{
	"data": [
		{
			"type": "section",
			"name": "Introduction: Vampires Own the Night",
			"id": "000",
			"entries": [
				{
					"type": "insetReadaloud",
					"id": "001",
					"entries": [
						"The elf vampire spawn Astarion Ancunín charmed his way into the hearts of Forgotten Realms fans in the video game {@i Baldur's Gate 3}. In that game, Astarion is an adventuring companion and potential paramour, and players can urge him toward redemption or tyranny.",
						"But before the events of the video game, Astarion was the victim and unwilling servant of the vampire Cazador Szarr, a worshiper of the archdevil Mephistopheles. Each night, Astarion and Cazador's other vampire spawn delivered victims their master would feed upon and kill. To cope with Szarr's torments and the horrors of his undead life, Astarion armed himself with sardonic wit, flirtation, and a dark sense of humor. Decades of nocturnal hunts taught Astarion about all facets of vampiric life: secrets he's divulged herein.",
						"For players and Dungeon Masters alike, {@i Astarion's Book of Hungers} offers new character options and tools for those drawn to vampires, whether in Baldur's Gate or wherever you set your Dungeons & Dragons adventures. Employing these details, Astarion fans can adventure alongside their favorite vampire spawn, while all players can discover what lurks in the seediest corners of the vampire underworld."
					]
				},
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "book/ABH/000-00-001.astarion-reading.webp"
					},
					"title": "Astarion peruses his written insights about sundry creatures of the night.",
					"credit": "Clint Cearley",
					"width": 1700,
					"height": 2260
				},
				{
					"type": "entries",
					"name": "Using This Supplement",
					"id": "002",
					"entries": [
						"Chapter 1 is suitable for all players' eyes, while chapters 2 and 3 are intended for Dungeon Masters only. The following is included in this supplement:",
						"{@book Chapter 1|ABH|1} details the Dhampir species, plus backgrounds and feats suitable for D&D characters with an interest in or history related to vampires.",
						"{@book Chapter 2|ABH|2} offers information about Cazador Szarr's vampire family, as well as stat blocks for creatures tied to vampires or Mephistopheles.",
						"{@book Chapter 3|ABH|3} presents examples of adventures that involve Astarion, as well as details and a map for Rat's Run, an establishment Astarion frequented before the events of {@i Baldur's Gate 3}.",
						{
							"type": "entries",
							"name": "Astarion's Timeline",
							"id": "003",
							"entries": [
								"Below are important dates in Astarion's life and unlife, presented in Dalereckoning (DR), the Forgotten Realms' most common year measurement:",
								"{@b 1261 DR}. Astarion Ancunín is born in Baldur's Gate.",
								"{@b 1300 DR}. The vampire Cazador Szarr turns Astarion into a vampire spawn.",
								"{@b 1492 DR}. The events of {@i Baldur's Gate 3} occur.",
								"{@b 1501 DR}. This is the date of events presented in {@book Forgotten Realms: Heroes of Faerûn|FRHoF} and {@book Forgotten Realms: Adventures in Faerûn|FRAiF}."
							]
						}
					]
				},
				{
					"type": "insetReadaloud",
					"entries": [
						{
							"type": "quote",
							"entries": [
								"Hello, darlings!",
								"Let's cut straight to the heart of the matter, shall we? Yes, this tome reveals vampiric secrets. Yes, one might use these details to kill vampires, as well as sundry creatures of the night. And yes, I, Astarion Ancunín, one afflicted with a thirst for blood, provided every detail you're about to read.",
								"Isn't the irony delicious?",
								"As always, I have my reasons. You see, many vampires are particularly loathsome, and any of them might pose a threat to yours truly. So when I saw a vampire hunter stride into Rat's Run, my favorite little hovel of a tavern in Baldur's Gate, I concocted a brilliant plan. I charmed her, using all the old-fashioned techniques: the honeyed voice, the cocked brow, the hip swivel. And then I smiled, and the hunter glimpsed my fangs. Oh, you should have seen her face!",
								"Once we established that, yes, she could try to kill me with her nasty, little stake, we agreed on one thing: I'm a delight, but I'm not a real threat. And I have information that could help her bag some impressive bloodsuckers.",
								"So I told her every word you'll read in this tome. And then another brilliant idea dawned on me. I put quill to scroll.",
								"After all, don't my words deserve to echo in the hearts and minds of vampire hunters for generations? Gods be praised, we might finally be rid of the worst of our kind: the indiscreet, the devil worshipers, the demon harbingers, and the boring!",
								"I've consulted with scholarly types in Baldur's Gate, and they've suggested the formatting, editorial conventions, and other such mundanities you'll read in this tome. The result is a bit dry, so I've taken the liberty of punctuating the academia with some of my more arresting insights.",
								"Only time will tell if the existence of this tome dooms a significant number of my brethren to oblivion. Even if not, at least I'm entertained and at least you've received the gift of my wit.",
								"You're quite welcome, darlings!",
								"All my love,",
								"Astarion"
							],
							"skipMarks": true
						}
					],
					"id": "006"
				}
			]
		},
		{
			"type": "section",
			"name": "Chapter 1: Vampiric Character Options",
			"id": "004",
			"entries": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "book/ABH/001-01-001.ball.webp"
					},
					"title": "Revelers at this decadent ball in Baldur's Gate don't realize that vampires are in their midst and on the prowl",
					"credit": "Cynthia Sheppard",
					"width": 1700,
					"height": 2301
				},
				"This chapter includes rules to flesh out characters who have ties to the vampiric underworld, whether in Baldur's Gate or another setting of your choosing.",
				{
					"type": "section",
					"name": "Character Backgrounds",
					"id": "005",
					"entries": [
						"The backgrounds in this section are suitable for those whose past is intertwined with vampires or the company such creatures tend to keep.",
						"Each feat referenced is described in the \"{@area Feats|010|x}\" section later in this chapter. Backgrounds are further explained in the {@book Player's Handbook|XPHB}.",
						{
							"type": "list",
							"columns": 3,
							"items": [
								"{@background Carouser|ABH}",
								"{@background Vampire Devotee|ABH}",
								"{@background Vampire Survivor|ABH}"
							]
						},
						{
							"type": "quote",
							"entries": [
								"The streets at night teem with all types: the misguided, the oblivious, the depraved. And then there are the drunken louts, the world-weary lovers, and the harried survivors. I like to think of them each as a unique vintage."
