{
	"table": [
		{
			"name": "Wild Magic Surge",
			"isShown": true,
			"source": "PHB",
			"page": 104,
			"items": [
				{
					"row": "Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.",
					"weight": 1
				},
				{
					"row": "For the next minute, you can see any invisible creature if you have line of sight to it.",
					"weight": 1
				},
				{
					"row": "A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.",
					"weight": 1
				},
				{
					"row": "You cast fireball as a 3rd-level spell centered on yourself.",
					"weight": 1
				},
				{
					"row": "You cast magic missile as a 5th-level spell.",
					"weight": 1
				},
				{
					"row": "Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.",
					"weight": 1
				},
				{
					"row": "You cast confusion centered on yourself.",
					"weight": 1
				},
				{
					"row": "For the next minute, you regain 5 hit points at the start of each of your turns.",
					"weight": 1
				},
				{
					"row": "You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.",
					"weight": 1
				},
				{
					"row": "You cast grease centered on yourself.",
					"weight": 1
				},
				{
					"row": "Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.",
					"weight": 1
				},
				{
					"row": "Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.",
					"weight": 1
				},
				{
					"row": "An eye appears on your forehead for the next minute.",
					"weight": 1
				},
				{
					"row": "For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.",
					"weight": 1
				},
				{
					"row": "You teleport up to 60 feet to an unoccupied space of your choice that you can see.",
					"weight": 1
				},
				{
					"row": "You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.",
					"weight": 1
				},
				{
					"row": "Maximize the damage of the next damaging spell you cast within the next minute.",
					"weight": 1
				},
				{
					"row": "Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.",
					"weight": 1
				},
				{
					"row": "1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.",
					"weight": 1
				},
				{
					"row": "You regain 2d10 hit points.",
					"weight": 1
				},
				{
					"row": "You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.",
					"weight": 1
				},
				{
					"row": "For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.",
					"weight": 1
				},
				{
					"row": "You cast levitate on yourself.",
					"weight": 1
				},
				{
					"row": "A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.",
					"weight": 1
				},
				{
					"row": "You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth.",
					"weight": 1
				},
				{
					"row": "A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile.",
					"weight": 1
				},
				{
					"row": "You are immune to being intoxicated by alcohol for the next 5d6 days.",
					"weight": 1
				},
				{
					"row": "Your hair falls out but grows back within 24 hours.",
					"weight": 1
				},
				{
					"row": "For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame.",
					"weight": 1
				},
				{
					"row": "You regain your lowest-level expended spell slot.",
					"weight": 1
				},
				{
					"row": "For the next minute, you must shout when you speak.",
					"weight": 1
				},
				{
					"row": "You cast fog cloud centered on yourself.",
					"weight": 1
				},
				{
					"row": "Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.",
					"weight": 1
				},
				{
					"row": "You are frightened by the nearest creature until the end of your next turn.",
					"weight": 1
				},
				{
					"row": "Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.",
					"weight": 1
				},
				{
					"row": "You gain resistance to all damage for the next minute.",
					"weight": 1
				},
				{
					"row": "A random creature within 60 feet of you becomes poisoned for 1d4 hours.",
					"weight": 1
				},
				{
					"row": "You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.",
					"weight": 1
				},
				{
					"row": "You cast polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration.",
					"weight": 1
				},
				{
					"row": "Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.",
					"weight": 1
				},
				{
					"row": "You can take one additional action immediately.",
					"weight": 1
				},
				{
