the fiendish deities of the Lower Planes. Nevertheless, empyreans have free will.",
									"Celestial empyreans are typically noble beings who quest to prove themselves worthy of their divine pedigree. Many work in the service of their parents or support those gods' causes and champions. Fiendish empyreans are usually dreadful, self-serving villains who seek to claim their parents' power. Some forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Empyrean Iota",
			"source": "XMM",
			"_copy": {
				"name": "Empyreans",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Empyrean iotas are the thoughts, memories, or indirect attentions of deities personified and given a measure of autonomy. Resembling floating glyphs, motes of color, icons of divinity, or stranger shapes, these beings are messengers of the gods and aides to those gods' servants. Iotas have their own knowledge and personalities, though they might know little more than the realms and wishes of their creators."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Empyreans",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Empyreans",
					"entries": [
						"{@i Scions of the Gods}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Empyreans are the spawn of deities. While not gods themselves, they possess divine influence and powers related to their divine parents. Some empyreans are near-demigods with fantastic might and the power to reshape mortal lives. Others are little more than divine thoughts or moments of immortal attention made manifest. Whether empyreans are idealized beings or vestiges of divinity, their appearances are influenced by their creators. Roll on or choose a result from the Empyrean Influences table to inspire what aspects of an empyrean's heritage manifest in its physical form.",
						{
							"type": "table",
							"caption": "Empyrean Influences",
							"colLabels": [
								"1d6",
								"The Empyrean Has Features That Are..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Balanced, naturalistic, or suggestive of watching eyes."
								],
								[
									"2",
									"Colorful, shadowy, or fluid or that vary depending on the viewer."
								],
								[
									"3",
									"Comforting and gentle or that remind viewers of pleasant memories."
								],
								[
									"4",
									"Disconnected parts, visible thoughts, or errant shapes."
								],
								[
									"5",
									"Machinelike, stoic, symmetrical, or suggestive of judgment."
								],
								[
									"6",
									"Morbid, menacing, or monstrous or that embody the viewer's fears."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"One day I might be the god of storms\u2014mind countless followers, answer prayers, change whole worlds\u2014but, until then, I do what I please."
									],
									"by": "Kopoha, Scion of Storms"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Empyreans.webp"
					},
					"credit": "Néstor Ossandón Leal",
					"width": 2550,
					"height": 1714
				}
			]
		},
		{
			"name": "Erinyes",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Erinyes",
					"entries": [
						"{@i Devil of Vengeance and Righteous Wrath}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Nine Hells)|bestiary|environment=planar, nine hells}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Erinyes, also known as furies, are winged devils clad in fiendish armor. These fallen angels exact a merciless form of divine justice, hunting down oath breakers and dragging the rightfully damned to the Nine Hells in the grip of their magical ropes. Few ever glimpse what lies within these devils' armored exteriors, and erinyes ensure that those who do can never speak of what they've seen.",
						"Erinyes often serve archdevils and guard the order of the Nine Hells against trespassers and escapees. Although they're prone to wrathful outbursts, erinyes cooperate well with other devils. They sometimes hunt in trios with other erinyes, forging infamous reputations for themselves.",
						"When not in the service of a diabolical master, erinyes hunt wicked souls. They pursue quarries relentlessly, across the multiverse and for ages if need be. While they might be summoned to serve evil magic-users, erinyes also listen for oaths and curses sworn in their names. In rare cases, wronged mortals who call out with just rage might be heard by an erinyes who appears to take vengeance on their behalf. Once erinyes are so summoned, they won't leave without claiming the soul of either their quarry or the mortal who summoned them."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Erinyes.webp"
					},
					"credit": "Justin Gerard",
					"width": 1500,
					"height": 1909
				}
			]
		},
		{
			"name": "Ettercap",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Ettercap",
					"entries": [
						"{@i Venomous Arachnid Abductor}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}"
								}
							]
						},
						"Spiderlike hunters, ettercaps lurk in forested depths and seek prey to drag into their web-choked lairs. These vicious predators have arachnid features and hunched, bipedal frames, and they're notorious for their venomous bites and ability to shoot out webs to entrap their victims. Ettercaps often hunt in small groups alongside giant spiders and mundane spider swarms.",
						"Ettercaps frequently overhunt their environment. Left unchecked, ettercaps might fill whole woodlands with their webs and the cocooned remains of past meals, which puts ettercaps in conflict with Fey. Spiteful ettercaps go out of their way to torment and feed on Fey; they prefer to menace those smaller than themselves, like pixies and sprites. They rarely devour other sapient creatures swiftly, preferring to cocoon their captives and terrorize them for days.",
						"Ettercaps avoid fire, which can quickly burn through their webs and the dead trees where they make their homes."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Ettercap.webp"
					},
					"credit": "Sean Murray",
					"width": 2560,
					"height": 1720
				}
			]
		},
		{
			"name": "Ettin",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Ettin",
					"entries": [
						"{@i Quarrelsome Two-Headed Giant}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual"
								}
							]
						},
						"Ettins are physically powerful Giants with two heads. While many ettins have features similar to hill giants, others have more bestial or unusual traits, such as tusks, short horns, or a single eye on each head.",
						"Ettins frequently ally with other Giants or groups that value their strength, such as hill giants, bandits, or ogres. Some ettins possess mystical ties to the lands they inhabit, and they might know or guard secrets valued by druids or Fey.",
						"Each ettin head has a distinct personality. While this makes some ettins quarrelsome with themselves and others, many function as a team. An ettin head might have its own name, or both heads might refer to themselves as a single being\u2014either with one name or a portmanteau of two.",
						"Roll on or choose a result from the Ettin Interactions table to inspire how an ettin's heads are interacting when the creature is encountered.",
						{
							"type": "table",
							"caption": "Ettin Interactions",
							"colLabels": [
								"1d8",
								"The Ettin's Heads Are..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Amping up one another in preparation for a conflict or challenge."
								],
								[
									"2",
									"Arguing over plans for battle, dinner, or how to spend the day."
								],
								[
									"3",
									"Criticizing one another as they perform separate tasks."
								],
								[
									"4",
									"Engaged in a staring contest."
								],
								[
									"5",
									"Making polite small talk as if they were meeting for the first time."
								],
								[
									"6",
									"Performatively ignoring one another."
								],
								[
									"7",
									"Talking over an increasingly convoluted plot."
								],
								[
									"8",
									"Trying to keep one another awake."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Twice the malice, aggressiveness, and appetite\u2014the ettin demonstrates that two heads aren't necessarily better than one."
									],
									"by": "Bertrand, Inquisitor of the Mind Fire"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Ettin.webp"
					},
					"credit": "Robson Michel",
					"width": 1253,
					"height": 1686
				}
			]
		},
		{
			"name": "Faerie Dragon Adult",
			"source": "XMM",
			"_copy": {
				"name": "Faerie Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"The pranks of faerie dragon adults tend to lead others to people in need or wrongs to be righted."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Faerie Dragon Youth",
			"source": "XMM",
			"_copy": {
				"name": "Faerie Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Faerie dragon youths are quick to use their euphoria-inducing breath on rude or uptight folk."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Faerie Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Faerie Dragons",
					"entries": [
						"{@i Whimsical Draconic Tricksters}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}"
								}
							]
						},
						"Faerie dragons are cat-size pranksters with draconic features, butterfly-like wings, and scales of warm hues as youths and cool hues as adults."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Faerie Dragons.webp"
					},
					"credit": "Jesper Ejsing",
					"width": 1500,
					"height": 1497
				}
			]
		},
		{
			"name": "Fiend Cultist",
			"source": "XMM",
			"_copy": {
				"name": "Cultists",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Fiend cultists worship fiends or evil deities. They often work to bring ruin to innocents or to summon their sinister patron into the world. Fiend cultists might serve infamous powers such as archdevils and demon lords, or foul immortals\u2014beings such as Demogorgon, Pazuzu, Iuz, Zariel, or Zuggtmoy."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Fiend Cultist.webp"
								},
								"width": 813,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Fire Elemental",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Fire Elemental",
					"entries": [
						"{@i Primal Spirit of Heat and Flame}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Planar (Elemental Plane of Fire)|bestiary|environment=planar, fire}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Fire elementals arise when spirits of the Elemental Plane of Fire inhabit flames, burning cinders, and heated smoke. These beings are tangible despite largely being made of flames and particles, and they can uses their vague limbs to ignite foes and flammable materials. Fire elementals typically burn in shades of orange and red, but other colors are possible. Most on the Material Plane are summoned by magical means, or they might appear near rifts amid desert depths, volcanoes, wildfires, or magma flows that connect to their home plane.",
						"Fire elementals might burn in distinctive ways. Roll on or choose a result from the Fire Elemental Compositions table to inspire a fire elemental's features.",
						{
							"type": "table",
							"caption": "Fire Elemental Compositions",
							"colLabels": [
								"1d8",
								"The Fire Elemental's Body Features..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Colorful, superheated gases."
								],
								[
									"2",
									"A column of diabolical or divine flame."
								],
								[
									"3",
									"Crackling shapes that look like animals, fiends, skeletons, sprites, or other beings."
								],
								[
									"4",
									"Flames that are predominantly white, blue, or a more unusual color."
								],
								[
									"5",
									"The form of a calm or tormented humanoid."
								],
								[
									"6",
									"Smoke that forms eerie shapes or symbols."
								],
								[
									"7",
									"Soot that smells like cedar, cloves, incense, or burning meat."
								],
								[
									"8",
									"Swirls of cinders and burning debris."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to burn."
									],
									"by": "Marrake the Incandescent, Ruler of Efreet"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Fire Elemental.webp"
					},
					"credit": "Chris Cold",
					"width": 1320,
					"height": 1650
				}
			]
		},
		{
			"name": "Fire Giant",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Fire Giant",
					"entries": [
						"{@i Giant of the Smoldering Depths}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Mountain|bestiary|environment=mountain}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Fire giants inhabit the hollow vaults and molten rivers of mountainous depths. There, they use subterranean heat and riches to craft wonders, from titanic weapons of war to delicate works of art.",
						"Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame.",
						"Most fire giants dwell in volcanically active mountains or cavernous depths that house their fortress-forges. Evil fire giants tend to be martially minded, and they craft mighty arms to conquer their neighbors and seize valuable resources. More temperate fire giants trade their works for what they need, and they might share the ancient techniques of Giant artisans with other craftspeople. In either case, fire giants are prone to undertaking ambitious designs, and they rarely appreciate interruptions in their titanic workshops."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Fire Giant.webp"
					},
					"credit": "Robson Michel",
					"width": 2550,
					"height": 1917
				}
			]
		},
		{
			"name": "Flameskull",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Flameskull",
					"entries": [
						"{@i Skull Smoldering with Magical Obsession}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Flameskulls are flying skulls that blaze with magical fire and the half-remembered arcana of dead spellcasters. They rise from the remains of dead magic-users who were reanimated by sinister necromancers or whose magical pursuits drive them beyond death. Flameskulls might serve as guardians for their creators or pursue ambitions left unfulfilled in life. They lash out at foes with destructive spells and bursts of fire, wielding magic without the need for most components.",
						"Flameskulls take various forms, from skulls with humanlike features to ones with fearsome or bestial alterations. Their flames vary in color and grow more intense when they're angry. Roll on or choose a result from the Flameskull Details table to inspire what makes a flameskull distinctive.",
						{
							"type": "table",
							"caption": "Flameskull Details",
							"colLabels": [
								"1d6",
								"The Flameskull Features..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Arcane diagrams etched into it."
								],
								[
									"2",
									"Flames like dramatic features, horns, or hair."
								],
								[
									"3",
									"Fractured pieces that fly in unison."
								],
								[
									"4",
									"An iron plate bolted over its mouth."
								],
								[
									"5",
									"Lethal head trauma."
								],
								[
									"6",
									"Mismatched animal teeth."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"I never cared for warmth. I never needed a body. My will is enough, and my work will be the legacy that makes my every sacrifice worthwhile!"
									],
									"by": "Trenzia, Undermountain Flameskull"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Flameskull.webp"
					},
					"credit": "Brian Valenzuela",
					"width": 1200,
					"height": 1500
				}
			]
		},
		{
			"name": "Flaming Skeleton",
			"source": "XMM",
			"_copy": {
				"name": "Skeletons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Flaming skeletons burn with unbridled necromantic energy. This magic grants them blazing attacks and greater awareness, which they use to command lesser Undead."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Flesh Golem",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Flesh Golem",
					"entries": [
						"{@i Dead Flesh Given New Life}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Flesh golems are roughly human-shaped collections of body parts bound together by misused magic or strange science. They serve their reckless creators, but many possess disjointed memories and instincts from their component parts. If wounded, these golems might go berserk and vent their confusion on anything in their sight, including their creators.",
						"Flesh golems appear in varied forms. Roll on or choose a result from the Flesh Golem Characteristics table to inspire a flesh golem's features.",
						{
							"type": "table",
							"caption": "Flesh Golem Characteristics",
							"colLabels": [
								"1d6",
								"The Flesh Golem Has..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Animal parts among its humanlike pieces."
								],
								[
									"2",
									"A disguise of makeup and heavy clothing."
								],
								[
									"3",
									"Missing parts and exposed insides."
								],
								[
									"4",
									"Parts serving unintended roles, like a body composed of dozens of hands."
								],
								[
									"5",
									"Perfect features accented by beautiful stitching."
								],
								[
									"6",
									"Visible mechanisms, bellows, and engines."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"The barrier between the mortal and the divine lies shattered\u2014open is the mold for new gods. It was I who invaded the divine. Not with a spear but with a stitch. Not with my heresies but with my heart."
									],
									"by": "Viktra Mordenheim, Darklord of Lamordia"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Flesh Golem.webp"
					},
					"credit": "Bjorn Hurri",
					"width": 1113,
					"height": 2040
				}
			]
		},
		{
			"name": "Flumph",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Flumph",
					"entries": [
						"{@i Strange Ally from a Strange Place}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Bizarre creatures with aberrant agendas inhabit the Underdark. Flumphs number among the few that are helpful to strangers.",
						"These tentacled, telepathic creatures jet through the air in short bursts, venting gases with a sound that gives them their name. Rather than speaking, flumphs communicate telepathically and by changing color to reflect their moods.",
						"Flumphs dwell in psychically charged regions or near creatures with psionic magic. They harmlessly feed off psychic energies, but in doing so, they often encounter dangerous beings such as aboleths and mind flayers. While flumphs generally avoid combat, they often help adventurers in peril. Such help might be of doubtful use, but flumphs mean well. Roll on or choose a result from the Flumph Assistance table to inspire what support flumphs provide.",
						{
							"type": "table",
							"caption": "Flumph Assistance",
							"colLabels": [
								"1d6",
								"The Flumph Helps By..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Cooking a meal of Underdark delicacies."
								],
								[
									"2",
									"Performing a psychic song or \"smell poem.\""
								],
								[
									"3",
									"Recovering and nursing fallen adventurers."
								],
								[
									"4",
									"Revealing the location of helpful magic items."
								],
								[
									"5",
									"Serving as a guide to a foe's hidden lair."
								],
								[
									"6",
									"Sharing excessive encouragement and praise."
								]
							]
						},
						{
							"type": "entries",
							"name": "Flumph Colors",
							"entries": [
								"A flumph's extremities change color to reflect its mood. The Flumph Colors and Emotions table summarizes common flumph colors and the human emotions to which they most closely correspond.",
								{
									"type": "table",
									"caption": "Flumph Colors and Emotions",
									"colLabels": [
										"Color",
										"Emotion"
									],
									"colStyles": [
										"col-6",
										"col-6"
									],
									"rows": [
										[
											"Blue, Dark",
											"Sadness"
										],
										[
											"Blue, Light",
											"Happiness"
										],
										[
											"Green",
											"Curiosity"
										],
										[
											"Magenta",
											"Unknown*"
										],
										[
											"Orange",
											"Confusion"
										],
										[
											"Pink",
											"Amusement"
										],
										[
											"Purple",
											"Fear"
										],
										[
											"Red",
											"Anger"
										],
										[
											"Teal",
											"Serenity"
										],
										[
											"Yellow",
											"Excitement"
										]
									],
									"footnotes": [
										"*Rarely seen; potentially no human equivalent"
									]
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Flumph.webp"
					},
					"credit": "Axel Defois",
					"width": 1335,
					"height": 1669
				}
			]
		},
		{
			"name": "Flying Snake",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Flying Snake.webp"
								},
								"width": 611,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Fomorian",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Fomorian",
					"entries": [
						"{@i Cursed Giant of the Dark}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Once infamous for their magical aptitude, fomorians are giants afflicted with a fey curse. In their pride, they were tricked into invading the Feywild to claim its magic for their own. When the archfey rulers of that realm united, the fomorians were turned back and cursed with supernatural strangeness to make their bodies match their vile souls. Ever since, fomorians have dwelled in the Underdark amid the ruins of their magical cities. The archfey's curse afflicts them still, tormenting them with wandering cankers, lurching organs, and stranger discomforts. Rather than atoning for their offenses, fomorians harness the magic of their curse and turn it against others. Roll on or choose a result from the Fomorian Warping table to inspire the cosmetic effects a creature undergoes while they're affected by a fomorian's Warping Hex.",
						{
							"type": "table",
							"caption": "Fomorian Warping",
							"colLabels": [
								"1d4",
								"The Fomorian's Hex Causes..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Colorful, wandering pustules."
								],
								[
									"2",
									"Excessive sweating of rainbow-hued fluids."
								],
								[
									"3",
									"Patches of wriggling hair."
								],
								[
									"4",
									"Veins that bulge and lurch under the skin."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"All-Father Annam banished his son, Karontor, for Karontor's part in the fomorian assault on the Feywild. That day, the ordning\u2014the hierarchy of the giants and their gods\u2014changed forever, and the fomorians were part of it no more."
									],
									"by": "Bigby"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Fomorian.webp"
					},
					"credit": "Daarken",
					"width": 2560,
					"height": 1440
				}
			]
		},
		{
			"name": "Frog",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Frog.webp"
								},
								"width": 1440,
								"height": 1352
							}
						]
					}
				}
			}
		},
		{
			"name": "Frost Giant",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Frost Giant",
					"entries": [
						"{@i Giant of the Ice and Snow}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"From glacial mountain heights and vast tundras rise the homes of frost giants. These giants have skin and hair of icy hues. Their natural immunity to cold allows them to flourish in places inhospitable to most other creatures. They use this resilience to aid them when hunting and in combat, bolstering their allies with chilling war cries.",
						"Frost giants often travel far to find food and goods. This leads many to become raiders and earn violent reputations. Others live more peaceably by hunting titanic game or creating sanctuaries from the cold (frequently featuring hot springs or snowy contests). Frost giants sometimes forge partnerships with icy Fey or fire giants dwelling underground, serving as guardians to their realms in exchange for treasure, weapons, and crafts.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"The small folk have barely anything worth looting, so they shouldn't much mind when we take it from them."
									],
									"by": "Jarl Grugnur, Frost Giant"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Frost Giant.webp"
					},
					"credit": "Robson Michel",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Fungi",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Fungi",
					"entries": [
						"{@i Deadly Spores and Predatory Polyps}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"The dank, sunless Underdark is a fertile breeding ground for weird and dangerous fungi."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Fungi.webp"
					},
					"credit": "Helge C. Balzer",
					"width": 1130,
					"height": 2200
				}
			]
		},
		{
			"name": "Galeb Duhr",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Galeb Duhr",
					"entries": [
						"{@i Eyes and Ears of the Earth}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Beings of living rock, galeb duhr seek harmony with the earth and give voice to the vibrations of stone. Their rocky bodies have limbs and facial features accented by gems, ores, and other minerals found in the surrounding earth.",
						"Galeb duhr are effectively immortal, with lifespans similar in length to mountains. They don't experience time or perceive danger as shorter-lived species do. Galeb duhr avoid danger by hiding from other creatures. When they do reveal themselves, they speak and act ponderously, but they often know much of the surrounding land and secrets within the earth. When motivated to action, galeb duhr slam into foes and animate nearby boulders to do the same.",
						"Some mountain dwellers view galeb duhr as aloof allies and might entrust these long-lived beings with secrets or treasures for future generations. Others speak of galeb duhr songs, barely audible harmonizations by groups of galeb duhr that are said to influence earthquakes and volcanic eruptions."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Galeb Duhr.webp"
					},
					"credit": "Luca Bancone",
					"width": 2560,
					"height": 1656
				}
			]
		},
		{
			"name": "Gargoyle",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Gargoyle",
					"entries": [
						"{@i Sculpted Sentinel Hidden in Plain Sight}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Gargoyles are sculptures inhabited by elemental spirits. Wings and magic allow their heavy stone bodies to fly, and they often perch where they can blend in amid ornate architecture, rock formations, or mundane statues. Gargoyles usually serve the magic-users who conjured them into their bodies, but if left to their own devices, they might play cruel pranks and steal treasures to hoard in lofty lairs.",
						"Gargoyles have a variety of appearances. Roll on or choose a result from the Gargoyle Sculptures table to inspire how a gargoyle looks.",
						{
							"type": "table",
							"caption": "Gargoyle Sculptures",
							"colLabels": [
								"1d6",
								"The Gargoyle Is Sculpted to Appear..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Cherubic with perpetually smiling features."
								],
								[
									"2",
									"Crudely hewed or naturally formed."
								],
								[
									"3",
									"Damaged or marred by mismatched pieces."
								],
								[
									"4",
									"Dragon-like with polished stone scales."
								],
								[
									"5",
									"Gothically fiendish with horns and a tail."
								],
								[
									"6",
									"Useful, like an ornate podium or a pillar."
								]
							]
						},
						{
							"type": "entries",
							"name": "Gargoyle Ambushes",
							"entries": [
								"Gargoyles seek to ambush foes or creatures that trespass on their territories. With no biological needs and supernatural patience, these monsters might wait unmoving for months, revealing themselves only when conditions are perfect to attack. They tend to lurk where statuary seems commonplace or where terrain obscures the shape and color of their bodies. Roll on or choose a result from the Gargoyle Camouflage table to inspire where a gargoyle sets up an ambush.",
								{
									"type": "table",
									"caption": "Gargoyle Camouflage",
									"colLabels": [
										"1d8",
										"The Gargoyle Conceals Itself Amid..."
									],
									"colStyles": [
										"col-2 text-center",
										"col-10"
									],
									"rows": [
										[
											"1",
											"Burls and bark on a giant tree."
										],
										[
											"2",
											"Monuments in a graveyard or memorial."
										],
										[
											"3",
											"Outcroppings on a cliff or rock formation"
										],
										[
											"4",
											"The {@condition petrified|XPHB} victims of a basilisk or medusa."
										],
										[
											"5",
											"Reliefs on a sculpted gate or wall."
										],
										[
											"6",
											"Rubble in a ruin or junkyard."
										],
										[
											"7",
											"Stalactites or icicles on a cavern ceiling."
										],
										[
											"8",
											"Statuary on a castle, mansion, or temple."
										]
									]
								}
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Where evil passes in the Elemental Plane of Earth, it stains the rock and spoils the soil. Malice vanishes amid other elements, but in the dismal dark, the wicked shape it into nightmares."
									],
									"by": "Tiv, Scholar of the Elemental Planes"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Gargoyle.webp"
					},
					"credit": "Kent Davis",
					"width": 1800,
					"height": 2250
				}
			]
		},
		{
			"name": "Gas Spore Fungus",
			"source": "XMM",
			"_copy": {
				"name": "Fungi",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Gas spores are floating, orbicular fungi with rhizome growths and protuberances that resemble the stalks and eyes of beholders. If destroyed, a gas spore explodes in a poisonous burst that can infect creatures and slay them in hours. Infected corpses spawn more gas spores that grow to full size in a matter of days."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Gelatinous Cube",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Gelatinous Cube",
					"entries": [
						"{@i Dungeon-Scouring Block of Ooze}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Quivering masses of acidic goo, gelatinous cubes wobble through narrow caverns and dungeons, engulfing anything in their paths. These Oozes are naturally transparent, making them difficult to see while they're stationary. Creatures and objects that become stuck within these slimes are gradually dissolved. Undigested detritus sometimes floats within a gelatinous cube, hinting at its past meals. Roll on or choose a result from the Gelatinous Cube Debris table to inspire a gelatinous cube's contents.",
						{
							"type": "table",
							"caption": "Gelatinous Cube Debris",
							"colLabels": [
								"1d6",
								"Floating in the Gelatinous Cube Is A..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Chest or recently trapped mimic."
								],
								[
									"2",
									"Collection of bubbles or rocks resembling eyes."
								],
								[
									"3",
									"Key to a nearby door or coffer."
								],
								[
									"4",
									"Remarkable weapon in need of repair."
								],
								[
									"5",
									"Skeleton belonging to a famous adventurer."
								],
								[
									"6",
									"Tablet bearing a mysterious message."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Gelatinous Cube.webp"
					},
					"credit": "Olivier Bernard",
					"width": 1200,
					"height": 1500
				}
			]
		},
		{
			"name": "Ghast",
			"source": "XMM",
			"_copy": {
				"name": "Ghasts",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ghasts frequently organize ghouls into packs to despoil crypts and steal the wealth within."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Ghast Gravecaller",
			"source": "XMM",
			"_copy": {
				"name": "Ghasts",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ghast gravecallers wield fell magic and converse with corpses. They might pose as liches or vampires."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Ghasts",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Ghasts",
					"entries": [
						"{@i Tyrants among Corpses}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Swamp|bestiary|environment=swamp}, {@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Ghasts are reeking, undying corpses closely related to ghouls. They hunger for the vices they enjoyed in life as much as they do for rotting flesh."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Ghasts.webp"
					},
					"credit": "Olivier Bernard",
					"width": 1200,
					"height": 1500
				}
			]
		},
		{
			"name": "Ghost",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Ghost",
					"entries": [
						"{@i Lost Soul and Unquiet Spirit}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Ghosts arise when living creatures die in a state of extreme emotion or having left an important task undone. These incorporeal spirits haunt locations that are meaningful to them, lingering until their business is complete or they're put to rest.",
						"Ghosts typically appear as semitransparent versions of the creatures they were in life, though some bear evidence of the wounds that killed them or have nightmarish distortions to their forms. Many have extreme reactions to actions, objects, or individuals that remind them of emotionally charged aspects of their lives. Particularly desperate or vengeful ghosts might possess the living to fulfill their ends."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Ghost.webp"
					},
					"credit": "Steven Belledin",
					"width": 1198,
					"height": 1500
				}
			]
		},
		{
			"name": "Ghoul",
			"source": "XMM",
			"_copy": {
				"name": "Ghouls",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ghouls rise from the bodies of cannibals and villains with depraved hungers. They form packs out of shared voracity."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Ghouls",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Ghouls",
					"entries": [
						"{@i Eaters of the Dead}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Swamp|bestiary|environment=swamp}, {@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Packs of ghouls haunt the rotten corners of the world, ravenously hunting for corpses and those soon to be corpses. These gaunt, animate cadavers with unnaturally long tongues dwell in catacombs and ruins where they devour the contents of graves and paralyze foes with vicious claws.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"On a plain of teeth, in a temple of filth, the starving king wastes no morsel. Every coffin a banquet. Every slab a platter. Now is the time of feasting!"
									],
									"from": "Invocation of Doresain, King of Ghouls"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Ghouls.webp"
					},
					"credit": "Andrey Kuzinskiy",
					"width": 1800,
					"height": 1440
				}
			]
		},
		{
			"name": "Giant Ape",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Giant Ape and Giant Bat.webp"
								},
								"credit": "Dario Jelusic",
								"width": 1047,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Axe Beak",
			"source": "XMM",
			"_copy": {
				"name": "Axe Beaks",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Giant axe beaks typically dwell in secluded, primeval realms, such as isolated islands or underground wildernesses. They often compete with dinosaurs and other giant beasts for territory."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Axe Beak.webp"
								},
								"width": 1247,
								"height": 1528
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Badger",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Giant Badger.webp"
								},
								"width": 938,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Bat",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Giant Ape and Giant Bat.webp"
								},
								"width": 1047,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Boar",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Boar.webp"
								},
								"credit": "Polar Engine",
								"width": 1370,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Centipede",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Giant Centipede.webp"
								},
								"width": 761,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Constrictor Snake",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Constrictor Snake.webp"
								},
								"width": 1000,
								"height": 844
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Crab",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Crab.webp"
								},
								"credit": "Warren Mahy",
								"width": 1145,
								"height": 1422
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Crocodile",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Crocodile.webp"
								},
								"width": 1179,
								"height": 1360
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Eagle",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Eagle.webp"
								},
								"width": 1000,
								"height": 501
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Elk",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Elk.webp"
								},
								"width": 521,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Fire Beetle",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Giant Fire Beetle.webp"
								},
								"width": 1000,
								"height": 638
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Frog",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Frog.webp"
								},
								"width": 1440,
								"height": 1352
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Goat",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Giant Goat.webp"
								},
								"credit": "Pindurski",
								"width": 1000,
								"height": 845
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Hyena",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Hyena.webp"
								},
								"width": 1000,
								"height": 771
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Lizard",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Lizard.webp"
								},
								"credit": "Jonathan Kuo",
								"width": 802,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Octopus",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Octopus.webp"
								},
								"width": 1000,
								"height": 875
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Owl",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Owl.webp"
								},
								"width": 506,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Rat",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Rats.webp"
								},
								"width": 2539,
								"height": 1643
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Scorpion",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Giant Scorpion.webp"
								},
								"width": 848,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Seahorse",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Seahorse.webp"
								},
								"width": 1160,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Shark",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Hunter Shark.webp"
								},
								"width": 737,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Spider",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Spiders.webp"
								},
								"width": 1000,
								"height": 871
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Squid",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Giant Squid.webp"
								},
								"credit": "Alejandro Pacheco",
								"width": 1200,
								"height": 960
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Toad",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Giant Toad.webp"
								},
								"width": 1000,
								"height": 620
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Venomous Snake",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Swarm of Venomous Snakes.webp"
								},
								"width": 820,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Vulture",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Vulture.webp"
								},
								"width": 828,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Wasp",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Giant Wasp.webp"
								},
								"title": "A gnome rogue distracts a hive of giant wasps while Sheila the thief sneaks by",
								"credit": "Dario Jelusic",
								"width": 2040,
								"height": 1320
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Weasel",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Weasel.webp"
								},
								"credit": "Rowan Holloway",
								"width": 1044,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Giant Wolf Spider",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Giant Wolf Spider.webp"
								},
								"credit": "Michele Giorgi",
								"width": 1000,
								"height": 813
							}
						]
					}
				}
			}
		},
		{
			"name": "Gibbering Mouther",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Gibbering Mouther",
					"entries": [
						"{@i Ravenous Chorus of Unreality}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Gibbering mouthers endlessly feed on and regrow their own amoeboid bodies\u2014amorphous heaps roiling with eyes, teeth, and strange organs. These mind-bending terrors sing and scream, laugh and cry with a cacophony of voices ranging from disturbingly unnatural to shockingly familiar. They exist only to feed and to unleash their disdain for reality, their many maws dripping with otherworldly spittle.",
						"Gibbering mouthers come into being in various unpleasant ways. Roll on or choose a result from the Gibbering Mouther Nascencies table to inspire what brought one of these horrors into being.",
						{
							"type": "table",
							"caption": "Gibbering Mouther Nascencies",
							"colLabels": [
								"1d6",
								"The Gibbering Mouther Is..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Another creature warped by dangerous magic."
								],
								[
									"2",
									"The autonomous appendage of a chaotic deity, Far Realm entity, or star-spawn horror."
								],
								[
									"3",
									"The experiment of an aberrant manipulator."
								],
								[
									"4",
									"Part of the life cycle of some other Aberration."
								],
								[
									"5",
									"A shape-shifter that lost control of its powers."
								],
								[
									"6",
									"Someone cursed by a cult or vengeful deity."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Alas, the Elder Elves made a fatal mistake. When the Dragon's Tear comet next returned, the Vast Gate\u2014still keyed to the Far Realm of alien entities\u2014linked to the comet and opened again. And what emerged, ululating profanities, sang unnameable hungers into an unguarded world."
									],
									"from": "The Book of the Gate, found near Firestorm Peak"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Gibbering Mouther.webp"
					},
					"credit": "Helge C. Balzer",
					"width": 1875,
					"height": 1500
				}
			]
		},
		{
			"name": "Githyanki",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Githyanki",
					"entries": [
						"{@i Invaders from the Astral Plane}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Astral Plane)|bestiary|environment=planar, astral}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Githyanki were once an ordinary people, but the deeds of a vile mind flayer empire etched conflict on their being. Gaunt, humanlike creatures, githyanki have serrated ears and speckled skin ranging through shades of yellow, green, and brown. While some githyanki follow their own paths, many are influenced by a past that forever altered their fates.",
						{
							"type": "entries",
							"name": "History of the Gith",
							"entries": [
								"Ages ago, a humanlike people were conquered by an empire of mind flayers. The illithids manipulated this forgotten people through untold horrors, forced evolution, and psychic reshaping. Eventually one named Gith rose from among the captives and led a rebellion against their oppressors. Gith's followers, who became known as the gith, defeated the mind flayers and shattered their vast empire.",
								"The victory of the gith was short-lived. As Gith was forging her own burgeoning empire, a leader named Zerthimon challenged her. Zerthimon claimed Gith's drive for vengeance and new conquests was evidence of species-wide mental programming laid by the mind flayers, biological manipulation that condemned her people to continued servitude. This claim split the gith into Gith's followers, the githyanki (meaning \"followers of Gith\"), and Zerthimon's followers, the githzerai (meaning \"those who spurn Gith\"), and sparked an ongoing conflict.",
								"When Gith perished, her adviser, Vlaakith, assumed rule of the githyanki. Vlaakith's line has continued to the githyanki's current ruler, Vlaakith the Lich-Queen. This undead tyrant compels her people to wage endless wars against mind flayers, githzerai, and any others that threaten githyanki supremacy."
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Githyanki.webp"
					},
					"credit": "Jason Rainville",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Githyanki Dracomancer",
			"source": "XMM",
			"_copy": {
				"name": "Githyanki",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"One of Gith's last deeds was to forge an alliance between the githyanki and the dragon god Tiamat. Ever since, the Dragon Queen's red dragon consort, Ephelomon, and his kind have been allies of the githyanki. Githyanki dracomancers uphold this pact and cultivate magic talents that complement the might of red dragons."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Githyanki Knight",
			"source": "XMM",
			"_copy": {
				"name": "Githyanki",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Githyanki knights wield silver blades to slay magic-users who use the {@spell Astral Projection|XPHB} spell to intrude on githyanki territories on the Astral Plane. These silver blades are sacred to the githyanki. Non-githyanki who claim these weapons often find themselves hunted by wrathful githyanki knights."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Githyanki Warrior",
			"source": "XMM",
			"_copy": {
				"name": "Githyanki",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Githyanki warriors use psionic abilities to augment their battle prowess."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Githzerai",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Githzerai",
					"entries": [
						"{@i Explorers at Reality's Extremes}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Limbo)|bestiary|environment=planar, limbo}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}, Individual"
								}
							]
						},
						"Githzerai are gaunt, humanlike beings, physically identical to githyanki. They share a history with githyanki as creatures physically and psychically transformed by mind flayers (see the \"Githyanki\" section). Githzerai know that in body and mind, their species was manipulated by their former illithid oppressors. Rather than giving in to this programming, githzerai follow the teachings of their first leader, Zerthimon, and reshape their minds and bodies to find peace.",
						"Githzerai psychically create serene, hidden sanctuaries in chaotic reaches of the multiverse. Most of these redoubts drift through the chaotic plane of Limbo, but githzerai conclaves can also be found in the Abyss, the Elemental Chaos, and the Feywild. Githzerai create these cloisters to hone their psionic abilities, to gain insights from the multiverse, and to avoid githyanki and mind flayers.",
						{
							"type": "entries",
							"name": "Adventures with Gith",
							"entries": [
								"Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures featuring these age-old rivals.",
								{
									"type": "table",
									"caption": "Gith Conflicts",
									"colLabels": [
										"1d8",
										"The Characters Are..."