							],
							"by": "Astarion, Nocturnal Sommelier"
						}
					]
				},
				{
					"type": "section",
					"name": "Character Species",
					"id": "009",
					"entries": [
						"The {@race Dhampir|ABH} species is presented below.",
						{
							"type": "statblock",
							"name": "Dhampir",
							"source": "ABH",
							"prop": "raceFluff",
							"data": {
								"renderCompact": {
									"isSkipRootName": true
								}
							}
						},
						{
							"type": "statblock",
							"name": "Dhampir",
							"source": "ABH",
							"tag": "race",
							"style": "narrow"
						}
					]
				},
				{
					"type": "section",
					"name": "Feats",
					"id": "010",
					"entries": [
						"This section's feats are organized by category\u2014Origin, General, or Epic Boon\u2014and alphabetized in each category. All the feats are listed alphabetically in the Feat List table.",
						{
							"type": "table",
							"caption": "Feat List",
							"colLabels": [
								"Feat",
								"Category"
							],
							"colStyles": [
								"col-6",
								"col-6"
							],
							"rows": [
								[
									"{@feat Bloodlust|ABH}",
									"General"
								],
								[
									"{@feat Bomber|ABH}",
									"General"
								],
								[
									"{@feat Boon of Blazing Dawn|ABH}",
									"Epic Boon"
								],
								[
									"{@feat Boon of Looming Shadows|ABH}",
									"Epic Boon"
								],
								[
									"{@feat Boon of Misty Escape|ABH}",
									"Epic Boon"
								],
								[
									"{@feat Cloying Mists|ABH}",
									"General"
								],
								[
									"{@feat Delicious Pain|ABH}",
									"General"
								],
								[
									"{@feat Light Bringer|ABH}",
									"General"
								],
								[
									"{@feat Love Bites|ABH}",
									"General"
								],
								[
									"{@feat Putrefy|ABH}",
									"General"
								],
								[
									"{@feat Rebuke|ABH}",
									"General"
								],
								[
									"{@feat Tireless Reveler|ABH}",
									"Origin"
								],
								[
									"{@feat Treacherous Allure|ABH}",
									"General"
								],
								[
									"{@feat Vampire Hunter|ABH}",
									"Origin"
								],
								[
									"{@feat Vampire's Plaything|ABH}",
									"Origin"
								],
								[
									"{@feat Vampire Touched|ABH}",
									"General"
								]
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Origin Feats",
					"id": "011",
					"entries": [
						"These feats are in the Origin category.",
						{
							"type": "list",
							"columns": 3,
							"items": [
								"{@feat Tireless Reveler|ABH}",
								"{@feat Vampire Hunter|ABH}",
								"{@feat Vampire's Plaything|ABH}"
							]
						},
						{
							"type": "quote",
							"entries": [
								"You might ask: Are these tricks best for fighting or for seduction?",
								"I say, my darlings, why not both?"
							],
							"by": "Astarion the Multitalented"
						}
					]
				},
				{
					"type": "section",
					"name": "General Feats",
					"id": "01c",
					"entries": [
						"These feats are in the General category.",
						{
							"type": "list",
							"columns": 3,
							"items": [
								"{@feat Bloodlust|ABH}",
								"{@feat Bomber|ABH}",
								"{@feat Cloying Mists|ABH}",
								"{@feat Delicious Pain|ABH}",
								"{@feat Light Bringer|ABH}",
								"{@feat Love Bites|ABH}",
								"{@feat Putrefy|ABH}",
								"{@feat Rebuke|ABH}",
								"{@feat Treacherous Allure|ABH}",
								"{@feat Vampire Touched|ABH}"
							]
						},
						{
							"type": "quote",
							"entries": [
								"Cultivate these delightful talents to drive your enemies to their knees\u2014or your paramours."
							],
							"by": "Astarion, Relationship Coach"
						}
					]
				},
				{
					"type": "section",
					"name": "Epic Boon Feats",
					"id": "04b",
					"entries": [
						"These feats are in the Epic Boon category.",
						{
							"type": "list",
							"columns": 3,
							"items": [
								"{@feat Boon of Blazing Dawn|ABH}",
								"{@feat Boon of Looming Shadows|ABH}",
								"{@feat Boon of Misty Escape|ABH}"
							]
						},
						{
							"type": "image",
							"href": {
								"type": "internal",
								"path": "book/ABH/004-01-004.vampire-hunter.webp"
							},
							"title": "A vampire hunter tangles with a vampire",
							"credit": "David Astruga",
							"width": 850,
							"height": 1045
						}
					]
				}
			]
		},
		{
			"type": "section",
			"name": "Chapter 2: Creatures of the Night",
			"id": "05b",
			"entries": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "book/ABH/005-02-001.astarion-sister.webp"
					},
					"title": "An exasperated Astarion watches his sister Violet flirt with a harvester devil",
					"credit": "Bram Sels",
					"width": 1700,
					"height": 2300
				},
				"This chapter describes creatures associated with Astarion, his Mephistopheles-worshiping vampire master, and the vampiric underworld. Some of these stat blocks appear in the adventures presented in {@book chapter 3|ABH|3}. You can also use these creatures to populate your own vampire- or devil-themed adventures.",
				"Consult the {@book Monster Manual|XMM} for additional details about monsters.",
				{
					"type": "section",
					"name": "Cazador Szarr's Family",
					"id": "05c",
					"entries": [
						"The vampire Cazador Szarr worships Mephistopheles, archduke of Cania in the Nine Hells. Cazador has created several vampire spawn, including Astarion, who nocturnally roam the streets of Baldur's Gate looking for victims to bring to their master. Cazador's \"children\" use the {@creature Vampire Spawn|XMM} stat block and are Medium unless otherwise noted. Cazador is a Medium {@creature Vampire Infernalist|ABH}.",
						{
							"type": "quote",
							"entries": [
								"It may seem terrible, but I assure you, my family engages in no more devil worshiping or murder than any other upstanding noble clan in Baldur's Gate. And at least our dinner guests have a screaming good time."
							],
							"by": "Astarion, Social Commentator"
						},
						{
							"type": "entries",
							"name": "Cazador's Spawn",
							"id": "05d",
							"entries": [
								"Before the events of {@i Baldur's Gate 3}, Cazador's spawn included the following:",
								"{@b Antwun Dufay}, once a human, is Cazador's trusted chamberlain.",
								"{@b Astarion Ancunín}, once an elf magistrate, is Cazador's second spawn.",
								"{@b Aurelia}, once a tiefling, is Cazador's first spawn. Her calm surface demeanor conceals countless secrets.",
								"{@b Dalyria}, once an elf and physician general to the Parliament of Baldur's Gate, seeks to reverse her vampirism through desperate medical measures.",
								"{@b Leon}, once a human, was Cazador's most recent spawn. He is desperate to protect his young daughter, Victoria, from the evils of the palace.",
								"{@b Pale Petras}, once a human, is Cazador's third spawn and is known for his arrogance and stubbornness.",
								"{@b Violet}, once an elf, is Cazador's fourth spawn. She relishes tormenting her siblings and strives to please her master.",
								"{@b Yousen}, who is Small, was once a gnome. He hunts victims for Cazador."