					"row": "Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.",
					"weight": 1
				},
				{
					"row": "You cast mirror image.",
					"weight": 1
				},
				{
					"row": "You cast fly on a random creature within 60 feet of you.",
					"weight": 1
				},
				{
					"row": "You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell.",
					"weight": 1
				},
				{
					"row": "If you die within the next minute, you immediately come back to life as if by the reincarnate spell.",
					"weight": 1
				},
				{
					"row": "Your size increases by one size category for the next minute.",
					"weight": 1
				},
				{
					"row": "You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.",
					"weight": 1
				},
				{
					"row": "You are surrounded by faint, ethereal music for the next minute.",
					"weight": 1
				},
				{
					"row": "You regain all expended sorcery points.",
					"weight": 1
				}
			]
		},
		{
			"name": "Leader Types",
			"isShown": true,
			"source": "DMG",
			"page": 27,
			"items": [
				{
					"row": "Political",
					"weight": "1"
				},
				{
					"row": "Religious",
					"weight": "1"
				},
				{
					"row": "Military",
					"weight": "1"
				},
				{
					"row": "Crime/Underworld",
					"weight": "1"
				},
				{
					"row": "Art/Culture",
					"weight": "1"
				},
				{
					"row": "Philosophy/learning/magic",
					"weight": "1"
				}
			]
		},
		{
			"name": "Forms of Government",
			"isShown": true,
			"source": "DMG",
			"page": 18,
			"items": [
				{
					"row": "Autocracy",
					"weight": "8"
				},
				{
					"row": "Bureaucracy",
					"weight": "4"
				},
				{
					"row": "Confederacy",
					"weight": "5"
				},
				{
					"row": "Democracy",
					"weight": "3"
				},
				{
					"row": "Dictatorship",
					"weight": "4"
				},
				{
					"row": "Feudalism",
					"weight": "14"
				},
				{
					"row": "Gerontocracy",
					"weight": "2"
				},
				{
					"row": "Hierarchy",
					"weight": "8"
				},
				{
					"row": "Magocracy",
					"weight": "2"
				},
				{
					"row": "Matriarchy",
					"weight": "2"
				},
				{
					"row": "Militocracy",
					"weight": "5"
				},
				{
					"row": "Monarchy",
					"weight": "9"
				},
				{
					"row": "Oligarchy",
					"weight": "3"
				},
				{
					"row": "Patriarchy",
					"weight": "2"
				},
				{
					"row": "Meritocracy",
					"weight": "3"
				},
				{
					"row": "Plutocracy",
					"weight": "2"
				},
				{
					"row": "Republic",
					"weight": "6"
				},
				{
					"row": "Satrapy",
					"weight": "2"
				},
				{
					"row": "Kleptocracy",
					"weight": "1"
				},
				{
					"row": "Theocracy",
					"weight": "4"
				},
				{
					"row": "Kakistocracy",
					"weight": "1"
				},
				{
					"row": "Angelocracy",
					"weight": "1"
				},
				{
					"row": "Stratocracy",
					"weight": "1"
				},
				{
					"row": "Technocracy",
					"weight": "1"
				},
				{
					"row": "Britocracy",
					"weight": "1"
				},
				{
					"row": "Cryptarchy",
					"weight": "1"
				},
				{
					"row": "Ptachocracy",
					"weight": "1"
				},
				{
					"row": "Gynarchy",
					"weight": "1"
				}
			]
		},
		{
			"name": "World Shaking Events",
			"isShown": true,
			"source": "DMG",
			"page": 27,
			"items": [
				{
					"row": "Rise of a leader or an era",
					"weight": "1"
				},
				{
					"row": "Fall of a leader or an era",
					"weight": "1"
				},
				{
					"row": "Cataclysmic disaster",
					"weight": "1"
				},
				{
					"row": "Assault or invasion",
					"weight": "1"
				},
				{
					"row": "Rebellion, revolution, overthrow",
					"weight": "1"
				},
				{
					"row": "Extinction or Depletion",
					"weight": "1"
				},
				{
					"row": "New Organization",
					"weight": "1"
				},
				{
					"row": "Discovery, expansion, invention",
					"weight": "1"
				},
				{
					"row": "Prediction, omen, prophecy",
					"weight": "1"
				},
				{
					"row": "Myth and legend",
					"weight": "1"
				}
			]
		},
		{
			"name": "Cataclysmic Disaster",
			"isShown": true,
			"source": "DMG",
			"page": 28,
			"items": [
				{
					"row": "Earthquake",
					"weight": "1"
				},
				{
					"row": "Famine/Drought",
					"weight": "1"
				},
				{
					"row": "Fire",
					"weight": "1"
				},
				{
					"row": "Flood",
					"weight": "1"
				},
				{