									],
									"colStyles": [
										"col-2 text-center",
										"col-10"
									],
									"rows": [
										[
											"1",
											"Called on to deliver a message or mysterious parcel to or from Vlaakith the Lich Queen."
										],
										[
											"2",
											"Encouraged by a disguised intellect devourer to seek out an elusive gith leader."
										],
										[
											"3",
											"Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary."
										],
										[
											"4",
											"Entrusted with renewing or disrupting the githyanki's alliance with red dragons."
										],
										[
											"5",
											"Invited to hunt illithids with githyanki."
										],
										[
											"6",
											"Pressed to uncover a gith spy in a planar community or on a spelljamming ship."
										],
										[
											"7",
											"Sent on a quest to discover the last known location of the hero Gith or Zerthimon."
										],
										[
											"8",
											"Tasked with returning the blade of a fallen githyanki knight to the knight's people."
										]
									]
								}
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"We githzerai crave a challenge, so that when Zerthimon returns, he shall find us ready. Thus we traveled to howling Limbo to make our new home."
									],
									"by": "Zaerith Menyar-Ag-Gith, Githzerai Leader"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Githzerai.webp"
					},
					"credit": "Jason Rainville",
					"width": 2362,
					"height": 1528
				}
			]
		},
		{
			"name": "Githzerai Monk",
			"source": "XMM",
			"_copy": {
				"name": "Githzerai",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Githzerai monks pursue control of their minds by honing their physical and psionic talents. They might be found beyond githzerai sanctuaries, testing themselves amid the dangerous extremes of the multiverse."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Githzerai Psion",
			"source": "XMM",
			"_copy": {
				"name": "Githzerai",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"These powerful psions oversee githzerai sanctuaries, study enigmatic planar events, and lead rrakkma\u2014hostile forays into mind flayer colonies to slay illithids and uncover secrets of how the ancient gith were transformed."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Githzerai Zerth",
			"source": "XMM",
			"_copy": {
				"name": "Githzerai",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Githzerai zerths embody the discipline espoused by their first leader, Zerthimon. Their psionic control aids them in protecting their people and traveling the planes of existence without fear of being followed by githyanki or mind flayer foes."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Glabrezu",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Glabrezu",
					"entries": [
						"{@i Demon of Delusion and Entrapment}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Glabrezus embody delusion and predatory guile. These cunning demons know the most effective traps are those that individuals devise for themselves. Despite having massive claws and overwhelming physicality, glabrezus excel at using flattery and misdirection to coerce victims into isolating themselves and harming others.",
						"In the Abyss, glabrezus act as lone hunters or deceitful advisers to greater demons. Glabrezus seek routes to the Material Plane and relish being summoned by magic-users. They eagerly serve mortals while tempting them to betray their allies and indulge in hubristic fantasies. A glabrezu strives to murder its summoner once the magic-user has committed irredeemable misdeeds and the mortal's soul is surely condemned to the Abyss.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Your companion's life, or what you've journeyed through infinity in search of! Make your choice."
									],
									"by": "Gerrzog, Glabrezu of the Infinite Staircase"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Glabrezu.webp"
					},
					"credit": "Richard Luong",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Gladiator",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Gladiator",
					"entries": [
						"{@i Competitor and Prizefighter}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}, Individual"
								}
							]
						},
						"Gladiators are professional fighters who pit themselves against one another, monsters, and other challenges to entertain audiences. While some compete merely to survive, others love the thrill of performing\u2014and all gladiators know the importance of theatrics in keeping audiences excited. Roll on or choose an option from the Gladiator Theatrics table to inspire the unique flourishes a gladiator uses when competing.",
						{
							"type": "table",
							"caption": "Gladiator Theatrics",
							"colLabels": [
								"1d6",
								"During a Competition, the Gladiator..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Dedicates their impending victory to a deity, ruler, beloved noble, or member of the crowd."
								],
								[
									"2",
									"Dresses in a monster-themed mask and cape."
								],
								[
									"3",
									"Judges whether their foe fights honorably."
								],
								[
									"4",
									"Leads the crowd in a rousing theme song."
								],
								[
									"5",
									"Seeks to claim a trophy from a foe."
								],
								[
									"6",
									"Takes advice from the crowd, omens, or a pet."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Gladiator.webp"
					},
					"title": "In an undersea arena, the crowd goes wild as a gladiator triumphs over a giant squid",
					"credit": "Alejandro Pacheco",
					"width": 1047,
					"height": 2560
				}
			]
		},
		{
			"name": "Gnoll Demoniac",
			"source": "XMM",
			"_copy": {
				"name": "Gnolls",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Gnoll demoniacs are berserkers that arise from gnolls who've ritualistically fed on flesh corrupted by the Abyss. Now embodying the ruinous hunger of Yeenoghu, these gnolls throw themselves into battle, heedless of odds or their own survival. Rampaging demoniacs even devour other gnolls in their wild frenzies."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Gnoll Fang of Yeenoghu",
			"source": "XMM",
			"_copy": {
				"name": "Gnolls",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Gnolls possessed by demonic vestiges of the demon lord Yeenoghu, fangs of Yeenoghu direct the chaos of gnoll packs. Along the way, these fanatics seek grisly omens from Yeenoghu and strive to interpret the demon lord's vicious goals."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Gnoll Pack Lord",
			"source": "XMM",
			"_copy": {
				"name": "Gnolls",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Rising above other gnolls with their viciousness and physical prowess, gnoll pack lords terrorize weaker gnolls into their service. These brutes drive other gnolls to acts of great violence, then claim the best of their servants' spoils."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Gnoll Warrior",
			"source": "XMM",
			"_copy": {
				"name": "Gnolls",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Gnoll warriors crave endless slaughter but quickly grow bored with the prey they kill and the treasures they plunder. Nevertheless, they're enraged by the thought of anyone else having what's theirs, compelling them to ruin what they can't take with them."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Gnolls",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Gnolls",
					"entries": [
						"{@i Fiends in Feral Flesh}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}, Individual"
								}
							]
						},
						"The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Yeenoghu claims gnolls not as his brood but as maggots purposefully released to infest a despised carcass. They are a pernicious rot the Beast of Butchery spreads across mortal worlds. Whatever they once were, they were remade and are now his."
									],
									"by": "Iggwilv",
									"from": "Demonomicon of Iggwilv"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Gnolls.webp"
					},
					"credit": "Viko Menezes",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Goat",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Goat.webp"
								},
								"width": 1408,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Goblin Boss",
			"source": "XMM",
			"_copy": {
				"name": "Goblins",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Goblin bosses are often the most imaginative, disruptive, or forceful goblins. Through a combination of luck, cowardice, and callousness, these leaders avoid harm at the expense of their followers."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Goblin Hexer",
			"source": "XMM",
			"_copy": {
				"name": "Goblins",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Goblin hexers use flashy and disruptive magic. Many goblin hexers are theatrical, dressing and behaving in exaggerated mimicry of archmages."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Goblin Minion",
			"source": "XMM",
			"_copy": {
				"name": "Goblins",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Goblin minions enjoy participating in the disruptive schemes of clever leaders but are quick to flee when confronted by their comeuppance."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Goblin Warrior",
			"source": "XMM",
			"_copy": {
				"name": "Goblins",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Goblin warriors excel at causing mischief. Those in service to Maglubiyet have greater discipline and are likely to withdraw to set up ambushes."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Goblins",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Goblins",
					"entries": [
						"{@i Wild Tricksters and Troublemakers}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Planar (Acheron)|bestiary|environment=planar, acheron}, {@filter Planar (Feywild)|bestiary|environment=planar, feywild}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}, Individual"
								}
							]
						},
						"Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage\u2014the louder, the more energetic, and the more convoluted, the better. Goblin raids are often as much opportunities to enjoy setting fires and tormenting livestock as they are parts of more disruptive plots.",
						"Goblins obey those who accomplish the wildest plans. Such leaders might be goblin raid masterminds, bombastic magic-users, or those capable of making the loudest noises. Hobgoblins and forceful humanoids might also command ornery groups of goblins, directing their destructiveness toward banditry, sabotage, or war.",
						"The deity Maglubiyet claims to be the god of goblins, hobgoblins, and bugbears, and on the Infinite Battlefield of Acheron, the deity commands innumerable goblinoid legions. In ages long past, Maglubiyet witnessed the destructive propensity of goblinoids and relocated a population of them from the Feywild to his realm on the Outer Planes. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god's conquest.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Bree-yark!"
									],
									"by": "Approximate translation from Goblin to Common: \"Hey, rube!\""
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Goblins.webp"
					},
					"title": "A goblin boss, a goblin hexer, and a goblin Warrior prepare to strike against a bitter foe",
					"credit": "Taras Susak",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Gold Dragon Wyrmling",
			"source": "XMM",
			"_copy": {
				"name": "Gold Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Gold dragon wyrmlings learn much from their elders, then head off to save the world. Idealistic and curious, these wyrmlings seek to right obvious wrongs and make friends among those they aid."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Gold Dragon Wyrmling.webp"
								},
								"credit": "Alexander Ostrowski",
								"width": 1184,
								"height": 1679
							}
						]
					}
				}
			}
		},
		{
			"name": "Gold Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Gold Dragons",
					"entries": [
						"{@i Dragons of Hope and Majesty}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Gold dragons work to make the world a better place. The most powerful of the metallic dragons, these awe-inspiring dragons strive to protect that which is good and bend fate toward a brighter future. Their kind dispositions don't prevent gold dragons from engaging in combat when necessary, though, and they exhale brilliant flames and weakening magic to rout their foes.",
						"Gold dragons favor grasslands and pristine forests, frequently dwelling near awe-inspiring natural wonders or guarding monuments from ancient civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.",
						{
							"type": "entries",
							"name": "Gold Dragon Lairs",
							"entries": [
								"Gold dragons make their homes in places of natural and magical wonder."
							]
						}
					]
				}
			]
		},
		{
			"name": "Gorgon",
			"source": "XMM",
			"_copy": {
				"name": "Gorgons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Most gorgons are iron bulls wreathed in clouds of petrifying gas. Their metal plates vary in sheen and color, from sleek silver to pitted black. The oldest gorgons might be covered in rust, but this rarely impedes their abilities. These gorgons' stomping grounds are littered with the shattered remains of {@condition petrified|XPHB} foes. Many gorgons outlive their creators by centuries, misleading some to believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Gorgons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Gorgons",
					"entries": [
						"{@i Bull-like Guardians with Petrifying Breath}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Resembling mighty bulls armored in iron plates, gorgons are lifelike automatons that seek to destroy all who enter their territories. In addition to goring foes with their deadly horns and trampling them under their iron hooves, gorgons exhale gouts of noxious gas.",
						"Gorgons are created by magic-users to serve as guardians. The process for creating a gorgon is labor intensive and dangerous, with one method requiring the skeleton of a bull, the blood of a medusa, and the brain of a basilisk fused into a frame of ensorcelled iron. If the process fails, petrifying gas emerges from the materials, creating a magical threat that can fill a structure and linger for years.",
						"When magic-users create gorgons, they often enchant them to ignore those who confront the creature with a specific command key, usually a password or a specific signal. Once a gorgon is set to guard an area, it attacks any who enter until they flee or are destroyed. Should someone provide the command key, the monster ignores that intruder so long as the intruder remains in its sight. But if the intruder ventures out of sight and then returns without again presenting the command key, the gorgon attacks. Those in a gorgon's territory must remain vigilant and aware of the monster's exact position, or they risk being attacked by a gorgon they thought was no longer a threat.",
						"Those who create gorgons strive to give them purposefully obscure command keys. Hints at command keys might be found among the records of a gorgon's creator or in the area the gorgon protects\u2014perhaps scrawled as a {@condition petrified|XPHB} trespasser's final act. Roll on or choose a result from the Gorgon Command Keys table to inspire the word or signal that temporarily neutralizes a gorgon.",
						{
							"type": "table",
							"caption": "Gorgon Command Keys",
							"colLabels": [
								"1d6",
								"Gorgon Won't Attack Those That..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Cast a particular spell in the gorgon's presence."
								],
								[
									"2",
									"Keep their back to the gorgon or otherwise act like they don't see the monster."
								],
								[
									"3",
									"Offer it a drink of blood, water, or wine."
								],
								[
									"4",
									"Recite a specific rhyme or sing a certain song."
								],
								[
									"5",
									"Say its creator's name backward."
								],
								[
									"6",
									"Wear a mask, perhaps in the shape of a bull or an animal meaningful to the gorgon's creator."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Notable among my eccentric ancestor's scattered designs was a schematic of a swamp-dwelling bovine monster and an ominous note: \"Do better.\""
									],
									"by": "Lum the Maestro",
									"from": "A Mind of Metal"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Gorgons.webp"
					},
					"credit": "Kai Carpenter",
					"width": 2560,
					"height": 1657
				}
			]
		},
		{
			"name": "Goristro",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Goristro",
					"entries": [
						"{@i Demon of Disaster}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These demons embody senseless anarchy and nihilistic destruction, and they take special offense at creatures or structures that rival them in size. Castles, towers, giants, and beasts of war are all common victims of these monsters' wrath.",
						"Goristros resemble hunched, primeval minotaurs bearing the scars of Abyssal wars or wounds from mighty war machines. Their appearance reflects that of their creator, Baphomet, the demon lord worshiped by many evil minotaurs. Goristros stalk Baphomet's Abyssal realm, known as the Endless Maze, and pulp any non-demons they encounter in that massive, magical labyrinth.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Plot and strategize, bait and scheme, but hubris is no armor against ruin incarnate, and greater beings than you have fallen under the onslaught of the Abyss."
									],
									"by": "Mellagorus the Pit Fiend",
									"from": "Deceptions and Stratagems"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Goristro.webp"
					},
					"credit": "Ben Wootten",
					"width": 2560,
					"height": 1657
				}
			]
		},
		{
			"name": "Graveyard Revenant",
			"source": "XMM",
			"_copy": {
				"name": "Revenants",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Graveyard revenants possess dozens of bodies that combine to form grotesque masses. They take revenge on those responsible for mass deaths or institutions that callously ruin lives."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Revenant and Graveyard Revenant.webp"
								},
								"width": 1251,
								"height": 1689
							}
						]
					}
				}
			}
		},
		{
			"name": "Gray Ooze",
			"source": "XMM",
			"_copy": {
				"name": "Gray Oozes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Gray oozes appear in areas affected by unpredictable magic. Magic-users who fail in their attempts to bind elemental spirits to the bodies of Constructs might also accidentally create gray oozes."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Gray Oozes",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Gray Oozes",
					"entries": [
						"{@i Hungry Slimes and Magical Failures}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Gray oozes are predatory, corrosive slimes that blend in with stony surroundings."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Gray Oozes.webp"
					},
					"credit": "Mark Behm",
					"width": 1439,
					"height": 1800
				}
			]
		},
		{
			"name": "Gray Slaad",
			"source": "XMM",
			"_copy": {
				"name": "Slaadi",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Gray slaadi arise from green slaadi transformed by the Spawning Stone or slaad lords. They explore the planes, seeking Humanoid communities to invade near planar pathways."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Gray Slaad.webp"
								},
								"width": 655,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Green Dragon Wyrmling",
			"source": "XMM",
			"_copy": {
				"name": "Green Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Green dragon wyrmlings often serve as pawns in older dragons' schemes. By spying on those dragons' agents, wyrmlings learn the art of manipulation. Once they've accumulated influence and lackeys, these wyrmlings depart to claim their own territories and pursue their sinister ambitions."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Green Dragon Wyrmling.webp"
								},
								"credit": "Alexander Ostrowski",
								"width": 1376,
								"height": 1634
							}
						]
					}
				}
			}
		},
		{
			"name": "Green Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Green Dragons",
					"entries": [
						"{@i Dragons of Deceit and Derision}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"From forbidden forest depths, green dragons whisper evils into the world and manipulate the lives of those who listen. Elusive, conniving, and egotistical, these chromatic dragons patiently prey on the fears of shorter-lived beings, corrupting and isolating them. Green dragons might lurk amid labyrinthine wildernesses for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams.",
						"Despite their might, most green dragons disdain physical violence, viewing combat as servants' work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect \"baubles\" that embody their webs of manipulation and serve as tools of extortion, such as compromising documents, family heirlooms, and sentimental treasures.",
						{
							"type": "entries",
							"name": "Green Dragon Lairs",
							"entries": [
								"Green dragons lair in ancient forests, often shaping stands of massive trees into compounds of interwoven branches, hollow trunks, and caverns amid mighty roots. They might also dwell amid forested ruins, particularly the former homes of those they've conquered."
							]
						}
					]
				}
			]
		},
		{
			"name": "Green Hag",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Green Hag",
					"entries": [
						"{@i Foul Witch of the Wicked Wild}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Hill|bestiary|environment=hill}, {@filter Swamp|bestiary|environment=swamp}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Green hags work bitter magic to foul all that is beautiful and pure. Whether alone or in covens of other hags, these ancient witches call on eerie forces, spreading corruption and plotting doom for those who earn their ire. Green hags are adept deceivers, and they use illusions to cloak themselves in unassuming forms, hoping to tempt innocents into peril. These hags often spirit their victims back to surreal lairs where they hold captives prisoner or cook them into monstrous meals.",
						"Green hags frequently know strange magic or forgotten secrets, such as the weaknesses of villains, the locations of lost treasures, or the ways to break curses. They might trade such knowledge for rare magic or symbolic treasures. Roll on or choose a result from the Green Hag Bargains table to inspire what a green hag charges for its secrets.",
						{
							"type": "table",
							"caption": "Green Hag Bargains",
							"colLabels": [
								"1d6",
								"A Green Hag Trades Its Knowledge For..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"A bargainer's memories of a loved one."
								],
								[
									"2",
									"The cauldron of a rival hag."
								],
								[
									"3",
									"A favor to be redeemed when the hag wishes."
								],
								[
									"4",
									"A flower from a hidden Feywild garden."
								],
								[
									"5",
									"A gift given freely by a yugoloth."
								],
								[
									"6",
									"A vial filled with a ruler's tears."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Green Hag.webp"
					},
					"credit": "Helge C. Balzer",
					"width": 1463,
					"height": 2560
				}
			]
		},
		{
			"name": "Green Slaad",
			"source": "XMM",
			"_copy": {
				"name": "Slaadi",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Green slaadi come into being when the propagation methods of red or blue slaadi affect certain creatures capable of casting spells of level 3 or higher. Green slaadi are more intelligent than their blue and red brethren and often direct their kin to portals where gray slaadi have identified Humanoid communities ripe for invasion."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Green Slaad.webp"
								},
								"width": 501,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Grell",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Grell",
					"entries": [
						"{@i Bizarre Hunter That Travels between Worlds}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"With barbed tentacles sprouting from their brain-shaped bodies, grells hunt the lightless depths. These silent predators defy gravity, allowing them to strike from unexpected places, and they perceive their surroundings via sound and electrical fields. Their tentacles secrete paralytic venom, which prevents most creatures ambushed by grells from crying out before being dragged into the dark and consumed.",
						"Grells are sapient beings, but their intellects and motivations are alien to most. They typically cooperate with one another only to defeat more powerful prey. Most demonstrate no interest in creating things or in communicating with other creatures, including their own kind.",
						"Many grells pursue methods of traveling between worlds and planes of existence. They sometimes slip onto star-faring vessels or enter portals heedless of their destination. Roll on or choose a result from the Grell Explorations table to inspire why grells seek passage between realms.",
						{
							"type": "table",
							"caption": "Grell Explorations",
							"colLabels": [
								"1d6",
								"Grells Travel Because They Are..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Advanced viruses, each the clone of all other grell. They exist only to feed and spread."
								],
								[
									"2",
									"The larvae of another creature and require electrically charged environs to reproduce."
								],
								[
									"3",
									"Seeking to escape some catastrophe or terror lurking in the depths."
								],
								[
									"4",
									"Supernaturally connected to ravenous alien beings and serve as their feeding appendages."
								],
								[
									"5",
									"Vestiges of an ancient evil that will return if grells collectively consume enough creatures."
								],
								[
									"6",
									"Without souls, but convinced they can attain souls by eating certain beings."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"For meal, my hunger grinds within my teeth. For might, my hunger clenches in my grip. But for what we're told we mustn't know, my hunger snaps a raptor's beak and makes my mind a muscle that knows only how to chew."
									],
									"by": "Evard",
									"from": "Eighth Eye of the Necrophilosopher"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Grell.webp"
					},
					"credit": "Domenico Cava",
					"width": 1459,
					"height": 1603
				}
			]
		},
		{
			"name": "Grick",
			"source": "XMM",
			"_copy": {
				"name": "Gricks",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Gricks tend to be solitary hunters, but young gricks might lurk near dozens of their brood mates for years before gradually drifting apart."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Grick Ancient",
			"source": "XMM",
			"_copy": {
				"name": "Gricks",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Gricks can live for centuries, with the eldest growing to monstrous sizes. Grick ancients actively hunt more than they wait in ambush, and they have no qualms about devouring smaller gricks."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Gricks",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Gricks",
					"entries": [
						"{@i Worms That Hunt the Dark and Decaying}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Gricks are wormlike predators that burst from hiding\u2014flailing and snapping\u2014to consume whatever prey passes near. They hide in cavernous crags or amid deadfalls, the scattered bones and possessions of past meals the only evidence of their threat.",
						"Gricks' origins are unclear, but some suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence, legendary magic items, or powerful supernatural beings."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Gricks.webp"
					},
					"credit": "Domenico Cava",
					"width": 1440,
					"height": 1800
				}
			]
		},
		{
			"name": "Griffon",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Griffon",
					"entries": [
						"{@i Majestic Hunter of Land and Sky}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}, {@filter Coastal|bestiary|environment=coastal}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Griffons combine the features of raptors and big cats\u2014most commonly eagles and lions\u2014and possess the precision and ferocity of such predators. Rarer breeds of griffons have the features of condors and panthers, while others resemble hawks and tigers. Regardless of their appearances, griffons are often associated with royalty and are widely called the Masters of Animals.",
						"Countless tales surround griffons. Roll on or choose a result from the Griffon Tales table to inspire stories about them.",
						{
							"type": "table",
							"caption": "Griffon Tales",
							"colLabels": [
								"1d6",
								"Legends Claim That Griffons..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Attack anything in the skies near their lairs."
								],
								[
									"2",
									"Curse their killers. Those who slay a griffon face the enmity of all animals."
								],
								[
									"3",
									"Lay eggs with remarkable healing properties."
								],
								[
									"4",
									"Prefer the taste of horses over all other prey."
								],
								[
									"5",
									"Serve the first creature they see after hatching."
								],
								[
									"6",
									"Won't attack those with royal blood."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"People think we flew high over the city to avoid weather vanes and laundry lines and whatnot. Truth is, if the griffons smelled how much horse meat trotted just below, folks would have worse than joy-flying mages and stirges to worry about!"
									],
									"by": "Sildar Hallwinter, retired member of the Waterdeep Griffon Cavalry"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Griffon.webp"
					},
					"credit": "Adam Rex",
					"width": 2520,
					"height": 1656
				}
			]
		},
		{
			"name": "Grimlock",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Grimlock",
					"entries": [
						"{@i Puppet of the Mind Flayer Menace}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Grimlocks are victims of biological manipulation by mind flayers. To create grimlocks, illithids capture Humanoids, expose them to strange forms of Underdark radiation, and implant new directives into their brains. The process of creating a grimlock rends the creature's mind such that no semblance of the individual's former personality remains.",
						"Grimlocks have shallow depressions rather than eyes. A sixth sense allows grimlocks to perceive their surroundings. Psychic energies from their transformations linger in grimlocks' bodies, and they channel these eerie forces into their attacks.",
						"Roll on or choose a result from the Grimlock Tasks table to inspire how grimlocks serve illithids.",
						{
							"type": "table",
							"caption": "Grimlock Tasks",
							"colLabels": [
								"1d4",
								"The Grimlock Serves Mind Flayers By..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Carving caves to serve as illithid outposts."
								],
								[
									"2",
									"Hiding the threat of mind flayers beneath fake, purposefully crude dwellings."
								],
								[
									"3",
									"Pretending to be helpful and luring travelers into false senses of security."
								],
								[
									"4",
									"Raiding surface communities and tempting other creatures to pursue it into illithid traps."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"We thought we'd discovered a new people living deeper than we believed possible. The truth was something far worse."
									],
									"by": "Aljayera, Underdark Seer"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Grimlock.webp"
					},
					"credit": "John Tedrick",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Guard",
			"source": "XMM",
			"_copy": {
				"name": "Guards",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Guards are perceptive, but most have little martial training. They might be bouncers, lookouts, members of a city watch, or other keen-eyed warriors."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Guard Captain",
			"source": "XMM",
			"_copy": {
				"name": "Guards",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Guard captains often have ample professional experience. They might be accomplished bodyguards, protectors of magic treasures, veteran watch members, or similar wardens."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Guardian Naga",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Guardian Naga",
					"entries": [
						"{@i Enduring Serpentine Lore Keeper}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Forest|bestiary|environment=forest}, {@filter Planar (Upper Planes)|bestiary|environment=planar, upper}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Guardian nagas are immortal, serpentine scholars that possess perfect memories. They collect the histories and lore of those they live among, guarding cultures' stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their host civilizations might linger in whatever ruins remain, preserving the civilizations' stories so their lost people might live on.",
						"Roll on or choose a result from the Guardian Naga Lore table to inspire what a naga knows.",
						{
							"type": "table",
							"caption": "Guardian Naga Lore",
							"colLabels": [
								"1d8",
								"The Guardian Naga Recalls..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"The last words of an ancient sage or leader."
								],
								[
									"2",
									"The location of a hidden city or continent."
								],
								[
									"3",
									"A magic word, password, or riddle's answer."
								],
								[
									"4",
									"The names of all who have told it stories."
								],
								[
									"5",
									"An otherwise forgotten ritual or spell."
								],
								[
									"6",
									"Recipes using regional ingredients."
								],
								[
									"7",
									"Stories of forgotten gods and local spirits."
								],
								[
									"8",
									"The vulnerabilities of a legendary monster."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Guardian Naga.webp"
					},
					"credit": "Alejandro Pacheco",
					"width": 2560,
					"height": 1656
				}
			]
		},
		{
			"name": "Guards",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Guards",
					"entries": [
						"{@i Sentries and Watch Members}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}, Individual"
								}
							]
						},
						"Guards protect people, places, and things, either for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee outright if their compensation doesn't match the danger they face.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"To distinguish between Waterdeep's different groups of guardians, keep this handy mnemonic in mind: the Guard guards the walls while the Watch watches all."
									],
									"by": "Volothamp Geddarm, Legendary Explorer"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Guards.webp"
					},
					"credit": "Riccardo Moscatello",
					"width": 1414,
					"height": 2160
				}
			]
		},
		{
			"name": "Gulthias Blight",
			"source": "XMM",
			"_copy": {
				"name": "Blights",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ancient plants twisted by evil, Gulthias blights feed on blood and despoil the surrounding land, often giving rise to subservient blights. These cursed plants take their name from the story of their creation; the first of their kind was a tree that grew from the stake piercing the heart of the vampire Gulthias. These blights consider all creatures either servants or fertilizer for the blights' corruption."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Gulthias Blight.webp"
								},
								"credit": "Brian Valeza",
								"width": 2048,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Half-Dragon",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Half-Dragon",
					"entries": [
						"{@i Warrior Created by Dragons}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Born through magical rites involving the essences of dragons, half-dragons serve their creators and their own draconic whims. Most half-dragons are created by chromatic dragons who desire servants with some trace of their own might and grandeur. Half-dragons frequently command other servants of a villainous dragon or act as agents in lands where their draconic master would attract unwanted attention.",
						"Half-dragons share personality traits and agendas with the dragon who spawned them. Those resembling chromatic dragons typically loathe their creator even as they seek the same ends. Half-dragons with the traits of metallic dragons are especially rare, but they might arise through magical accidents, the efforts of reckless magic-users, or the last act of a dying dragon.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"What blessing demands more yet inspires greater works than the blood of Tiamat?"
									],
									"by": "Wyrmlord Azarr Kul, Half\u2013Dragon"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Half-Dragon.webp"
					},
					"credit": "Mathias Kollros",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Harpy",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Harpy",
					"entries": [
						"{@i Winged Voice of Doom}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Forest|bestiary|environment=forest}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Hate-filled creatures, harpies strive to cause pain and bring an end to love and life. These monsters combine humanlike features with the talons and wings of avian scavengers. Their notorious songs compel listeners to follow them, heedless of danger. Creatures captivated by a harpy's song frequently meet their deaths on harpies' vicious claws or amid natural perils.",
						"Harpies dwell in remote, dismal places tainted by tragedy and despair. Some tales claim harpies offended the gods and were transformed as a punishment; harpies might also be the descendants of such cursed souls.",
						"Every harpy sings a distinct song. While some songs are said to be heartbreaking in their beauty, others are wretched squawking and compel only the magically enthralled."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Harpy.webp"
					},
					"credit": "Mark Zug",
					"width": 2560,
					"height": 1842
				}
			]
		},
		{
			"name": "Haunting Revenant",
			"source": "XMM",
			"_copy": {
				"name": "Revenants",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Haunting revenants possess ruins and forsaken places connected with their deaths\u2014such as abandoned buildings, wrecked ships, or junk heaps. These revenants lurk in plain sight, waiting for their foes to near, then trap their victims within their massive bodies. Those inside a revenant might be battered by animate furnishings or more unsettling manifestations of the revenant's hatred.",
									"The places haunting revenants lurk swiftly gain infamous reputations."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Haunting Revenant.webp"
								},
								"credit": "Cristi Balanescu",
								"width": 571,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Hawk",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Hawk.webp"
								},
								"credit": "Suzanne Helmigh",
								"width": 1152,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Hell Hound",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Hell Hound",
					"entries": [
						"{@i Unrelenting Warden of the Lower Planes}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Mountain|bestiary|environment=mountain}, {@filter Planar (Lower Planes)|bestiary|environment=planar, lower}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Spawned from the pits of Acheron, Gehenna, and the Nine Hells, hell hounds enforce the merciless order of those realms and the whims of tyrannical masters. On their home planes of existence, these grim canines ensure that souls don't escape their bleak afterlives. On the Material Plane, hell hounds typically serve cruel masters\u2014such as fire giants and cultists\u2014who appreciate their viciousness, obedience, and fiery characteristics. Hell hounds serve other creatures so long as they're given opportunities to hunt and kill, but they're quick to turn on those who treat them as mere animals.",
						"Hell hounds have greater cunning than normal canines. They're skilled trackers and work together well in packs, often employing tricks and ambushes. Hell hounds enjoy hearing prey scream in their scorching jaws and fiery breath. They often go out of their way to draw out the terror of their victims' final moments."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Hell Hound.webp"
					},
					"credit": "Kev Walker",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Helmed Horror",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Helmed Horror",
					"entries": [
						"{@i Armor with a Warrior's Purpose}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Helmed horrors are suits of armor animated by magic. Rather than being unreasoning automatons, these armored shells possess the guile of soldiers and resilience against destructive magic. While their name suggests sinister intentions, these creatures serve their creators loyally. Helmed horrors are also sometimes called doom guards or spirit armors. Most show no evidence of a personality, but exceptions exist.",
						"Helmed horrors might perform any number of assignments. Roll on or choose a result from the Helmed Horror Directives table to inspire what tasks helmed horrors perform.",
						{
							"type": "table",
							"caption": "Helmed Horror Directives",
							"colLabels": [
								"1d6",
								"The Helmed Horror Follows Commands To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Carry its master's palanquin through the air."
								],
								[
									"2",
									"Defend a remarkable treasure or piece of armor by incorporating the item into its being."
								],
								[
									"3",
									"Imitate a dead or imprisoned hero by using their armor and weapons."
								],
								[
									"4",
									"Perform as a laborer or servant."
								],
								[
									"5",
									"Serve in a legion formed from the armors of a land's ancient defenders."
								],
								[
									"6",
									"Stand sentry in a gallery of mundane armors."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Helmed Horror.webp"
					},
					"credit": "Nikki Dawes",
					"width": 2550,
					"height": 1593
				}
			]
		},
		{
			"name": "Hezrou",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Hezrou",
					"entries": [
						"{@i Demon of Obscenity and Outrage}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Hezrous compose the bulk of many demonic hordes. In croaking, reeking throngs, these ogre-size brutes seek to crush and consume foes. Their oozing hides are manifestations of embodied evils. Every few moments, patches of their slimy skins erupt with grotesque transformations such as rows of mismatched fangs, fungal growths, or half-formed features. These unsettling manifestations emerge, then roil away.",
						"Hezrous serve more powerful demons, such as nalfeshnees and mariliths. They take the abuse and intimidation of these deadlier demons and pass it on to droves of weaker dretches and manes. This predictable brutality makes hezrous useful links in the chaotic structure of a demonic horde.",
						"When on the Material Plane or otherwise left to their own devices, hezrous recklessly indulge in destructive, short-sighted rampages. Only magic and threats from more powerful masters can curb these demons' outrages and compel hezrous to pursue greater plots. Powerful spellcasters often use sinister coercions, spells like {@spell Magic Circle|XPHB} and {@spell Planar Binding|XPHB}, or other magic to force hezrous to serve them. Roll on or choose a result from the Demonic Undertakings table to inspire how a magic-user might employ a hezrou or similar demon.",
						{
							"type": "table",
							"caption": "Demonic Undertakings",
							"colLabels": [
								"1d6",
								"The Demon Is Compelled To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Break open a vault and steal what's within."
								],
								[
									"2",
									"Defile a place using blasphemous symbols and demonic gore."
								],
								[
									"3",
									"Fetch or otherwise provide materials for a profane ritual."
								],
								[
									"4",
									"Guard a site and slay anyone who comes near."
								],
								[
									"5",
									"Hunt down a foe, destroying everything barring the demon's path."