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Monsters",
					"entries": [
						{
							"type": "list",
							"columns": 3,
							"items": [
								"{@creature Fiendish Icon|ABH}",
								"{@creature Harvester Devil|ABH}",
								"{@creature Speaker Devil|ABH}",
								"{@creature Vampire Infernalist|ABH}",
								"{@creature Vampire Warden|ABH}"
							]
						},
						{
							"type": "statblock",
							"name": "Fiendish Icon",
							"tag": "creature",
							"source": "ABH",
							"style": "narrow"
						},
						{
							"type": "statblock",
							"name": "Harvester Devil",
							"tag": "creature",
							"source": "ABH",
							"style": "narrow"
						},
						{
							"type": "statblock",
							"name": "Speaker Devil",
							"tag": "creature",
							"source": "ABH",
							"style": "narrow"
						},
						{
							"type": "statblock",
							"name": "Vampire Infernalist",
							"tag": "creature",
							"source": "ABH",
							"style": "narrow"
						},
						{
							"type": "statblock",
							"name": "Vampire Warden",
							"tag": "creature",
							"source": "ABH",
							"style": "narrow"
						}
					],
					"id": "007"
				}
			]
		},
		{
			"type": "section",
			"name": "Chapter 3: Adventures with Astarion",
			"id": "064",
			"entries": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "book/ABH/010-03-001.rats-run.webp"
					},
					"title": "The manager of Rat's Run, Lief Cloudswell, makes it known that the tavern is a refuge for sailors and scoundrels alike",
					"credit": "Clint Cearley",
					"width": 1700,
					"height": 2301
				},
				"Astarion has frequented several seedy establishments during his time in Baldur's Gate, but the inn and tavern called Rat's Run was one of his favorite hunting grounds. Here, he hunted undetected, blending into the crowds of inebriated patrons and luring victims into darkened alleys. He'd drag these unfortunate souls back to Cazador's palace, where the vampire master would feast on the victims' blood.",
				"This chapter provides all the tools you need to set adventures in Rat's Run. The details herein assume your game unfolds prior to the events of {@i Baldur's Gate 3} and that your players wish to adventure alongside Astarion. However, you can set your game in Rat's Run during any period, with or without involving Astarion.",
				{
					"type": "section",
					"name": "Rat's Run Adventures",
					"id": "065",
					"entries": [
						"This section presents short adventures in Rat's Run. In these adventures, characters should be Astarion's associates or infamous by reputation in the seedier parts of Baldur's Gate. The characters might be mercenaries, bodyguards, fixers, or other agents for hire. The characters needn't be wicked, but law-abiding citizens might find their ethics challenged by these adventures.",
						"When encounters take place in locations with NPCs described in the \"{@area Rat's Run Locations|07d|x}\" section later in this chapter, those NPCs take cover or run when combat breaks out. All encounters take place on Map: Rat's Run, found later in this chapter. Monster stat blocks referenced appear in chapter 2 of the {@book Monster Manual|XMM}.",
						"If you'd rather create your own adventures involving Astarion at Rat's Run, roll on or choose from the Rat's Run Plots table to inspire your games.",
						{
							"type": "table",
							"caption": "Rat's Run Plots",
							"colLabels": [
								"1d4",
								"Astarion..."
							],
							"colStyles": [
								"col-2 text-center",
								"col-10"
							],
							"rows": [
								[
									"1",
									"Realizes several regular Rat's Run customers have disappeared recently. The culprit is Celia (Medium {@creature Vampire Nightbringer|XMM}), who is Cazador Szarr's enemy. Celia was once a human."
								],
								[
									"2",
									"Wants to hire the gnome Braig Littletoe (Small {@creature Bandit|XMM}) to source a powerful magic item Astarion believes will temporarily free him from Cazador's control."
								],
								[
									"3",
									"Has hired a pair of human vampire hunters named Tarena and Tali (Medium {@creature Bandit Captain|XMM|Bandit Captains}) to assassinate Violet. Unfortunately, Violet has discovered this plan and has turned the vampire hunters on Astarion."
								],
								[
									"4",
									"Has lured too many customers to their death, and the manager of Rat's Run has placed a bounty on Astarion. Astarion visits the tavern with the characters and doesn't know the regulars plan to kill him."
								]
							]
						},
						{
							"type": "entries",
							"name": "Family Outreach",
							"id": "066",
							"entries": [
								"{@i Adventure for Level 3 Characters}",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Situation",
											"entry": "Violet, the most recent vampire spawn in {@area Cazador's \"family,\"|05d|x} is trying to kill Astarion. Violet has sown the seeds of several plots to ensure Astarion dies at Rat's Run, which she knows he frequents. Violet awaits the results of her plan at Cazador's palace; she fears Cazador's wrath should Astarion's death be tied to her, so she won't try to kill him herself."
										},
										{
											"type": "item",
											"name": "Hook",
											"entry": "Astarion recognized Violet in disguise days ago and eavesdropped on her conversation with the leader of the Bloody Knives, a local gang. Astarion asks the characters to join him at Rat's Run and help him thwart the threat, as he assumes Violet is plotting his destruction at the tavern he frequents. Astarion (Medium {@creature Vampire Spawn|XMM}) is willing to pay each character 150 GP apiece plus the promise of a future favor."
										}
									]
								},
								{
									"type": "entries",
									"name": "Encounters",
									"id": "067",
									"entries": [
										"The adventure consists of these encounters. At your discretion, Astarion fights alongside the characters.",
										{
											"type": "entries",
											"name": "First Blood",
											"id": "068",
											"entries": [
												"Five human members of the Bloody Knives confront Astarion and the characters near the bar ({@area area R2a|083|x}) and begin combat. These include the leaders Bretta and Sorven (Medium, Neutral Evil {@creature Bandit Captain|XMM|Bandit Captains}) and their lackeys, three {@creature Tough|XMM|Toughs}. Other patrons scatter when the Bloody Knives begin combat.",
												"If the characters capture any of these assailants, the foes admit Violet hired them. Violet told the gang members that she wishes to eliminate Astarion quietly without participating in the crime herself."