					"row": "Plague/Disease",
					"weight": "1"
				},
				{
					"row": "Rain of fire (Meteoric impact)",
					"weight": "1"
				},
				{
					"row": "Storm (hurricane, tornado, tsunami)",
					"weight": "1"
				},
				{
					"row": "Magic gone awry or a planar warp",
					"weight": "1"
				},
				{
					"row": "Divine Judgement",
					"weight": "1"
				}
			]
		},
		{
			"name": "Invading Forces",
			"isShown": true,
			"source": "DMG",
			"page": 29,
			"items": [
				{
					"row": "A Criminal enterprise",
					"weight": "1"
				},
				{
					"row": "Monster or a unique monster",
					"weight": "1"
				},
				{
					"row": "A planar threat",
					"weight": "1"
				},
				{
					"row": "A past adversary reawakened, reborn, or resurgent",
					"weight": "1"
				},
				{
					"row": "A splinter faction",
					"weight": "1"
				},
				{
					"row": "A savage tribe",
					"weight": "1"
				},
				{
					"row": "A secret society",
					"weight": "1"
				},
				{
					"row": "A traitorous ally",
					"weight": "1"
				}
			]
		},
		{
			"name": "Extinction or Depletion",
			"isShown": true,
			"source": "DMG",
			"page": 30,
			"items": [
				{
					"row": "A kind of animal (insect, bird, fish, livestock)",
					"weight": "1"
				},
				{
					"row": "Habitable Land",
					"weight": "1"
				},
				{
					"row": "Magic or Magic-Users (all magic, or specific kinds or schools of magic)",
					"weight": "1"
				},
				{
					"row": "A mineral resource (gems, metals, ores)",
					"weight": "1"
				},
				{
					"row": "A type of monster (unicorn, manticore, dragon)",
					"weight": "1"
				},
				{
					"row": "A people (family, line, clan, culture, race)",
					"weight": "1"
				},
				{
					"row": "A kind of plant (crop, tree, herb, forest)",
					"weight": "1"
				},
				{
					"row": "A waterway (river, lake, ocean)",
					"weight": "1"
				}
			]
		},
		{
			"name": "New Organizations",
			"isShown": true,
			"source": "DMG",
			"page": 31,
			"items": [
				{
					"row": "Crime syndicate/bandit confederacy",
					"weight": "1"
				},
				{
					"row": "Guild (masons, apothecaries, goldsmiths)",
					"weight": "1"
				},
				{
					"row": "Magical circle/society",
					"weight": "1"
				},
				{
					"row": "Military/knightly order",
					"weight": "1"
				},
				{
					"row": "New family dynasty/tribe/clan",
					"weight": "1"
				},
				{
					"row": "Philosophy/discipline dedicated to a principle or ideal",
					"weight": "1"
				},
				{
					"row": "Realm (village, town, duchy, kingdom)",
					"weight": "1"
				},
				{
					"row": "Religion / sect / denomination",
					"weight": "1"
				},
				{
					"row": "School / University",
					"weight": "1"
				},
				{
					"row": "Secret society / cult / cabal",
					"weight": "1"
				}
			]
		},
		{
			"name": "Discoveries",
			"isShown": true,
			"source": "DMG",
			"page": 31,
			"items": [
				{
					"row": "Ancient ruin / lost city of a legendary race",
					"weight": "1"
				},
				{
					"row": "Animal / monster / magical mutation",
					"weight": "1"
				},
				{
					"row": "Invention / technology / magic (helpful, destructive)",
					"weight": "1"
				},
				{
					"row": "New (or forgotten) god or planar entity",
					"weight": "1"
				},
				{
					"row": "New land (island, continent, lost world, demiplane)",
					"weight": "1"
				},
				{
					"row": "Otherworldly Object (planar portal, alien spacecraft)",
					"weight": "1"
				},
				{
					"row": "People (race, tribe, lost civilization, colony)",
					"weight": "1"
				},
				{
					"row": "Plant (miracle herb, fungal parasite, sentient plants)",
					"weight": "1"
				},
				{
					"row": "Resource or wealth (gold, gems, mithral)",
					"weight": "1"
				}
			]
		},
		{
			"name": "Astral Color Pools",
			"isShown": true,
			"source": "DMG",
			"page": 47,
			"items": [
				{
					"row": "Ysgard (Indigo)",
					"weight": "1"
				},
				{
					"row": "Limbo (Jet Black)",
					"weight": "1"
				},
				{
					"row": "Pandemonium (Magenta)",
					"weight": "1"
				},
				{
					"row": "The Abyss (Amethyst)",
					"weight": "1"
				},
				{
					"row": "Carceri (Olive)",
					"weight": "1"
				},
				{
					"row": "Hades (Rust)",
					"weight": "1"
				},
				{
					"row": "Gehenna (Russet)",
					"weight": "1"
				},
				{