								],
								[
									"6",
									"Intimidate someone into following orders."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Hezrou.webp"
					},
					"credit": "Justin Gerard",
					"width": 1380,
					"height": 1725
				}
			]
		},
		{
			"name": "Hill Giant",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Hill Giant",
					"entries": [
						"{@i Giant of Crags and Valleys}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Hill|bestiary|environment=hill}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Hill giants live among rugged bluffs and highlands. Standing three times the size of most humans, these giants exhibit skin and hair in a range of shades, including hues suggestive of the earth and mosses near their dwellings.",
						"Among hidden valleys, pristine waterfalls, and game-filled slopes, hill giants usually find their needs met by nature's bounty. What the wilderness doesn't provide, hill giants make, crafting clothes, tools, and weapons from rocks, wood, and hides. When they encounter strangers, hill giants might be suspicious and protective of their territories, but some might be convinced to share their bounties with travelers willing to entertain them.",
						"Disaster, invasion, or want might drive hill giants from their homes into other people's lands. Some displaced hill giants might steal what they need or seek revenge for their losses by causing ruin among smaller beings. Others might take up lives of raiding or serve other giants in return for protection."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Hill Giant.webp"
					},
					"credit": "Johan Grenier",
					"width": 2500,
					"height": 1809
				}
			]
		},
		{
			"name": "Hippogriff",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Hippogriff",
					"entries": [
						"{@i World-Traveling Hunter and Steed}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Part hunting bird, part horse, hippogriffs are majestic creatures that hunt opportunistically as they migrate, often targeting lone travelers and livestock. Hippogriffs might carry riders with them in their travels in return for food or other aid.",
						"Hippogriff migrations might take months or years, and sages frequently predict their routes. Roll on or choose a result from the Hippogriff Destination table to inspire where a hippogriff might be en route to.",
						{
							"type": "table",
							"caption": "Hippogriff Destination",
							"colLabels": [
								"1d6",
								"The Hippogriff Is Traveling to A..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Lost ruin hidden by clouds or fog."
								],
								[
									"2",
									"Low-hanging moon, star, or other solar body."
								],
								[
									"3",
									"Magical garden on a floating island."
								],
								[
									"4",
									"Mountaintop with a view of a giant geoglyph."
								],
								[
									"5",
									"Nest full of hippogriff eggs atop a spire."
								],
								[
									"6",
									"Portal to the Feywild or an Upper Plane."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Hippogriff.webp"
					},
					"credit": "Axel Defois",
					"width": 2560,
					"height": 2259
				}
			]
		},
		{
			"name": "Hippopotamus",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Hippopotamus.webp"
								},
								"width": 1000,
								"height": 966
							}
						]
					}
				}
			}
		},
		{
			"name": "Hobgoblin Captain",
			"source": "XMM",
			"_copy": {
				"name": "Hobgoblins",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Hobgoblin captains are battlefield tacticians. They lead their allies to victory by employing martial skill and rallying others with orders and threats. Hobgoblin captains usually oversee hobgoblin battle groups or gangs of weaker monsters."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Hobgoblin Warlord",
			"source": "XMM",
			"_copy": {
				"name": "Hobgoblins",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Hobgoblin warlords lead armies of hobgoblins and their allies, using their experience and strategic minds to command amid the ebb and flow of battle."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Hobgoblin Warlord.webp"
								},
								"width": 803,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Hobgoblin Warrior",
			"source": "XMM",
			"_copy": {
				"name": "Hobgoblins",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Hobgoblin warriors might hunt and raid alone or with trained mastiffs, worgs, goblin gangs, or other allies. They employ simple tactics and exploit every advantage their allies provide. They willingly sacrifice companions in their pursuit of victory."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Hobgoblin Warrior.webp"
								},
								"width": 1000,
								"height": 969
							}
						]
					}
				}
			}
		},
		{
			"name": "Hobgoblins",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Hobgoblins",
					"entries": [
						"{@i Conquerors of Every Horizon}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}, {@filter Planar (Acheron)|bestiary|environment=planar, acheron}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}, Individual"
								}
							]
						},
						"Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal.",
						"Hobgoblins often subjugate animals, monsters, and destructive Fey\u2014particularly goblins and bugbears\u2014to serve their plans. Hobgoblins might ally with dragons, warlords, the servants of warlike gods, or other powerful creatures that promise them control of new territories. Should hobgoblins bring an entire land to heel, they seek new conquests, venturing across seas, into the Underdark, or to stars and planes of existence beyond.",
						"Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they endlessly indulge their drive for domination. These war-obsessed hobgoblins employ elaborate tactics and strange weapons, which they sometimes unleash on worlds of the Material Plane.",
						{
							"type": "entries",
							"name": "Hobgoblin Warfare",
							"entries": [
								"The drive to subjugate and pillage is part of hobgoblins' supernatural nature, though a few might repress their warlike tendencies or turn them to more useful ends. Roll on or choose a result from the Hobgoblin Strategies table to inspire how a hobgoblin carries out its conquest."
							]
						},
						{
							"type": "table",
							"caption": "Hobgoblin Strategies",
							"colLabels": [
								"1d6",
								"The Hobgoblin Works To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Build a vessel to carry hobgoblin armies to new conquests."
								],
								[
									"2",
									"Capture monsters and train them to fight."
								],
								[
									"3",
									"Collapse a region into the Underdark so riches can be sifted from the ruins."
								],
								[
									"4",
									"Construct a giant machine to strip resources."
								],
								[
									"5",
									"Convince devils, dragons, or hobgoblins from Acheron to invade an enemy land."
								],
								[
									"6",
									"Help shortsighted merchants undermine a government or despoil the environment."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Hobgoblins.webp"
					},
					"credit": "Taras Susak",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Homunculus",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Homunculus",
					"entries": [
						"{@i Winged Servant Given Magical Life}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"A mage can create a cat-sized, obedient assistant called a homunculus through a ritual that uses the mage's blood. Each homunculus shares a telepathic bond with the mage who created it and loyally serves its creator. A homunculus is reduced to inert material if its creator dies.",
						"A homunculus's appearance reflects its creator's tastes. Roll on or choose a result from the Homunculus Features table to inspire a homunculus's form.",
						{
							"type": "table",
							"caption": "Homunculus Features",
							"colLabels": [
								"1d8",
								"The Homunculus Has Features That Are..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Bat-like with tattered wings."
								],
								[
									"2",
									"Made of soft metal and delicate gears."
								],
								[
									"3",
									"Marked with its creator's symbol."
								],
								[
									"4",
									"Similar to those of a winged humanoid."
								],
								[
									"5",
									"Sprouting flowers and leaves."
								],
								[
									"6",
									"Suggestive of its creator's appearance."
								],
								[
									"7",
									"Underdeveloped and fleshy with beady eyes."
								],
								[
									"8",
									"Woven and patchwork, like a well-loved toy."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Homunculus.webp"
					},
					"title": "Homunculi are as varied as the magic-users who create them",
					"credit": "Taras Susak",
					"width": 1094,
					"height": 2560
				}
			]
		},
		{
			"name": "Hook Horror",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Hook Horror",
					"entries": [
						"{@i Echo-Stalking Underdark Hunter}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Hook horrors are beaked predators whose forelimbs end in massive, hook-like claws. They flourish in the cavernous mazes of the Underdark, with its miles-deep trenches and stalactite forests suspended over empty darkness, where they barrel through caves and swing across cavern ceilings.",
						"Hook horrors feed opportunistically on plants, fungi, and any creatures that come close enough to hook. To perceive their surroundings, hook horrors echolocate via a range of noises, from banging on rocks and their own bodies to vocalizations that sound like strange squawks, screams, or clicks. Only hook horrors know the meaning of these noises, but many people who explore the Underdark or live near deep-reaching caves have sought the sources of such sounds only to fall victim to hungry hook horrors."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Hook Horror.webp"
					},
					"credit": "Richard Luong",
					"width": 2549,
					"height": 2336
				}
			]
		},
		{
			"name": "Horned Devil",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Horned Devil",
					"entries": [
						"{@i Devil of Hatred and Subjugation}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Nine Hells)|bestiary|environment=planar, nine hells}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Horned devils, also known as cornugons or malebranche, are infernal warriors that exact the will of diabolical generals and lead other devils in battle. Their bodies and weapons are forged in the Nine Hells, and they torment their foes with diabolical flames and pernicious wounds."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Horned Devil.webp"
					},
					"credit": "Yongjae Choi",
					"width": 1047,
					"height": 2560
				}
			]
		},
		{
			"name": "Hunter Shark",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Hunter Shark.webp"
								},
								"width": 737,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Hydra",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Hydra",
					"entries": [
						"{@i Multiheaded Serpent of Legend}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Swamp|bestiary|environment=swamp}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Hydras are storied hero slayers with vicious, serpentine heads and infamous regenerative powers. Endlessly hungry, they devour any creatures they catch. Hydras that deplete an area of prey often go into a lengthy torpor until new prey arrives.",
						"Most hydras have five heads, but some mature or battle-tested hydras have more. Such elder hydras might become local legends, known for their battles with heroes or for the riches lost in their domains.",
						"While many hydras claim their own territories, wicked deities might use them to guard treasures or magical sites. Roll on or choose a result from the Hydra Lairs table to inspire why a hydra lurks where it does.",
						{
							"type": "table",
							"caption": "Hydra Lairs",
							"colLabels": [
								"1d4",
								"The Hydra Lurks Where It Does To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Ensure none claim the weapon of a fallen hero."
								],
								[
									"2",
									"Defend the home of a wise but sinister oracle."
								],
								[
									"3",
									"Guard a magical herb that blooms once a year."
								],
								[
									"4",
									"Protect a font of poison that pollutes a river."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Hydra.webp"
					},
					"credit": "John Tedrick",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Hyena",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Hyena.webp"
								},
								"width": 1000,
								"height": 771
							}
						]
					}
				}
			}
		},
		{
			"name": "Ice Devil",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Ice Devil",
					"entries": [
						"{@i Devil of Antipathy and Intellectual Arrogance}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Nine Hells)|bestiary|environment=planar, nine hells}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Heartless strategists of the Nine Hells, ice devils\u2014also known as gelugons\u2014forsake emotion to indulge in their own malicious interpretations of logic. For them, the multiverse is a puzzle that must be solved to benefit them, their masters, and the Nine Hells.",
						"Ice devils act maliciously, disguising their whims as reason and strategy. In the service of evil masters, these insectile devils patiently plot the movements of infernal armies and scheme ways to fulfill wicked goals. They might also serve as guardians, owing to their martial prowess and ability to reshape battlefields with walls of ice.",
						"When indulging their own schemes, ice devils tempt mortals to forsake empathy and social connections to embrace selfish, destructive visions of intellectualism. After isolating victims, these devils drain them of their secrets or send them forth to spread fractious dogmas cloaked as reason.",
						"Ice devils usually lurk in frozen realms, particularly the frigid layer of Cania in the Nine Hells.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Part of the charm of ice devils is that they always think they're smarter than you. Mmm\u2014there are few pleasures sweeter than proving a devil wrong."
									],
									"by": "Tasha"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Ice Devil.webp"
					},
					"credit": "Nils Hamm",
					"width": 1506,
					"height": 1795
				}
			]
		},
		{
			"name": "Ice Mephit",
			"source": "XMM",
			"_copy": {
				"name": "Mephits",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ice mephits have bodies made of frigid air and frozen water. They delight in freezing things and dropping ice into peoples' clothes."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Imp",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Imp",
					"entries": [
						"{@i Devil of Pettiness and Suspicion}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Known for their cowardice and toadying, imps serve devils and wicked magic-users. Their abilities to shape-shift and pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast events in the worst possible light to mislead their masters into following the imps' devilish council.",
						"Imps without masters delight in manipulating other creatures and inflating their own egos. They might take over bands of weaker monsters, or they might pose as helpful spirits and trick influential individuals into pursuing nefarious ends.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"I can tell you what I know, but wouldn't you rather I tell you what'll let you do what you know you're going to do anyway?"
									],
									"by": "Skeever, Imp Servant of Firan Zal'Honan"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Imp.webp"
					},
					"credit": "Patrik Hell",
					"width": 1477,
					"height": 1393
				}
			]
		},
		{
			"name": "Incubus",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Incubus",
					"entries": [
						"{@i Life-Leeching Dream Stalker}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Lower Planes)|bestiary|environment=planar, lower}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Incubi exploit the vulnerability of mortal dreams. Slipping into the homes of sleepers, incubi feed off dreams and replace them with terrifying nightmares. Incubi visit victims nightly until their prey expires. The incubi then hunt for new victims, preferring the loved ones of past targets.",
						"Incubi can transform into succubi and vice versa, taking the forms they need to manipulate foes in dreams or in the flesh.",
						"Those visited by an incubus have recurring nightmares. Roll on or choose a result from the Incubus Nightmares table to inspire these night terrors.",
						{
							"type": "table",
							"caption": "Incubus Nightmares",
							"colLabels": [
								"1d8",
								"The Incubus's Victim Has Dreams Of..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"An angry family member or authority figure."
								],
								[
									"2",
									"Being chased through the wilderness."
								],
								[
									"3",
									"Being devoured by animals or monsters."
								],
								[
									"4",
									"{@hazard Falling|XPHB}, drowning, or suffocating."
								],
								[
									"5",
									"A ruinous public embarrassment."
								],
								[
									"6",
									"A shadowy intruder or monstrous silhouette."
								],
								[
									"7",
									"A traumatic past event."
								],
								[
									"8",
									"A visitor with an eerie or enigmatic message."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Incubus.webp"
					},
					"credit": "Jodie Muir",
					"width": 1260,
					"height": 2205
				}
			]
		},
		{
			"name": "Intellect Devourer",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Intellect Devourer",
					"entries": [
						"{@i Brain-Eating Body Thief}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Intellect devourers serve their mind flayer creators by consuming other creatures' brains and puppetizing the mindless bodies. These quadrupedal brains seek to ambush sapient beings, then drain their thoughts until they're mindless. Then, if their victims are Humanoids, they enter the creatures' skulls. With access to the victims' knowledge and control of their bodies, intellect devourers use their perfect disguises to pass as the people they've replaced and further mind flayer plots.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"I know Durgan, and that wasn't Durgan. It was like something was wearing Durgan... like some sort of suit... a Durgan suit."
									],
									"by": "Johana Grethe, Account of the Stormport Shock"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Intellect Devourer.webp"
					},
					"credit": "Mark Zug",
					"width": 1275,
					"height": 1824
				}
			]
		},
		{
			"name": "Invisible Stalker",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Invisible Stalker",
					"entries": [
						"{@i Unseen Magical Assassin}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. {@condition Invisible|XPHB} stalkers relentlessly pursue their quarry, and they rarely leave evidence of their crimes.",
						"In rare cases, an invisible stalker lingers in the world without a spellcaster controlling it. Roll on or choose a result from the Uncontrolled Invisible Stalkers table to inspire why one of these monsters lurks in an area without a direct command.",
						{
							"type": "table",
							"caption": "Uncontrolled Invisible Stalkers",
							"colLabels": [
								"1d6",
								"The Invisible Stalker Is..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"The breath of an infamous god or monster."
								],
								[
									"2",
									"A guardian of a hidden portal or magical site."
								],
								[
									"3",
									"The lingering violent thoughts of someone killed in a great battle."
								],
								[
									"4",
									"A manifestation of uncontrolled magic."
								],
								[
									"5",
									"A servant of an evil elemental ruler such as Yan-C-Bin (the Elemental Prince of Evil Air)."
								],
								[
									"6",
									"Unable to complete its duty and tries to create circumstances allowing it to fulfill its task."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"As detectives, we seek truth by eliminating the impossible, ever mindful that the impossible might also be seeking to eliminate us."
									],
									"from": "The Casebook of Alanik Ray"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Invisible Stalker.webp"
					},
					"credit": "Kent Davis",
					"width": 1800,
					"height": 2250
				}
			]
		},
		{
			"name": "Iron Golem",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Iron Golem",
					"entries": [
						"{@i Guardian of That Which Must Endure}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Their magical cores protected by mighty armor, iron golems defend important sites and objects. These golems are forged in bipedal forms, the details of which are decided by their creators. Many resemble armored guardians or legendary heroes. Iron golems confront their foes with a combination of overwhelming physical force and eruptions from their magical core. These magical blasts take the form of fiery bolts and poisonous emissions.",
						"Iron golems preserve and protect their charges for generations. Roll on or choose a result from the Iron Golem Orders table to inspire what commands an iron golem follows.",
						{
							"type": "table",
							"caption": "Iron Golem Orders",
							"colLabels": [
								"1d4",
								"The Iron Golem Follows Orders To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Block a door that has never been opened, moving only when a prophecy is fulfilled."
								],
								[
									"2",
									"Exhale poison gas whenever it can, pausing only when someone speaks a passphrase."
								],
								[
									"3",
									"Pose as a statue until a community's hour of greatest need."
								],
								[
									"4",
									"Stand atop the resting place of a powerful magic item."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Iron Golem.webp"
					},
					"credit": "Arash Radkia",
					"width": 1380,
					"height": 1984
				}
			]
		},
		{
			"name": "Jackal",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Jackal.webp"
								},
								"width": 1000,
								"height": 590
							}
						]
					}
				}
			}
		},
		{
			"name": "Jackalwere",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Jackalwere",
					"entries": [
						"{@i Shape-Shifting Trickster of the Wilds}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Grassland|bestiary|environment=grassland}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}"
								}
							]
						},
						"Indistinguishable from jackals in their natural form, jackalweres shape-shift to deceive others. These shape-shifters can take three forms: a jackal, a human, or a monstrous hybrid of the two. Jackalweres are easily mistaken for werewolves, but jackalweres aren't supernaturally afflicted\u2014their jackal forms are their natural state. Jackalweres also possess magical gazes capable of putting foes to sleep, allowing jackalweres to play their tricks unimpeded or get the upper hand over threats.",
						"Jackalweres dwell in inhospitable wildernesses and pride themselves on their cleverness. They take offense at those who travel through their lands without leaving a gift of treasure or fresh game. Roll on or choose a result from the Jackalwere Tricks table to inspire how a jackalwere repays such slights.",
						{
							"type": "table",
							"caption": "Jackalwere Tricks",
							"colLabels": [
								"1d4",
								"The Jackalwere Tricks Travelers By..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Guiding them into wildernesses, then abandoning them."
								],
								[
									"2",
									"Mapping a shortcut through a monster's lair."
								],
								[
									"3",
									"Putting them to sleep, then stealing mounts or supplies."
								],
								[
									"4",
									"Sharing the location of hidden treasure, which turns out to be sunlight on sand or water."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Jackalwere.webp"
					},
					"credit": "Ilse Gort",
					"width": 1243,
					"height": 2175
				}
			]
		},
		{
			"name": "Juvenile Shadow Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Shadow Dragons",
				"source": "XMM"
			}
		},
		{
			"name": "Kenku",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Kenku",
					"entries": [
						"{@i Flightless, Noise-Mimicking Avian}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Planar (Shadowfell)|bestiary|environment=planar, shadowfell}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}, Individual"
								}
							]
						},
						"Kenku are birdlike folk who once soared the skies and sang enchanted songs, but a curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they've lost. To some, this means seeking an end to their curse; others search for magic or contraptions to enable them to fly and sing again.",
						"The curse affecting kenku allows them to vocally communicate only by mimicking sounds they've heard. Kenku can supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others' voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes, and signal to allies."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Kenku.webp"
					},
					"credit": "Aaron Miller",
					"width": 1065,
					"height": 2560
				}
			]
		},
		{
			"name": "Killer Whale",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM"
			}
		},
		{
			"name": "Knight",
			"source": "XMM",
			"_copy": {
				"name": "Knights",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Knights frequently lead troops in combat or work in units that dominate the battlefield. They're often attended by squires, who might be less skilled soldiers or commoners."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Knights",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Knights",
					"entries": [
						"{@i Battle Masters and Heroic Wanderers}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}, Individual"
								}
							]
						},
						"Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Knights.webp"
					},
					"credit": "Brian Valenzuela",
					"width": 1452,
					"height": 2560
				}
			]
		},
		{
			"name": "Kobold Warrior",
			"source": "XMM",
			"_copy": {
				"name": "Kobolds",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Kobold warriors use hit-and-run tactics to raid their enemies and defend their homes. To avoid danger, they frequently employ haphazard traps."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Kobolds",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Kobolds",
					"entries": [
						"{@i Tricksters and Servants to Chromatic Dragons}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}, {@filter Coastal|bestiary|environment=coastal}, {@filter Desert|bestiary|environment=desert}, {@filter Forest|bestiary|environment=forest}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}, {@filter Swamp|bestiary|environment=swamp}, {@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Cowardly cousins to chromatic dragons, kobolds serve draconic overlords as warriors and servants. These scrappy menaces mimic the behaviors of their dragon masters. Though their small stature and recklessness make kobolds poor imitators of dragons, what they lack in ferocity they make up for in zeal and ingenuity. They are especially adept at creating traps and setting ambushes.",
						"Kobolds' scales resemble those of chromatic dragons that live near their warrens. Rarely, kobolds possess features evocative of metallic dragons or other dragon-like creatures."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Kobolds.webp"
					},
					"credit": "Viktor Titov",
					"width": 1463,
					"height": 2560
				}
			]
		},
		{
			"name": "Kraken",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Kraken",
					"entries": [
						"{@i Leviathan of Legend}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underwater|bestiary|environment=underwater}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Ancient weapons of the gods, krakens slumber in the deepest oceanic abysses, awaiting their time to rise and dominate the world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms to rain down lightning on their foes.",
						"Krakens usually have little interest in mortal affairs. These terrors were created by the gods to wage war in ages long forgotten. Since that era, most krakens have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine creators and pursue their own agendas, manipulating forces beneath the sea and beyond.",
						"Krakens rarely appear on the surface, but when they do, they herald times of change and doom. When roused to action, these titans directly attack coastal cities or whole armadas. Kraken onslaughts persist until their wrath is sated, their divine patrons are appeased, or their egos are placated by valuable offerings. Roll on or choose a result from the Kraken Attacks table to inspire what ruin a kraken might unleash.",
						{
							"type": "table",
							"caption": "Kraken Attacks",
							"colLabels": [
								"1d8",
								"The Enraged Kraken..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Abducts the vessel of a leader or another important community member."
								],
								[
									"2",
									"Attacks a community from below using flooded ruins, hidden aquifers, or sewers."
								],
								[
									"3",
									"Breaks a lighthouse or seaside tower, carrying it and the occupants to a secret island."
								],
								[
									"4",
									"Calls down lightning on any ship that enters its aquatic territory."
								],
								[
									"5",
									"Carries ships to an inescapable sargassum."
								],
								[
									"6",
									"Dams a river or cuts off a city's sea access."
								],
								[
									"7",
									"Devours all sea life near a fishing community, threatening it with ruin."
								],
								[
									"8",
									"Masterminds an invasion from the sea by merfolk, sahuagin, or storm giants."
								]
							]
						},
						{
							"type": "entries",
							"name": "Kraken Lairs",
							"entries": [
								"Kraken lairs tend to be sunken temples, eldritch ritual sites, or primeval places of divine power. They might lie deep beneath bodies of fresh or salt water, and they often connect to labyrinths of flooded subterranean tunnels or networks of magical portals."
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"A kraken dreams of casting its tentacles into the heavens and strangling that which birthed it, and when its dream exceeds its reach, it settles for the occasional passing ship."
									],
									"by": "Malfeore Serrang",
									"from": "Night of the Kraken Cult"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Kraken.webp"
					},
					"credit": "Richard Luong",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Kuo-toa",
			"source": "XMM",
			"_copy": {
				"name": "Kuo-toa (*)",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Kuo-toa loot ruins and raid communities near their dwellings in the Underdark. Their shields are coated in sticky slime, which they use to disarm their foes, and they employ slimy nets to entrap victims. They usually strive to take their enemies alive and drag captives to their hidden lairs.",
									"Most kuo-toa follow the orders of their more powerful leaders out of a combination of faith and fear. In rare cases, a kuo-toa might abandon its community to live as a hermit or wanderer. Such kuo-toa might know much about the Underdark, but they live in fear of the strange gods they forsook."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Kuo-toa.webp"
								},
								"credit": "Eric Belisle",
								"width": 1320,
								"height": 1650
							}
						]
					}
				}
			}
		},
		{
			"name": "Kuo-toa (*)",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Kuo-toa",
					"entries": [
						"{@i Fishlike Fanatics of the Deep}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Kuo-toa have slimy, humanoid bodies and the heads of goggle-eyed deep-sea fish. They claim they once dominated whole worlds, their empires spanning land and sea under the blessings of piscine gods. The kuo-toa can't say what disaster brought their glorious civilization to an end, but elves, humans, mind flayers, and the kuo-toan gods bear the brunt of their blame. From the lands and seas of the surface, the kuo-toa retreated into cavernous trenches and Underdark seas. In these hidden realms, kuo-toa brood over all they've lost and forgotten, nursing plots to avenge themselves for slights that might never have occurred.",
						"Kuo-toa hate the civilizations of the surface and the Underdark, believing themselves to be victims of age-old slights and ongoing conspiracies. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre gods. To facilitate such plots, kuo-toa try to capture creatures alive using nets or strange weapons. Drow, dwarves, and gnomes dwelling in the Underdark, as well as surface communities near submerged subterranean passages, are frequent targets for kuo-toa raids and other plots.",
						"Kuo-toa frequently serve depraved masterminds such as aboleths and krakens. Such kuo-toa believe these powerful creatures are avatars of kuo-toan deities or gods in their own right. Kuo-toa might temporarily ally with other evil creatures, but these alliances shift as kuo-toa leaders interpret omens from their unpredictable deities.",
						{
							"type": "entries",
							"name": "Kuo-toa Deities",
							"entries": [
								"Kuo-toa ever seek to placate their inscrutable deities. However, few kuo-toa can agree on the identities of their gods, and little consistency exists between kuo-toa communities. Only Blibdoolpoolp the Sea Mother, a figure with a human body but the head and claws of a crayfish, sees broad worship.",
								"Lacking information about what their other gods look like, kuo-toa priests invent new forms for them, creating divine idols with whatever objects are at hand. But whether these kuo-toa priests draw power from belief or delusion, aberrant talent, or a stranger supernatural source, some power answers their petitions. Roll twice on or choose results from the Kuo-toa Deity Features table to inspire how kuo-toa represent a deity.",
								{
									"type": "table",
									"caption": "Kuo-toa Deity Features",
									"isNameGenerator": true,
									"colLabels": [
										"1d10",
										"The Deity's Head Is Like A...",
										"The Deity's Body Is Like A..."
									],
									"colStyles": [
										"col-2 text-center",
										"col-5",
										"col-5"
									],
									"rows": [
										[
											"1",
											"Barnacle",
											"Hermit crab"
										],
										[
											"2",
											"Crab claw",
											"Jellyfish"
										],
										[
											"3",
											"Hagfish",
											"Kuo-toa"
										],
										[
											"4",
											"Moray eel",
											"Mantis shrimp"
										],
										[
											"5",
											"Sea anemone",
											"Merfolk"
										],
										[
											"6",
											"Shark",
											"Plesiosaurus"
										],
										[
											"7",
											"Sunfish",
											"Sea cucumber"
										],
										[
											"8",
											"Tentacle",
											"Ship's figurehead"
										],
										[
											"9",
											"Treasure chest",
											"Squid"
										],
										[
											"10",
											"Viperfish",
											"Whale"
										]
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Kuo-toa Sanctuaries",
							"entries": [
								"Kuo-toa typically organize their communities around sites they believe to be important to their deities. These might be structures or series of caverns, and most feature both air-filled and submerged chambers. Important places within these sites suggest the rituals of kuo-toa faiths, the demands of kuo-toa deities, or the whims of omen-seeking archpriests. As with kuo-toa deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community.",
								{
									"type": "table",
									"caption": "Kuo-toa Ritual Sites",
									"colLabels": [
										"1d8",
										"The Kuo-toa Community Features..."
									],
									"colStyles": [
										"col-2 text-center",
										"col-10"
									],
									"rows": [
										[
											"1",
											"An arena scattered with weapons made from crustacean shells."
										],
										[
											"2",
											"A gallery of hibernating chuuls."
										],
										[
											"3",
											"A garden of mussels and tide pool creatures that whisper secrets."
										],
										[
											"4",
											"A hidden shrine with a patchwork depiction of a new kuo-toa deity."
										],
										[
											"5",
											"The lavish chamber of an animal or monster said to be prophetic, lucky, or literate."
										],
										[
											"6",
											"A pool filled with jellyfish, eels, or fish roe that glow in organized patterns."
										],
										[
											"7",
											"A punishment chamber exposed to the light of the surface."
										],
										[
											"8",
											"A towering statue of a kuo-toa deity."
										]
									]
								}
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"When the Corpse Moon rises and the Chum-Tide washes in, up rise the Gogglers from their pits beneath the waves. Burbling and noisome they come, fishing night's shores as we do dawn's waves."
									],
									"by": "Tak Merakin, Harbor Master of the Styes"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Kuo-toa Archpriest",
			"source": "XMM",
			"_copy": {
				"name": "Kuo-toa (*)",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Kuo-toa archpriests lead kuo-toa communities by interpreting omens and messages from their strange gods. They wear grotesque ceremonial regalia honoring their deities. Archpriests channel their faith into spells to support their followers."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Kuo-toa Archpriest.webp"
								},
								"credit": "Eric Belisle",
								"width": 2550,
								"height": 1650
							}
						]
					}
				}
			}
		},
		{
			"name": "Kuo-toa Monitor",
			"source": "XMM",
			"_copy": {
				"name": "Kuo-toa (*)",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Kuo-toa monitors control the day-to-day life of weaker kuo-toa, directing their work and worship. They also train beasts or monsters in the kuo-toa's service\u2014such as chuuls or giant crabs\u2014and command them in battle. Archpriests bless monitors with the power to control their underlings and to subdue foes with electricity channeled through their bizarre whips."
								]
							}
						]
					}
				}
			},
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Kuo-toa Whip and Monitor.webp"
					},
					"credit": "Eric Belisle",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Kuo-toa Whip",
			"source": "XMM",
			"_copy": {
				"name": "Kuo-toa (*)",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"The servants of kuo-toa archpriests, kuo-toa whips\u2014so named for their role in enforcing order among other kuo-toa\u2014lead war bands in carrying out the commands of their superiors. In return for their zeal, these kuo-toa are granted minor magical abilities and pincer-like weapons for subduing foes. In battle, whips drive on other kuo-toa with threats of violence and burbling chants."
								]
							}
						]
					}
				}
			},
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Kuo-toa Whip and Monitor.webp"
					},
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Lacedon Ghoul",
			"source": "XMM",
			"_copy": {
				"name": "Ghouls",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Lacedons are loose-skinned, aquatic ghouls. They often arise from the corpses of greedy pirates, those who starved on deserted islands, or scoundrels who met their end by drowning."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Lacedon Ghoul.webp"
								},
								"width": 860,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Lamia",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Lamia",
					"entries": [
						"{@i Accursed Bargainer and Ruin Raider}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Legends say the first lamia was an ambitious ruler who made a sinister bargain with the demon lord Graz'zt for everlasting majesty. As a consequence, the ruler was transformed into a lamia, a monster with the body of a lion and an accursed touch.",
						"Lamias either are descendants of that first lamia or have made similar deals. They often dwell near ruins, seeking mysterious magic they can use to gain riches and influence. Lamias use magical illusions and enchantments to trick others into serving them. They sometimes work with bandits to abduct travelers, releasing captives only if they accept a dangerous bargain. Roll on or choose a result from the Lamia Pacts table to inspire a lamia's desires.",
						{
							"type": "table",
							"caption": "Lamia Pacts",
							"colLabels": [
								"1d6",
								"The Lamia Compels the Bargainer To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Bring it a possession from a ruler or noble."
								],
								[
									"2",
									"Create a map of a dungeon or ruin."
								],
								[
									"3",
									"Escort it through a nearby community's gate."
								],
								[
									"4",
									"Place a strange idol in a specific site or home."
								],
								[
									"5",
									"Remove a magic item's curse, then return it."
								],
								[
									"6",
									"Slay a monster and retrieve a specific organ."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Lamia.webp"
					},
					"credit": "Viko Menezes",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Larva",
			"source": "XMM",
			"_copy": {
				"name": "Larvae",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Larvae have disjointed, painful memories of their past lives. Most desperately avoid other creatures."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Larvae",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Larvae",
					"entries": [
						"{@i Fitting Fates for Depraved Souls}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Lower Planes)|bestiary|environment=planar, lower}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Souls condemned to the Lower Planes often become larvae\u2014repulsive, maggot-like creatures with twisted features evocative of those they possessed in life. These pathetic creatures are nearly helpless and struggle to escape the attention of the more powerful inhabitants of the Lower Planes. Many Fiends view larvae as delicacies to be consumed, while evil magic-users find larvae useful for depraved rituals. Night hags frequently collect and herd larvae, trading them to nefarious parties across the multiverse.",
						"Larvae that survive on the Lower Planes long enough can eventually transform into other sorts of lesser Fiends."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Larvae.webp"
					},
					"credit": "Helge C. Balzer",
					"width": 2560,
					"height": 959
				}
			]
		},
		{
			"name": "Lemure",
			"source": "XMM",
			"_copy": {
				"name": "Lemures",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Lemures torment weaker creatures, but in the Nine Hells, few such beings exist. To avoid greater suffering, they obey the orders of more powerful devils."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Lemure.webp"
								},
								"credit": "John Tedrick",
								"width": 1422,
								"height": 1786
							}
						]
					}
				}
			}
		},
		{
			"name": "Lemures",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Lemures",
					"entries": [
						"{@i Devils of Agony and Despair}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Nine Hells)|bestiary|environment=planar, nine hells}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"The least of all devils, lemures arise from wicked souls, their mortal memories scoured away. Only vague limbs and anguished features jut from these slurries of infernal proto-matter."
					]
				}
			]
		},
		{
			"name": "Lich",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Lich",
					"entries": [
						"{@i Deathless Master of Magic}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Some nefarious magic-users carry out forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their own corpses as they pursue ambitions free from mortal bonds.",
						"Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in a single life. Uncanny agendas lead them to plumb the secrets of life, the multiverse, godhood, and less fathomable topics. Careless of mortal lives or desires, liches go to any lengths to achieve their goals.",
						"A lich's age and origin influences its form. Older liches appear as little more than brittle skeletons clad in the rotten finery of forgotten empires, while younger liches more closely resemble living creatures and are clad in contemporary garb. Many cloak themselves in illusions of their idealized mortal forms.",
						"Although liches don't fear death, they're not free from the ravages of time. Over ages, some liches lose their connection to time and the physical world, degenerating into demiliches.",
						{
							"type": "entries",
							"name": "Lich Spirit Jars",
							"entries": [
								"The process of becoming a lich is involved, dangerous, and unique to each would-be lich. If the rite succeeds, the lich's soul is bound to a spirit jar, a specially prepared magical repository. This relic anchors the lich's spirit to the world and preserves it should the lich's body be destroyed. A lich can be slain only if its spirit jar is ruined. As such, a lich goes to great lengths to hide and protect its spirit jar.",
								"Spirit jars are typically small, well-made objects that were meaningful to a lich in life. Roll on or choose a result from the Lich Spirit Jar table to inspire where a lich hides its soul.",
								{
									"type": "table",
									"caption": "Lich Spirit Jars",
									"colLabels": [
										"1d8",
										"The Lich's Spirit Jar Is..."