											]
										},
										{
											"type": "entries",
											"name": "Ambush",
											"id": "069",
											"entries": [
												"A hooded figure slips a note into Astarion's hand. The note asks him to meet a friend upstairs. The courier, if accosted, reveals himself to be a human named Chase (Medium {@creature Commoner|XMM}), who doesn't know the identity of the person who paid him 10 GP to deliver the note. After receiving the note, Astarion heads upstairs and beckons the characters to follow.",
												"Lurking on the inn's walkway ({@area area R6|091|x}) are two {@creature Fiendish Icon|ABH|Fiendish Icons} and a {@creature Helmed Horror|XMM}, all of which Violet stealthily brought from Cazador's palace. The monsters are attempting to pass as decor and ambush the characters when they enter the area. If the characters don't intend to go upstairs, the monsters head downstairs to fight them."
											]
										},
										{
											"type": "entries",
											"name": "Final Foe",
											"id": "06a",
											"entries": [
												"Two {@creature Harvester Devil|ABH|Harvester Devils} lurk in one of the inn's rooms ({@area area R9a|098|x}). Summoned by Violet to ensure Astarion and any allies die, the devils creep out of their hiding place to fight. If the characters and Astarion are ambushed on the walkway, the devils join the fight on Initiative count 0 of the second round (losing Initiative ties). Otherwise, the devils head downstairs to confront the characters after the Bloody Knives fall."
											]
										},
										{
											"type": "entries",
											"name": "Conclusion",
											"id": "06b",
											"entries": [
												"If Astarion survives the adventure, each character earns a bonus 400 XP. Once the characters are at least level 4, consider running an encounter with Violet (Medium {@creature Vampire Spawn|XMM}) and one or more Harvester Devil or Fiendish Icon allies.",
												{
													"type": "quote",
													"entries": [
														"Ever since she crawled out of her grave, my sniveling sister Violet has been murderously jealous of me. She thinks I want to humiliate her at every turn.",
														"It's laughable, but if she won't leave me be, I'll need to dig her a deeper grave\u2014this time, one she'll never leave."
													],
													"by": "Astarion, Sibling Rival"
												}
											]
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "The Wayward Son",
							"id": "06c",
							"entries": [
								"{@i Adventure for Level 12 Characters}",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Situation",
											"entry": "Cazador, Astarion's vampire master, is fed up with Astarion's disobedience. The vampire plans to find Astarion, incapacitate him, and take him back to his palace for punishment."
										},
										{
											"type": "item",
											"name": "Hook",
											"entry": "Astarion (Medium {@creature Vampire Spawn|XMM}) invites the characters to Rat's Run to socialize. Astarion then notices several disguised members of {@area Cazador's \"family\"|05d|x} lurking among the crowd. Astarion suspects trouble and asks the characters to help protect him."
										}
									]
								},
								{
									"type": "entries",
									"name": "Encounters",
									"id": "06d",
									"entries": [
										"The adventure consists of these encounters.",
										{
											"type": "entries",
											"name": "Surrounded",
											"id": "06e",
											"entries": [
												"While sitting at the bar ({@area area R2a|083|x}) with the characters, Astarion recognizes two {@creature Vampire Warden|ABH|Vampire Wardens} from Cazador's palace. The wardens are blocking the public exit to Rat's Run. Certain that someone from the palace wants to kidnap him, Astarion sneaks upstairs to avoid the wardens until the trouble blows over.",
												"If the characters follow Astarion, they must remain inconspicuous while moving with him toward a staircase to {@area area R6|091|x}. Each character makes a {@dc 13} Dexterity ({@skill Stealth|XPHB}) check. If the checks are successful, the wardens don't notice the group. On a failed check, the vampire wardens notice the group and begin combat."
											]
										},
										{
											"type": "entries",
											"name": "No Safe Spaces",
											"id": "06f",
											"entries": [
												"If the characters fight the wardens downstairs, the two {@creature Speaker Devil|ABH|Speaker Devils} lurking upstairs hear the fray. The devils head downstairs and join the fight on Initiative count 0 of the second round (losing Initiative ties).",
												"If the characters and Astarion make it upstairs without alerting the wardens, Astarion suggests picking the lock to one of the inn rooms ({@area area R9c|098|x}) to lie low inside. The doors are made of wood. The lock is Simple (1 action to pick) and Good quality ({@dc 15}).",
												"When the characters enter a room, the two Speaker Devils are hiding within and begin combat without hesitation. If the characters don't enter a room, the devils attack after 1 minute."
											]
										},
										{
											"type": "entries",
											"name": "Angry Vampire",
											"id": "070",
											"entries": [
												"After the characters defeat the devils, they encounter Cazador (Medium {@creature Vampire Infernalist|ABH}) when they try to leave Rat's Run. The vampire is accompanied by two of his {@creature Vampire Spawn|XMM}. If the characters reduce Cazador to 40 HP, the vampire screams promises to punish Astarion later, uses Shape-Shift to turn into mist, and escapes."
											]
										},
										{
											"type": "entries",
											"name": "Conclusion",
											"id": "071",
											"entries": [
												"If Astarion escapes, he rewards the characters with a {@item Manual of Gainful Exercise|XDMG}, and each character also earns a bonus 4,700 XP.",
												"If the characters are killed or knocked unconscious, Astarion is subdued and brought back to Cazador's palace.",
												{
													"type": "quote",
													"entries": [
														"A particularly reckless breed of sailors frequents Rat's Run.To them, death lurks around every corner, whether it's on the stormy sea or here among an ocean of criminals. Some might say these sailors have a death wish\u2014one I'm more than happy to fulfill."
													],
													"by": "Astarion, Grim Navigator"
												},
												{
													"type": "image",
													"href": {
														"type": "internal",
														"path": "book/ABH/011-03-002.astarion-ambush.webp"
													},
													"title": "Astarion's many enemies know he frequents Rat's Run and might try to ambush him there",
													"credit": "Andrea Piparo",
													"width": 1700,
													"height": 1070
												}
											]
										}
									]
								}
							]
						}
					]
				},
				{
					"type": "section",
					"name": "Rat's Run Tavern and Inn",
					"id": "072",
					"entries": [
						"Rat's Run lies a stone's throw away from Gray Harbor in Baldur's Gate. A tavern and inn of questionable repute, this Seatower neighborhood establishment has been a home for centuries to rowdy crowds of sailors and those who prefer to ply their trades in the shadows. At first glance, Rat's Run is a disheveled place where shady elements loom large. Deeper down, the establishment is more sinister.",
						{
							"type": "entries",
							"name": "Mysterious Leadership",
							"id": "073",
							"entries": [
								"The staff members of Rat's Run include retired sailors as well as those working off debts to various overlords. The staff members report to a manager, who runs the establishment and is loyal to its mysterious owner.",
								{
									"type": "entries",
									"name": "Reigra Clawcroft",
									"id": "074",
									"entries": [
										"For the past two hundred years, a {@creature Rakshasa|XMM} named Reigra Clawcroft has owned Rat's Run. Reigra was once a fearsome pirate captain who took the guise of a tattooed tiefling. When she won ownership of Rat's Run from a drunken merchant, the rakshasa saw an opportunity to expand her power. She retired from privateering, intent on easier paydays.",
										"To distance herself from her previous identity, Reigra now disguises herself as a stalwart human woman. The rakshasa has tasked the manager of Rat's Run with encouraging villainy from which Reigra stands to profit. Reigra lives in a palatial abode in the Upper City, though the rakshasa occasionally stays at Rat's Run on business or to check on her employees. When staff members report a problematic patron, sometimes Reigra takes it on herself to solve the issue\u2014luring her victim into a shadowy alley, revealing her true nature, and consuming her prey.",
										{
											"type": "quote",
											"entries": [
												"Curious about the owner of Rat's Run? All I'll say is that kitty's got claws\u2014the backward claws of a rakshasa, that is."