					"row": "The Nine Hells (Ruby)",
					"weight": "1"
				},
				{
					"row": "Acheron (Flame Red)",
					"weight": "1"
				},
				{
					"row": "Mechanus (Diamond Blue)",
					"weight": "1"
				},
				{
					"row": "Arcadia (Saffron)",
					"weight": "1"
				},
				{
					"row": "Mount Celestia (Gold)",
					"weight": "1"
				},
				{
					"row": "Bytopia (Amber)",
					"weight": "1"
				},
				{
					"row": "Elysium (Orange)",
					"weight": "1"
				},
				{
					"row": "The Beastland (Emerald Green)",
					"weight": "1"
				},
				{
					"row": "Arborea (Sapphire Blue)",
					"weight": "1"
				},
				{
					"row": "The Outlands (Leather Brown)",
					"weight": "1"
				},
				{
					"row": "Ethereal Plane (Spiraling White)",
					"weight": "1"
				},
				{
					"row": "Material Plane (Silver)",
					"weight": "2"
				}
			]
		},
		{
			"name": "Psychic Wind Effects",
			"isShown": true,
			"source": "DMG",
			"page": 48,
			"items": [
				{
					"row": "Diverted; add <%%91%%><%%91%%>1d6<%%93%%><%%93%%> hours to travel time",
					"weight": "8"
				},
				{
					"row": "Blown off course; add <%%91%%><%%91%%>3d10<%%93%%><%%93%%> hours to travel time",
					"weight": "3"
				},
				{
					"row": "Lost; at the end of the travel time, characters arrive at a location other than the intended destination.",
					"weight": "1"
				},
				{
					"row": "Sent through color pool to a random plane (roll on the Astral Color Pools table)",
					"weight": "3"
				}
			]
		},
		{
			"name": "Ethereal Curtains",
			"isShown": true,
			"source": "DMG",
			"page": 49,
			"items": [
				{
					"row": "Material Plane (Bright Turquoise)",
					"weight": "1"
				},
				{
					"row": "Shadowfell (Dusky Gray)",
					"weight": "1"
				},
				{
					"row": "Feywild (Opalescent White)",
					"weight": "1"
				},
				{
					"row": "Plane of Air (Pale Blue)",
					"weight": "1"
				},
				{
					"row": "Place of Earth (Reddish-brown)",
					"weight": "1"
				},
				{
					"row": "Plane of Fire (Orange)",
					"weight": "1"
				},
				{
					"row": "Plane of Water (Green)",
					"weight": "1"
				},
				{
					"row": "Elemental Chaos (Swirling mix of colors)",
					"weight": "1"
				}
			]
		},
		{
			"name": "Abyssal Corruption",
			"isShown": true,
			"source": "DMG",
			"page": 62,
			"items": [
				{
					"row": "Treachery. The character gains the following flaw; \"I can only achieve my goals by making sure that my companions don't achieve theirs.\"",
					"weight": "4"
				},
				{
					"row": "Bloodlust. The character gains the following flaw:\"I enjoy killing for its own sake, and once I start, it's hard to stop.\"",
					"weight": "3"
				},
				{
					"row": "Mad Ambition. The character gains the following flaw: \"I am destined to rule the Abyss, and my companions are tools to that end.\"",
					"weight": "2"
				},
				{
					"row": "Demonic Possession. The character is possessed by a demonic entity until freed by dispel evil and good or similar magic. Whenever the possessed character rolls a 1 on an attack roll, ability check, or saving throw, the demon takes control of the character and determines the character's behavior. At the end of each fo the possessed character's turns, he or she can make a DC15 Charisma saving throw. On a success, the character regains control until he or she rolls another 1.",
					"weight": "1"
				}
			]
		},
		{
			"name": "Shadowfell Despair",
			"isShown": true,
			"source": "DMG",
			"page": 52,
			"items": [
				{
					"row": "Apathy. The character has disadvantage on death saving throws and on Dexterity Checks for initiative, and gains the following flaw: \"I don't believe I can make a difference to anyone or anything.\"",
					"weight": "3"
				},
				{
					"row": "Dread. The character has disadvantage on all saving throws and gains the following flaw: \"I am convinced that this place is going to kill me.\"",
					"weight": "2"
				},
				{
					"row": "Madness. The character has disadvantage on ability checks and saving throws that use Intelligence, Wisdom, or Charisma, and gains the following flaw: \"I can't what's real anymore.\"",
					"weight": "1"
				}
			]
		},
		{
			"name": "Potion Mixing",
			"isShown": true,
			"source": "DMG",
			"page": 140,
			"items": [
				{