									],
									"colStyles": [
										"col-2 text-center",
										"col-10"
									],
									"rows": [
										[
											"1",
											"A bottle or puzzle box inscribed with sigils."
										],
										[
											"2",
											"A contract folded into a paper figure."
										],
										[
											"3",
											"The first magic item the lich created."
										],
										[
											"4",
											"A hollow figurine of a deity or monster."
										],
										[
											"5",
											"An hourglass with its sands floating in stasis."
										],
										[
											"6",
											"A locket or signet ring with a noble crest."
										],
										[
											"7",
											"A rune-etched egg."
										],
										[
											"8",
											"The skull of the lich's mentor."
										]
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Lich Lairs",
							"entries": [
								"Liches create secluded libraries of magical lore and arcane laboratories hidden within extraplanar bastions, fortresses with cursed reputations, or other such deadly sanctuaries."
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Ambition can become an addiction of the mind and spirit. It builds beyond a driving flame into an insidious inferno that burns a mage hollow until only the desire for more magical power remains"
									],
									"by": "Rudolph van Richten",
									"from": "Van Richten's Guide to Liches"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Lich.webp"
					},
					"credit": "Viko Menezes",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Lion",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Lion.webp"
								},
								"credit": "Jonathan Kuo",
								"width": 1200,
								"height": 960
							}
						]
					}
				}
			}
		},
		{
			"name": "Lizard",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Lizard.webp"
								},
								"width": 802,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Lizardfolk",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Lizardfolk",
					"entries": [
						"{@i Reptilian Defenders of the Land}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Swamp|bestiary|environment=swamp}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual"
								}
							]
						},
						"Lizardfolk dwell in wildernesses suffused with primal magic. While many lizardfolk are Humanoids with varied skills, some forge powerful bonds with the Elemental Plane of Earth, granting them magical connections to the cycle of growth and rebirth."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Lizardfolk.webp"
					},
					"credit": "Zuzanna Wužyk",
					"width": 960,
					"height": 1680
				}
			]
		},
		{
			"name": "Lizardfolk Geomancer",
			"source": "XMM",
			"_copy": {
				"name": "Lizardfolk",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Lizardfolk geomancers draw magic from the natural world, using it to protect their people and territories."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Lizardfolk Sovereign",
			"source": "XMM",
			"_copy": {
				"name": "Lizardfolk",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Lizardfolk sovereigns undergo magical rites that imbue them with fantastic strength and magic from the Elemental Plane of Earth. In some, though, it also unlocks a primal viciousness."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Mage",
			"source": "XMM",
			"_copy": {
				"name": "Mages",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Mages are accomplished spellcasters whose lives have been shaped by magic. They can use their powers to defend or dominate other creatures, or they could focus on magical research and unlocking mystical secrets."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Mage Apprentice",
			"source": "XMM",
			"_copy": {
				"name": "Mages",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Mage apprentices are spellcasters of humble skill. Some are students of accomplished mages, while others have innate powers."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Mage Apprentice.webp"
								},
								"width": 424,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Mages",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Mages",
					"entries": [
						"{@i Magical Scholars and Spellcasters}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}, Individual"
								}
							]
						},
						"Mages are magical wonder-workers, ranging from spellcasting overlords to reclusive witches. They study mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might.",
						"Roll on or choose a result from the Mage Roles table to inspire different sorts of mages.",
						{
							"type": "table",
							"caption": "Mage Roles",
							"colLabels": [
								"1d10",
								"The Mage Is..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"An astronomer who draws magic from stars."
								],
								[
									"2",
									"An author who writes about the occult."
								],
								[
									"3",
									"A magical engineer who creates wonders."
								],
								[
									"4",
									"An oracle who interprets omens."
								],
								[
									"5",
									"A prodigy with a remarkable magical heritage."
								],
								[
									"6",
									"A psion whose powers manifest as spells."
								],
								[
									"7",
									"A scholar investigating ancient lore."
								],
								[
									"8",
									"A soothsayer who advises rulers."
								],
								[
									"9",
									"A war mage who aids soldiers in battle."
								],
								[
									"10",
									"A witch who shares secret wisdom."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay."
									],
									"by": "Nathor, Thayan Refugee"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Mages.webp"
					},
					"credit": "Viko Menezes",
					"width": 2560,
					"height": 1772
				}
			]
		},
		{
			"name": "Magma Mephit",
			"source": "XMM",
			"_copy": {
				"name": "Mephits",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"These mephits embody the merging of earth and fire as glowing magma. They love melting things, but they loathe magmins and attack them on sight."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Magmin",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Magmin",
					"entries": [
						"{@i Reckless Elemental Arsonist}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Elemental Plane of Fire)|bestiary|environment=planar, fire}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Magmins divide all things into two categories: things that are on fire and things that should be on fire. With bodies of flame and magmatic rock, these halfling-size creatures delight in setting fires. They do so not out of malice but out of enthusiasm for primal fire. They don't consider that objects have value beyond kindling or that creatures can be harmed by flames. If such concepts are explained to them, they find the ideas difficult to grasp and don't remember them for long. Rather, they relish every opportunity to set flammable things alight, delighting in igniting paper, wooden structures, and explosives. Magmins are dangerous even in death, since they explode when they're destroyed, their flames igniting combustible materials nearby.",
						"Magmins might be conjured by magic-users to harry foes or might escape the Elemental Plane of Fire through portals or rifts that lead to other realms. They're attracted to places of intense heat, such as volcanoes and rivers of magma. If they can't find such favored conditions, magmins eagerly burn structures or start wildfires to entertain themselves."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Magmin.webp"
					},
					"credit": "Hinchel Or",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Mammoth",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM"
			}
		},
		{
			"name": "Manes",
			"source": "XMM",
			"_copy": {
				"name": "Manes (*)",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Manes lash out at creatures that appear weaker than themselves\u2014or that react to them with fear\u2014and strive to avoid more powerful demons. When manes escape from the Abyss, they go on reckless rampages and inflict as much harm as possible."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Manes (*)",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Manes",
					"entries": [
						"{@i Demons of Panic and Frenzy}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"The lowest form of demons, manes appear when truly loathsome souls are condemned to the Abyss. These misshapen demons have distorted features and bodies that crawl with Abyssal parasites. Overwhelmed by demonic urges and constant terror, manes know only shock and frenzied outbursts."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Manes.webp"
					},
					"credit": "Taras Susak",
					"width": 1037,
					"height": 1815
				}
			]
		},
		{
			"name": "Manes Vaporspawn",
			"source": "XMM",
			"_copy": {
				"name": "Manes (*)",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Vaporspawn arise from evil souls shattered by unspeakable torments or the depredations of more powerful demons. These distorted manes undergo endless, painful contortions, and they share their torment with whatever creatures they encounter."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Manticore",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Manticore",
					"entries": [
						"{@i Winged, Leonine People-Eater}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}, {@filter Coastal|bestiary|environment=coastal}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"With lion-like claws, leathery wings, and broad jaws filled with rows of sharp teeth, manticores ambush travelers from above and devour them. Manticores crave the taste of humans, but lacking their favored prey, they eagerly consume other peoples and livestock.",
						"Manticores have tails bristling with detachable spikes. These monsters launch their tail spikes at their prey, skewering those on the ground or knocking flying creatures from the air.",
						"Despite their ravenous tendencies, manticores enjoy speaking with those they're about to devour. Sometimes they make agreements with their prey. Roll on or choose a result from the Manticore Negotiations table to inspire what a manticore might offer in exchange for a more tempting meal.",
						{
							"type": "table",
							"caption": "Manticore Negotiations",
							"colLabels": [
								"1d8",
								"The Manticore Agrees To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Attack a particular foe."
								],
								[
									"2",
									"Create a distraction."
								],
								[
									"3",
									"Give up a captive or corpse."
								],
								[
									"4",
									"Let a group navigate its territory unharmed."
								],
								[
									"5",
									"Let someone pretend to slay it in battle."
								],
								[
									"6",
									"Scare or threaten someone."
								],
								[
									"7",
									"Serve a creature as a steed until the sun sets."
								],
								[
									"8",
									"Try to locate something from its vantage point in the sky."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Manticore.webp"
					},
					"credit": "Domenico Cava",
					"width": 2560,
					"height": 2264
				}
			]
		},
		{
			"name": "Marid",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Marid",
					"entries": [
						"{@i Genie of the Water}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Planar (Elemental Plane of Water)|bestiary|environment=planar, water}, {@filter Underwater|bestiary|environment=underwater}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Marids surge with the power of the seas, using it to manipulate the waves or create water. These genies typically dwell in or near bodies of water. While gentle marids make homes amid springs, oases, and serene pools, tempestuous marids inhabit sea stacks, whirlpools, and treacherous coasts. Marids vary in appearance, their bodies reflecting the colors of the waves while distinctive fins and scales accent their features. Marids lend their powers and knowledge of the seas to those who defend the marids' watery realms or who offer them pleasing gifts. Marids appreciate rare aquatic treasures, such as colorful pearls, shell instruments, or delicacies from distant seas.",
						"Marids hail from the Elemental Plane of Water, where they live in wondrous homes drifting amid the endless ocean. Among these is the Citadel of Ten Thousand Pearls\u2014a coral sphere studded with dozens of domed theaters and libraries\u2014and the air-filled, cosmopolitan City of Glass."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Marid.webp"
					},
					"credit": "Michael Broussard",
					"width": 1500,
					"height": 1875
				}
			]
		},
		{
			"name": "Marilith",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Marilith",
					"entries": [
						"{@i Demon of Cruelty and Viciousness}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Mariliths are six-armed, serpent-like demons that wield lethal, Abyss-forged blades. With these cursed weapons and experience from countless battles, they lead other demons to slaughter virtuous souls. They often command droves of weaker demons."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Marilith.webp"
					},
					"credit": "Justin Gerard",
					"width": 1567,
					"height": 2560
				}
			]
		},
		{
			"name": "Mastiff",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Mastiff.webp"
								},
								"width": 1153,
								"height": 912
							}
						]
					}
				}
			}
		},
		{
			"name": "Medusa",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Medusa",
					"entries": [
						"{@i Snake-Haired Recluse with a Petrifying Gaze}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit sites of fallen glory. They often dwell beyond the fringes of civilization or travel in disguise, leaving trails of {@condition petrified|XPHB} victims. Some medusas dominate groups of monsters or criminals, controlling them with threats of {@condition petrified|XPHB} doom, while others recruit servants that are immune to being {@condition petrified|XPHB}, such as gargoyles and gorgons.",
						"Medusas are born or created through preternatural circumstances. Roll on or choose a result from the Medusa Fates table to inspire what led to a medusa's creation.",
						{
							"type": "table",
							"caption": "Medusa Fates",
							"colLabels": [
								"1d6",
								"The Medusa Was..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Born a medusa and lives unaware of whatever curse or circumstances afflicted its ancestor."
								],
								[
									"2",
									"Created by a god and tasked with guarding a treasure or secret."
								],
								[
									"3",
									"A cultist who made a fiendish bargain and enjoyed rewards that have since faded."
								],
								[
									"4",
									"An explorer transformed and compelled to defend a cursed ruin."
								],
								[
									"5",
									"A vain noble whose magical attempt to gain eternal beauty backfired."
								],
								[
									"6",
									"The victim of a bite from a magical serpent or reptilian god in disguise."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Medusa.webp"
					},
					"credit": "Aaron J. Riley",
					"width": 1463,
					"height": 2560
				}
			]
		},
		{
			"name": "Mephits",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Mephits",
					"entries": [
						"{@i Malicious Elemental Hooligans}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Elemental Planes)|bestiary|environment=planar, elemental}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or overblown egos on their home planes of existence. Some serve as messengers or spies for genies or magic-users.",
						"Mephits resent leaving the elemental extremes where they make their homes. If loosed on the Material Plane or other realms, they lash out with nasty pranks or by tormenting weaker creatures. When destroyed, mephits explode in a burst of elemental magic.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"I am Seamusxanthuszenus, Slayer of Fiends, Merchant Most Excellent, Purveyor of Death!"
									],
									"by": "Seamusxanthuszenus, smoke mephit with a typically inflated impression of itself"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Mephits.webp"
					},
					"credit": "Andrew Mar",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Merfolk",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Merfolk",
					"entries": [
						"{@i Protectors and Explorers of the Seas}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Underwater|bestiary|environment=underwater}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual"
								}
							]
						},
						"Beneath the waves dwell merfolk, mysterious creatures that merge the features of humans and sea creatures. Some are curious about land dwellers, while others view them with suspicion."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Merfolk.webp"
					},
					"credit": "Andrea Piparo",
					"width": 1236,
					"height": 2163
				}
			]
		},
		{
			"name": "Merfolk Skirmisher",
			"source": "XMM",
			"_copy": {
				"name": "Merfolk",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Merfolk skirmishers defend their homes from aquatic monsters and invaders from the surface."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Merfolk Wavebender",
			"source": "XMM",
			"_copy": {
				"name": "Merfolk",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"These merfolk mages use magic to manipulate water, storms, and sea creatures to aid them."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Merrow",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Merrow",
					"entries": [
						"{@i Ogreish Undersea Abductor}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Underwater|bestiary|environment=underwater}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Vicious aquatic hunters, merrow combine the features of ogres with those of primeval, predatory fish. They lurk in coastal waters, hoping to snare unsuspecting prey by bursting from the water and grabbing their quarry or by skewering victims with deadly harpoons. These hunters then drag land dwellers back to dismal undersea lairs. Merrow often keep prisoners in their larders as future meals.",
						"Merrow raid coastal settlements and merfolk communities to steal weapons and treasure. This leads to conflicts between merfolk and merrow, but it also provokes misunderstandings with surface dwellers who blame merfolk for merrow attacks.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Sages trace merrows' origins to aquatic ogres, depraved merfolk, and worse. Such broad theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores."
									],
									"by": "Leomund"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Merrow.webp"
					},
					"credit": "David Auden Nash",
					"width": 1047,
					"height": 2560
				}
			]
		},
		{
			"name": "Mezzoloth",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Mezzoloth",
					"entries": [
						"{@i Yugoloth of Tenacity and Want}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Gehenna)|bestiary|environment=planar, gehenna}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Mezzoloths are insectile yugoloths that seek power and souls in the service of fiendish lords. These greedy, violent yugoloths are more direct than most of their scheming brethren, but what they lack in guile they make up for in persistence and numbers.",
						"Mezzoloths typically form mercenary bands with others of their kind. These forces serve more powerful yugoloths, other fiends, sinister mages, or anyone who provides them with tempting rewards. Mezzoloths obediently adhere to the bargains they strike, potentially serving their patrons for centuries, but once those terms expire, yesterday's client could become today's target. Roll on or choose a result from the Mezzoloth Payments table to inspire a mezzoloth's price for its services.",
						{
							"type": "table",
							"caption": "Mezzoloth Payments",
							"colLabels": [
								"1d6",
								"The Mezzoloth Agrees to Serve For..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Access to a planar portal."
								],
								[
									"2",
									"Information valued by its true master."
								],
								[
									"3",
									"A lair where it can bring others of its kind."
								],
								[
									"4",
									"Magic weapons or armor."
								],
								[
									"5",
									"The right to loot holy sites in places it conquers."
								],
								[
									"6",
									"Souls, whether as larvae or captured spirits."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Mezzoloth.webp"
					},
					"credit": "Lars Grant-West",
					"width": 1200,
					"height": 1500
				}
			]
		},
		{
			"name": "Mimic",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Mimic",
					"entries": [
						"{@i Shape-Shifter Disguised as an Unassuming Object}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"In their natural forms, mimics are little more than roaming stomachs, their blobby bodies covered with alien eyes and teeth. They can alter their color, texture, and dimensions to duplicate inanimate objects of their approximate size. Mimics use their disguises as both camouflage and bait. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal.",
						"Use the following list to inspire mimics' shapes:",
						{
							"type": "list",
							"style": "list-no-bullets",
							"columns": 3,
							"items": [
								"Altar",
								"Bell",
								"Boulder",
								"Cauldron",
								"Chair",
								"Chandelier",
								"Chest",
								"Cot",
								"Door",
								"Floor mat",
								"Giant gemstone",
								"Gravestone",
								"Heap of leaves",
								"Keg",
								"Ladder",
								"Lectern",
								"Mannequin",
								"Mirror",
								"Obelisk",
								"Oversize cake",
								"Panel of levers",
								"Pile of bones",
								"Potted plant",
								"Row of books",
								"Sarcophagus",
								"Sculpture",
								"Ship's wheel",
								"Sign",
								"Stalagmite",
								"Stump",
								"Table",
								"Tapestry",
								"Taxidermy",
								"Throne",
								"Topiary",
								"Weapon rack"
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Mimic.webp"
					},
					"credit": "Mark Zug",
					"width": 2004,
					"height": 1631
				}
			]
		},
		{
			"name": "Mind Flayer",
			"source": "XMM",
			"_copy": {
				"name": "Mind Flayers",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"A mind flayer's hunger for brains is outmeasured only by its thirst for dominance, and it embraces any plot that allows it to indulge both."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Mind Flayer Arcanist",
			"source": "XMM",
			"_copy": {
				"name": "Mind Flayers",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Mind flayer arcanists enhance their psionic abilities with magic. Other mind flayers view those that undertake such experiments with disgust and fear."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Mind Flayers",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Mind Flayers",
					"entries": [
						"{@i Brain-Eating Underdark Tyrants}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Scattered survivors of a world-ruining, multiversal empire, mind flayers lurk in secret conclaves hidden deep within Material Plane worlds. Within their alien sanctuaries, these wicked masterminds\u2014also known as illithids\u2014reshape the Underdark and its inhabitants to serve their unfathomable whims. Mind flayers are feared for their psionic powers, which allow them to stun and control other creatures, and for their horrific method of feeding: using their four slimy tentacles to extract the brains of their victims.",
						"Mind flayers are infamous plotters and manipulators, concocting plans that reach beyond their subterranean realms. Aside from using their psionic powers to control others, mind flayers often experiment with their own bizarre life cycles, implanting other creatures with illithid young to create unnatural servants. Creatures such as grimlocks and intellect devourers result from mind flayers' biological tampering, while other Underdark-dwelling monsters\u2014including kuo-toa, quaggoths, and troglodytes\u2014often serve illithid masters. Githyanki and githzerai have a long adversarial history with mind flayers and bear the scars of illithid manipulation.",
						{
							"type": "entries",
							"name": "Mind Flayer Colonies",
							"entries": [
								"Mind flayers work as lone schemers, in mysterious cabals, or as part of worlds-spanning illithid conspiracies. In groups, mind flayers work toward bizarre agendas organized by an elder brain\u2014a massive, brain-like being with incredible psionic powers. Without such a leader, groups of mind flayers fall to self-destructive squabbling. Roll on or choose a result from the Mind Flayer Machinations table to inspire an illithid conclave's plots.",
								{
									"type": "table",
									"caption": "Mind Flayer Machinations",
									"colLabels": [
										"1d6",
										"The Mind Flayer Colony Seeks To..."
									],
									"colStyles": [
										"col-2 text-center",
										"col-10"
									],
									"rows": [
										[
											"1",
											"Blot out the sun so their Underdark-dwelling servants can invade the surface."
										],
										[
											"2",
											"Create a new monstrous fusion between mind flayers and a legendary monster."
										],
										[
											"3",
											"Forge a psionic network uniting illithid colonies."
										],
										[
											"4",
											"Replace world leaders with intellect devourers."
										],
										[
											"5",
											"Restore a vessel to travel through Wildspace."
										],
										[
											"6",
											"Sacrifice the mental energy of a planet's populace to take control of a githyanki bastion."
										]
									]
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Mind Flayers.webp"
					},
					"credit": "Michael Broussard",
					"width": 1047,
					"height": 2560
				}
			]
		},
		{
			"name": "Minotaur of Baphomet",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Minotaur of Baphomet",
					"entries": [
						"{@i Berserker of the Demon Lord of Beasts}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Baphomet, Demon Lord of Beasts, claims to have created minotaurs and demands their worship. While most minotaurs live free of the demon lord's bonds, those that serve him become minotaurs of Baphomet. These brutes resemble the hulking, horned demon lord more than others of their kind, and they wreak havoc in that foul immortal's name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters.",
						"Minotaurs of Baphomet often dwell in mazes, leading their allies to hidden destinations and stalking trespassers. Roll on or choose a result from the Minotaur Mazes table to inspire the shape of a minotaur's dwelling.",
						{
							"type": "table",
							"caption": "Minotaur Mazes",
							"colLabels": [
								"1d4",
								"The Minotaur of Baphomet Lurks In..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"A multilevel mine or sewer."
								],
								[
									"2",
									"Multiple mazes connected by magic portals."
								],
								[
									"3",
									"A poisonous swamp with labyrinthine paths."
								],
								[
									"4",
									"The ruins of a buried palace or temple."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Minotaur of Baphomet.webp"
					},
					"credit": "Brian Valenzuela",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Minotaur Skeleton",
			"source": "XMM",
			"_copy": {
				"name": "Skeletons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Minotaur skeletons are the reanimated remains of minotaurs or the skeletons of multiple creatures merged into a minotaur-like shape. These hulking skeletons have greater speed and might than smaller skeletons. They menace the living with their horns and mighty greataxes."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Modron Duodrone",
			"source": "XMM",
			"_copy": {
				"name": "Modrons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Duodrones can perform two tasks at once and often oversee monodrone work groups. They are slightly more skeptical of strangers than monodrones are."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Modron Duodrone.webp"
								},
								"credit": "Julie Dillon",
								"width": 1200,
								"height": 1500
							}
						]
					}
				}
			}
		},
		{
			"name": "Modron Monodrone",
			"source": "XMM",
			"_copy": {
				"name": "Modrons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"The most numerous modrons, monodrones can perform one simple task at a time. They believe anything they're told that isn't logically or mathematically false. When faced with unexpected situations, they're quick to seek duodrones for help."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Modron Monodrone.webp"
								},
								"credit": "Julie Dillon",
								"width": 1056,
								"height": 1320
							}
						]
					}
				}
			}
		},
		{
			"name": "Modron Pentadrone",
			"source": "XMM",
			"_copy": {
				"name": "Modrons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Pentadrones oversee and protect contingents of lesser modrons. They're quick to call lengthy meetings with other modrons when making decisions."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Modron Pentadrone.webp"
								},
								"credit": "Julie Dillon",
								"width": 1080,
								"height": 1350
							}
						]
					}
				}
			}
		},
		{
			"name": "Modron Quadrone",
			"source": "XMM",
			"_copy": {
				"name": "Modrons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Quadrones are among the most relatable modrons\u2014and those most likely to go rogue."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Modron Quadrone.webp"
								},
								"credit": "Julie Dillon",
								"width": 1056,
								"height": 1320
							}
						]
					}
				}
			}
		},
		{
			"name": "Modron Tridrone",
			"source": "XMM",
			"_copy": {
				"name": "Modrons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Tridrones oversee lesser modrons and lead them in battle. They're suspicious of any data provided by non-modrons."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Modron Tridrone.webp"
								},
								"credit": "Julie Dillon",
								"width": 1131,
								"height": 1500
							}
						]
					}
				}
			}
		},
		{
			"name": "Modrons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Modrons",
					"entries": [
						"{@i Mechanized Caretakers of Multiversal Law}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Mechanus)|bestiary|environment=planar, mechanus}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Beings of magic and machinery, modrons embody absolute law. These inhabitants of the clockwork plane of Mechanus tend to the incredible mechanisms of their orderly home and oppose chaotic forces across the multiverse.",
						"Modrons are parts of a vast hierarchy, spanning from quirky monodrones to the leader of their kind, the godlike Primus. Every modron carries out tasks assigned to it by higher-ranking modrons, doing so without question. Generally, modrons communicate only with other modrons of their own rank or the ranks immediately above and below them. Those more than one rank away tend to be either too advanced or too simple for them to understand.",
						"Modrons excel at tasks that require patience and precision, but they have little understanding of non-literal concepts such as art or humor. They have no egos; they have only their work and the certainty that multiversal law depends on their efficacy.",
						"In rare cases, a modron goes rogue and develops its own will. In these cases, other modrons are sent to recover or destroy their malfunctioning kin.",
						{
							"type": "entries",
							"name": "Modron Marches",
							"entries": [
								"Whether in service to lawful deities or as part of the Great Modron March, modrons travel from Mechanus to spread their vision of law to other planes of existence. Roll on or choose a result from the Modron Operations table to inspire what effort leads a group of modrons to other realms.",
								{
									"type": "table",
									"caption": "Modron Operations",
									"colLabels": [
										"1d8",
										"The Modrons Work To..."
									],
									"colStyles": [
										"col-2 text-center",
										"col-10"
									],
									"rows": [
										[
											"1",
											"Create a clockwork outpost to monitor the balance of obscure planar forces."
										],
										[
											"2",
											"Ensure neither side gains the upper hand in a conflict between good and evil."
										],
										[
											"3",
											"Excavate a portal to another plane."
										],
										[
											"4",
											"Find a lost contingent of modrons."
										],
										[
											"5",
											"Reactivate a titanic but lost modron device."
										],
										[
											"6",
											"Remove a forest, mountain, or city before the arrival of a modron procession."
										],
										[
											"7",
											"Seal off a planar rift or wild magic zone."
										],
										[
											"8",
											"Wage war with demons, slaadi, or chaotic Fey."
										]
									]
								}
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"The guide swore \"beep boop\" meant \"hello, friend.\" I don't know why they're after us!"
									],
									"by": "A planar explorer learning modrons have no sense of humor"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Mud Mephit",
			"source": "XMM",
			"_copy": {
				"name": "Mephits",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"A combination of earth and water, mud mephits are crude, disgusting creatures. They take every opportunity to ruin objects and pollute food with muck."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Mule",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Mule.webp"
								},
								"width": 1830,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Mummies",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Mummies",
					"entries": [
						"{@i Deathless Ancients with Ageless Ambitions}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Swamp|bestiary|environment=swamp}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all time. Should their resting places be violated, these beings, known as mummies, reanimate their deteriorating bodies to restore the sanctity of their tombs and punish those who disturbed their rest.",
						"Mummies pursue those who offend them, typically mortals who desecrate their resting places, steal their burial treasures, or defile sites tied to their faith. With undying rage, these ancient corpses go to extreme lengths to avenge themselves and restore what they need to find peace.",
						"A mummy might look frail, but its body possesses supernatural strength, and its gaze can strike fear in the bravest hearts. Those who escape a mummy's grasp might find themselves subject to a terrible curse. Victims of a mummy's curse gradually wither, their bodies rotting away until they're reduced to dust. This curse can be healed only by the {@spell Remove Curse|XPHB} spell or similar magic."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Mummies.webp"
					},
					"credit": "Brian Valeza",
					"width": 2048,
					"height": 2560
				}
			]
		},
		{
			"name": "Mummy",
			"source": "XMM",
			"_copy": {
				"name": "Mummies",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Common mummies are the remains of priests, nobles, or champions of faith that underwent magical burial rites. Some are preserved through processes using linen wrappings or clay, but others are preserved by peat bogs, ice, magic, or other means.",
									"Roll on or choose a result from the Mummy Resurrections table to determine why a mummy has returned from the dead.",
									{
										"type": "table",
										"caption": "Mummy Resurrections",
										"colLabels": [
											"1d8",
											"The Mummy Reanimates To..."
										],
										"colStyles": [
											"col-2 text-center",
											"col-10"
										],
										"rows": [
											[
												"1",
												"Defend a holy site it was created to protect."
											],
											[
												"2",
												"Obey the summons of a mummy lord."
											],
											[
												"3",
												"Oppose an enemy who has returned to life."
											],
											[
												"4",
												"Protect its descendants from an ancient threat."
											],
											[
												"5",
												"Punish the progeny of those who cursed it."
											],
											[
												"6",
												"Reclaim treasures robbed from its crypt."
											],
											[
												"7",
												"Serve whoever speaks the prayer on its tomb."
											],
											[
												"8",
												"Slay anyone who sets eyes on it."
											]
										]
									},
									{
										"type": "insetReadaloud",
										"entries": [
											{
												"type": "quote",
												"entries": [
													"Rule 7: Before opening a sarcophagus, light a torch."
												],
												"from": "X the Mystic's Rules of Dungeon Survival"
											}
										]
									}
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Mummy Lord",
			"source": "XMM",
			"_copy": {
				"name": "Mummies",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages.",
									"Most mummy lords linger amid the ruins of ancient palaces or temples where they once held sway. Their age-old faith and ties to deathly forces grant them fearful magic, which they use to sow ruin and animate undead servants.",
									"A mummy lord's heart embodies the pact that grants it immortality. Rather than bearing its heart within its corpse, a mummy lord removes and hides this accursed organ. As long as its heart isn't destroyed by fire, a mummy lord can return to unlife no matter what doom it meets.",
									"Mummy lords are usually consumed by ageless plots. Roll on or choose a result from the Mummy Lord Plots table to determine a mummy lord's ancient agenda.",
									{
										"type": "table",
										"caption": "Mummy Lord Plots",
										"colLabels": [
											"1d8",
											"The Mummy Lord Seeks To..."
										],
										"colStyles": [
											"col-2 text-center",
											"col-10"
										],
										"rows": [
											[
												"1",
												"Open a portal to the past, when its power was at its height."
											],
											[
												"2",
												"Perform a ritual that can be attempted only once every eight hundred years."
											],
											[
												"3",
												"Reclaim and resurrect a loved one's corpse."
											],
											[
												"4",
												"Reconquer the lands that once composed its empire."
											],
											[
												"5",
												"Recover the pieces of its lost heart."
											],
											[
												"6",
												"Replace its descendant as the ruler of a realm."
											],
											[
												"7",
												"Sacrifice a thousand souls to its god in return for true life."
											],
											[
												"8",
												"Transform the people of an entire nation into Undead servants."
											]
										]
									},
									{
										"type": "entries",
										"name": "Mummy Lord Lairs",
										"entries": [
											"Mummy lords typically lurk in the ruins of places they dwelled in life. Such sites have forbidding reputations, or they might be lost and forgotten."
										]
									},
									{
										"type": "insetReadaloud",
										"entries": [
											{
												"type": "quote",
												"entries": [
													"The scroll contained a foul ritual to raise one of the children of Anhktepot. I tried to burn it, but the flames refused to touch the parchment. Forgive me, but I cannot destroy it... and I cannot help myself."
												],
												"by": "Isu, High Priest of Muhar"
											}
										]
									}
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Mummy Lord.webp"
								},
								"credit": "Helge C. Balzer",
								"width": 2550,
								"height": 1650
							}
						]
					}
				}
			}
		},
		{
			"name": "Myconid Adult",
			"source": "XMM",
			"_copy": {
				"name": "Myconids",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Myconid adults defend their territories and other myconids from invaders."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Myconid Sovereign",
			"source": "XMM",
			"_copy": {
				"name": "Myconids",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Myconid sovereigns resemble towering myconid adults with elaborate fungal growths. They direct their lesser kin and see to the health and growth of vast fungal blooms."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Myconid Spore Servant",
			"source": "XMM",
			"_copy": {
				"name": "Myconids",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Spore servants are corpses that have been overgrown and reanimated by a myconid sovereign's spores. These fungus-infested bodies are extensions of a myconid sovereign and obey its will."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Myconid Spore Servant.webp"
								},
								"width": 727,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Myconid Sprout",
			"source": "XMM",
			"_copy": {
				"name": "Myconids",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Myconid sprouts tend to their fungal homes and watch for trespassers."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Myconids",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Myconids",
					"entries": [
						"{@i Keepers of the Spore}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Myconids dwell in remote Underdark reaches overgrown with molds and mushrooms. These ambulatory fungal creatures tend to their sanctuaries and avoid becoming embroiled in the conflicts of other creatures. They use specialized spores to communicate, to alert one another to danger, and to defend themselves. When myconids encounter others beings, they use mind-linking spores to allow nearby creatures to telepathically share thoughts. Nevertheless, myconids' goals remain mysterious to most non-fungal creatures."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Myconids.webp"
					},
					"credit": "Caroline Gariba",
					"width": 2550,
					"height": 1850
				}
			]
		},
		{
			"name": "Nalfeshnee",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Nalfeshnee",
					"entries": [
						"{@i Demon of Intimidation and Hopelessness}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Nalfeshnees seek to dominate all they encounter. Hulking and grotesque, these demons combine misshapen, bestial features with ogre-like frames. Through both brute force and cunning, nalfeshnees compel cultists and weaker demons to serve them in the endless conflicts of the Abyss or in plots on the Material Plane.",
						"Many nalfeshnees view themselves as prospective demon lords and seek to conquer realms of their own. They often use promises of fiendish magic or Abyssal alliances to tempt ambitious mortals into ruinous pacts. Should they run out of patience, nalfeshnees conjure visions of the Abyss and other nightmares to terrorize others into obeying.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"The Blood War\u2014that ageless clash between devils and demons\u2014helps ensure the balance of the multiverse. At times it makes unlikely allies, but never delude yourself into believing there's a lesser of two evil. I won't be thanking a demon for every day I'm spared a devil's lash."
									],
									"by": "Mordenkainen"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Nalfeshnee.webp"
					},
					"credit": "Justin Gerard",
					"width": 2397,
					"height": 2085
				}
			]
		},
		{
			"name": "Needle Blight",
			"source": "XMM",
			"_copy": {
				"name": "Blights",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Needle blights have vaguely bipedal forms, with gaunt, misshapen limbs. Whether standing unnaturally still or lurching with their awkward gaits, these blights can't pass as either normal plants or woodland travelers. Once they spot foes, needle blights attack using their thorn-covered claws or by rapidly growing and flinging volleys of serrated, needlelike projectiles."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Vine, Needle, and Tree Blights.webp"
								},
								"width": 2560,
								"height": 1648
							}
						]
					}
				}
			}
		},
		{
			"name": "Night Hag",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Night Hag",
					"entries": [
						"{@i Hag of Nightmare and Corruption}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Lower Planes)|bestiary|environment=planar, lower}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Night hags seek mortals to torment and turn to evil. By day, night hags use supernatural deceptions to plague their victims, shape-shifting to pose as other creatures and make their targets believe the world has turned against them. By night, these hags reinforce their tortures with terrifying dreams. Once they force their targets to desperate limits, night hags claim their victims' tormented spirits, capturing them in sinister traps called soul bags. The hags then slip between planes of existence to barter stolen souls to vile magic-users and fiendish entities.",
						"Night hags maintain networks of nefarious customers and collect rumors from across the Lower Planes. These hags might part with their secrets in exchange for magic items and other wicked prices."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Night Hag.webp"
					},
					"credit": "Cynthia Sheppard",
					"width": 1008,
					"height": 2560
				}
			]
		},
		{
			"name": "Nightmare",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Nightmare",
					"entries": [
						"{@i Dread Steed of the Lower Planes}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Lower Planes)|bestiary|environment=planar, lower}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Nightmares resemble horses with flaming manes, burning hooves, and smoldering eyes. They terrorize weaker creatures and often ally with denizens of the Lower Planes in committing evil acts. These supernatural horses can innately travel between the Ethereal Plane and the Material Plane, and many know the locations of portals to the Lower Planes, the Shadowfell, and other sinister realms.",
						"Nightmares' speed, resilience, and ability to gallop between planes of existence make them steeds coveted by evildoers. Roll on or choose a result from the Nightmare Riders table to inspire what might employ a nightmare steed.",
						{
							"type": "table",
							"caption": "Nightmare Riders",
							"colLabels": [
								"1d6",
								"The Nightmare Carries..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"The champion or messenger of an evil deity."