											],
											"by": "Astarion, Scandalous Reporter"
										}
									]
								},
								{
									"type": "entries",
									"name": "Lief Cloudswell",
									"id": "075",
									"entries": [
										"For the past fifteen years, the manager of Rat's Run has been the goliath Lief Cloudswell (Medium, Chaotic Neutral {@creature Pirate|XMM}). With emerald eyes and a heavy smattering of tattoos, Lief is a former sailor expelled from her crew for stealing from her shipmates. On the run from those seeking vengeance, Lief long ago made a deal with Reigra: The rakshasa protects Lief from her enemies, and in exchange Lief follows orders unquestioningly. Lief is gruff but outwardly kind; she has an especially soft spot for outlaws.",
										"If your game takes place after the events of {@i Baldur's Gate 3}, another individual from the Rat's Run Managers table should oversee the establishment.",
										{
											"type": "table",
											"caption": "Rat's Run Managers",
											"colLabels": [
												"1d4",
												"Name",
												"Description",
												"Stat Block"
											],
											"colStyles": [
												"col-2 text-center",
												"col-2",
												"col-4",
												"col-4"
											],
											"rows": [
												[
													"1",
													"Kyral Blacksteel",
													"Dwarf retired assassin's guild lieutenant; cruel",
													"(Medium, Neutral Evil {@creature Assassin|XMM})"
												],
												[
													"2",
													"Dirk \"Scarbrow\" Jenkins",
													"Human retired sailor; sadistic",
													"(Medium, Chaotic Evil {@creature Pirate|XMM})"
												],
												[
													"3",
													"Yerna Goldtooth",
													"Orc retired pirate; joyful",
													"(Medium, Chaotic Neutral {@creature Pirate|XMM})"
												],
												[
													"4",
													"Gerry Undretide",
													"Black-scaled dragonborn retired sailor; wise",
													"(Medium, Chaotic Neutral {@creature Tough Boss|XMM})"
												]
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "Rowdy Watering Hole",
									"id": "076",
									"entries": [
										"On the surface, all are welcome at Rat's Run. For sailors, Rat's Run offers fresher ale, tastier grub, and warmer beds than any ship. Despite the shadowy characters who often lurk in the tavern's snug booths, the camaraderie is tight knit at Rat's Run. For some wayward sailors, the regulars and staff at the establishment are the closest thing they have had to a family."
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Den of Villainy",
							"id": "077",
							"entries": [
								"Underneath the veneer of Rat's Run, reality is harsh. Thieves, smugglers, racketeers, and other criminals see Rat's Run as a haven, and for good reason. Staff members warn any patron associated with law enforcement to leave and never return; those who defy these instructions become Reigra's victims.",
								"Further, representatives of criminal organizations make regular payments of coins, valuables, or magic items to the establishment's manager. In exchange, staff members hide these patrons' wrongdoings, including holding smuggled goods in secret rooms, destroying evidence of crimes, and ensuring that no witnesses ever speak to the authorities. Each week, the manager gives these bribes to a hooded, ever-changing courier who, of course, knows nothing about their boss.",
								{
									"type": "entries",
									"name": "Haven for Predators",
									"id": "078",
									"entries": [
										"The rampant criminality at Rat's Run means purses frequently disappear from drunken patrons, bar fights occasionally turn deadly, and sometimes individuals go missing and never return. For the latter reason, Astarion considers Rat's Run a diamond in the rough: a place from which he can lure victims to Cazador's palace and assume no one will care to investigate their disappearance. Astarion is also friendly with Roka, a tavern patron and kenku agent for the Guild (see {@area area R2d|086|x} in \"{@area Rat's Run Locations|07d|x}\"). The vampire spawn occasionally hunts individuals Roka has designated for elimination."
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Tavern and Inn",
							"id": "079",
							"entries": [
								"Characters can rent a room, order food, and buy a drink at Rat's Run.",
								{
									"type": "entries",
									"name": "Inn",
									"id": "07a",
									"entries": [
										"Characters who wish to rent a room must speak with the manager. They can be found at the main bar ({@area area R2a|083|x}) during the day and in the manager's administrative office or bedroom ({@area areas R10|09a|x} and {@area R11|09d|x}) at night. A room costs 5 SP per day."
									]
								},
								{
									"type": "entries",
									"name": "Tavern",
									"id": "07b",
									"entries": [
										"Ale, rum, whiskey, and wine are available all day from the main bar (area R2a) for 4 CP per drink. Meals are available for order during the day at the kitchen ({@area area R3|088|x}). Each meal costs 1 SP.",
										{
											"type": "gallery",
											"images": [
												{
													"type": "image",
													"href": {
														"type": "internal",
														"path": "book/ABH/012-03-003.rats-run.webp"
													},
													"imageType": "map",
													"title": "Rat's Run",
													"credit": "Mike Schley",
													"width": 3165,
													"height": 4096,
													"id": "008",
													"grid": {
														"type": "square",
														"size": 193,
														"offsetX": -28,
														"offsetY": -50,
														"scale": 2
													},
													"mapRegions": [
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															"area": "0a5",
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														{
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														{
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																	3541
																],
																[
																	2681,
																	3360
																],
																[
																	2455,
																	3360
																]
															]
														},
														{
															"area": "088",
															"points": [
																[
																	2025,
																	3270
																],
																[
																	2025,
																	3538
																],
																[
																	2278,
																	3538
																],
																[
																	2441,
																	3341
																],
																[
																	2678,
																	3341
																],
																[
																	2678,
																	2979
																],
																[
																	2300,
																	2979
																]
															]
														},
														{
															"area": "086",
															"points": [
																[
																	2313,
																	2588
																],
																[
																	2313,
																	2959
																],
																[
																	2680,
																	2959
																],
																[
																	2680,
																	2588
																]
															]
														},
														{
															"area": "084",
															"points": [
																[
																	1253,
																	3348
																],
																[
																	2001,
																	3348
																],
																[
																	2001,
																	3540
																],
																[
																	1814,
																	3731
																],
																[
																	1437,
																	3731
																],
																[
																	1253,
																	3540
																]
															]
														},
														{
															"area": "083",
															"points": [
																[
																	867,
																	2586
																],
																[
																	942,
																	2586
																],
																[
																	942,
																	2784
																],
																[
																	2303,
																	2784
																],
																[
																	2303,
																	2954
																],
																[
																	1998,
																	3264
																],
																[
																	1050,
																	3264
																],
																[
																	1050,
																	3149
																],
																[
																	572,
																	3149
																],
																[
																	572,
																	2883
																],
																[
																	867,
																	2883
																]
															]
														}
													],
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							]
						},
						{
							"type": "entries",
							"name": "General Features",
							"id": "07c",
							"entries": [
								"Hundreds of years old, Rat's Run is built from weathered wooden timbers reinforced with red brick. Its floors are made of grimy wood. The building's other features are described below:",
								{
									"type": "list",
									"style": "list-hang-notitle",
									"items": [
										{
											"type": "item",
											"name": "Ceilings",
											"entry": "On the first and second floors, the establishment's ceilings are 15 feet high. Ceilings on the third floor are 8 feet high."