					"row": "EXPLOSION! The mixture creates an explosion, take 6d10 Internal force damage, Creatures within a 5\" radius take 1d10 force damage. If mixed externally, all in a 10' radius take 4d6 force damage.",
					"weight": "1"
				},
				{
					"row": "The mixture becomes a poison of the DM's choice.",
					"weight": "4"
				},
				{
					"row": "Immiscible. Both potions totally destroyed, as one cancelled the other.",
					"weight": "6"
				},
				{
					"row": "Immiscible. One potion cancelled, but the other remains normal (random selection).",
					"weight": "10"
				},
				{
					"row": "Immiscible result which causes both potions to be at half normal efficacy when consumed.",
					"weight": "10"
				},
				{
					"row": "Miscible. Potions work normally unless their effects are contradictory, e.g. diminution and growth, which will simply cancel each other.",
					"weight": "54"
				},
				{
					"row": "Compatible result which causes one potion (randomly determined) to have 150% normal efficacy. (You must determine if both effect and duration are permissible, or if only the duration should be extended.)",
					"weight": "9"
				},
				{
					"row": "DISCOVERY! The admixture of the two potions has caused a special formula which will cause one of the two potions only to function, but its effects will be permanent upon the imbiber. (Note that some harmful side effects could well result from this...)",
					"weight": "1"
				}
			]
		},
		{
			"name": "Critical Injury",
			"isShown": true,
			"source": "DMG",
			"page": 272,
			"items": [
				{
					"row": "Lose an Eye: You have disadvantage on Wisdom (Perception) checks that rely on sight and on ranged attack rolls. Magic such as the regenerate spell can restore the lost eye. If you have no eyes left after sustaining this injury, you're blinded",
					"weight": "2"
				},
				{
					"row": "Lose an arm or hand:You can no longer hold anything with two hands, and you can hold only a single object at a time. Magic such as the regenerate spell can restore the lost appendage.",
					"weight": "4"
				},
				{
					"row": "Lose a Foot or Leg: Your walking speed is halved and you must use a cane or crutch to move unless you have a peg leg or other prosthesis. You fall prone after using the Dash action. You have disadvantage on Dexterity checks made to balance. Magic such as the regenerate spell can restore the lost appendage.",
					"weight": "4"
				},
				{
					"row": "Pronounced Limp <%%91%%>-5 Movement, and after Dash Actions you must DEX Save vs. DC 10 - or fall prone and end round<%%93%%>",
					"weight": "8"
				},
				{
					"row": "Internal Injury:{Whenever you attempt an action in combat, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can't use reactions until the start of your next turn. The injury heals if you receive magical healing or if you spend ten days doing nothing but resting}",
					"weight": "12"
				},
				{
					"row": "Broken Rib(s).{Whenever you attempt an action in combat, you must make a DC 10 Constitution saving throw. On a failed save, you lose your action and can't use reactions until the start of your next turn. The injury heals if you receive magical healing or if you spend ten days doing nothing but resting}",
					"weight": "15"
				},
				{
					"row": "Horrible Scar {You are disfigured - Disadvantage on CHAR (Persuasion) and Advantage on CHAR (Intimidation) checks}",
					"weight": "35"
				},
				{
					"row": "Festering Wound{Your HP/BP maximum is reduced by 1 every 24 hours the wound persists. If your maximum drops to 0. You die.}",
					"weight": "40"
				},
				{
					"row": "Minor Scar: The scar doesn't have any adverse effect, but chicks dig it. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.",
					"weight": "40"
				},
				{
					"row": "Lose a Finger. {You have disadvantage on Dexterity (Sleight of Hand) checks and Dexterity checks to use fine tools (such as thieves' tools) using the hand with which you lost the finger. Magic such as the regenerate spell can restore the lost finger. If you lose all the fingers from one hand, then it functions as if you had lost a hand}",
					"weight": "3"
				},
				{
					"row": "Break a Finger. {You have disadvantage on Dexterity (Sleight of Hand) checks and Dexterity checks to use fine tools (such as thieves' tools) using the hand with the broken finger. The injury heals if you receive magical healing. Alternatively, the injury heals after someone sets the finger with a DC 10 Wisdom (Medicine) check and you spend ten days doing nothing but resting}",