								],
								[
									"2",
									"A group of joyriding imps or quasits."
								],
								[
									"3",
									"An innocent soul trapped on the wild Fiend."
								],
								[
									"4",
									"A lore-hunting mage, cultist, or lich."
								],
								[
									"5",
									"A night hag herding larvae between planes."
								],
								[
									"6",
									"A wicked cavalier, such as a death knight, an erinyes, an incubus, or a vampire."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Nightmare.webp"
					},
					"credit": "Alejandro Pacheco",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Noble",
			"source": "XMM",
			"_copy": {
				"name": "Nobles",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"A noble's social advantages typically grant the noble access to greater education and training than most common folk, while nobles' experience with business or politics makes many adept negotiators."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Noble Prodigy",
			"source": "XMM",
			"_copy": {
				"name": "Nobles",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Noble prodigies trace their lineage to a legendary hero, a demigod, a dragon, or some other ancestor that grants them magical prowess. Among some nobles, the source of a prodigy's magic might be a family secret."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Nobles",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Nobles",
					"entries": [
						"{@i Royals and Rich Folk}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual"
								}
							]
						},
						"Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Nobles.webp"
					},
					"credit": "Riccardo Moscatello",
					"width": 1073,
					"height": 1900
				}
			]
		},
		{
			"name": "Nothic",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Nothic",
					"entries": [
						"{@i Witness to the Weird}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Consumed by their thirst for forbidden knowledge, nothics are cursed lore seekers transformed by secrets never meant to be known. The bodies of these former scholars are warped into otherworldly shapes, each with a head dominated by a gigantic, unblinking eye. Nothics remember nothing of their past lives and care only for their endless pursuit of hidden mysteries and uncanny truths. They seek revelations amid the rubble of forgotten ruins, and they use their supernatural sight to pierce magical deceptions, rot the flesh of enemies, and steal the secrets of those who interrupt their investigations.",
						"Some nothics seek to end the curse that warped them into their bizarre forms, but many are unaware of\u2014or uninterested in\u2014their transformation.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Deeper. Deeper and Deeper. Deeper and creeper. Creeping they come. Up from the place that isn't a place. They come to feed. Feed on what I know. So I hide. I hide away. Away in the secret dark. Secret and dark, like all that I know I shouldn't know!"
									],
									"from": "Scratches in Shadowdusk Hold"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Nothic.webp"
					},
					"credit": "Brian Valenzuela",
					"width": 1134,
					"height": 2560
				}
			]
		},
		{
			"name": "Nycaloth",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Nycaloth",
					"entries": [
						"{@i Yugoloth of Strategy and Strife}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Gehenna)|bestiary|environment=planar, gehenna}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Fiendish warmongers, nycaloths relish combat and conquest. These tremendous winged yugoloths teleport around battlefields and into the air to bewilder their foes and attack with constantly shifting, Gehenna-forged axes\u2014mercurial weapons similar to those favored by many yugoloths.",
						"Nycaloths might command groups of mezzoloths and make pacts to serve arcanaloths, ultroloths, fiendish warlords, or wicked mortals. So long as they can indulge their bloodlust, most nycaloths are willing to obey more powerful or cunning creatures. Some even serve competent leaders past the terms of their agreements to achieve long-pursued victories. But masters that lead nycaloths to defeat should fear these proud yugoloths' retribution.",
						"Nycaloths and other yugoloths frequently serve as mercenary forces in extraplanar conflicts that spill onto the Material Plane. Roll on or choose a result from the Yugoloth Incursions table to inspire the plans of a yugoloth war band.",
						{
							"type": "table",
							"caption": "Yugoloth Incursions",
							"colLabels": [
								"1d4",
								"Yugoloth Mercenaries Seek To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Claim a portal with strategic importance."
								],
								[
									"2",
									"Enlist monsters as allies or beasts of war."
								],
								[
									"3",
									"Destroy a city harboring enemy cultists."
								],
								[
									"4",
									"Liberate an imprisoned fiendish ally."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Nycaloth.webp"
					},
					"credit": "Lars Grant-West",
					"width": 1296,
					"height": 2025
				}
			]
		},
		{
			"name": "Ochre Jelly",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Ochre Jelly",
					"entries": [
						"{@i Multiplying Amoeboid Hunter}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Ochre jellies are giant, yellow-brown amoebas that digest organic creatures. They tirelessly hunt any prey smaller than themselves, oozing over, under, and around obstacles in their path. Once they overwhelm their quarry, these acidic slimes dissolve the flesh, hair, and scales of their prey, leaving behind clothing, equipment, treated leather, and bone.",
						"If damaged by lightning or a slashing weapon, an ochre jelly splits in two. These smaller jellies work together to consume foes, but afterward they move on to hunt independently. Both eventually grow into full-size jellies.",
						"What ochre jellies can't dissolve they leave behind. Roll on or choose a result from the Ochre Jelly Leftovers table to inspire such remains.",
						{
							"type": "table",
							"caption": "Ochre Jelly Leftovers",
							"colLabels": [
								"1d6",
								"After a Meal, the Ochre Jelly Leaves Behind..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"A bone etched with a word or an eerie symbol."
								],
								[
									"2",
									"Broken dragonborn or tiefling horns."
								],
								[
									"3",
									"An ornate prosthetic limb."
								],
								[
									"4",
									"The skeleton of an explorer's pet (perhaps a small dog, monkey, or parrot)."
								],
								[
									"5",
									"A skull with gold teeth worth {@dice 1d4} GP."
								],
								[
									"6",
									"A spotless suit of metal armor."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Ochre Jelly.webp"
					},
					"credit": "Mark Behm",
					"width": 2550,
					"height": 1702
				}
			]
		},
		{
			"name": "Octopus",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Octopus.webp"
								},
								"credit": "Alejandro Pacheco",
								"width": 1000,
								"height": 875
							}
						]
					}
				}
			}
		},
		{
			"name": "Ogre",
			"source": "XMM",
			"_copy": {
				"name": "Ogres",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return for food, riches, and promises of battle."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Ogre Zombie",
			"source": "XMM",
			"_copy": {
				"name": "Zombies",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel smaller zombies."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Ogres",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Ogres",
					"entries": [
						"{@i Raging Hulks and Hoarders}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}, {@filter Desert|bestiary|environment=desert}, {@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}, {@filter Swamp|bestiary|environment=swamp}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Ogres are selfish raiders and hulking gluttons spawned of hateful supernatural forces. From dismal ruins and bleak hinterlands, they raid vulnerable communities and ambush travelers. Ogres covet food and treasure, and they spitefully destroy art, books, clockwork devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.",
						"Ogres trace their origins to wrathful deities such as Erythnul, Takhisis, and Vaprak. They magically emerge from the earth of lands corrupted by evil gods, sinister magic, or ancient curses. Some bear evidence of the places that spawned them, sporting rocky calluses, mossy growths, or frozen scars."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Ogres.webp"
					},
					"credit": "Hinchel Or",
					"width": 1350,
					"height": 1688
				}
			]
		},
		{
			"name": "Ogrillon Ogre",
			"source": "XMM",
			"_copy": {
				"name": "Ogres",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ogrillons arise from Humanoids cursed by foul magic or the will of wrathful deities. They appear similar to whoever they once were, but they grow to over 8 feet tall and gain ogre-like features. Ogrillons constantly seethe with supernatural anger, which they might struggle to control or purposefully vent on other creatures."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Oni",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Oni",
					"entries": [
						"{@i Wickedness Drawn to the Wicked}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Oni are elusive entities that inhabit dark forests and other wildernesses. By shape-shifting into the form of an innocent or moving invisibly, oni encroach on communities and lonely roads. They frequently harass people of faith, testing the limits of their piousness, or torment selfish people, punishing them for their wickedness. Wise communities often have guardian statues, annual rituals, or local superstitions meant to keep oni at bay. In rare cases, an oni might gradually befriend such communities and protect them from other threats for generations.",
						"Oni torment villages that don't pay them or other supernatural forces respect. Roll on or choose a result from the Oni Troubles table to inspire how an oni menaces such communities.",
						{
							"type": "table",
							"caption": "Oni Troubles",
							"colLabels": [
								"1d4",
								"The Oni Torments People By..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Charming people to perform nasty tricks."
								],
								[
									"2",
									"Claiming a bridge, gate, shrine, or trail and trying to eat anyone who comes near."
								],
								[
									"3",
									"Luring other monsters to the settlement."
								],
								[
									"4",
									"Playing drums that keep everyone awake."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Oni.webp"
					},
					"credit": "John Grello",
					"width": 1464,
					"height": 1980
				}
			]
		},
		{
			"name": "Otyugh",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Otyugh",
					"entries": [
						"{@i Garbage-Heap Gourmand}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Otyughs live to eat\u2014the more disgusting the meal, the better. They consider all non-otyughs that come within reach dishes in life's endless buffet. In dumps, sewers, polluted ruins, and similar murky depths, otyughs devour garbage, carcasses, and anything else their tentacles can cram in their expansive maws. Some creatures ply otyughs with trash to recruit them as watchful\u2014if disgusting\u2014guardians.",
						"Otyughs often bury themselves amid trash heaps and observe their surroundings with their eye-studded stalk. They use glittery trash and telepathic urgings to coax creatures close, then burst from hiding, attacking with their spiny tentacles and filthy maws. Roll on or choose a result from the Otyugh Lures table to inspire how an otyugh tempts prey close.",
						{
							"type": "table",
							"caption": "Otyugh Lures",
							"colLabels": [
								"1d4",
								"To Attract Potential Meals, the Otyugh..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Disguises its tentacles with garbage puppets."
								],
								[
									"2",
									"Sings an enticing song in Otyugh."
								],
								[
									"3",
									"Telepathically transmits a message like \"Happy good stuff here!\" or \"Help now! I'm too delicious?\""
								],
								[
									"4",
									"Telepathically transmits an image of a large gemstone, crooked weapon, or soggy pastry."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Otyugh.webp"
					},
					"credit": "Néstor Ossandón Leal",
					"width": 2560,
					"height": 1752
				}
			]
		},
		{
			"name": "Owl",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Owl.webp"
								},
								"credit": "Jonathan Kuo",
								"width": 506,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Owlbear",
			"source": "XMM",
			"_copy": {
				"name": "Owlbears",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Owlbears are tenacious hunters that might track prey over miles and rarely give up their hunts."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Owlbears",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Owlbears",
					"entries": [
						"{@i Magically Perfected Predators}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Created long ago by misguided mages, owlbears combine keen avian eyes, thick feathers, and a tearing beak with a mighty bearlike frame. Despite their magical origins, owlbears have propagated and spread to wildernesses across the multiverse.",
						"Owlbears dwell in distinctive dens. Roll on or choose a result from the Owlbear Den Features table to inspire an owlbear den's noteworthy traits.",
						{
							"type": "table",
							"caption": "Owlbear Den Features",
							"colLabels": [
								"1d4",
								"An Owlbear Den Contains..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Evidence of previous occupants, like bandits, wolves, or dragons."
								],
								[
									"2",
									"Heaps of regurgitated pellets studded with coins or other treasure."
								],
								[
									"3",
									"A nest with {@dice 1d6} owlbear eggs."
								],
								[
									"4",
									"Passages through the earth or hollow trees."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Owlbears.webp"
					},
					"credit": "Zuzanna Wužyk",
					"width": 1200,
					"height": 1500
				}
			]
		},
		{
			"name": "Panther",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM"
			}
		},
		{
			"name": "Pegasus",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Pegasus",
					"entries": [
						"{@i Elusive Winged Steed}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Planar (Upper Planes)|bestiary|environment=planar, upper}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Winged, sapient horses of noble bearing, pegasi are as majestic as they are elusive. Most avoid the affairs of other creatures, preferring to dwell amid idyllic pastures or floating islands, or on other planes of existence. Others serve deities of the Feywild and Upper Planes, aiding heroes in need. In rare cases, pegasi might befriend virtuous people and serve as their companions and steeds.",
						"Pegasi are hunted by servants of evil, leading many of these winged steeds to flee strangers on sight. Roll on or choose a result from the Pegasus Offerings table to inspire how one might show their good intentions to a wary pegasus.",
						{
							"type": "table",
							"caption": "Pegasus Offerings",
							"colLabels": [
								"1d4",
								"A Pegasus Won't Flee Someone..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Bearing the gear of a hero the pegasus aided."
								],
								[
									"2",
									"Offering magical fruit or holy spring water."
								],
								[
									"3",
									"Singing a song in Celestial, Druidic, or Sylvan."
								],
								[
									"4",
									"Wearing the garb of an ancient heroic order."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Pegasi are the cherished steeds of our creator, Corellon. To see one is a blessing, but to ride one proves nothing less than the love of the gods."
									],
									"by": "Yolande, Queen of Celene"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Pegasus.webp"
					},
					"credit": "Alejandro Pacheco",
					"width": 2560,
					"height": 1710
				}
			]
		},
		{
			"name": "Performer",
			"source": "XMM",
			"_copy": {
				"name": "Performers",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Common performers include traveling storytellers, tavern musicians, local entertainers, and chorus members performing with veteran artists. These performers might be self-taught or in the early years of formal training. Most have a modest level of celebrity and two or three instruments or talents at which they excel."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Performer Legend",
			"source": "XMM",
			"_copy": {
				"name": "Performers",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Performer legends are celebrities known across nations, continents, or worlds. Their prestige might grant them access to the heights of society, or they might use their performances to manipulate audiences. Performer legends usually have signature traits or talents that set them apart from other entertainers, such as a distinct voice, incredible athleticism, or a unique manner of dress. They often travel with a retinue of other performers, guards, or noble patrons."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Performer Maestro",
			"source": "XMM",
			"_copy": {
				"name": "Performers",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Maestros are headlining performers who enjoy considerable renown. They might be theaters' marquee actors, astonishing daredevils, or jesters experienced at entertaining fickle royals. Some share their techniques with apprentices, while others jealously guard their secrets."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Performers",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Performers",
					"entries": [
						"{@i Artists and Entertainers}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}, Individual"
								}
							]
						},
						"From royal courts to village squares, skilled entertainers hone their talents and delight audiences. Some travel far, sharing tales and demonstrating mysterious arts. Others serve in the courts and theaters of great nations, cultivating celebrity and navigating the whims of patrons. Many hone professional secrets and magical flourishes, striving to make their performances truly unforgettable.",
						"Use the following list of entertainers and roles to inspire the performers in your adventures:",
						{
							"type": "list",
							"style": "list-no-bullets",
							"columns": 3,
							"items": [
								"Acrobat",
								"Actor",
								"Aerialist",
								"Animal trainer",
								"Athlete",
								"Burlesque artist",
								"Busker",
								"Circus performer",
								"Comedian",
								"Contortionist",
								"Dancer",
								"Daredevil",
								"Jester",
								"Juggler",
								"Magician",
								"Mentalist",
								"Mime",
								"Minstrel",
								"Mourner",
								"Oral historian",
								"Poet",
								"Puppeteer",
								"Ritualist",
								"Stage fighter",
								"Storyteller",
								"Throat singer",
								"Town crier",
								"Trick rider",
								"Vocalist",
								"Wrestler"
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Welcome, one! Welcome, all! Welcome to the short, and welcome to the tall! Welcome angels, welcome fiends, welcome to all from walks between! Welcome to the Carnival!"
									],
									"by": "Tindal, Carnival Barker"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Performers.webp"
					},
					"credit": "Katerina Ladon",
					"width": 2550,
					"height": 1675
				}
			]
		},
		{
			"name": "Peryton",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Peryton",
					"entries": [
						"{@i Winged Heart Hunter}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Perytons are monstrous predators that hunt people\u2014particularly humans and elves\u2014in favor of all other prey. With the bodies of mighty avian scavengers and fanged, stag-like heads, perytons use ambush tactics to dive-bomb travelers. Strangely, the shadows they cast resemble humanoid silhouettes. This supernatural oddity lends credence to stories that perytons are cursed humans or elves, or that they arise from carrion birds that feed on the corpses of villains.",
						"Perytons tear out the hearts of those they slay, carrying the organs back to grisly lairs. This gives rise to numerous superstitions surrounding perytons. Roll on or choose a result from the Peryton Superstitions table to inspire why a peryton steals hearts.",
						{
							"type": "table",
							"caption": "Peryton Superstitions",
							"colLabels": [
								"1d4",
								"If a Peryton Collects Enough Hearts..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"The hearts grant an evil wish."
								],
								[
									"2",
									"It reverts to its original form."
								],
								[
									"3",
									"A new peryton hatches from each heart."
								],
								[
									"4",
									"A portal opens to the Lower Planes."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Peryton.webp"
					},
					"credit": "Alejandro Pacheco",
					"width": 2550,
					"height": 1672
				}
			]
		},
		{
			"name": "Phase Spider",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Phase Spider",
					"entries": [
						"{@i Plane-Shifting Arachnid Ambusher}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Planar (Ethereal Plane)|bestiary|environment=planar, ethereal}, {@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Phase spiders appear out of nowhere to attack, then vanish just as swiftly. These horse-size, magical arachnids are endemic to the Ethereal Plane. From vaporous lairs, they peer through the Border Ethereal into the Material Plane. When they detect prey, phase spiders draw close and then shift or \"phase\" to the Material Plane to attack. They shift between planes of existence and attack from unexpected directions until they overcome their prey or are forced to retreat.",
						"Phase spiders are more intelligent than mundane spiders, but most are cowards. They usually flee if they're outnumbered by creatures capable of seeing them on the Ethereal Plane or pursuing them there. They make exceptions for ghosts and similar spirits, which phase spiders gain sustenance from and pursue as favored prey.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Some sages say you unknowingly occupy the same ethereally coterminous point as a phase spider an average of four times each year."
									],
									"by": "Marcus Wands, Doubtful Authority"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Phase Spider.webp"
					},
					"credit": "Sean Murray",
					"width": 1258,
					"height": 1944
				}
			]
		},
		{
			"name": "Piercer",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Piercer",
					"entries": [
						"{@i Aberrant Counterfeit Stalactite}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual"
								}
							]
						},
						"Piercers resemble stalactites, but each has a toothy maw and a single eye. They hang from cavern ceilings along routes frequented by denizens of the Underdark. Piercers might lurk for months at a time, waiting for any creature of their approximate size to pass underneath. When potential meals move below, piercers release their grip and plummet, intent on impaling prey in a single strike. If they're successful, piercers consume their meals and then slowly climb to a new ambush position. If they miss or fail to slay their targets, piercers attempt to squirm away, but they're easily dispatched by creatures aware of their presence.",
						"Piercers are the larval form of ropers. Young piercers seek to move as far from ropers as they can to avoid ropers' undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Rule 8: Never trust a stalactite"
									],
									"from": "X the Mystic's Rules of Dungeon Survival"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Piercer.webp"
					},
					"credit": "Olivier Bernard",
					"width": 931,
					"height": 2560
				}
			]
		},
		{
			"name": "Piranha",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Piranha.webp"
								},
								"width": 930,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Pirate",
			"source": "XMM",
			"_copy": {
				"name": "Pirates",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Along with being competent warriors, pirates are accomplished seafarers who know how to sail and maintain a ship. While some loyally follow their captains' orders, others place greed, superstition, or self-preservation over duty."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Pirate.webp"
								},
								"width": 397,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Pirate Admiral",
			"source": "XMM",
			"_copy": {
				"name": "Pirates",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Pirate admirals command whole pirate fleets. They undertake audacious ventures, such as challenging the navies of coastal nations, hunting legendary sea creatures, or carving out their own pirate kingdoms. Pirate admirals might launch their fleets from hidden fortresses where they hoard their treasure\u2014or keep maps to where they've hidden their riches. Some pirate admirals ally with the followers of oceanic deities, underwater dwellers, and sea monsters, as well as their fellow scalawags."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Pirate Captain",
			"source": "XMM",
			"_copy": {
				"name": "Pirates",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Pirate captains command crews of pirates, dictating their destinations and targets. Captains cultivate fearsome and theatrical reputations, painting themselves as larger-than-life characters to terrorize their foes, ensure the obedience of their crews, and attract followers to their banner. Many have colorful nicknames inspired by signature traits and deeds."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Pirates",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Pirates",
					"entries": [
						"{@i Freebooters and Fortune Hunters}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual, {@table Random Magic Items - Implements|XDMG|Implements}"
								}
							]
						},
						"The term \"pirate\" encompasses a broad range of seafarers, including vicious sea rovers, dogged privateers, cursed treasure hunters, and others who seek riches and fame on the seas.",
						"Pirates might be allies, foes, wild cards, or some combination thereof. While they are the bane of merchants and coastal communities, they know secrets of the sea and how to avoid aquatic threats. More unusual pirates set their sights beyond the waves, using airships, spelljamming vessels, plane-shifting craft, or stranger vehicles to explore and raid incredible realms.",
						{
							"type": "entries",
							"name": "Pirate Flags",
							"entries": [
								"To terrify opponents and spread their reputations, pirate crews fly distinctive flags. Roll twice on or choose results from the Pirate Flags table to inspire what flag a pirate crew sails under.",
								{
									"type": "table",
									"caption": "Pirate Flags",
									"isNameGenerator": true,
									"colLabels": [
										"1d8",
										"The Flag Shows A...",
										"With..."
									],
									"colStyles": [
										"col-2 text-center",
										"col-5",
										"col-5"
									],
									"rows": [
										[
											"1",
											"Buccaneer",
											"A captain's hat"
										],
										[
											"2",
											"Dragon",
											"Crossbones"
										],
										[
											"3",
											"Fiend",
											"Crossed blades"
										],
										[
											"4",
											"Goat",
											"An eye patch"
										],
										[
											"5",
											"Kraken",
											"Lightning bolts"
										],
										[
											"6",
											"Merfolk",
											"A mug of ale"
										],
										[
											"7",
											"Skull",
											"A tattoo"
										],
										[
											"8",
											"Whale",
											"A treasure chest"
										]
									]
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Pirates.webp"
					},
					"credit": "Alexandre Honoré",
					"width": 2560,
					"height": 1657
				}
			]
		},
		{
			"name": "Pit Fiend",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Pit Fiend",
					"entries": [
						"{@i Devil of Domination}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Nine Hells)|bestiary|environment=planar, nine hells}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Masterminds of the Nine Hells and generals of infernal legions, pit fiends seek conquests across the planes of existence. More than warmongers, these diabolical tyrants concoct intricate plots that play out among fiendish battlefields, infernal politics, and mortal conspiracies.",
						"Pit fiends are the nobility of the Nine Hells, and many rule Lower Planar fiefdoms, doomed mortal worlds, and other infernal redoubts. Most serve archdevils of the Nine Hells as they pursue their own ambitions. Ranks of lesser devils obey pit fiends, but these cunning tyrants remain on guard against betrayal from their servants.",
						"Smoldering with the evil of the Nine Hells, pit fiends strike fear in creatures with their mere presence. Despite their size and incredible physical and magical might, pit fiends are as likely to try to corrupt foes as they are to destroy them outright. Pit fiends' arrogance can lead them to underestimate mortal foes\u2014a failing that can lead to their downfall."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Pit Fiend.webp"
					},
					"credit": "Eric Belisle",
					"width": 1289,
					"height": 1464
				}
			]
		},
		{
			"name": "Pixie",
			"source": "XMM",
			"_copy": {
				"name": "Pixies",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Pixies spend their days frolicking and exploring and avoid direct conflict when they can."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Pixie Wonderbringer",
			"source": "XMM",
			"_copy": {
				"name": "Pixies",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Energetic entertainers, wonderbringers use their magic in defense of the wilderness when they must."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Pixies",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Pixies",
					"entries": [
						"{@i Friends of the Forest}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Planar (Feywild)|bestiary|environment=planar, feywild}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Barely a foot tall, pixies resemble diminutive elves with gossamer wings. They invisibly observe those who enter their wooded homes, revealing themselves to those with friendly intentions. Those who are unfriendly become the targets of pixies' pranks."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Pixies.webp"
					},
					"credit": "Annie Stegg",
					"width": 1344,
					"height": 2352
				}
			]
		},
		{
			"name": "Planetar",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Planetar",
					"entries": [
						"{@i Righteously Wrathful Angelic Warrior}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Upper Planes)|bestiary|environment=planar, upper}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Planetars deliver the punishment of righteous gods. These angels innately know truth from lies, and they use magic and blessed weapons to protect the just and root out wickedness across the Multiverse.",
						"These angels act where they can against overwhelming evil, but to avoid the attention of the Lower Planes, they prefer to let mortals attend to affairs on the Material Plane. Planetars often choose mortal champions to oppose threats they're loath to face directly, involving themselves only if necessary. Roll on or choose a result from the Planetar Quests table to inspire what evil a planetar might recruit heroes to thwart.",
						{
							"type": "table",
							"caption": "Planetar Quests",
							"colLabels": [
								"1d6",
								"The Planetar Entreats a Mortal Hero To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Convince a villain to meet with the angel."
								],
								[
									"2",
									"Find a loved one a villain believes is dead."
								],
								[
									"3",
									"Heal the loved one of an evil ruler."
								],
								[
									"4",
									"Inspire the defenders of a besieged holy site."
								],
								[
									"5",
									"Recover and destroy an evil Artifact."
								],
								[
									"6",
									"Reveal the true name of a devil to banish it."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Planetar.webp"
					},
					"credit": "Carlo Arellano",
					"width": 1570,
					"height": 1961
				}
			]
		},
		{
			"name": "Plesiosaurus",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Plesiosaurus.webp"
								},
								"width": 1000,
								"height": 601
							}
						]
					}
				}
			}
		},
		{
			"name": "Polar Bear",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Polar Bear.webp"
								},
								"width": 808,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Poltergeist",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Poltergeist",
					"entries": [
						"{@i Malevolent or Mischievous Spirit}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Poltergeists are spirits that confuse and torment the living. While typically not visible, they sometimes appear as faded images of whoever they were in life. Some poltergeists don't realize they're dead and go through the motions of their past lives. Others are malicious beings or embodiments of fractured psyches that sow discord where they haunt.",
						"Poltergeists telekinetically move objects in the places they lurk. Roll on or choose a result from the Poltergeist Activities table to inspire how a poltergeist menaces the living.",
						{
							"type": "table",
							"caption": "Poltergeist Activities",
							"colLabels": [
								"1d8",
								"To Torment the Living, the Poltergeist..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Keeps returning a discarded item."
								],
								[
									"2",
									"Leaves footprints on vertical surfaces."
								],
								[
									"3",
									"Makes noises like someone trapped in a wall."
								],
								[
									"4",
									"Organizes a pack's contents across the floor."
								],
								[
									"5",
									"Playfully puppets a corpse or doll."
								],
								[
									"6",
									"Removes bedding while someone sleeps."
								],
								[
									"7",
									"Sticks knives or weapons in the ceiling."
								],
								[
									"8",
									"Uncannily stacks books, furniture, or utensils."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Poltergeist.webp"
					},
					"credit": "Anna Pavleeva",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Pony",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Pony.webp"
								},
								"width": 1152,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Priest",
			"source": "XMM",
			"_copy": {
				"name": "Priests",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Priests draw on their beliefs to heal the needful and smite their foes. They can channel their faith as spells and empower their weapons with divine might."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Priest Acolyte",
			"source": "XMM",
			"_copy": {
				"name": "Priests",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Priest acolytes have great faith but modest magical skill. Some might be trainees in religious organizations or soldiers in zealous armies, while others are faith leaders in small communities or wanderers on pilgrimages."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Priest Acolyte.webp"
								},
								"width": 389,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Priests",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Priests",
					"entries": [
						"{@i Arbiters of the Mortal and the Divine}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual, {@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Priests harness the power of faith to work miracles. These religious adherents are as diverse as the faiths they follow. Some obey gods and their servants, while others live by age-old creeds. Belief guides priests' actions and their magic, which they use to shape the world in line with their ideologies.",
						"Roll on or choose a result from the Priest Roles table to inspire different sorts of priests.",
						{
							"type": "table",
							"caption": "Priest Roles",
							"colLabels": [
								"1d10",
								"The Priest Is..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"An ascetic who keeps wicked spirits at bay."
								],
								[
									"2",
									"An elder who speaks for the dead."
								],
								[
									"3",
									"An exorcist who hunts wicked spirits."
								],
								[
									"4",
									"A follower of a god no one has heard of."
								],
								[
									"5",
									"A mediator and teacher of traditional ways."
								],
								[
									"6",
									"A philosopher devoted to a concept, multiversal view, or plane of existence."
								],
								[
									"7",
									"The reincarnation of an ancient faith leader."
								],
								[
									"8",
									"A ritualist who uses tinctures and performances to access the divine."
								],
								[
									"9",
									"A shaman whose medicines ease many ills."
								],
								[
									"10",
									"A zealot who wages war for a divine cause."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance."
									],
									"from": "Morning prayer to Pelor"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Priests.webp"
					},
					"credit": "Katerina Ladon",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Primeval Owlbear",
			"source": "XMM",
			"_copy": {
				"name": "Owlbears",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Ancient forests and Feywild demesnes steeped in magic can give rise to particularly large and vicious owlbears. These primeval specimens can fly\u2014albeit poorly\u2014and emit thunderous screeches that can rattle foes and even tear them asunder."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Pseudodragon",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Pseudodragon",
					"entries": [
						"{@i Fickle, Pint-Sized Dragon}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Desert|bestiary|environment=desert}, {@filter Forest|bestiary|environment=forest}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Pseudodragons dwell in scenic wildernesses, preferably where life is easy and prey is small and slow. There they behave like contented wyrms, creating tiny lairs amid ancient trees and rugged cliffs. They fill these lairs with shiny rocks, colorful shells, and unattended treasures that catch their attention, and they guard these hoards fiercely.",
						"Pseudodragons grow to the size of large house cats, and most have red-brown scales. Some have scales with other hues or patterns\u2014markings distinct from those of their larger draconic cousins.",
						"Many magic-users attempt to befriend pseudodragons, hoping to enlist them as familiars. The creatures' intellect and resistance to magic make them excellent companions, and they're considered status symbols in some spellcasting circles.",
						"Many pseudodragons prefer the finer things in life. These diminutive dragons might be inclined to aid those who ply them with treats. Contrariwise, mages who don't properly pamper their pseudo dragon familiars might be abandoned without warning. Roll on or choose an option from the Pseudo dragon Treats table to inspire a pseudodragon's taste in gifts.",
						{
							"type": "table",
							"caption": "Pseudodragon Treats",
							"colLabels": [
								"1d10",
								"The Pseudodragon Wants..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Flamboyant accessories it can wear."
								],
								[
									"2",
									"Mementos from a lost friend or master."
								],
								[
									"3",
									"Outlandish delicacies\u2014like axe beak-egg omelets or mammoth-milk cheese."
								],
								[
									"4",
									"The possessions of a sibling, rival, or master."
								],
								[
									"5",
									"Shiny gifts, from gems to abalone shells."
								],
								[
									"6",
									"Soft bedding and stuffed toys."
								],
								[
									"7",
									"A specific cook's signature dessert."
								],
								[
									"8",
									"Time-consuming beauty treatments."
								],
								[
									"9",
									"To hear a bedtime story or favorite song."
								],
								[
									"10",
									"Trophies and important-sounding titles."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"If you want to keep a pseudodragon happy, get used to thinking of yourself as its familiar."
									],
									"by": "Jallarzi, Pseudodragon's Companion"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Pseudodragon.webp"
					},
					"credit": "Crystal Sully",
					"width": 1200,
					"height": 1500
				}
			]
		},
		{
			"name": "Psychic Gray Ooze",
			"source": "XMM",
			"_copy": {
				"name": "Gray Oozes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Psychic gray oozes exhibit violent psionic abilities. These oozes sometimes result from failed attempts to summon or create creatures linked to the Elemental Plane of Earth, like gargoyles or homunculi."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Pteranodon",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Pteranodon.webp"
								},
								"width": 806,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Purple Worm",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Purple Worm",
					"entries": [
						"{@i What Gnaws the Roots of the World}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Titanic purple worms burrow through the earth and sand. Ever ravenous, they devour smaller creatures and ravage entire communities in their aimless burrowing.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Purple worms alone are bad enough, but the blasted monsters have a knack for unearthing things that are even worse!"
									],
									"by": "Morrikan d'Kundarak"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Purple Worm.webp"
					},
					"credit": "David Auden Nash",
					"width": 1142,
					"height": 2560
				}
			]
		},
		{
			"name": "Quaggoth",
			"source": "XMM",
			"_copy": {
				"name": "Quaggoths",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"For quaggoths, every fight means life or death. They battle with wild fury and do anything to survive."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Quaggoth Thonot",
			"source": "XMM",
			"_copy": {
				"name": "Quaggoths",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Quaggoth thonots possess psionic abilities, which they use to give themselves an edge in combat and to coerce the service of other quaggoths."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Quaggoth Thonot.webp"
								},
								"width": 704,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Quaggoths",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Quaggoths",
					"entries": [
						"{@i Unpredictable Subterranean Stalkers}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Beastly hunters endemic to subterranean depths, quaggoths scrape harsh existences from the Underdark. While they can survive on bitter lichens and toxic fungi, they viciously attack anything they can make a meal of, from giant spiders to explorers. Quaggoths sometimes serve as muscle for Underdark-dwelling villains.",
						"Quaggoths frequently collect in small bands led by the most fearsome group member. These bands are proud and quick to hold grudges. Anyone who harms a quaggoth\u2014or who is suspected of doing so\u2014earns the enmity of that quaggoth's band regardless of reason or fault. These grudges sometimes extend to whole communities rather than individuals. Generations of quaggoths might seek revenge against a settlement's inhabitants for decades-old slights. Only the leader of a quaggoth band can demand that a grudge ends."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Quaggoths.webp"
					},
					"credit": "Daarken",
					"width": 1553,
					"height": 1941
				}
			]
		},
		{
			"name": "Quasit",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Quasit",
					"entries": [
						"{@i Demon of Discord and Disorder}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Tirelessly destructive, quasits sow discord through nasty pranks, sabotage, and ambushes. These tiny demons use chaos and violence to terrorize others. By shape-shifting into harmless but ill-omened creatures or by turning {@condition invisible|XPHB}, quasits sneak into places where they spy for villainous masters or set vicious traps. Quasits delight in hiding in dark places and\u2014when least expected\u2014bursting forth to slash foes with their {@condition poisoned|XPHB} claws.",
						"Quasits are usually overlooked and underestimated by other demons. This drives them to prove themselves through cruel acts or by seeking paths to the Material Plane. Among mortals, quasits sow senseless chaos, and they might find kindred evil spirits among violent cultists and magic-users.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"A thing doesn't need to be big to be gut-flippingly dreadful. Just think of all the folks who're squeamish around spiders. Now imagine a spider as big as a cat and that wants to steal your tongue."