										},
										{
											"type": "item",
											"name": "Doors",
											"entry": "As a 24-hour establishment, Rat's Run features first-floor front and side doors that are always unlocked. Interior doors on the first floor are always unlocked. Doors on the second-floor inn are made of wood and locked. Locks are Simple (1 action to pick) and Good quality ({@dc 15})."
										},
										{
											"type": "item",
											"name": "Lighting",
											"entry": "On the first two floors, most areas are lit with {@spell Continual Flame|XPHB} spells placed on sconces shaped like ship figureheads. Areas {@area R12|0a2|x} and {@area R13|0a5|x} on the third floor are unlit."
										}
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Rat's Run Locations",
							"id": "07d",
							"entries": [
								"Rat's Run consists of a tavern and kitchen on the first floor, an inn on the second floor, and hideaways on the third floor.",
								"The following locations are keyed to the Rat's Run map.",
								{
									"type": "entries",
									"name": "R1: Entryway",
									"id": "07e",
									"entries": [
										{
											"type": "inset",
											"id": "07f",
											"entries": [
												" Splintered oars, frayed ropes, and torn sails adorn these walls, along with writing scribbled in chalk. Steps lead down into a hall from which the din of carousing sailors echoes. "
											]
										},
										"This entryway is decorated with nautical equipment the patrons of Rat's Run have donated over the years, along with graffitied messages. Phrases in Common include \"Scalawags live here\" and \"No law but the sea's,\" as well as other choice declarations and illegible scribbles.",
										{
											"type": "entries",
											"name": "Security Guards",
											"id": "080",
											"entries": [
												"At night, two humans work as security guards at Rat's Run. Ferock and Deitre Grensworth (Medium {@creature Tough|XMM|Toughs}), who are married, sit on the benches that flank this area.",
												"Ferock and Deitre deny entry to anyone who is visibly a member of any law enforcement organization, claiming the establishment is full even if it's not. The guards fight any creature denied entrance that tries to enter the main hall ({@area area R2|081|x}), calling to other staff members and friendly sailors for help if needed. If a brawl breaks out in the main hall, Ferock and Deitre join the fray after 1 minute and attempt to quell the violence.",
												"During the day, Ferock and Deitre are off duty. They typically can be found eating and drinking in the main hall or sleeping in an unoccupied inn room ({@area area R9|098|x})."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "R2: Main Hall",
									"id": "081",
									"entries": [
										{
											"type": "inset",
											"id": "082",
											"entries": [
												" Rough-and-tumble sailors make merry in this sprawling hall, whether it's at the large, central wooden bar or at the large tables arranged around it. Private booths populated with quieter, dark-cloaked individuals surround the hectic clientele. "
											]
										},
										"Open at all hours, the main hall is a key gathering spot for sailors in Baldur's Gate and a prime location where criminals discuss shady deals.",
										{
											"type": "entries",
											"name": "R2a",
											"id": "083",
											"entries": [
												"The bar is well stocked with dozens of varieties of ale, rum, whiskey, and wine of varying quality. Individuals drown their sorrows on the stools around the bar, while more boisterous groups use to the east and west.",
												"The primary daytime bartender is the gruff goliath Lief Cloudswell (Medium, Chaotic Neutral {@creature Pirate|XMM}), who also rents rooms in the inn upstairs to customers. Lief carries a key to the lockbox in {@area area R10|09a|x} and to her drawer in {@area area R11|09d|x}. At any time, if Lief suspects anyone is an agent of the law, she instructs them to leave. She shouts for help from Ferock and Deitre, both in {@area area R1|07e|x}, if anyone gives her too much trouble.",
												"At night, Lief retires to her administrative office or bedroom (areas R10 and R11). The evening bartenders are two dwarf sisters, Sera and Grenda Stonecrusher (Medium, Chaotic Neutral {@creature Bandit|XMM|Bandits}), who are cheerful and unwaveringly loyal to Lief."
											]
										},
										{
											"type": "entries",
											"name": "R2b",
											"id": "084",
											"entries": [
												"These long tables are reserved for patrons who wish to play cards, dice, or other games of chance. A regular, fast-talking patron known as Palm-Slicer (Small {@creature Mage Apprentice|XMM}) runs games of Three-Dragon Ante here every day. A halfling, Palm-Slicer's real name is Finkus Berrybranch. Unknown to the other staff members, Palm-Slicer is in Lief Cloudswell's private employ and informs the manager of all rumors he hears."
											]
										},
										{
											"type": "entries",
											"name": "R2c",
											"id": "085",
											"entries": [
												"Thin, sliding wooden doors allow patrons in each of these booths a measure of privacy. Criminals, many of whom are high-ranking members of powerful outfits, often meet here to discuss illegal deals.",
												"The shifty gnome fence Braig Littletoe (Small {@creature Bandit|XMM}) uses this area as his base of operations. Although not part of a larger organization, Braig has fenced valuable and embarrassing spoils for some of the most prominent players in Baldur's Gate. Braig knows powerful secrets and is willing to ally with anyone who will protect him from his enemies."