					"weight": "20"
				},
				{
					"row": "Break an Item. {A randomly determined nonmagical item you hold, wear, or carry on your person is broken or ruined. Roll a d10. On a roll of 1, the item broken is a weapon, on a roll of 2 the item is armor or a shield, and on a roll of 3-10 it is an item that's not a shield or weapon}",
					"weight": "40"
				},
				{
					"row": "Teeth Knocked Out. {You have disadvantage on Charisma (Persuasion) checks. When you cast a spell with a verbal component there is a 25% chance the spell will not work. If the spell fails, you still used your action to try to cast it, but the spell did not use any slots or material components. The injury heals if you receive magical healing Regenerate or Buy Replacement Teeth}",
					"weight": "8"
				},
				{
					"row": "Open Wound. {You lose 1 hit point every hour the wound persists. The injury heals if you receive magical healing. Alternatively, someone can tend to the wound and make a DC 15 Wisdom (Medicine) check once every hour. After ten success, the injury heals}",
					"weight": "40"
				},
				{
					"row": "Skull Fracture. {Whenever you attempt an action in combat, you must make a DC 20 Constitution saving throw. On a failed save, you lose your action and can't use reactions until the start of your next turn. The injury heals if you receive magical healing or if you spend thirty days doing nothing but resting}",
					"weight": "4"
				},
				{
					"row": "Punctured Lung. {You can take either an action or a bonus action or your turn, but not both. The injury heals if you receive magical healing. If you puncture both lungs your hit points drop to 0 and you immediately begin dying.}",
					"weight": "3"
				},
				{
					"row": "Horrible Scar. {You have disadvantage on Charisma (Persuasion) checks and advantage on Charisma (Intimidation) checks. Magical healing of 6th level or higher, such as heal and regenerate, removes the injury}",
					"weight": "10"
				},
				{
					"row": "Painful Scar. {You have a scar which gets painful whenever it rains, sleets, hails, or snows. Whenever you attempt an action in combat and your scar is giving you pain, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can't use reactions until the start of your next turn. The injury heals if you receive magical healing.}",
					"weight": "10"
				},
				{
					"row": "Lose an Ear. {You have disadvantage on Charisma (Persuasion) checks and Wisdom (Perception) checks that rely on hearing. You have advantage on Charisma (Intimidation) checks. Magic such as the regenerate spell can restore the lost ear.}",
					"weight": "8"
				},
				{
					"row": "Lose Nose. {You have disadvantage on Charisma (Persuasion) checks and Wisdom (Perception) checks that rely on smell. You have advantage on Charisma (Intimidation) checks. Magic such as the regenerate spell can restore the lost nose}",
					"weight": "8"
				},
				{
					"row": "Blurred Vision. {You have disadvantage on Wisdom (Perception) checks that rely on sight and on ranged attack rolls. The injury heals if you receive magical healing. Alternatively, the injury heals after you spend three days doing nothing but resting}",
					"weight": "20"
				},
				{
					"row": "Broken Arm or Hand. {You can no longer hold anything with two hands, and you can hold only a single object at a time. The injury heals if you receive magical healing. Alternatively, the injury heals after someone sets the bone with a DC 15 Wisdom (Medicine) check and you spend thirty days doing nothing but resting}",
					"weight": "4"
				},
				{
					"row": "Broken Foot or Leg. {Your walking speed is halved and you must use a cane or crutch to move. You fall prone after using the Dash action. You have disadvantage on Dexterity checks made to balance. The injury heals if you receive magical healing. Alternatively, the injury heals after someone sets the bone with a DC 15 Wisdom (Medicine) check and you spend thirty days doing nothing but resting}",
					"weight": "15"
				},
				{