									],
									"by": "Otto the Bard"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Quasit.webp"
					},
					"credit": "Eric Belisle",
					"width": 1440,
					"height": 1800
				}
			]
		},
		{
			"name": "Questing Knight",
			"source": "XMM",
			"_copy": {
				"name": "Knights",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Questing knights travel in pursuit of a cause, such as slaying a villain, defeating a monster, recovering an Artifact, or restoring their lost honor."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Rakshasa",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Rakshasa",
					"entries": [
						"{@i Deceiver Hungry for Power and Flesh}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Nine Hells)|bestiary|environment=planar, nine hells}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Masters of manipulation, rakshasas infiltrate communities to claim positions of power. While disguising their true natures, they kidnap victims and indulge their insatiable hunger for flesh.",
						"Rakshasas can withstand some degree of magic, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons.",
						"Rakshasas' appearances combine humanlike bodies with the features of animals and monsters. All rakshasas have a physical oddity that remains when they adopt magical disguises, such as palms where the backs of the hands would be on humans."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Rakshasa.webp"
					},
					"credit": "Andrea Piparo",
					"width": 2142,
					"height": 1366
				}
			]
		},
		{
			"name": "Rat",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Rats.webp"
								},
								"title": "An adventurer underestimates the extent of a tavern's giant rat infestation",
								"credit": "Katerina Ladon",
								"width": 2539,
								"height": 1643
							}
						]
					}
				}
			}
		},
		{
			"name": "Raven",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Raven.webp"
								},
								"width": 898,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Red Dragon Wyrmling",
			"source": "XMM",
			"_copy": {
				"name": "Red Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Red dragon wyrmlings are born destroyers. From a young age, they delight in igniting objects and creatures alike. They sometimes restrain themselves from scorching creatures to instead bully others into following their orders and bringing them gifts."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Red Dragon Wyrmling.webp"
								},
								"credit": "Joshua Raphael",
								"width": 1350,
								"height": 1534
							}
						]
					}
				}
			}
		},
		{
			"name": "Red Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Red Dragons",
					"entries": [
						"{@i Dragons of Greed and Devastation}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Red dragons take whatever they desire and burn to ash anything that stands in their way. These chromatic dragons endlessly desire more\u2014more magic, territory, treasure, or whatever else inflames their cruel ambitions.",
						"Red dragons make their lairs amid perilous cliffs and volcanoes. Within, they amass and fiercely protect hoards of treasure, and many have perfect recall of the hoards' contents and the locations of all they've collected. Should anything go missing, red dragons fly into rages. They don't rest until their treasures are returned and the thieves have burned.",
						"Red dragons believe themselves to be the greatest of all dragons and, by extension, the greatest of all creatures. To them, pillaging and conquering are their right\u2014treasures can find no more honored place than in their hoards, and other creatures are privileged to serve them.",
						{
							"type": "entries",
							"name": "Red Dragon Lairs",
							"entries": [
								"Red dragons make their lairs in smoldering, unapproachable places such as volcanic mountains, burning wastelands, and ruins they've stolen from other creatures."
							]
						}
					]
				}
			]
		},
		{
			"name": "Red Slaad",
			"source": "XMM",
			"_copy": {
				"name": "Slaadi",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Red slaadi amass in vast throngs in Limbo. There they wrestle and croak-sing as they endlessly dismantle and rebuild islands of drifting planar matter. When they encounter non-slaadi, red slaadi seek to play with, telepathically converse with, or devour the other creatures. These whims change from moment to moment. Red slaadi instinctively avoid harming those bearing slaadi eggs, which red slaadi implant using their claws, or other slaad curses."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Red and Blue Slaad.webp"
								},
								"credit": "Néstor Ossandón Leal",
								"width": 1000,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Reef Shark",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Reef Shark.webp"
								},
								"width": 1118,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Remorhaz",
			"source": "XMM",
			"_copy": {
				"name": "Remorhazes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Full-grown remorhazes are single-minded ambush predators. They attempt to bite prey and trap it against their searing bodies, then swallow their meal whole. Remorhazes eat as much as they can, since they might go months without feeding."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Remorhazes",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Remorhazes",
					"entries": [
						"{@i Super-Heated Arctic Arthropods}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Remorhazes are centipede-like terrors that burrow through snow and ice to ambush smaller creatures that trespass in their frozen territories."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Remorhazes.webp"
					},
					"credit": "Carlo Arellano",
					"width": 1419,
					"height": 1632
				}
			]
		},
		{
			"name": "Revenant",
			"source": "XMM",
			"_copy": {
				"name": "Revenants",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Revenants possess the bodies they had in life, using them to hunt down their killers. If their bodies are destroyed, they take control of new bodies that gradually change to resemble the revenants' original forms."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Revenant and Graveyard Revenant.webp"
								},
								"title": "Revenant Followed by a Graveyard Revenant",
								"credit": "Cristi Balanescu",
								"width": 1251,
								"height": 1689
							}
						]
					}
				}
			}
		},
		{
			"name": "Revenants",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Revenants",
					"entries": [
						"{@i Vengeance from beyond the Grave}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Swamp|bestiary|environment=swamp}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Wrathful spirits bent on revenge, revenants possess corpses and other materials, using them to seek justice or vent their rage on those who wronged them. Revenants refuse to rest until those they seek to punish are no more. If their bodies are destroyed, revenants claim new forms and continue their ruthless quests."
					]
				}
			]
		},
		{
			"name": "Rhinoceros",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Rhinoceros.webp"
								},
								"credit": "Polar Engine",
								"width": 1002,
								"height": 936
							}
						]
					}
				}
			}
		},
		{
			"name": "Riding Horse",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Riding Horse.webp"
								},
								"width": 880,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Roc",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Roc",
					"entries": [
						"{@i Avian of Unbelievable Size}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}, {@filter Coastal|bestiary|environment=coastal}, {@filter Desert|bestiary|environment=desert}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Birds of prey of fantastic scale, rocs hunt over vast territories and can snatch whole elephants, whales, or wagons in their talons. They then carry their prey back to their remote nests, journeys that can take days and cover hundreds of miles.",
						"Rocs nest amid remote heights. Their nests are typically littered with treasure and uneaten prey. Roll on or choose an option from the Roc Nest Remnants table to inspire what's in a roc's nest.",
						{
							"type": "table",
							"caption": "Roc Nest Remnants",
							"colLabels": [
								"1d6",
								"The Roc's Nest Holds..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"The burial litter of a lost hero."
								],
								[
									"2",
									"A caravan wagon full of trade goods."
								],
								[
									"3",
									"A live elephant."
								],
								[
									"4",
									"{@dice 1d4} eggs larger than adult humans."
								],
								[
									"5",
									"Someone marooned in the nest."
								],
								[
									"6",
									"A statue of a knight riding a rearing steed."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Roc.webp"
					},
					"credit": "Alejandro Pacheco",
					"width": 2560,
					"height": 1627
				}
			]
		},
		{
			"name": "Roper",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Roper",
					"entries": [
						"{@i Tentacled Subterranean Trapper}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Camouflaged as rock formations, ropers are aberrant ambushers that lurk in wait for smaller creatures. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare victims and drag them close to ropers' toothy maws. If these tentacles are severed, ropers rapidly grow replacements.",
						"Ropers can move, albeit slowly. Crawling on the sticky cilia that cover their undersides, ropers can climb walls and suspend themselves from ceilings. These hunters often position themselves in unexpected or treacherous locations, using their surroundings to weaken their prey. Roll on or choose a result from the Roper Hazards table to inspire what dangers ropers employ when ambushing prey.",
						{
							"type": "table",
							"caption": "Roper Hazards",
							"colLabels": [
								"1d8",
								"The Roper Drags Prey Through..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Areas that trigger traps."
								],
								[
									"2",
									"Caverns filled with smoke or gas."
								],
								[
									"3",
									"{@book dead magic zone|XDMG|2|Dead Magic} or {@hazard Wild Magic Zone|XDMG|Wild Magic zones}."
								],
								[
									"4",
									"The lair of a creature it is trying to bait out."
								],
								[
									"5",
									"A nest of rats, insects, or other vermin."
								],
								[
									"6",
									"Patches of brown mold* or green slime*."
								],
								[
									"7",
									"Pools of magma or boiling water."
								],
								[
									"8",
									"{@book razorvine|DMG|5|Razorvine} or similar dangerous plants."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Rule 9: Never trust a stalagmite."
									],
									"from": "X the Mystic's Rules of Dungeon Survival"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Roper.webp"
					},
					"credit": "Brian Valeza",
					"width": 2048,
					"height": 2560
				}
			]
		},
		{
			"name": "Rust Monster",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Rust Monster",
					"entries": [
						"{@i Corrosive, Equipment-Eating Scavenger}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Rust monsters roam the Underdark searching for ferrous metal. When they find this material\u2014whether natural veins, subterranean structures, or creatures' equipment\u2014these beetle-like scavengers rush to feed. Using their feathery antennae, rust monsters dissolve metals such as iron and steel into rusted scrap. They easily gnaw through this corroded metal using their mandibles. Rust monsters usually ignore creatures without metal equipment, but they defend themselves if attacked."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Rust Monster.webp"
					},
					"credit": "Brian Valeza",
					"width": 2346,
					"height": 1518
				}
			]
		},
		{
			"name": "Saber-Toothed Tiger",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Saber-Toothed Tiger.webp"
								},
								"width": 1000,
								"height": 940
							}
						]
					}
				}
			}
		},
		{
			"name": "Sahuagin",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Sahuagin",
					"entries": [
						"{@i Ravagers from Beneath the Waves}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Underwater|bestiary|environment=underwater}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Sahuagin are fiendish terrors that prey on creatures above and below the water. Called \"sea devils\" by residents of coastal communities, sahuagin are ruthless raiders. They ransack ships, fishing villages, and undersea communities to slake their bloodthirst, claim treasure, and make sacrifices to their vicious deity\u2014the sharklike god Sekolah.",
						"Sahuagin constantly war on any peoples living near their territory. Merfolk and other aquatic folk bear the brunt of these attacks, but sahuagin also hunt air-breathers who sail over or swim through the waters the sea devils claim. Sahuagin often attack alongside sharks, which they can telepathically command.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"When a sahuagin comes at you, it doesn't seem to be living until it bites you. Then the thing's black eyes turn red as hellfire and the waves foam crimson. Then comes the screaming."
									],
									"by": "Tiguran Maremrynd",
									"from": "A Survivor's Memoir"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Sahuagin.webp"
					},
					"credit": "David Auden Nash",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Sahuagin Baron",
			"source": "XMM",
			"_copy": {
				"name": "Sahuagin",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"During times of great conflict, Sekolah blesses particularly ruthless sahuagin warriors with increased size and an additional pair of arms, transforming them into sahuagin barons. These boons elevate the recipients' status among their kind, and they become champions or leaders. Sahuagin barons' blood is infused with profane magic capable of searing their enemies and making these foes irresistible targets for other Fiends."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Sahuagin Priest",
			"source": "XMM",
			"_copy": {
				"name": "Sahuagin",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Sahuagin priests serve the will of Sekolah or other fiendish masters. They direct and support other sahuagin, and they consider every combatant that falls in battle\u2014whether enemy or ally\u2014a sacrifice to their fierce deities."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Sahuagin Warrior",
			"source": "XMM",
			"_copy": {
				"name": "Sahuagin",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Sahuagin warriors are vicious combatants that savage their foes with webbed claws. Once sahuagin draw blood, they usually attack until either they or their foe is slain."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Sahuagin Warrior.webp"
								},
								"width": 1000,
								"height": 997
							}
						]
					}
				}
			}
		},
		{
			"name": "Salamander",
			"source": "XMM",
			"_copy": {
				"name": "Salamanders",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Most salamanders are arrogant yet curious, seeking to create artful blazes or burn that which has never been burned. They eagerly explain their work to strangers before trying to determine how the strangers burn. Salamanders radiate intense heat, which is conducted by their blazing weapons."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Salamander.webp"
								},
								"width": 1000,
								"height": 886
							}
						]
					}
				}
			}
		},
		{
			"name": "Salamander Fire Snake",
			"source": "XMM",
			"_copy": {
				"name": "Salamanders",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Juvenile salamanders emerge from burning hot, two-foot-diameter eggs. Called fire snakes, these serpent-like creatures slither through the Plane of Fire and other intensely hot places. After consuming the proper fuels and exposing themselves to fiery extremes, fire snakes grow into salamanders."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Salamander Fire Snake.webp"
								},
								"width": 1000,
								"height": 927
							}
						]
					}
				}
			}
		},
		{
			"name": "Salamander Inferno Master",
			"source": "XMM",
			"_copy": {
				"name": "Salamanders",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Salamander inferno masters are ancient connoisseurs of flames and often inhabit places with unique scorching properties. They gather communes of apprentices who learn fiery techniques while helping their mentors accomplish great works. Inferno masters have ambitious goals, such as causing massive volcanic eruptions, opening portals to burning planes, destroying Artifacts, or burning all instances of something from the multiverse."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Salamander Inferno Master.webp"
								},
								"width": 1000,
								"height": 806
							}
						]
					}
				}
			}
		},
		{
			"name": "Salamanders",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Salamanders",
					"entries": [
						"{@i Serpentine Artists of the Inferno}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Elemental Plane of Fire)|bestiary|environment=planar, fire}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Salamanders are serpentine denizens of the Elemental Plane of Fire. They believe that flames expose the purest forms of all things and delight in burning and melting things, seeing fleeting beauty and striking nuances in blazes consuming different fuels\u2014ancient forests, artistic masterpieces, or living creatures. To salamanders, those that can't endure their flames are nothing but ashes in disguise. They harbor malice toward few creatures, but they consider creating remarkable flames more important than the pain and loss their fires cause.",
						"Salamanders are typically content to dwell on the Elemental Plane of Fire, creating strange, temporary art amid the flames. Some travel to other planes of existence and worlds to experience the flames of other realms or create conflagrations of unprecedented scale.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"The salamanders of the Elemental Plane of Fire delight in meeting visitors from other realms. For them, every stranger is a potential addition to their fiery artistry. Don't fall for their flattery, no matter how beautifully they say you'll burn."
									],
									"by": "Filiag Highthumbs",
									"from": "Planes and Travel"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Salamanders.webp"
					},
					"title": "A salamander inferno master drives its salamander and fire snake minions to burn all they encounter",
					"credit": "Brian Valenzuela",
					"width": 2555,
					"height": 1651
				}
			]
		},
		{
			"name": "Satyr",
			"source": "XMM",
			"_copy": {
				"name": "Satyrs",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Satyrs enjoy demonstrating their physicality through contests, evicting party poopers, and defending Fey realms."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Satyr Revelmaster",
			"source": "XMM",
			"_copy": {
				"name": "Satyrs",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Satyr revelmasters use magical music to change the moods of other creatures. They do so to keep their celebrations exciting and to ward off foes."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Satyrs",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Satyrs",
					"entries": [
						"{@i Horned and Hoofed Revelers}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Planar (Feywild)|bestiary|environment=planar, feywild}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}"
								}
							]
						},
						"Satyrs embody the untamed joys of the wilderness. They indulge in sprees of merrymaking\u2014eating, drinking, performing, fighting, and frolicking."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Satyrs.webp"
					},
					"credit": "Lorenzo Mastroianni",
					"width": 1152,
					"height": 1984
				}
			]
		},
		{
			"name": "Scarecrow",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Scarecrow",
					"entries": [
						"{@i Servant of Superstition}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Grassland|bestiary|environment=grassland}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Spirits of vengeance bound to crude frames, scarecrows arise from folk magic, the prayers of desperate commoners, or possession by spirits that died with violent work left undone. Scarecrows might serve those who created them or might defend a place, family, or community from threats\u2014whether physical or to their way of life.",
						"Although scarecrows take their name from rural effigies, they might take varied patchwork forms. Roll on or choose a result from the Scarecrow Frames table to inspire a scarecrow's appearance.",
						{
							"type": "table",
							"caption": "Scarecrow Frames",
							"colLabels": [
								"1d8",
								"The Scarecrow Is Made From..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Animal furs, bones, horns, and claws."
								],
								[
									"2",
									"Beehives or wasp nests over a wicker frame."
								],
								[
									"3",
									"A carved pumpkin atop a body of thick vines."
								],
								[
									"4",
									"Nets, flotsam, grapnels, and fishing tackle."
								],
								[
									"5",
									"Oversize stuffed animal or mannequin parts."
								],
								[
									"6",
									"Rusty armor and torture devices."
								],
								[
									"7",
									"A sackcloth head atop straw-stuffed clothes."
								],
								[
									"8",
									"Wedding clothes that were never worn."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Scarecrow.webp"
					},
					"credit": "Daarken",
					"width": 1002,
					"height": 2560
				}
			]
		},
		{
			"name": "Scorpion",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Scorpion.webp"
								},
								"credit": "Michele Giorgi",
								"width": 740,
								"height": 874
							}
						]
					}
				}
			}
		},
		{
			"name": "Scout",
			"source": "XMM",
			"_copy": {
				"name": "Scouts",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Scouts are keen archers and acutely aware of their surroundings. They often know several regions particularly well and are familiar with local creatures, landmarks, and perils."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Scout Captain",
			"source": "XMM",
			"_copy": {
				"name": "Scouts",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Scout captains are experienced explorers and sharpshooters. They might lead bands of other scouts or disappear into the wilds alone for months at a time."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Scouts",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Scouts",
					"entries": [
						"{@i Watchers and Wanderers}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}, Individual"
								}
							]
						},
						"Scouts are warriors of the wilderness, trained in hunting and tracking. They might be explorers or trappers, or they could perform more martial roles as archers, bounty hunters, or outriders."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Scouts.webp"
					},
					"credit": "Riccardo Moscatello",
					"width": 1116,
					"height": 1695
				}
			]
		},
		{
			"name": "Sea Hag",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Sea Hag",
					"entries": [
						"{@i Hag of Despair and the Dismal Deep}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Underwater|bestiary|environment=underwater}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Sea hags loathe peace and beauty. Bitter, jealous creatures, they spread chaos and undermine joy however they can, undertaking elaborate deceptions to sow discord for its own sake. The hags' true forms are supernaturally vile, and their baleful gazes can strike down creatures {@condition frightened|XPHB} by their appearance.",
						"Sea hags cloak themselves in illusions to work their schemes. Roll on or choose a result from the Sea Hag Disguises table to inspire a sea hag's illusion and how they might use it to wreak chaos and destruction.",
						{
							"type": "table",
							"caption": "Sea Hag Disguises",
							"colLabels": [
								"1d6",
								"The Sea Hag Takes the Form of A..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Captive and claims nearby villagers bound them and left them to drown."
								],
								[
									"2",
									"Castaway and shares a cursed item's location with would-be rescuers."
								],
								[
									"3",
									"Healer and passes off poisons as medicine."
								],
								[
									"4",
									"Panic-spreading prophesier of doom."
								],
								[
									"5",
									"Ship captain and delivers passengers to the hag's pet sea monster."
								],
								[
									"6",
									"Wounded sailor and claims their ship was destroyed by merfolk or other peaceful people."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Sea Hag.webp"
					},
					"credit": "Lorenzo Mastroianni",
					"width": 1320,
					"height": 2310
				}
			]
		},
		{
			"name": "Seahorse",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Seahorse.webp"
								},
								"width": 1160,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Shadow",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Shadow",
					"entries": [
						"{@i Disembodied, Life-Drinking Shade}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Shadowfell)|bestiary|environment=planar, shadowfell}, {@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Shadows are incorporeal Undead that feed on life. They resent the living for possessing the potential and vitality lost to them.",
						"Shadows lurk in dark, lonely places, typically sites that were meaningful to them in life or cursed places with ties to death, sinister magic, or the Shadowfell. Their victims rise as new shadows and prey on the living.",
						"Shadows might resemble the silhouettes of who they were in life or take on more menacing forms. Roll on or choose a result from the Shadow Shapes table to inspire a shadow's form and haunting.",
						{
							"type": "table",
							"caption": "Shadow Shapes",
							"colLabels": [
								"1d6",
								"The Shadow Appears As..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"A distorted stalker that lurks in the woods."
								],
								[
									"2",
									"A fiend that dwells near a wicked ritual site."
								],
								[
									"3",
									"Grasping hands that haunt a miser's home."
								],
								[
									"4",
									"A grim storybook character that follows those who speak its name."
								],
								[
									"5",
									"Its target, acting in eerie pantomime."
								],
								[
									"6",
									"An ominous priest that haunts a defiled site."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Shadow.webp"
					},
					"credit": "Michael Broussard",
					"width": 2550,
					"height": 1655
				}
			]
		},
		{
			"name": "Shadow Demon",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Shadow Demon",
					"entries": [
						"{@i Vestige of Evil}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Shadow demons form when exceptionally wicked demons are destroyed and prevented from reconstituting their physical forms in the Abyss. This might occur due to divine intervention, when a demon is destroyed in the Abyss, or under more unusual circumstances. Shadow demons are the incorporeal remnants of these destroyed demons' evil. They usually vaguely resemble their former shapes, but some take purposefully deceptive shapes. Many lurk in dark places or venture out only at night to hide their true forms from those they manipulate.",
						"Shadow demons seek ways to regain their former might and take revenge on those who destroyed them. They often ingratiate themselves with more powerful demons or mortal spellcasters, bargaining with and coercing others into restoring them to power. Many try to claim or corrupt souls to restore their fiendish forms, while some shadow demons seek wicked relics or nexuses of profane magic. It typically takes shadow demons centuries to recover their demonic power, if they ever do.",
						"Particularly powerful demons might return as multiple shadow demons after being defeated. These fiendish entities each think they're the true manifestation of their past self and hunt one another to recover their power.",
						"In rare cases, Fiends other than demons might adopt forms similar to shadow demons.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"There are three rules to endings. First, good always wins. Second, evil always returns. Third, the first rule isn't always true."
									],
									"by": "Tarsheva Longreach, Planar Traveler"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Shadow Demon.webp"
					},
					"credit": "Lars Grant-West",
					"width": 2039,
					"height": 2560
				}
			]
		},
		{
			"name": "Shadow Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Shadow Dragons",
				"source": "XMM"
			}
		},
		{
			"name": "Shadow Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Shadow Dragons",
					"entries": [
						"{@i Dragon Corrupted by Darkness}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Shadowfell)|bestiary|environment=planar, shadowfell}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Shadow dragons haunt forgotten, lightless places. While they might have once been other types of dragons, the influence of planar forces, negative energy, or sinister magic has stripped them of their former color or luster. In place of any former breath weapon, shadow dragons exhale caliginous gouts that saps life from everything it touches. Those slain by a shadow dragon's breath rise as shades obedient to the shadow dragon's will.",
						"Shadow dragons typically dwell in the Underdark, particularly in areas with connections to the Shadowfell or other tenebrous realms. In some cases, they might lurk in dark, corrupted reaches of the regions they preferred before transforming into shadow dragons. Overgrown swamps, sepulchral desert ruins, and ash-choked volcanoes make natural lairs for shadow dragons.",
						"Like many other dragons, shadow dragons collect hoards. Their tastes tend to be morbid\u2014collecting coins from ruined empires and their victims' skulls.",
						{
							"type": "entries",
							"name": "Shadow Dragon Lairs",
							"entries": [
								"Shadow dragons lair in places of darkness and despair, such as accursed ruins, the depths of the Underdark, or the Shadowfell."
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"If ye truly be adventurers of lore, seek the great shadowy wyrm who lairs beneath the Peaks of Thunder and return in triumph bearing aloft her fabled Eye of Shadow."
									],
									"by": "Challenge Tempting Victims to the Lair of the Shadow Dragon Aurgloroasa"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Shadow Dragons.webp"
					},
					"title": "A shadow dragon lurks among haunted ruins, attended by shadows raised by its life-draining breath",
					"credit": "Justin Gerard",
					"width": 2560,
					"height": 1911
				}
			]
		},
		{
			"name": "Shambling Mound",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Shambling Mound",
					"entries": [
						"{@i Manifestation of Primeval Power}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Swamp|bestiary|environment=swamp}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Shambling mounds\u2014also known as \"shamblers\"\u2014embody the tenacity of the wilderness, seeking only to consume and grow. These masses of vegetation rise up to half again as tall as a human and possess thick limbs and a vague head. As they move through bogs and undergrowth, they ensnare creatures that come within reach. Shambling mounds bury those they catch within their own forms as compost.",
						"Strange circumstances might give rise to shambling mounds, transforming vegetation into hulks with rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a shambling mound's origins and features.",
						{
							"type": "table",
							"caption": "Shambling Mound Cultivation",
							"colLabels": [
								"1d6",
								"The Shambling Mound Is..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Covered in vibrant alien or Feywild blooms."
								],
								[
									"2",
									"Hauling a rune-etched menhir in its torso."
								],
								[
									"3",
									"Infested with vermin or fungi."
								],
								[
									"4",
									"Made up of knotty vines entangling skeletons."
								],
								[
									"5",
									"Mutated and leaking glowing pollution."
								],
								[
									"6",
									"The remains of an ancient tree or a treant."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Shambling Mound.webp"
					},
					"credit": "Robson Michel",
					"width": 2560,
					"height": 1656
				}
			]
		},
		{
			"name": "Shield Guardian",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Shield Guardian",
					"entries": [
						"{@i Device-Controlled Magical Bodyguard}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"An intimidating magical automaton, a shield guardian obeys its master's commands and protects its master from danger. When such a guardian is created, the magic that animates it is intertwined with a bonded command amulet. Any creature that has a shield guardian's command amulet can control that Construct and, in the case of magic-users, imbue it with a spell to unleash under predetermined circumstances. Yet a shield guardian's primary goal is to protect its master. It escorts whoever bears its command amulet and intercedes between the bearer and any threat. Although it isn't mindless, a shield guardian has no sense of self preservation and will sacrifice itself to protect its master.",
						"Shield guardians are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it's common for shield guardians to eventually serve creatures other than their creators. A shield guardian's command amulet might be passed down through a magic-using society or family for generations."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Shield Guardian.webp"
					},
					"credit": "Kai Carpenter",
					"width": 1056,
					"height": 1848
				}
			]
		},
		{
			"name": "Shrieker Fungus",
			"source": "XMM",
			"_copy": {
				"name": "Fungi",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"If exposed to light or otherwise disturbed, mushroom-like shriekers emit a high-pitched noise that gives them their name. This wailing might alert other creatures or attract predators."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Silver Dragon Wyrmling",
			"source": "XMM",
			"_copy": {
				"name": "Silver Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Silver dragon wyrmlings typically live with one or more parents or mentors, learning much about the world and its past before living on their own."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Silver Dragon Wyrmling.webp"
								},
								"credit": "Anna Podedworna",
								"width": 1071,
								"height": 1282
							}
						]
					}
				}
			}
		},
		{
			"name": "Silver Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Silver Dragons",
					"entries": [
						"{@i Dragons of Courage and Fairness}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Mountain|bestiary|environment=mountain}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Silver dragons work to preserve peace and encourage greatness. They try to live as examples of decency while remaining watchful against evil.",
						"Silver dragons typically dwell amid snow-capped mountains, though aspirations and congeniality drive some to instead live among cosmopolitan societies. Disguised as humanoids, they ally with artists, historians, knights, and humble leaders who learn from the past to create better futures.",
						"Silver dragons take inspiration from legendary heroes and have grand ambitions. Many collect treasures that reflect these interests, such as histories, ancient art, and the gear of famous champions.",
						{
							"type": "entries",
							"name": "Silver Dragon Lairs",
							"entries": [
								"Silver dragons typically lair in picturesque mountain retreats or on sculpted cloud \"islands.\""
							]
						}
					]
				}
			]
		},
		{
			"name": "Skeleton",
			"source": "XMM",
			"_copy": {
				"name": "Skeletons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Skeletons are reanimated Humanoid bones bearing the equipment they had in life. They have rudimentary faculties and greater agility than zombies and similar shambling corpses. While they aren't capable of creating plans of their own, they avoid obvious barriers and self-destructive situations."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Skeletons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Skeletons",
					"entries": [
						"{@i Ossified Evil}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Shadowfell)|bestiary|environment=planar, shadowfell}, {@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Skeletons rise at the summons of necromancers and foul spirits. Whether they're the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected skeletons behave.",
						{
							"type": "table",
							"caption": "Skeleton Pantomimes",
							"colLabels": [
								"1d6",
								"Left to Its Own Devices, the Skeleton..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Delivers meal salvers or ages-old correspondence to the crypt of its dead master."
								],
								[
									"2",
									"Endlessly trains in battle with other skeletons, despite being hacked to animate splinters."
								],
								[
									"3",
									"Mimics ways it entertained itself in life, such as acting, dancing, or reading."
								],
								[
									"4",
									"Performs a familiar task, such as cleaning, cooking, mining, or praying."
								],
								[
									"5",
									"Repeats its final moments of life."
								],
								[
									"6",
									"Stands guard at the post it protected in life."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Skeletons.webp"
					},
					"title": "Adventurers face an onslaught from all manner of skeletons",
					"credit": "Andrey Kuzinskiy",
					"width": 2560,
					"height": 1656
				}
			]
		},
		{
			"name": "Slaad Tadpole",
			"source": "XMM",
			"_copy": {
				"name": "Slaadi",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Slaad tadpoles are ravenous, newborn slaadi. They hatch from eggs implanted into living hosts by red slaadi, but they also appear in great numbers in Limbo and other chaotic realms. Under most conditions, a slaad tadpole transforms into a blue slaad\u2014or a green slaad if its host was able to cast spells of level 3 or higher\u2014within {@dice 2d12} hours of hatching."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Slaad Tadpole.webp"
								},
								"width": 731,
								"height": 1000
							},
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Red and Blue Slaad.webp"
								},
								"credit": "Néstor Ossandón Leal",
								"width": 1000,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Slaadi",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Slaadi",
					"entries": [
						"{@i Chaos-Spawned Hordes of Limbo}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Limbo)|bestiary|environment=planar, limbo}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence. While slaadi aren't inherently evil, their impulses are wild and often destructive. Many are driven to propagate through supernatural processes. Unfortunately, these processes typically are fatal for other creatures.",
						"Slaadi have no formal society. Rather, strong slaadi dominate weaker ones. Blue and red slaadi rampage across Limbo and spill into other worlds at the direction of green slaadi. More powerful slaadi have connections to the Spawning Stone, a source of chaotic magic from which the first slaadi originated. The Spawning Stone is hidden deep within Limbo, and legends tie its origins to the modron overlord Primus or the ruinous slaad lords, such as Ssendam, the golden amoeboid terror, and Ygorl, the winged skeleton. These slaad lords and others plot to spread slaadi across the multiverse.",
						{
							"type": "inset",
							"name": "Slaad Control Gems",
							"entries": [
								"A slaad born from the Spawning Stone has a magical control gem embedded in its head. If a creature claims the gem, the slaad has the {@condition Charmed|XPHB} condition and obeys the gem's bearer. The slaad ceases to be {@condition Charmed|XPHB} if it is harmed by the gem's bearer or the bearer's allies or if the gem is returned to the slaad. A {@spell Greater Restoration|XPHB} spell cast on a slaad destroys the gem, and the slaad ceases to be {@condition Charmed|XPHB}.",
								"One can obtain a slaad's control gem using a {@spell Wish|XPHB} or {@spell Imprisonment|XPHB} spell. If the slaad fails its saving throw against {@spell Imprisonment|XPHB}, the caster gains the gem, and the slaad isn't imprisoned. An {@condition Incapacitated|XPHB} slaad's control gem can be removed by spending 1 minute and succeeding on a {@dc 20} Wisdom ({@skill Medicine|XPHB}) check. Failing this check deals 22 ({@damage 4d10}) Piercing damage to the slaad."
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Fight a slaad and lose, the story's over. Fight a slaad and win, there's a thousand more standing in line just to prove they're tougher."
									],
									"by": "Jebeel Sloom",
									"from": "Guide to the Plane of Limbo"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Smoke Mephit",
			"source": "XMM",
			"_copy": {
				"name": "Mephits",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Smoke mephits are elusive beings formed of fiery cinders and hot air. They love misleading creatures and then mocking them for their gullibility."
								]
							}
						]
					}
				}
			},
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Smoke and Steam Mephits.webp"
					},
					"credit": "Andrew Mar",
					"width": 924,
					"height": 1654
				}
			]
		},
		{
			"name": "Solar",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Solar",
					"entries": [
						"{@i Angelic Protector of the Multiverse}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Upper Planes)|bestiary|environment=planar, upper}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Solars stand as the final line of defense between unspeakable evils and the order of the multiverse. They are the servants of just deities and ageless forces of good. Their interests span the planes, but they rarely intervene in conflicts on the worlds of the Material Plane. When they act, they lead vast angelic hosts and wield holy weapons capable of laying low the wickedest Fiends.",
						"Solars can resurrect the dead and often use that power to enlist mortal aid. They bestow grand, new purposes on those they return to life. Solars don't enforce these destinies, but they trust in the potential of mortals to achieve great things."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Solar.webp"
					},
					"credit": "Carlo Arellano",
					"width": 1197,
					"height": 1496
				}
			]
		},
		{
			"name": "Spectator",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Spectator",
					"entries": [
						"{@i Magic-Bound Beholder-Kin}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Invoking mysterious rites involving four beholder eyestalks, a spellcaster can mold aberrant dreams into a beholder-like guardian. Called a spectator, the being summoned by such a ritual resembles a beholder with five magical eyes\u2014a central eye and four on stalks arrayed around the crown of the creature's spherical body.",
						"A spectator serves its conjurer for 101 years by guarding something of the spellcaster's choice\u2014typically a treasure or location. The spectator is a reliable guardian and allows only its summoner access to what it protects. A spectator might converse with other creatures, openly discussing its orders and the magic-user who conjured it, but it has no ambitions of its own and won't abandon its post. Should an intruder ignore its warnings, a spectator attempts to drive away the intruder with its magical eye rays.",
						"At the end of its service, a spectator might discorporate back into nothingness or wander away, seeking to learn more of the multiverse."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Spectator.webp"
					},
					"credit": "Jesper Ejsing",
					"width": 1875,
					"height": 1875
				}
			]
		},
		{
			"name": "Specter",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Specter",
					"entries": [
						"{@i Spirit of Wrath and Servant of Death}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Specters are bodiless, life-devouring spirits drawn to darkness and negative emotions. Having lost all connection to the beings they once were, these hateful spirits drain mortal essence to steal fleeting tastes of life and warmth.",
						"Specters seek creatures and locations that exude evil and feed on the suffering they inspire. Roll on or choose a result from the Specter Haunts table to inspire where a specter lurks.",
						{
							"type": "table",
							"caption": "Specter Haunts",
							"colLabels": [
								"1d8",
								"The Specter Lurks Near..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"A community afflicted by curses, grudges, plagues, or tragedies."