											]
										},
										{
											"type": "entries",
											"name": "R2d",
											"id": "086",
											"entries": [
												"This collection of small tables is a favorite gathering place for members of the Guild, a powerful criminal organization in the city. Every day, the elegant but taciturn {@creature Kenku|XMM} Roka Glimmerbeak enjoys an ale and a meat pie from their reserved table in the corner. Roka delivers messages to Guild operatives and entertains those who wish to contact the elusive Guildmaster as well, though only the worthiest messages make it to the leader."
											]
										},
										{
											"type": "entries",
											"name": "R2e",
											"id": "087",
											"entries": [
												"The table and booths here are more comfortably furnished than the rest of the main hall. Ship captains often relax here, the corner offering a minor buffer from the hall's rowdy sailors.",
												{
													"type": "quote",
													"entries": [
														"Behind the closed doors of the main hall's private booths, you'd be shocked how easily I can entice fools into wandering home with me. I always promise they'll experience the feast of a lifetime\u2014and I always deliver."
													],
													"by": "Astarion, Morbid Maître D'"
												}
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "R3: Kitchen",
									"id": "088",
									"entries": [
										{
											"type": "inset",
											"id": "089",
											"entries": [
												"The main hall is separated from the kitchen by a wide, low bar, behind which aproned staff busily prepare meals. A chalkboard hung over the bar reads \"Meat pie, fish stew, peas with mash: 1 SP each.\""
											]
										},
										"Patrons line up along the bar here to order food from the kitchen. Staff members place cooked meals on the bar, where patrons pick them up.",
										{
											"type": "entries",
											"name": "Staff",
											"id": "08a",
											"entries": [
												"The head cook is Heska \"Biggles\" Tusktooth (Medium {@creature Pirate|XMM}), an orc with a wide grin and a commanding voice. Biggles carries a key to the cabinet in {@area area R4|08c|x}.",
												"Helping Biggles as assistant cooks are Darius Winters (Medium {@creature Commoner|XMM}), a talkative tiefling; Alexia Bonderbath (Medium Bandit), a no-nonsense human; and Filona Truescale (Medium, Chaotic Neutral {@creature Bandit|XMM}), an effusive dragonborn. If the kitchen is slow, Biggles sends her assistant cooks into the main hall to take food orders, run drinks to tables, or do other tasks as Lief sees fit."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"id": "08b",
											"entries": [
												"The cabinets in the northeast corner hold pots, pans, baking trays, utensils, and other kitchen equipment. In addition, there are six butcher knives that function as {@item Dagger|XPHB|Daggers}.",
												"The shelves below the central prep table holds cooking supplies, including three candles and three different containers that function as a {@item Acid|XPHB|Vial of Acid}, {@item Alchemist's Fire|XPHB}, and {@item Oil|XPHB}. On the table is an enchanted knife that functions as a {@item +1 Dagger|XDMG}."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "R4: Pantry",
									"id": "08c",
									"entries": [
										{
											"type": "inset",
											"id": "08d",
											"entries": [
												" Boxes and jars of ingredients line the walls. In a corner next to stacked kegs of ale and shanks of salted meat, a tall cabinet is padlocked. "
											]
										},
										"These shelves contain flour, sugar, spices, lard, salted meat, and other bulk ingredients.",
										{
											"type": "entries",
											"name": "Treasure",
											"id": "08e",
											"entries": [
												"As a {@action Utilize|XPHB} action, a character can try to pick the padlock using {@item Thieves' Tools|XPHB}, doing so with a successful {@dc 15} Dexterity ({@skill Sleight of Hand|XPHB}) check. On a successful check, the cabinet opens, revealing three {@item Potion of Healing|XDMG|Potions of Healing} and a purse with 50 GP in it."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "R5: Privies",
									"id": "08f",
									"entries": [
										{
											"type": "inset",
											"id": "090",
											"entries": [
												" Running the lengths of this small enclosure are tattered black curtains, behind which are holes in the floorboards used as privies. A small wash basin abuts the room's west end. "
											]
										},
										"These privies connect to the city's sewers. At nightfall each day, a staff member wipes down the wash basin and each makeshift stall."
									]
								},
								{
									"type": "entries",
									"name": "R6: Inn Walkway",
									"id": "091",
									"entries": [
										{
											"type": "inset",
											"id": "092",
											"entries": [
												" This narrow, wooden walkway provides access to the inn's guest rooms. A railing made of narrow slats separates this floor from the main hall below. "
											]
										},
										"This upper-floor walkway is accessible from the main hall ({@area area R2|081|x}) via three sets of stairs."
									]
								},
								{
									"type": "entries",
									"name": "R7: Spacious Inn Rooms",
									"id": "093",
									"entries": [
										{
											"type": "inset",
											"id": "094",
											"entries": [
												" This spacious, wooden-paneled room contains a fireplace, bed, desk, chair, washing basin, trunk, and closet. Rumpled curtains frame a window to the south. "
											]
										},
										"These rooms are more comfortable than the inn's others. Lief reserves them for patrons who command respect or who are in her good graces.",
										"When Reigra infrequently spends the night at Rat's Run, the rakshasa occupies one of these rooms.",
										{
											"type": "entries",
											"name": "Secret Door",
											"id": "095",
											"entries": [
												"Each of these rooms has a secret door hidden behind the wooden panels in the south wall. A character in one of these rooms can take the {@action Search|XPHB} action and make a {@dc 15} Wisdom ({@skill Perception|XPHB}) check, finding the secret door on a successful check. Behind each door lies a narrow, wooden corridor ({@area area R8|096|x})."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "R8: Secret Corridor",
									"id": "096",
									"entries": [
										{
											"type": "inset",
											"id": "097",
											"entries": [
												" Near the center of the ceiling in this narrow wooden corridor is a five-foot-square gap. A ladder leading from the ground up into the gap leans against the wall. "
											]
										},
										"This claustrophobic space is empty save for the ladder, which leads to {@area area R13|0a5|x}."
									]
								},
								{
									"type": "entries",
									"name": "R9: Inn Rooms",
									"id": "098",
									"entries": [
										{
											"type": "inset",
											"id": "099",
											"entries": [
												" Brick-and-wood walls encase this modest room, which contains a bed, trunk, washing basin, and fireplace. A small window is devoid of affectation. "
											]
										},
										"Lief rents these rooms to anyone who will pay and seems unbothered by any shady affairs they might witness."