								],
								[
									"2",
									"An evil Artifact or a deadly magical device."
								],
								[
									"3",
									"The lair of a Fiend or an Undead."
								],
								[
									"4",
									"The place where a villain died or is buried."
								],
								[
									"5",
									"A portal to the Lower Planes, Negative Plane, or Shadowfell."
								],
								[
									"6",
									"The sanctuary of a necromancer or death cult."
								],
								[
									"7",
									"A secluded monument binding wicked souls."
								],
								[
									"8",
									"The site of a disaster or mass death."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Specter.webp"
					},
					"credit": "Aaron J. Riley",
					"width": 2560,
					"height": 1656
				}
			]
		},
		{
			"name": "Sphinx of Lore",
			"source": "XMM",
			"_copy": {
				"name": "Sphinxes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Sphinxes of lore each know a great secret and protect it all costs. This truth might take the form of an ancient text, a magical puzzle, or a path to another world. These sphinxes might gain reputations as sages or oracles, but they typically dwell far from civilization."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Sphinx of Lore.webp"
								},
								"credit": "Hazem Ameen",
								"width": 1275,
								"height": 1594
							}
						]
					}
				}
			}
		},
		{
			"name": "Sphinx of Secrets",
			"source": "XMM",
			"_copy": {
				"name": "Sphinxes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Sphinxes of secrets are commonly associated with a site of great magic or learning. These immortal beings often outlive such locations, though, and might protect a site's ruins as they continue their own studies. Sphinxes of secrets fiercely guard their dwellings and research."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Sphinx of Secrets.webp"
								},
								"credit": "Hazem Ameen",
								"width": 2560,
								"height": 1657
							}
						]
					}
				}
			}
		},
		{
			"name": "Sphinx of Valor",
			"source": "XMM",
			"_copy": {
				"name": "Sphinxes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Sphinxes of valor guard world-changing or dangerous secrets\u2014evidence of weird truths, deadly Artifacts, and things that shouldn't exist. They inhabit hidden, magical sites and hold their duty above mortal life. If threatened, a sphinx of valor defends its charge with its supernaturally empowered roar and fierce strikes."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Sphinx of Valor.webp"
								},
								"credit": "Hazem Ameen",
								"width": 2048,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Sphinx of Wonder",
			"source": "XMM",
			"_copy": {
				"name": "Sphinxes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"A sphinx of wonder is brightly feathered and the size of a lion cub. One comes into being every time a unique idea is conceived on the Material Plane. Each sphinx of wonder is fascinated by a particular type of story or field of study, and it learns all it can about that topic. It bears a unique sigil on its forehead that suggests the type of knowledge that fascinates it. Sometimes, a sphinx of wonder forms a bond with a mortal scholar and aids them in their research."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Sphinx of Wonder.webp"
								},
								"width": 1152,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Sphinxes",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Sphinxes",
					"entries": [
						"{@i Collectors and Keepers of Secrets}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Planar (Upper Planes)|bestiary|environment=planar, upper}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Sphinxes protect the secrets of the multiverse. Formed from the spirits of sages and explorers, sphinxes know the power of truth and the importance of preserving it. They share their wisdom only with those who prove themselves wise or overcome tests of worthiness, such as riddles or battles with dangerous beasts. Through their existences, sphinxes might change form as they gain more nuanced understanding of cosmic enigmas.",
						{
							"type": "entries",
							"name": "Sphinx Lairs",
							"entries": [
								"Sphinxes typically dwell in places that hold great knowledge or prophetic magic."
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Round she is, yet flat as a board",
										"Altar of the Lupine Lords",
										"Jewel on black velvet, pearl in the sea",
										"Unchanged but e'erchanging eternally"
									],
									"from": "Riddle of White Plume Mountain"
								},
								"{@note Answer to the riddle of White Plume Mountain: The Moon.}"
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Sphinxes.webp"
					},
					"credit": "Hazem Ameen",
					"width": 2560,
					"height": 1828
				}
			]
		},
		{
			"name": "Spider",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Spiders.webp"
								},
								"width": 1000,
								"height": 871
							}
						]
					}
				}
			}
		},
		{
			"name": "Spies",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Spies",
					"entries": [
						"{@i Infiltrators and Informants}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}, Individual"
								}
							]
						},
						"Spies gather information and disseminate lies, manipulating people to gain the results the spies' patrons desire. They're trained to manipulate, infiltrate, and\u2014when necessary\u2014escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas table to inspire a spy's disguise.",
						{
							"type": "table",
							"caption": "Spy Personas",
							"colLabels": [
								"1d4",
								"The Spy Disguises Themself As..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"A bard or traveling performer."
								],
								[
									"2",
									"A captive or servant of a monster or villain."
								],
								[
									"3",
									"A dignitary or traveler from a distant land."
								],
								[
									"4",
									"A visitor from a different time or world."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Spies.webp"
					},
					"credit": "Cyprien Rousson",
					"width": 1506,
					"height": 2560
				}
			]
		},
		{
			"name": "Spined Devil",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Spined Devil",
					"entries": [
						"{@i Devil of Intrusion and Suspicion}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Nine Hells)|bestiary|environment=planar, nine hells}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful devils. Roll on or choose a result from the Spined Devil Intelligence table to inspire what information a spined devil seeks or already possesses.",
						{
							"type": "table",
							"caption": "Spined Devil Intelligence",
							"colLabels": [
								"1d6",
								"The Spined Devil Covets Information About..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Artifacts, their locations, and their owners."
								],
								[
									"2",
									"Betrayals by infernal allies or other devils."
								],
								[
									"3",
									"Crimes or deceptions by influential leaders."
								],
								[
									"4",
									"The identities of incognito individuals."
								],
								[
									"5",
									"The movements of extraplanar armies."
								],
								[
									"6",
									"Prophecies or secrets hidden by gods."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Spined Devil.webp"
					},
					"credit": "Taras Susak",
					"width": 1305,
					"height": 2560
				}
			]
		},
		{
			"name": "Spirit Naga",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Spirit Naga",
					"entries": [
						"{@i Spiteful Serpentine Grudge Keeper}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Lower Planes)|bestiary|environment=planar, lower}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Spirit nagas loathe the world and all creatures. Possessing perfect memories, these venomous, cobra-like creatures recall every slight committed against them during their immortal existences. In their dank, joyless lairs, they create vicious plots to avenge themselves against even petty offenses.",
						"Spirit nagas seek to claim what they believe they deserve. Their schemes often involve poisons, vile spells, cursed objects, or magical compulsions, eventually making them wellsprings of diabolical knowledge and evil inspiration. Other villains often seek out spirit nagas as advisers and allies. Roll on or choose a result from the Spirit Naga Grievances table to inspire what motivates a spirit naga's schemes.",
						{
							"type": "table",
							"caption": "Spirit Naga Grievances",
							"colLabels": [
								"1d6",
								"The Spirit Naga Believes..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"A character is to blame for its recent failures."
								],
								[
									"2",
									"It has been evicted from its rightful home."
								],
								[
									"3",
									"Locals have reneged on an age-old bargain."
								],
								[
									"4",
									"Other creatures are mocking it."
								],
								[
									"5",
									"A rival is spying on it."
								],
								[
									"6",
									"Someone's treasure rightfully belongs to it."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Spirit Naga.webp"
					},
					"credit": "Alex Stone",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Sprite",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Sprite",
					"entries": [
						"{@i Elusive Defender of Fey Realms}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Planar (Feywild)|bestiary|environment=planar, feywild}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Sprites dwell in mystical forests touched by the magic of the Feywild, living peacefully with most other Fey and friends of nature. These foot-tall spirits of nature resemble elves with exaggerated, whimsical features and gossamer wings.",
						"Sprites can sense the innate goodness or wickedness of other creatures. Those that enter their realms with good intentions might be treated to tiny feasts and celebrations. The wicked face nasty tricks and bold ambushes at the hands of {@condition invisible|XPHB} sprite defenders. These woodland guardians enchant the arrows of their tiny bows with charming magic that can pierce the heart of the fiercest foe.",
						"Sprites oppose any creatures that seek to harm places of natural magic and beauty. This can put them into conflict with would-be settlers, monsters like ettercaps, and despoilers such as goblinoids and hags. They frequently aid other good creatures of the forest, including treants and unicorns, in defending their homes.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"The tree had a wee village nestled in its boughs, I swear. Next thing I knew, I was lyin' face-down in the dirt. My head was full of stars, an' when I stood up an' looked around, both the tree an' the wee village were gone."
									],
									"from": "Tale of Haravak the Ranger"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Sprite.webp"
					},
					"credit": "Annie Stegg",
					"width": 961,
					"height": 2560
				}
			]
		},
		{
			"name": "Spy",
			"source": "XMM",
			"_copy": {
				"name": "Spies",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Spies use charm and deception to veil their true intentions. If forced into combat, they seek to end such conflicts quietly and decisively."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Spy Master",
			"source": "XMM",
			"_copy": {
				"name": "Spies",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Spy masters have extensive experience in gathering secrets while leaving no evidence of their presence."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Steam Mephit",
			"source": "XMM",
			"_copy": {
				"name": "Mephits",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"These arrogant mephits are made of heat and vaporous water. They often trick creatures into doing them favors, then renege on promised rewards."
								]
							}
						]
					}
				}
			},
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Smoke and Steam Mephits.webp"
					},
					"width": 924,
					"height": 1654
				}
			]
		},
		{
			"name": "Stirge",
			"source": "XMM",
			"_copy": {
				"name": "Stirges",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"A single stirge is usually little more than an annoyance, but several can be deadly if they attach faster than a victim can remove them."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Stirges",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Stirges",
					"entries": [
						"{@i Notorious, Clinging Bloodsuckers}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}, {@filter Swamp|bestiary|environment=swamp}, {@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Stirges are bat-size vermin with dagger-length proboscises that attach to other creatures and drain life from them. Stirges are most active at night and hide in shadowy places during the day. If disturbed, they take flight and defend themselves. Roll on or choose a result from the Stirge Roosts table to inspire where stirges might lurk.",
						{
							"type": "table",
							"caption": "Stirge Roosts",
							"colLabels": [
								"1d4",
								"Between Hunts, the Stirge Lurks In..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"The attic or furniture of a ruined building."
								],
								[
									"2",
									"A cave or narrow crevice."
								],
								[
									"3",
									"A hollow tree or thicket."
								],
								[
									"4",
									"The remains of a gigantic, dead creature."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Stirges.webp"
					},
					"credit": "John Tedrick",
					"width": 1200,
					"height": 1500
				}
			]
		},
		{
			"name": "Stone Giant",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Stone Giant",
					"entries": [
						"{@i Giant of the Earth}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Mountain|bestiary|environment=mountain}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"In cavernous depths and amid mountain canyons, stone giants contemplate the strength and persistence of the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite their size.",
						"Stone giants rarely interfere in the affairs of other creatures, whether their smaller neighbors or other Giants. Most are slow to act, preferring to weather hardships or wait out perilous times. When roused to action\u2014particularly when sites of ancient wonder or their homes are threatened\u2014stone giants can unleash the might of mountains and crush foes with the force of an avalanche.",
						"Stone giants often ponder the mysteries of natural wonders, such as mountain spires, crystal formations, or mystical petroglyphs. Some know much about the magic and secret messages hidden within the earth. Those who confine themselves to the Underdark often regard the surface world and its inhabitants as dreams imagined into being by slumbering primordials, strange gods, or other entities."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Stone Giant.webp"
					},
					"credit": "Robson Michel",
					"width": 2550,
					"height": 1650
				}
			]
		},
		{
			"name": "Stone Golem",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Stone Golem",
					"entries": [
						"{@i Guardian of the Storied and Sacred}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Stone golems take varied forms, such as weathered carvings of ancient deities, lifelike sculptures of heroes, or any other shape their makers imagine. No matter their design or the rock from which they're crafted, these golems are strengthened by the magic that animates them, allowing them to follow their creators' orders for centuries.",
						"Stone golems are typically created to protect places of significance to a group, such as a monument to an important event, a leader's tomb, or a faith's sanctuary. Roll on or choose a result from the Stone Golem Orders table to inspire the commands a stone golem follows.",
						{
							"type": "table",
							"caption": "Stone Golem Orders",
							"colLabels": [
								"1d6",
								"The Stone Golem Follows Orders To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Allow only those wearing ritual garb to pass."
								],
								[
									"2",
									"Cast {@spell Slow|XPHB} on and aid in apprehending anyone who touches a city's prized relic."
								],
								[
									"3",
									"Destroy a dam or bridge at the command of one bearing a ruler's medallion of office."
								],
								[
									"4",
									"Obey whoever places a missing crest in its chest, then deactivate for a year."
								],
								[
									"5",
									"Reveal a hidden passage to those who recite a leader's final words."
								],
								[
									"6",
									"Watch for and do battle with the type of monster that slew the hero it resembles."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Exercise discernment when deciding the golem's appearance, as your creation is likely to long outlive its model."
									],
									"from": "Manual of Stone Golems"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Stone Golem.webp"
					},
					"credit": "Hinchel Or",
					"width": 1400,
					"height": 1750
				}
			]
		},
		{
			"name": "Storm Giant",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Storm Giant",
					"entries": [
						"{@i Giant of Seas and Skies}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Underwater|bestiary|environment=underwater}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Among the tallest giants, storm giants live amid extreme forces of nature. In palaces at the bottom of the sea and castles floating amid the clouds, they revel in the power of mighty storms. When angered, they can shape the weather and call down devastating lightning. More often, though, these giants watch the rise and fall of nations and interpret supernatural omens, interfering in the world only when they're needed most."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Storm Giant.webp"
					},
					"credit": "Taras Susak",
					"width": 1020,
					"height": 2560
				}
			]
		},
		{
			"name": "Succubus",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Succubus",
					"entries": [
						"{@i Life-Draining Seducer}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Lower Planes)|bestiary|environment=planar, lower}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Implements|XDMG|Implements}"
								}
							]
						},
						"Succubi prey on mortals physically and exploit their waking desires. They relish corrupting virtuous souls and the pain an individual's downfall can cause. Once their targets are at their lowest, succubi slay their victims with their essence-draining kiss.",
						"Through fiendish rites, succubi can transform into incubi to manipulate their prey in dreams as well as the waking world. They can also change shape to torment their victims. These tempters can dominate Humanoids, but they usually do so to reinforce their manipulations or defend themselves rather than controlling others outright. Roll on or choose a result from the Succubus Temptations table to inspire how a succubus toys with its victims.",
						{
							"type": "table",
							"caption": "Succubus Temptations",
							"colLabels": [
								"1d6",
								"The Succubus Manipulates Its Target By..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Adopting the form of a lost loved one."
								],
								[
									"2",
									"Charming someone close to its target."
								],
								[
									"3",
									"Isolating them from their loved ones."
								],
								[
									"4",
									"Manipulating events to bring surprise fortune."
								],
								[
									"5",
									"Posing as a flattering underling."
								],
								[
									"6",
									"Taking the form of one in need of protection."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Succubus.webp"
					},
					"credit": "Jodie Muir",
					"width": 1463,
					"height": 2560
				}
			]
		},
		{
			"name": "Swarm of Bats",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Swarm of Bats.webp"
								},
								"width": 1000,
								"height": 771
							}
						]
					}
				}
			}
		},
		{
			"name": "Swarm of Crawling Claws",
			"source": "XMM",
			"_copy": {
				"name": "Crawling Claws",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Swarms of crawling claws are typically animated by depraved necromancers. Occasionally, these grotesque swarms arise from mass graves or after tragedies, refusing to let their murderers escape their grasp."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Swarm of Dretches",
			"source": "XMM",
			"_copy": {
				"name": "Dretches",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Swarms of dretches sometimes escape the Abyss onto other planes of existence, or they might be part of a demonic invasion. Without direction, these crude demons rampage and despoil with cruel enthusiasm."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Swarm of Insects",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Swarm of Insects.webp"
								},
								"width": 1000,
								"height": 753
							}
						]
					}
				}
			}
		},
		{
			"name": "Swarm of Larvae",
			"source": "XMM",
			"_copy": {
				"name": "Larvae",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Lone larvae pose little threat, but in large numbers, larvae can overwhelm vulnerable creatures. Out of desperation, larvae band together in grotesque swarms, their squirming stampedes heralded by a din of wordless whimpers and stomach-turning worm sounds."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Swarm of Lemures",
			"source": "XMM",
			"_copy": {
				"name": "Lemures",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"When devils drive hosts of lemures into close proximity or when lemures compress into a single mass, a swarm forms and adopts a unified mind."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Swarm of Lemures.webp"
								},
								"width": 797,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Swarm of Piranhas",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Swarm of Piranhas.webp"
								},
								"width": 930,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Swarm of Rats",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Rats.webp"
								},
								"width": 2539,
								"height": 1643
							}
						]
					}
				}
			}
		},
		{
			"name": "Swarm of Ravens",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Swarm of Ravens.webp"
								},
								"credit": "Rowan Holloway",
								"width": 963,
								"height": 1072
							}
						]
					}
				}
			}
		},
		{
			"name": "Swarm of Stirges",
			"source": "XMM",
			"_copy": {
				"name": "Stirges",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Swarms of stirges sometimes form in swamps and Underdark caverns, draining livestock and any other creatures that can't escape them."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Swarm of Venomous Snakes",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Swarm of Venomous Snakes.webp"
								},
								"width": 820,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Tarrasque",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Tarrasque",
					"entries": [
						"{@i The Shape of Calamity}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Among the most devastating creatures in existence, the tarrasque is an engine of catastrophe and a ruiner of nations. A terror of massive size and overwhelming might, this primeval destroyer survives from the earliest epochs of the Material Plane, when it served as a weapon of immortal forces. Since then, the tarrasque has slumbered in secret, rising every few ages to usher in eras of destruction.",
						"The tarrasque is a bipedal, prehistoric Monstrosity that stands over seventy feet tall. Bristling with horns and spikes, its spiny carapace deflects harm and can reflect magical attacks.",
						"The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure or foe is, the greater the tarrasque's wrath.",
						"It is a mystery what\u2014if anything\u2014calms the tarrasque, but eventually it returns to its slumber, leaving the world irrevocably changed. While the tarrasque might be halted by incredible opposition, its threat can never be wiped from the multiverse. Whenever the tarrasque is defeated, another tarrasque awakes somewhere else on the Material Plane.",
						"Few things survive the tarrasque's rampages, and reports of the monster's devastation are often contradictory, incomplete, or beyond belief. In cases where it leaves no survivors, its calamities might initially be blamed on evil dragons or magical disasters, but the tarrasque frequently leaves behind some unmistakable indication of its passage. Roll on or choose a result from the Tarrasque Evidence table to inspire what marks the monster's rampages.",
						{
							"type": "table",
							"caption": "Tarrasque Evidence",
							"colLabels": [
								"1d4",
								"Amid Destruction, the Tarrasque Leaves..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf's Acid Arrow."
								],
								[
									"2",
									"Massive footprints or claw marks."
								],
								[
									"3",
									"A russet scale the size of a knight's shield."
								],
								[
									"4",
									"A shattered mountain or diverted river."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Tarrasque.webp"
					},
					"credit": "Chris Rahn",
					"width": 2214,
					"height": 2214
				}
			]
		},
		{
			"name": "Thri-kreen",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Thri-kreen",
					"entries": [
						"{@i Mantid Psychics and Scavengers}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Grassland|bestiary|environment=grassland}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Thri-kreen are mantis-like wanderers who harness their innate camouflage and psychic abilities to survive. Different groups of thri-kreen have distinct carapaces, from the rocky shades of desert dwellers to the vibrant hues of those living in verdant lands. While their language has a distinctly insectile quality, thri-kreen often use telepathy to communicate, and groups can rapidly share a wealth of detailed information without making a sound.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"I would tell you now the tale of the first Ka'Cha, the first thri-kreen who knew and taught the truth: that the clutch is all."
									],
									"by": "Ka'Cha, Thri-kreen Knowledge Hunter"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Thri-kreen.webp"
					},
					"credit": "Sean Murray",
					"width": 1018,
					"height": 1692
				}
			]
		},
		{
			"name": "Thri-kreen Marauder",
			"source": "XMM",
			"_copy": {
				"name": "Thri-kreen",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Thri-kreen marauders employ weapons made of stone and bone, such as the spear-like gythka and throwing blades called chatkcha."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Thri-kreen Psion",
			"source": "XMM",
			"_copy": {
				"name": "Thri-kreen",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Thri-kreen psions harness their psychic powers to avoid danger and manipulate objects from afar."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Tiger",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Tiger.webp"
								},
								"width": 1473,
								"height": 895
							}
						]
					}
				}
			}
		},
		{
			"name": "Tough",
			"source": "XMM",
			"_copy": {
				"name": "Toughs",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Toughs might work in groups at the direction of a leader, or individual toughs might bully weaker folk into doing what they say."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Tough Boss",
			"source": "XMM",
			"_copy": {
				"name": "Toughs",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Tough bosses leverage their street smarts, brawling prowess, and reputation to compel others to follow their demands."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Toughs",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Toughs",
					"entries": [
						"{@i Brawlers and Bullies}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Bodyguards, belligerents, and laborers, toughs rely on their physical strength to intimidate foes. They might be brawny criminals, rowdy tavern goers, seasoned workers, or anyone who uses their muscle to get what they want.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"There are two answers to every question: ours, and the wrong one."
									],
									"from": "Harmonium Rule"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Toughs.webp"
					},
					"credit": "Riccardo Moscatello",
					"width": 1168,
					"height": 2044
				}
			]
		},
		{
			"name": "Treant",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Treant",
					"entries": [
						"{@i Wise and Mighty Animate Tree}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Ancient inhabitants of the forest, treants are gigantic, animate trees with wizened faces. Most have lived for centuries and know secrets of the natural world. They avoid becoming embroiled in the conflicts of shorter-lived creatures, but they're protective of their forest homes. If roused to anger, treants can animate trees to aid them.",
						"Treants defend and are shaped by secrets of the forest. Roll on or choose a result from the Treant Secrets table to inspire what mysteries a treant protects.",
						{
							"type": "table",
							"caption": "Treant Secrets",
							"colLabels": [
								"1d6",
								"The Treant Is..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Blessed by a god and grows magic fruit."
								],
								[
									"2",
									"Growing atop the entrance to a dungeon or portal to the Feywild."
								],
								[
									"3",
									"Home to a community of pixies or sprites."
								],
								[
									"4",
									"The last lore keeper of lost druidic knowledge."
								],
								[
									"5",
									"Rooted on a hero's burial mound and animates trees that look like questing knights."
								],
								[
									"6",
									"Scarred by a fire and holds the bones of the arsonist who started it in a hollow."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Treant.webp"
					},
					"title": "A treant evicts adventurers from a city it has reclaimed for nature",
					"credit": "Robson Michel",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Tree Blight",
			"source": "XMM",
			"_copy": {
				"name": "Blights",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Tree blights look like ancient, dead trees with gnarled limbs and splintered hollows. Imbued with bloodlust, these blights feed on the living. Evidence of their past meals is often tangled amid their branches and roots. Tree blights cooperate with other blights, but they attack other tree-shaped beings they encounter, such as awakened trees and treants."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Vine, Needle, and Tree Blights.webp"
								},
								"width": 2560,
								"height": 1648
							}
						]
					}
				}
			}
		},
		{
			"name": "Triceratops",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Triceratops.webp"
								},
								"width": 857,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Troglodyte",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Troglodyte",
					"entries": [
						"{@i Reeking Subterranean Hunter}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"With features similar to those of pale cave lizards, troglodytes stalk the Underdark in an endless hunt for food. Troglodytes consume almost anything, including bones, giant insects, and other subterranean dwellers. They prey on subterranean communities and those near entrances to the Underdark, stealing livestock and kidnapping residents.",
						"Troglodytes prefer to ambush prey and can change their scale color to blend in with their surroundings. They often climb along cavern walls or emerge from deep fissures to take their prey by surprise. Despite their stealthiness, these stalkers exude a distinctly repulsive stench. Descriptions of what troglodytes smell like span a spectrum as complex as it is vile. This reek nauseates many who smell it, but it can also warn of the presence of troglodytes before they strike.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Smells fine to me."
									],
									"by": "Caarey Gelthik, Ghast"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Troglodyte.webp"
					},
					"credit": "Brian Valeza",
					"width": 2550,
					"height": 1911
				}
			]
		},
		{
			"name": "Troll",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Troll",
					"entries": [
						"{@i Loathsome, Regenerating Lurker}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}, {@filter Forest|bestiary|environment=forest}, {@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}, {@filter Swamp|bestiary|environment=swamp}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Trolls creep forth to prey on smaller creatures and drag captives back to festering lairs. These misshapen brutes can regenerate from wounds and regrow severed body parts\u2014including their heads. A troll's severed limbs continue to move and attack. Unless they're burned by flames or acid, trolls can recover from egregious wounds and seek revenge on those who felled them.",
						"Trolls typically hunt alone, but small groups occasionally cooperate to ambush prey or raid villages. Creatures such as hags and hill giants might convince trolls to work for them in exchange for disgusting meals."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Troll.webp"
					},
					"credit": "John Tedrick",
					"width": 1046,
					"height": 1829
				}
			]
		},
		{
			"name": "Troll Limb",
			"source": "XMM",
			"_copy": {
				"name": "Troll",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Troll Limb.webp"
								},
								"width": 961,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Twig Blight",
			"source": "XMM",
			"_copy": {
				"name": "Blights",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Resembling bundles of sticks or dead brush, twig blights easily blend in among deadwood, flotsam, and the wood piles common in many rural settings. Groups of them are often found near river crossings, forgotten wells, or natural campsites, where they ambush those who let down their guard."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Twig Blight.webp"
								},
								"credit": "Brian Valeza",
								"width": 2048,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Tyrannosaurus Rex",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Tyrannosaurus Rex.webp"
								},
								"credit": "April Prime",
								"width": 1455,
								"height": 717
							}
						]
					}
				}
			}
		},
		{
			"name": "Ultroloth",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Ultroloth",
					"entries": [
						"{@i Yugoloth of Conspiracy and Control}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Lower Planes)|bestiary|environment=planar, lower}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn't work, ultroloths use their eerie eyes and innate magic to hypnotize or charm targets.",
						"Ultroloths strive to achieve planes-spanning plots. Roll on or choose a result from the Ultroloth Conspiracies table to inspire such villainy.",
						{
							"type": "table",
							"caption": "Ultroloth Conspiracies",
							"colLabels": [
								"1d6",
								"The Ultroloth Schemes To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Convince cultists their god has forsaken them."
								],
								[
									"2",
									"Destabilize a nation and rule the chaos."
								],
								[
									"3",
									"Incite a calamity and hold a world hostage."
								],
								[
									"4",
									"Provoke hostilities between immortal armies and sell magic weapons to both sides."
								],
								[
									"5",
									"Steal an invention and slay all who know of it."
								],
								[
									"6",
									"Unleash fiendish hordes on a foe's homeland."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Ultroloth.webp"
					},
					"credit": "Lars Grant-West",
					"width": 1416,
					"height": 1767
				}
			]
		},
		{
			"name": "Umber Hulk",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Umber Hulk",
					"entries": [
						"{@i Burrowing Brute from Below}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Lumbering, carapace-armored bipeds, umber hulks burrow through the Underdark, feeding on anything they can crush in their mighty mandibles. These tenacious hunters sense movement through the surrounding earth, then burst through cavern walls to surprise their prey. Those ambushed by umber hulks risk meeting the gaze of the monsters' eerie, multifaceted eyes, which can cause others to act irrationally and even lash out at their allies.",
						"Umber hulks typically lurk in tunnels they've burrowed alongside other passages. When they detect creatures moving, they burst through the rock walls between the passages to attack. While these monsters can communicate with one other, they usually hunt alone and avoid each other's territories. Umber hulks focus on finding food and crushing intruders. They have little interest in allying with other creatures, but manipulative inhabitants of the Underdark, such as beholders and mind flayers, sometimes compel umber hulks to serve them."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Umber Hulk.webp"
					},
					"credit": "Jesper Ejsing",
					"width": 2126,
					"height": 2126
				}
			]
		},
		{
			"name": "Unicorn",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Unicorn",
					"entries": [
						"{@i Majestic and Magical Forest Master}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Planar (Feywild)|bestiary|environment=planar, feywild}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Unicorns are majestic defenders of forests. They are revered by many Fey and other forest dwellers, and they do whatever they can to ensure the peace and health of those who shelter in their wooded realms.",
						{
							"type": "entries",
							"name": "Unicorn Lairs",
							"entries": [
								"Unicorns dwell in unspoiled forests, particularly where benevolent Fey creatures live."
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Unicorn.webp"
					},
					"credit": "Nikki Dawes",
					"width": 2048,
					"height": 2560
				}
			]
		},
		{
			"name": "Vampire",
			"source": "XMM",
			"_copy": {
				"name": "Vampires",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Vampires are terrifying hunters and manipulators. They use their powers to shape-shift and bend other creatures' wills as they terrorize and feed on populations over generations."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Vampire.webp"
								},
								"credit": "Carlo Arellano",
								"width": 2560,
								"height": 1346
							}
						]
					}
				}
			}
		},
		{
			"name": "Vampire Familiar",
			"source": "XMM",
			"_copy": {
				"name": "Vampires",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Vampire familiars are living people who serve vampires, either willingly or due to coercion by their deathless masters. They channel deathly energy through their weapons, incapacitating unsuspecting targets and leaving their victims as helpless prey for their vampire masters.",
									"Many vampire familiars aspire to eventually become vampires, while others are magically charmed or serve as part of some terrible bargain. In each case, these vampire servants show signs of their vampiric corruption, such as corpse-like complexions, uncanny reflexes, and evidence of their masters' repeated feedings. A vampire familiar loses its supernatural abilities and returns to its original Humanoid state if its vampire master is destroyed."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Vampire Nightbringer",
			"source": "XMM",
			"_copy": {
				"name": "Vampires",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Born of necromantic rituals and planes of existence suffused with negative energy, vampire nightbringers manipulate shadows and feed on the raw life force of living creatures."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Vampire Spawn",
			"source": "XMM",
			"_copy": {
				"name": "Vampires",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Vampire spawn are newly created vampires. They have yet to fully master their abilities, and many are consumed by their thirst for blood. Vampire spawn might serve more powerful vampires or pursue their own depraved agendas."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Vampire Spawn.webp"
								},
								"credit": "Carlo Arellano",
								"width": 1500,
								"height": 1875
							}
						]
					}
				}
			}
		},
		{
			"name": "Vampire Umbral Lord",
			"source": "XMM",
			"_copy": {
				"name": "Vampires",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Vampire umbral lords embrace their ties to the darkness, devoting themselves to sinister powers in exchange for access to forbidden magic."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Vampire Umbral Lord.webp"
								},
								"credit": "Fury Galluzzi",
								"width": 2550,
								"height": 1650
							}
						]
					}
				}
			}
		},
		{
			"name": "Vampires",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Vampires",
					"entries": [
						"{@i Blood-Sucking Lords of the Night}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Vampires disguise their accursed, immortal natures, passing as mortals to feed on the blood of the living. While the youngest vampires might be little more than bloodthirsty servants of their creators, the eldest possess incredible cunning and control over supernatural forces of the night.",
						"Undead vampires lie dormant during the day, retreating to resting places hidden from foes and the sun's searing rays. Roll on or choose a result from the Vampire Resting Places table to inspire a vampire's grim sanctuary.",
						{
							"type": "table",
							"caption": "Vampire Resting Places",
							"colLabels": [
								"1d6",
								"The Vampire's Resting Place Is..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Among the roots of a dead tree."
								],
								[
									"2",
									"At the bottom of a stagnant pool."
								],
								[
									"3",
									"A coffin filled with grave dirt."
								],
								[
									"4",
									"A large pot full of blood or vinegar."
								],
								[
									"5",
									"A space accessible only by shape-shifting."
								],
								[
									"6",
									"Within a statue or suit of armor."
								]
							]
						},
						{
							"type": "entries",
							"name": "Vampire Lairs",
							"entries": [
								"Vampires and vampire umbral lords create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life."
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Darling, you are simply delicious..."
									],
									"by": "Astarion, Vampire Spawn"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Vampires.webp"
					},
					"title": "A vampire familiar provides a meal for a vampire spawn",
					"credit": "Katerina Ladon",
					"width": 1087,
					"height": 1807
				}
			]
		},
		{
			"name": "Venomous Snake",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Swarm of Venomous Snakes.webp"
								},
								"width": 820,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Vine Blight",
			"source": "XMM",
			"_copy": {
				"name": "Blights",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Vine blights resemble humans wrapped in vines common to the areas in which they grow, from hairy ivy vines to flowering kudzu. They can cause plants to burst from the ground around themselves and entangle nearby foes.",
									"Unlike most other blights, vine blights can speak. They do so rarely, typically only to convey messages from their masters or to repeat the words of their victims in rasping voices."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Vine, Needle, and Tree Blights.webp"
								},
								"credit": "Brian Valeza",
								"width": 2560,
								"height": 1648
							}
						]
					}
				}
			}
		},
		{
			"name": "Violet Fungus",
			"source": "XMM",
			"_copy": {
				"name": "Fungi",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Slow but mobile, violet fungi rot any flesh they touch with their lashing tendrils."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Violet Fungus Necrohulk",
			"source": "XMM",
			"_copy": {
				"name": "Fungi",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"A violet fungus necrohulk forms when a violet fungus colony infests and animates an ample heap of decay. This necrohulk attacks prey and spreads fungal spores for the colony."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Violet Fungus Necrohulk.webp"
								},
								"width": 806,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Vrock",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Vrock",
					"entries": [
						"{@i Demon of Carnage and Ruin}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Screeching, vulturelike demons, vrocks soar from the Abyss to spread ruin and slaughter. Their filthy feathers carry magical toxins from the Lower Planes, creating a noxious cloud capable of killing those who escape the vrocks' vicious beaks and claws. To further terrorize their foes, vrocks unleash an otherworldly screech so terrible it can halt creatures in their tracks."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Vrock.webp"
					},
					"credit": "Valera Luftullina",
					"width": 1117,
					"height": 2560
				}
			]
		},
		{
			"name": "Vulture",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Vulture.webp"
								},
								"width": 828,
								"height": 1000
							}
						]
					}
				}
			}
		},
		{
			"name": "Warhorse",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Warhorse.webp"
								},
								"width": 1544,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Warhorse Skeleton",
			"source": "XMM",
			"_copy": {
				"name": "Skeletons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Warhorse skeletons are obedient, supernatural steeds bearing the rotted remains of the barding they wore in life. They're often ridden by the corpses of their former riders."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Warrior Commander",
			"source": "XMM",
			"_copy": {
				"name": "Warriors",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Warrior Infantry",
			"source": "XMM",
			"_copy": {
				"name": "Warriors",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Warrior infantry might be trainees or rank-and-file troops. They are skilled at contending with commonplace, nonmagical threats."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Warrior Veteran",
			"source": "XMM",
			"_copy": {
				"name": "Warriors",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Warrior veterans have participated in numerous battles and can hold their own against lesser rivals and monsters."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Warriors",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Warriors",
					"entries": [
						"{@i Soldiers and Scrappers}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Any|bestiary|environment=any}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Warriors are professionals who make a living through their prowess in battle. They might be skilled in using a variety of tactics or trained to take advantage of unusual battlefields. Warriors often work together, whether in armies or in teams with deliberate goals.",
						"Roll on or choose a result from the Warrior Roles table to inspire the creation of different sorts of warriors.",
						{
							"type": "table",
							"caption": "Warrior Roles",
							"colLabels": [
								"1d10",
								"The Warrior Is..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"A bodyguard who protects a noble."