									]
								},
								{
									"type": "entries",
									"name": "R10: Administrative Office",
									"id": "09a",
									"entries": [
										{
											"type": "inset",
											"id": "09b",
											"entries": [
												"A wooden sign hung on this room's door reads \"Private! Keep out!\""
											]
										},
										"Lief handles the organizational affairs of Rat's Run from this office. She also stores bribes from criminals here.",
										"At night, the manager works on paperwork or sleeps in her bedroom in {@area area R11|09d|x}. She keeps the door locked while she's in here. During the day, the room is unoccupied and locked.",
										{
											"type": "entries",
											"name": "Treasure",
											"id": "09c",
											"entries": [
												"On the desk are records related to the inventory, room reservations, and staff payroll.",
												"Inside a desk drawer, a lockbox holds bribes for Reigra that a courier hasn't yet retrieved. As a {@action Utilize|XPHB} action, a character can try to pick the lock using Thieves' Tools, doing so with a successful {@dc 20} Dexterity ({@skill Sleight of Hand|XPHB}) check.",
												"The lockbox contains the following:",
												{
													"type": "list",
													"items": [
														"310 GP",
														"One amethyst worth 100 GP",
														"Three pure black onyxes worth 50 GP each",
														"{@item Spell Scroll|XDMG} of {@spell Blur|XPHB}",
														"{@item Spell Scroll|XDMG} of {@spell Color Spray|XPHB}",
														"{@item Spell Scroll|XDMG} of {@spell Fear|XPHB}",
														"{@item Wand of Fireballs|XDMG}"
													],
													"style": "list-no-bullets"
												}
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "R11: Manager's Bedroom",
									"id": "09d",
									"entries": [
										{
											"type": "inset",
											"id": "09e",
											"entries": [
												" Tucked into this small, wood-paneled room is a modest but comfortable bed with a drawer built into its frame. An ornate wooden wardrobe and washing basin, each carved with nautical-themed designs, are nestled in the corner. "
											]
										},
										"These are Lief's personal quarters. The wardrobe contains assorted, nondescript clothing.",
										{
											"type": "entries",
											"name": "Secret Door",
											"id": "09f",
											"entries": [
												"Behind wooden paneling in the west wall is a secret door. A character in the bedroom can take the {@action Search|XPHB} action and make a {@dc 15} Wisdom ({@skill Perception|XPHB}) check, finding the secret door on a successful check. Behind the door lies a staircase leading up to area R12."
											]
										},
										{
											"type": "entries",
											"name": "Bed Frame Drawer",
											"id": "0a0",
											"entries": [
												"The bed frame drawer is locked. As a {@action Utilize|XPHB} action, a character can try to pick the lock using Thieves' Tools, doing so with a successful {@dc 20} Dexterity ({@skill Sleight of Hand|XPHB}) check."
											]
										},
										{
											"type": "entries",
											"name": "Treasure",
											"id": "0a1",
											"entries": [
												"The drawer contains Lief's personal savings: a purse with 500 GP in it. It also contains a {@item Potion of Vitality|XDMG}, a personal gift a patron gave Lief in exchange for protection from Luskan assassins."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "R12: Attic",
									"id": "0a2",
									"entries": [
										{
											"type": "inset",
											"id": "0a3",
											"entries": [
												" Wooden storage crates are stacked in groups throughout this low-ceilinged attic. A thin layer of dusts covers all but the northeasternmost stack of boxes. Discarded nautical equipment sits along shelves to the northwest, while grime obscures the view out of the southern window. "
											]
										},
										"This attic serves as storage as well as a convenient hiding spot for smuggled goods. Most of the boxes contain supplies for the tavern and inn, such as furniture repair tools, extra metal flatware and cutlery, bed linens, and cleaning implements. The northwest shelves bear tattered sails, fishing nets, and other donations Lief eventually plans to display in the establishment's entryway ({@area area R1|07e|x}).",
										{
											"type": "entries",
											"name": "Dustless Boxes",
											"id": "0a4",
											"entries": [
												"The northeast boxes are labeled in bold capital letters as containing flour. Inside the boxes are cotton drawstring sacks with similar labels. However, inside each sack are carefully wrapped paper packages containing a rare and beautiful variety of basilisk scales used for decorating high-end clothing. The boxes contain thirty packages altogether, and each package contains 2 pounds of scales and is worth 15 GP.",
												"Lief is hiding these basilisk scales, stolen from an import ship that originated from Waterdeep, for a high-ranking human member of the Guild, Jhera Gothill (Medium, Neutral Evil {@creature Assassin|XMM}). Jhera is a regular at the first-floor tavern, where the stern woman meets with unscrupulous sea captains."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "R13: Hideaway",
									"id": "0a5",
									"entries": [
										{
											"type": "inset",
											"id": "0a6",
											"entries": [
												" This tiny room has a rumpled bedroll and pillows strewn across its wooden floor, which contains an opening to the second floor below. "
											]
										},
										"This area serves as a hideout for individuals who need a place to lay low while avoiding enemies or the authorities. No one is staying here now; the bedclothes are left from a previous tenant."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"type": "section",
			"name": "Credits",
			"id": "0a7",
			"entries": [
				{
					"type": "list",
					"style": "list-hang-notitle",
					"columns": 2,
					"items": [
						{
							"type": "item",
							"name": "Lead Designer:",
							"entry": "Amanda Hamon"
						},
						{
							"type": "item",
							"name": "Designers:",
							"entry": "Ron Lundeen, Stephen Rooney, Sarra Scherb"
						},
						{
							"type": "item",
							"name": "Rules Developers:",
							"entry": "Patrick Renie (lead), Makenzie De Armas, Ben Petrisor"
						},
						{
							"type": "item",
							"name": "Editors:",
							"entry": "Adrian Ng Di Spaltro (lead), Sadie Lowry, F. Wesley Schneider, Hans Ziegler"
						},
						{
							"type": "item",
							"name": "Art Director:",
							"entry": "Josh Herman"
						},
						{
							"type": "item",
							"name": "Graphic Designers:",
							"entry": "Trystan Falcone (lead), Matt Cole"
						},
						{
							"type": "item",
							"name": "Cover Illustrator:",
							"entry": "Magali Villeneuve"
						},
						{
							"type": "item",
							"name": "Interior Illustrators:",
							"entry": "David Astruga, Luca Bancone, Clint Cearley, Andrea Piparo, Bram Sels, Cynthia Sheppard, John Tedrick"
						},
						{
							"type": "item",
							"name": "Cartographer:",
							"entry": "Mike Schley"
						},
						{
							"type": "item",
							"name": "Consultants:",
							"entry": "Sameer Joseph, Alyssa Visscher"
						},
						{
							"type": "item",
							"name": "Producers:",
							"entry": "Rob Hawkey (lead), Dan Tovar (lead), Bill Benham, Siera Bruggeman, Vanessa Hoskins"
						}
					]
				},
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "book/ABH/014-cover.webp"
					},
					"title": "Front Cover",
					"credit": "Magali Villeneuve",
					"width": 1700,
					"height": 2207
				}
			]
		}
	]
}