								],
								[
									"2",
									"A cavalry officer with an unusual steed."
								],
								[
									"3",
									"A crusader who fights for a divine cause."
								],
								[
									"4",
									"A duelist who claims to be unbeatable."
								],
								[
									"5",
									"A gate guard who asks nonsensical questions."
								],
								[
									"6",
									"A grizzled veteran who trains new recruits."
								],
								[
									"7",
									"A hunter skilled at slaying specific monsters."
								],
								[
									"8",
									"A retired general who is weary of battle."
								],
								[
									"9",
									"A volunteer with a homemade weapon."
								],
								[
									"10",
									"A young mercenary trying to prove their skill."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Make way, evil! I'm armed to the teeth and packing a hamster!"
									],
									"by": "Minsc, Hero of Baldur's Gate"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Warriors.webp"
					},
					"title": "An aasimar commander leads warriors charging into battle",
					"credit": "Bram Sels",
					"width": 2550,
					"height": 1702
				}
			]
		},
		{
			"name": "Water Elemental",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Water Elemental",
					"entries": [
						"{@i Primal Spirit of Waves and Tides}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Coastal|bestiary|environment=coastal}, {@filter Planar (Elemental Plane of Water)|bestiary|environment=planar, water}, {@filter Swamp|bestiary|environment=swamp}, {@filter Underwater|bestiary|environment=underwater}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Spirits of the Elemental Plane of Water form shapeless liquids into water elementals, aqueous beings with the might of surging waves. Water elementals are as mutable as liquid, allowing them to crash into foes and seep through narrow cracks. They can crush foes with limb-like geysers, or they might flood over creatures, submerging and drowning foes within their whirling forms. Water elementals often appear near nexuses of elemental power, such as aquatic abysses, magical springs, and whirlpools.",
						"Water elementals' shapes are influenced by the liquid bodies in which they form. Roll on or choose a result from the Water Elemental Compositions table to inspire a water elemental's features.",
						{
							"type": "table",
							"caption": "Water Elemental Compositions",
							"colLabels": [
								"1d4",
								"The Water Elemental's Body Features..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Chilling or near-boiling temperatures."
								],
								[
									"2",
									"Energetic effervescence."
								],
								[
									"3",
									"Muddy, polluted, or crystal-clear water."
								],
								[
									"4",
									"Seaweed, tiny fish, or other sea life."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Water: greatest of the elements in might and form. A tsunami's torrent. A blizzard's claws. A parent's tears. What is not moved by water?"
									],
									"by": "Kalbari, Mother of Foam, Ruler of Marids"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Water Elemental.webp"
					},
					"credit": "Chris Cold",
					"width": 1800,
					"height": 2250
				}
			]
		},
		{
			"name": "Water Weird",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Water Weird",
					"entries": [
						"{@i Servant of Primeval Magic}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Serpentine nature spirits, water weirds protect pools, fountains, and magical bodies of water. In the water, these creatures are indistinguishable from the liquid surrounding them. Should their aquatic territory be disturbed, they rise as animate water spouts with vague snake- or dragon-like features. Often their appearance is enough to drive off foes, but if forced to fight, water weirds crush enemies within their fluid coils.",
						"Water weirds might protect a site for generations and learn much about their surroundings. Some gain reputations as oracles and might respond to questions posed to them in Primordial. Since water weirds don't speak, they often communicate using spouts of water or objects submerged in their pools.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Rule 2: Before you drink from a fountain or pool, toss a copper coin into it. It's a small price to pay for your life!"
									],
									"from": "X the Mystic's Rules of Dungeon Survival"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Water Weird.webp"
					},
					"credit": "Crystal Sully",
					"width": 915,
					"height": 2560
				}
			]
		},
		{
			"name": "Weasel",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Weasel.webp"
								},
								"width": 1044,
								"height": 1440
							}
						]
					}
				}
			}
		},
		{
			"name": "Werebear",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Werebear",
					"entries": [
						"{@i Changed by the Might of the Bear}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}, {@filter Forest|bestiary|environment=forest}, {@filter Hill|bestiary|environment=hill}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"When threatened or compelled by magic, werebears shape-shift from their humanoid forms into mighty bears or hybrids of those two forms. They scare off or sabotage those who threaten the wilds, and they frequently aid Fey, druids, or spirits of the wilderness, as many owe their magical nature to such forces. Werebears take the shape of bears common to the regions in which they dwell, with brown and polar bear forms being common."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Werebear, Wereboar, and Wererat.webp"
					},
					"title": "A werebear chases a wereboar and wererat out of its territory",
					"credit": "Slawomir Maniak",
					"width": 1047,
					"height": 2560
				}
			]
		},
		{
			"name": "Wereboar",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Wereboar",
					"entries": [
						"{@i Changed by the Hunger of the Boar}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual"
								}
							]
						},
						"Wereboars shape-shift from their humanoid forms into powerful boars or humanoid-boar hybrids. Many wereboars suffer their shape-shifting nature as a curse, with some involuntarily transforming any time they perform a greedy act or indulge their selfish nature."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Werebear, Wereboar, and Wererat.webp"
					},
					"title": "A werebear chases a wereboar and wererat out of its territory",
					"credit": "Slawomir Maniak",
					"width": 1047,
					"height": 2560
				}
			]
		},
		{
			"name": "Wererat",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Wererat",
					"entries": [
						"{@i Changed by the Deviousness of the Rat}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Individual"
								}
							]
						},
						"Wererats can shape-shift from their humanoid forms into giant rats or humanoid-rat hybrids. These creatures can transform voluntarily, but some are magically compelled to shape-shift when exposed to complete darkness or during nights of a new moon. Often, wererats' nature results from a divine curse\u2014punishment for their deceitful natures or the crimes of their treacherous families. Wererats frequently work in groups, forming bandit gangs or thieves' guilds."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Werebear, Wereboar, and Wererat.webp"
					},
					"title": "A werebear chases a wereboar and wererat out of its territory",
					"credit": "Slawomir Maniak",
					"width": 1047,
					"height": 2560
				}
			]
		},
		{
			"name": "Weretiger",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Weretiger",
					"entries": [
						"{@i Changed by the Power of the Tiger}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Weretigers shape-shift from humanoid forms into tigers or tiger-humanoid hybrids. Although they can transform at will or when their magical nature demands, many weretigers are nocturnal and transform into their bestial shapes at night. Some weretigers' transformations might also be tied to the crescent moon, seasons, or momentous events. Weretigers often view their abilities as a blessing or a family honor, and they use their shape-shifting abilities to defend something with historic importance. Roll on or choose a result from the Weretiger Wards table to inspire what a weretiger defends.",
						{
							"type": "table",
							"caption": "Weretiger Wards",
							"colLabels": [
								"1d4",
								"The Weretiger Protects A..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Legendary weapon or symbol of rulership."
								],
								[
									"2",
									"Proving ground for prophesied heroes."
								],
								[
									"3",
									"Rare species of magical plant or animal."
								],
								[
									"4",
									"Sacred fountain with magical waters."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"I hunt evil like the great cat hunts its prey, but evil will not long yield to blade alone. It takes strength, honor, and sometimes a little more."
									],
									"by": "Delmair Rallyhorn, Weretiger"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Weretiger.webp"
					},
					"credit": "Zuzanna Wužyk",
					"width": 1344,
					"height": 1680
				}
			]
		},
		{
			"name": "Werewolf",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Werewolf",
					"entries": [
						"{@i Changed by the Ferocity of the Wolf}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Hill|bestiary|environment=hill}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Werewolves change from their humanoid forms into fierce wolves or wolf-humanoid hybrids. Werewolves can shape-shift voluntarily, but many can't resist transforming during the nights of a full moon."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Werewolf.webp"
					},
					"credit": "Cristi Balanescu",
					"width": 1047,
					"height": 2560
				}
			]
		},
		{
			"name": "White Dragon Wyrmling",
			"source": "XMM",
			"_copy": {
				"name": "White Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"White dragon wyrmlings usually head off on their own soon after hatching. While the cold means little to these creatures, food is scarce in arctic realms, and predators there are merciless. Most white dragon wyrmlings survive by scavenging, hunting opportunistically, and quickly fleeing foes\u2014including other white dragons."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/White Dragon Wyrmling.webp"
								},
								"credit": "Vance Kovacs",
								"width": 1386,
								"height": 1109
							}
						]
					}
				}
			}
		},
		{
			"name": "White Dragons",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "White Dragons",
					"entries": [
						"{@i Dragons of Cold and Cruelty}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Arcana|XDMG|Arcana}"
								}
							]
						},
						"Among the most primal chromatic dragons, white dragons prioritize survival over all. Life is harsh and uncertain in the arctic expanses, glacial heights, and frozen seas where these dragons dwell. White dragons fiercely protect their territories, scouring the frigid regions for food and evidence of trespassers. Most white dragons ignore the plots of smaller creatures and other dragons, concerning themselves only with their own survival.",
						"White dragons create lairs to defend themselves from other deadly arctic creatures and from dangerous natural conditions. Within these shelters, white dragons hoard testaments to their superiority, such as monstrous skulls, the gear of defeated rivals, and curiosities that capture their interest. To protect such treasure, white dragons coax ice to form over their hoards or sink their wealth in frigid pools. For white dragons, each piece of treasure embodies a victory\u2014the details of which inflate as these dragons age.",
						{
							"type": "entries",
							"name": "White Dragon Lairs",
							"entries": [
								"White dragons brood in bitterly cold lairs clawed from stone and ice."
							]
						}
					]
				}
			]
		},
		{
			"name": "Wight",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Wight",
					"entries": [
						"{@i Life-Leeching Corpse Warrior}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Planar (Shadowfell)|bestiary|environment=planar, shadowfell}, {@filter Swamp|bestiary|environment=swamp}, {@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Armaments|XDMG|Armaments}"
								}
							]
						},
						"Wights are the withered corpses of relentless warriors whose wickedness sustains them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life.",
						"After dying and returning from the grave, a wight continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks. Humanoids slain by a wight's life-sapping grip reanimate a day later and serve the wight as obedient zombies.",
						"Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.",
						{
							"type": "table",
							"caption": "Wight Motives",
							"colLabels": [
								"1d8",
								"The Wight Returned from the Dead To..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Challenge anyone who passes near its grave on a certain cursed night."
								],
								[
									"2",
									"Conquer the land it believes it should rule."
								],
								[
									"3",
									"Continue the crimes it was executed for."
								],
								[
									"4",
									"Follow the foul master it served in life."
								],
								[
									"5",
									"Honor an oath it left unfulfilled in life."
								],
								[
									"6",
									"Obey the cult or deity that gave it unlife."
								],
								[
									"7",
									"Prove it was the greatest warrior to ever live."
								],
								[
									"8",
									"Seek its stolen heart or other treasure."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Wight.webp"
					},
					"credit": "Valera Luftullina",
					"width": 1392,
					"height": 1740
				}
			]
		},
		{
			"name": "Will-o'-Wisp",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Will-o'-Wisp",
					"entries": [
						"{@i Guide on the Path to Doom}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Swamp|bestiary|environment=swamp}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"From a distance, will-o'-wisps look like lanterns bobbing in the dark. Through the windows of abandoned structures or around the bends of treacherous paths, these spirits tempt the curious into peril. Once their prey is vulnerable, will-o'-wisps feed on the life force of those they lay low.",
						"Roll on or choose a result from the Will-o'-Wisp Ambushes table to inspire how a will-o'-wisp imperils its victims.",
						{
							"type": "table",
							"caption": "Will-o'-Wisp Ambushes",
							"colLabels": [
								"1d6",
								"The Will-o'-Wisp Tempts Victims Into..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"An abandoned structure ready to collapse."
								],
								[
									"2",
									"An ambush by hungry ghouls or vampires."
								],
								[
									"3",
									"A dreaded ruin that curses those who enter."
								],
								[
									"4",
									"The lair of a predator, like a bear or wyvern."
								],
								[
									"5",
									"Patches of brown mold or green slime."
								],
								[
									"6",
									"Quicksand or pools covered in thin ice."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Will-o-Wisp.webp"
					},
					"credit": "Vicki Pangestu",
					"width": 2560,
					"height": 1304
				}
			]
		},
		{
			"name": "Winged Kobold",
			"source": "XMM",
			"_copy": {
				"name": "Kobolds",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Some kobolds are born with wings. Called urds by others of their kind, these kobolds are thought to be blessed by a dragon or Tiamat, the Dragon Queen. Despite their favored status, winged kobolds are as cowardly as their brethren and use their flight mostly to keep out of reach of their foes."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Winter Wolf",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Winter Wolf",
					"entries": [
						"{@i Cold-hearted Pack Hunter}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Winter wolves are horse-size, supernatural predators that prowl frigid wildernesses in deadly packs. With their great size and chilling breath, winter wolves pursue megafauna, arctic travelers, and any other creatures they catch on the tundra.",
						"Winter wolves are more intelligent than natural wolves and can speak. Most are predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have something to gain. Winter wolves often hunt alongside frost giants that indulge them with frequent hunts and reliable meals.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Snowdrifts, driving hail, and wind fierce enough to strip the hairless skin off your bones\u2014you lot have been through it all. But good news, there's a town full of warm hearths right over this rise.",
										"You'll never reach it, but at least your last thoughts will be warm."
									],
									"by": "Koran, Winter Wolf"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Winter Wolf.webp"
					},
					"credit": "Jonathan Kuo",
					"width": 1800,
					"height": 1440
				}
			]
		},
		{
			"name": "Wolf",
			"source": "XMM",
			"_copy": {
				"name": "Animals",
				"source": "XMM",
				"_mod": {
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Wolf.webp"
								},
								"width": 1217,
								"height": 539
							}
						]
					}
				}
			}
		},
		{
			"name": "Worg",
			"source": "XMM",
			"_copy": {
				"name": "Worgs",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Worg.webp"
								},
								"credit": "Daren Bader",
								"width": 1536,
								"height": 1920
							}
						]
					}
				}
			}
		},
		{
			"name": "Worgs",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Worgs",
					"entries": [
						"{@i Malicious Lupine Ravagers}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Forest|bestiary|environment=forest}, {@filter Grassland|bestiary|environment=grassland}, {@filter Hill|bestiary|environment=hill}, {@filter Planar (Feywild)|bestiary|environment=planar, feywild}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Sometimes mistaken at first for giant wolves, worgs are vicious hunters. These sapient predators can speak and often taunt their prey, enjoying the taste of fear in their meals."
					]
				}
			]
		},
		{
			"name": "Wraith",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Wraith",
					"entries": [
						"{@i Essence of Evil}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Shadowfell)|bestiary|environment=planar, shadowfell}, {@filter Underdark|bestiary|environment=underdark}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Wraiths are spectral evils, life-hungry embodiments of malice and terror. Arising from the souls of tyrants, moments of catastrophic pain, or magical blasphemies, wraiths spread suffering and the torment of undeath. Humanoids that die near a wraith might be entrapped by the foul spirit and rise as specters bound to the wraith's sinister will.",
						"Wraiths lurk in forgotten dungeons, accursed ruins, or lands influenced by sinister planes of existence. Such haunted domains might bear hints of the tragedies or foul magic that brought the wraiths into being.",
						"Wraiths might arise from a single powerfully evil soul or other baleful forces. Roll on or choose a result from the Wraith Manifestations table to inspire the wickedness a wraith embodies.",
						{
							"type": "table",
							"caption": "Wraith Manifestations",
							"colLabels": [
								"1d10",
								"The Wraith Embodies..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"The blasphemous magic of a cursed location."
								],
								[
									"2",
									"The exorcised evil of a redeemed villain."
								],
								[
									"3",
									"A legendary villain who returns once a century."
								],
								[
									"4",
									"Locals' fear of a superstition or legend."
								],
								[
									"5",
									"The memory of a tragedy."
								],
								[
									"6",
									"A profane idea or foul piece of lore."
								],
								[
									"7",
									"The torment of one or more suffering souls."
								],
								[
									"8",
									"The viciousness of a profane Artifact."
								],
								[
									"9",
									"The vile dreams of a slumbering god."
								],
								[
									"10",
									"The voracity of a life-hungry realm, such as the Shadowfell or Negative Plane."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Wraith.webp"
					},
					"credit": "Alex Brock",
					"width": 1326,
					"height": 2320
				}
			]
		},
		{
			"name": "Wyvern",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Wyvern",
					"entries": [
						"{@i Draconic Hunter with a Venomous Sting}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Hill|bestiary|environment=hill}, {@filter Mountain|bestiary|environment=mountain}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Opportunistic predators, wyverns are draconic ambushers that strike from above. These territorial hunters attack with their fangs and stinger-tipped tails. Wyvern stingers drip with deadly venom, a painful toxin feared by monster hunters and coveted by alchemists.",
						"Wyverns are aggressive and claim sizable territories around the mountains, crags, and ruins where they dwell. Despite their considerable strength, they're opportunistic hunters that target unwitting livestock and groups of encamped travelers. Wyverns usually land only to finish off creatures they've weakened with their poison and strafing attacks. Creatures that fight back or take flight might deter wyverns, convincing them to search for easier prey.",
						"Once wyverns overpower a quarry, they carry it to their cavernous lairs to either consume it in safety or trap it to eat later. Most wyverns don't hoard treasure, but their lairs are littered with the possessions of past victims. It isn't uncommon for wyverns to carry off chests, carts, or small boats along with their prey."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Wyvern.webp"
					},
					"credit": "Fury Galluzzi",
					"width": 2550,
					"height": 1704
				}
			]
		},
		{
			"name": "Xorn",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Xorn",
					"entries": [
						"{@i Treasure-Devouring Glutton}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Underdark|bestiary|environment=underdark}, {@filter Planar (Elemental Plane of Earth)|bestiary|environment=planar, earth}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"On the Elemental Plane of Earth, xorn roam in search of meals they consider delicacies: gems, crystals, and veins of precious metals. For xorn, the Elemental Plane of Earth presents an endless buffet. Those that find their way to the Material Plane discover that most worlds are culinary wastelands. These xorn scour subterranean depths, consuming whatever sparse gems and ores they find. This might bring them into conflict with miners or others who hide their treasures underground.",
						"Xorn have three eyes, three arms, and three legs arranged around their trilaterally symmetrical frames. At the top of their bodies is a toothy maw that's equally capable of crushing minerals and dangerous creatures. Xorn move through the earth magically, leaving no tunnel or sign of their passage.",
						"Rapt gourmands, xorn focus on their next meals. They care little for living creatures and avoid harming them when possible. They know others also covet the earth's treasures, and they're not above bargaining for their meals. Xorn might share their knowledge of the Underdark in exchange for snacks of gems, coins, or magical metals. If starving or angered, xorn might try to forcibly take their meals.",
						"Roll on or choose a result from the Xorn Delicacies table to inspire a xorn's favorite fare.",
						{
							"type": "table",
							"caption": "Xorn Delicacies",
							"colLabels": [
								"1d8",
								"The Xorn Craves..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Adamantine or mithral."
								],
								[
									"2",
									"Coins minted by a long-dead empire."
								],
								[
									"3",
									"Fossils or petrified wood."
								],
								[
									"4",
									"A gem that's part of a magic item."
								],
								[
									"5",
									"The keystone of a great arch or bridge."
								],
								[
									"6",
									"Parts of a galeb duhr or stone golem."
								],
								[
									"7",
									"A piece of a meteor or moon."
								],
								[
									"8",
									"The stone crowning a mountain peak."
								]
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Xorn.webp"
					},
					"credit": "Alexandre Honoré",
					"width": 1398,
					"height": 1725
				}
			]
		},
		{
			"name": "Yeti",
			"source": "XMM",
			"_copy": {
				"name": "Yetis",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Yetis hunt alone or in small family groups. They avoid the settlements of other creatures but lurk near paths frequented by traders and herders to pick off unsuspecting prey. Yetis make their homes in icy caves near frozen peaks and at extremes where few dare travel."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Yeti.webp"
								},
								"credit": "Richard Luong",
								"width": 1200,
								"height": 1500
							}
						]
					}
				}
			}
		},
		{
			"name": "Yetis",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Yetis",
					"entries": [
						"{@i Chilling Stalkers of the Frozen Wilds}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Arctic|bestiary|environment=arctic}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "Any"
								}
							]
						},
						"Across alpine extremes and frozen frontiers, yetis hunt those that trespass in their territories. Reclusive and merciless, they resemble giant apes with pale fur and ram-like horns. Yetis easily blend in with snow and icy cliffs, revealing themselves with blood-chilling howls just before striking with their icy claws. In addition to their physical might, yetis can chill creatures with a look, freezing their foes in place, and they can conjure ice and hurl it at foes.",
						"Due to yetis' elusiveness, folktales about yetis are more common than sightings. Whether a distant scream is the howl of an enraged yeti or just the wind, few can be certain. Nevertheless, many mountainous settlements burn bonfires to ward off yetis, taking advantage of these brutes' aversion to fire.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"In the yeti, I find no kinship, no understanding, no mercy. Theirs is not the might of the mountain or the magic of glacial wonders. Theirs is a world where harmony lies murdered and frozen."
									],
									"by": "Kelesta Hawke of the Emerald Enclave"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Yochlol",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Yochlol",
					"entries": [
						"{@i Demon of Depraved Will}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Abyss)|bestiary|environment=planar, abyss}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Yochlols embody the pernicious will and infectious philosophies of the Abyss. In their rarely seen true forms, these noxious manipulators appear as ever-shifting masses of dripping tentacles and toxic flesh crowned by a single baleful eye. More often, though, yochlols take the form of spiders or zealous cultists. They use manipulative magic and dangerous rhetoric to spread demonic cults, corrupt the righteous, and further the plots of their fiendish overlords. They relish coercing the unwitting into furthering demonic plots and turning mortals against one another.",
						"Most yochlols serve Lolth. The Demon Queen of Spiders claims all yochlols as minions and orders any yochlols that disagree destroyed. In rare cases, yochlols might serve other demon lords, particularly manipulative or changeable ones like Graz'zt, Juiblex, and Zuggtmoy.",
						"Despite their service to demon lords, yochlols harbor their own vicious whims and ambitions. They might claim to speak for their overlords to further their own ambitions or seek to reveal rivals' selfish goals to gain standing with their demonic masters."
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Yochlol.webp"
					},
					"credit": "Sean Murray",
					"width": 1231,
					"height": 1570
				}
			]
		},
		{
			"name": "Young Black Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Black Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Most young black dragons claim a hidden lair\u2014typically a dismal place accessible through deadly ruins or a treacherous bog. They delight in exploiting fearful servants and might terrorize small communities or impress groups of kobolds or troglodytes into their service. Some ally themselves with powerful undead such as death knights and vampires or aberrations such as aboleths and kuo-toa."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Black Dragon.webp"
								},
								"width": 2560,
								"height": 1656
							}
						]
					}
				}
			}
		},
		{
			"name": "Young Blue Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Blue Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Young blue dragons seek to establish themselves as forces to be feared. Many claim isolated communities to rule over or ancient ruins where they might find magical paths to power. These blue dragons might temporarily cooperate with other dragons or powerful villains to gain followers and influence."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Blue Dragon.webp"
								},
								"width": 2550,
								"height": 1650
							}
						]
					}
				}
			}
		},
		{
			"name": "Young Brass Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Brass Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Young brass dragons travel extensively, often spending a few years in a region before circling back to their lair. Some work closely with other metallic dragons, carrying information between allies."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Brass Dragon.webp"
								},
								"width": 2550,
								"height": 1648
							}
						]
					}
				}
			}
		},
		{
			"name": "Young Bronze Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Bronze Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Many young bronze dragons become experts in a type of problem, like driving off pirates or protecting communities from storms. Young bronze dragons collect friends with varied expertise, cultivating a community of experts they can rely on."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Bronze Dragon.webp"
								},
								"width": 2550,
								"height": 1704
							}
						]
					}
				}
			}
		},
		{
			"name": "Young Copper Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Copper Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Young copper dragons forge strong connections with a community or group of friends while flitting from one artistic fixation to the next."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Copper Dragon.webp"
								},
								"width": 2550,
								"height": 1602
							}
						]
					}
				}
			}
		},
		{
			"name": "Young Gold Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Gold Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Young gold dragons have seen glimpses of the world's true evils and crusade to oppose them. They often seek bold and direct solutions to problems."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Gold Dragon.webp"
								},
								"width": 2168,
								"height": 1448
							}
						]
					}
				}
			}
		},
		{
			"name": "Young Green Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Green Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Young green dragons frequently control groups of ettercaps, kobolds, thieves, or other cowardly servants. These dragons do so while avoiding other evil dragons, who would sabotage them. Gradually, oppressing weaker creatures and amassing meaningless fortunes bore young green dragons, and they pursue more ambitious ways to indulge their egos."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Green Dragon.webp"
								},
								"width": 1047,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Young Red Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Red Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Young red dragons number among the most unpredictable of their kind. They seek territories rich with treasures and potential followers, raiding, burning, and slaughtering to enforce their will. Unless these dragons meet significant resistance, they cement their power and begin reigns of terror that can last for centuries."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Red Dragon.webp"
								},
								"width": 2560,
								"height": 1657
							}
						]
					}
				}
			}
		},
		{
			"name": "Young Remorhaz",
			"source": "XMM",
			"_copy": {
				"name": "Remorhazes",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Young remorhazes scorch and consume any creatures they can chase down and overwhelm."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Young Silver Dragon",
			"source": "XMM",
			"_copy": {
				"name": "Silver Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Young silver dragons usually have close ties with elder metallic dragons or heroic role models, helping those with great goals achieve their ambitions. They might serve as messengers for or representatives of such do-gooders."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Silver Dragon.webp"
								},
								"width": 2550,
								"height": 1704
							}
						]
					}
				}
			}
		},
		{
			"name": "Young White Dragon",
			"source": "XMM",
			"_copy": {
				"name": "White Dragons",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Young white dragons defend their hunting grounds from rivals. In some cases, kobolds and groups of humanoids might offer food and treasure to young white dragons, attempting to keep the dragons satiated and less likely to prey on their communities."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/White Dragon.webp"
								},
								"width": 2550,
								"height": 1704
							}
						]
					}
				}
			}
		},
		{
			"name": "Yuan-ti",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Yuan-ti",
					"entries": [
						"{@i Power-Hungry Serpentine Conspirators}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Desert|bestiary|environment=desert}, {@filter Forest|bestiary|environment=forest}, {@filter Swamp|bestiary|environment=swamp}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "{@table Random Magic Items - Relics|XDMG|Relics}"
								}
							]
						},
						"Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality and predatory deviousness of serpents. From hidden bastions, they manipulate rulers and the wealthy, seeking to control the world. Many yuan-ti possess venomous magic, which often manifests as fangs or striking serpents.",
						"Yuan-ti have humanlike forms with a variety of horrifying serpentine transformations. Some have a scattering of reptilian scales, while others are giants that are more snake than human. Typically, the more snakelike yuan-ti are, the greater esteem they hold among their kind.",
						"Yuan-ti might gain their reptilian features through dangerous supernatural rites. Roll on or choose a result from the Yuan-ti Transformations table to inspire how yuan-ti obtain their serpentine aspects.",
						{
							"type": "table",
							"caption": "Yuan-ti Transformations",
							"colLabels": [
								"1d6",
								"A Yuan-ti Gained Its Snake Features From..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Bargaining parts of its soul to a pantheon of serpentine demigods."
								],
								[
									"2",
									"A curse laid on its people in the distant past."
								],
								[
									"3",
									"The dream-venom of Merrshaulk, a slumbering snake god."
								],
								[
									"4",
									"Experiments by spirit nagas or other yuan-ti."
								],
								[
									"5",
									"A ritual involving the skin of a fiendish snake."
								],
								[
									"6",
									"Trials to excise its \"weak\" human parts."
								]
							]
						},
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Great magic, twisted and corrupted... Malice beyond reckoning... Flesh reshaped, becoming serpentine horrors..."
									],
									"by": "Last Message of Sorril Venil, Explorer of the Labyrinth of Madness"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Yuan-ti.webp"
					},
					"credit": "Brian Valenzuela",
					"width": 1120,
					"height": 1709
				}
			]
		},
		{
			"name": "Yuan-ti Abomination",
			"source": "XMM",
			"_copy": {
				"name": "Yuan-ti",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Yuan-ti abominations have traded away nearly all evidence of their humanity, coming to resemble giant, upright serpents with scaly arms and hands. In battle, they relish opportunities to crush foes in their powerful coils or strike with their venomous fangs. These abominations can also shape-shift into snakes. In these forms, abominations are indistinguishable from normal serpents.",
									"The true threat of yuan-ti abominations stems not from their physical might but from their cunning. These masterminds often lead cult-like cells of other yuan-ti and direct them in enacting elaborate conspiracies. Abominations avoid jeopardizing themselves, typically scheming from hidden bastions where they're protected by yuan-ti and serpent guardians. These cold-hearted leaders have a unique understanding of the supernatural forces that grant yuan-ti their powers, and they usually have insidious magical traps and contingencies at their disposal."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Yuan-ti Abomination.webp"
								},
								"credit": "Brian Valenzuela",
								"width": 1650,
								"height": 2560
							}
						]
					}
				}
			}
		},
		{
			"name": "Yuan-ti Infiltrator",
			"source": "XMM",
			"_copy": {
				"name": "Yuan-ti",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Yuan-ti Malison (Type 1)",
			"source": "XMM",
			"_copy": {
				"name": "Yuan-ti",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Malisons exhibit snakelike features that make them deadly in combat.",
									{
										"type": "list",
										"style": "list-hang-notitle",
										"items": [
											{
												"type": "item",
												"name": "Type 1",
												"entries": [
													"These malisons have human bodies and the heads of giant, venomous snakes."
												]
											}
										]
									},
									"Malisons possesses deadly venom, which some manipulate into magical strikes. They can also shape-shift into snakes, helping them to position themselves for surprise attacks or to slither away with nary a trace."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Yuan-ti Malison (Type 1) and Yuan-ti Malison (Type 2).webp"
								},
								"title": "Yuan-Ti Malison type 1 (left) and type 2 (right)",
								"credit": "Brian Valenzuela",
								"width": 2307,
								"height": 1404
							}
						]
					}
				}
			}
		},
		{
			"name": "Yuan-ti Malison (Type 2)",
			"source": "XMM",
			"_copy": {
				"name": "Yuan-ti",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Malisons exhibit snakelike features that make them deadly in combat.",
									{
										"type": "list",
										"style": "list-hang-notitle",
										"items": [
											{
												"type": "item",
												"name": "Type 2",
												"entries": [
													"These malisons have human bodies, but they've replaced their arms with snakes."
												]
											}
										]
									},
									"Malisons possesses deadly venom, which some manipulate into magical strikes. They can also shape-shift into snakes, helping them to position themselves for surprise attacks or to slither away with nary a trace."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Yuan-ti Malison (Type 1) and Yuan-ti Malison (Type 2).webp"
								},
								"title": "Yuan-Ti Malison type 1 (left) and type 2 (right)",
								"credit": "Brian Valenzuela",
								"width": 2307,
								"height": 1404
							}
						]
					}
				}
			}
		},
		{
			"name": "Yuan-ti Malison (Type 3)",
			"source": "XMM",
			"_copy": {
				"name": "Yuan-ti",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Malisons exhibit snakelike features that make them deadly in combat.",
									{
										"type": "list",
										"style": "list-hang-notitle",
										"items": [
											{
												"type": "item",
												"name": "Type 3",
												"entries": [
													"These malisons are human from the waist up, but below that extend the coils of a giant snake."
												]
											}
										]
									},
									"Malisons possesses deadly venom, which some manipulate into magical strikes. They can also shape-shift into snakes, helping them to position themselves for surprise attacks or to slither away with nary a trace."
								]
							}
						]
					},
					"images": {
						"mode": "prependArr",
						"items": [
							{
								"type": "image",
								"href": {
									"type": "internal",
									"path": "bestiary/XMM/Yuan-ti Malison (Type 3).webp"
								},
								"credit": "Brian Valenzuela",
								"width": 1293,
								"height": 1657
							}
						]
					}
				}
			}
		},
		{
			"name": "Zombie",
			"source": "XMM",
			"_copy": {
				"name": "Zombies",
				"source": "XMM",
				"_mod": {
					"entries": {
						"mode": "prependArr",
						"items": [
							{
								"type": "section",
								"entries": [
									"Humanoid zombies usually serve as guardians, servants, or soldiers for evil magic-users. In rare cases, foul magic might result in widespread reanimation of the dead, unleashing hordes of zombies to terrorize the living."
								]
							}
						]
					}
				}
			}
		},
		{
			"name": "Zombies",
			"source": "XMM",
			"entries": [
				{
					"type": "section",
					"name": "Zombies",
					"entries": [
						"{@i Relentless Reanimated Corpses}",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Habitat:",
									"entry": "{@filter Planar (Shadowfell)|bestiary|environment=planar, shadowfell}, {@filter Underdark|bestiary|environment=underdark}, {@filter Urban|bestiary|environment=urban}"
								},
								{
									"type": "item",
									"name": "Treasure:",
									"entry": "None"
								}
							]
						},
						"Zombies are unthinking, reanimated corpses, often gruesomely marred by decay and lethal traumas. They serve whatever supernatural force animates them\u2014typically evil necromancers or fiendish spirits. Zombies are relentless, merciless, and resilient, and their dead flesh can carry on even after suffering grievous wounds. While they can follow simple orders, they rely on primal drives rather than thought. They fulfill commands by working tirelessly or battering through foes, but they are easily stymied by barriers or unexpected circumstances.",
						"Zombies are usually created from Humanoid corpses, but the remains of other creatures can also become zombies. Such monstrous zombies might possess the strength they had in life or a measure of their supernatural abilities, but they employ such abilities haphazardly at best.",
						{
							"type": "insetReadaloud",
							"entries": [
								{
									"type": "quote",
									"entries": [
										"Then, by a spectacular crack of lightning, the figures came into view, moving slowly toward the village. Over driving winds a voice cried out, \"The dead come for Marais d'Tarascon! An army of the walking dead!\""
									],
									"by": "Account of the Night of the Walking Dead"
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/XMM/Zombies.webp"
					},
					"credit": "Andrey Kuzinskiy",
					"width": 2550,
					"height": 1650
				}
			]
		}
	]
}