					"row": "Ringing Ears. {You have disadvantage on Wisdom (Perception) checks that rely on hearing. The injury heals if you receive magical healing. Alternatively, the injury heals after you spend three days doing nothing but resting.}",
					"weight": "30"
				}
			]
		},
		{
			"name": "System Shock",
			"isShown": false,
			"source": "DMG",
			"page": 273,
			"items": [
				{
					"row": "Creature Drops to 0 health.",
					"weight": "1"
				},
				{
					"row": "Creature drops to 0 health, but is stable",
					"weight": "2"
				},
				{
					"row": "The creature is stunned <%%91%%>loses its action(s) until end of next turn<%%93%%>",
					"weight": "2"
				},
				{
					"row": "The creature can't take reactions, and has disadvantage on attack rolls and ability checks until next turn<%%93%%>",
					"weight": "3"
				},
				{
					"row": "The creature cannot take reactions until end of its next turn",
					"weight": "5"
				}
			]
		},
		{
			"name": "Short-Term Madness",
			"isShown": false,
			"source": "DMG",
			"page": 260,
			"items": [
				{
					"row": "The character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage.",
					"weight": "20"
				},
				{
					"row": "The character becomes incapacitated and spends the duration screaming, laughing, or weeping.",
					"weight": "10"
				},
				{
					"row": "The character becomes frightened and must use his or her action and movement each round to flee from the source of the fear.",
					"weight": "10"
				},
				{
					"row": "The character begins babbling and is incapable of normal speech or spellcasting.",
					"weight": "10"
				},
				{
					"row": "The character must use his or her action each round to attack the nearest creature.",
					"weight": "10"
				},
				{
					"row": "The character experiences vivid hallucinations and has disadvantage on ability checks.",
					"weight": "10"
				},
				{
					"row": "The character does whatever anyone tells him or her to do that isn't obviously self-destructive.",
					"weight": "5"
				},
				{
					"row": "The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal.",
					"weight": "5"
				},
				{
					"row": "The character is stunned.",
					"weight": "10"
				},
				{
					"row": "The character falls unconscious.",
					"weight": "10"
				}
			]
		},
		{
			"name": "Long-Term Madness",
			"isShown": false,
			"source": "DMG",
			"page": 260,
			"items": [
				{
					"row": "The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins.",
					"weight": "10"
				},
				{
					"row": "The character experiences vivid hallucinations and has disadvantage on ability checks.",
					"weight": "10"
				},
				{
					"row": "The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks.",
					"weight": "10"
				},
				{
					"row": "The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the antipathy/sympathy spell.",
					"weight": "10"
				},
				{
					"row": "The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects.",
					"weight": "5"
				},
				{
					"row": "The character becomes attached to a \"lucky charm,\" such as a person or an object, and has disadvantage on attack rolls, ability checks, and saving throws while more than 30 feet from it.",
					"weight": "10"
				},
				{
					"row": "The character is blinded (25%) or deafened (75%).",
					"weight": "10"
				},
				{
					"row": "The character experiences uncontrollable tremors or tics, which impose disadvantage on attack rolls, ability checks, and saving throws that involve Strength or Dexterity.",
					"weight": "10"
				},
				{
					"row": "Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the confusion spell. The confusion effect lasts for 1 minute.",
					"weight": "5"
				},
				{
					"row": "The character loses the ability to speak.",
					"weight": "5"
				},
				{
					"row": "The character falls unconscious. No amount of jostling or damage can wake the character.",
					"weight": "5"
				}
			]
		},
		{
			"name": "Indefinite Madness",
			"isShown": false,
			"source": "DMG",
			"page": 260,
			"items": [
				{
					"row": "Being Drunk keeps me sane",
					"weight": "15"
				},
				{
					"row": "I keep whatever I find (kleptomania)",
					"weight": "10"
				},
				{
					"row": "I try to become like someone else I know - adopting mannerisms, attempting to dress, speak, and perhaps even their name\"",
					"weight": "5"
				},
				{
					"row": "Compulsive dishonesty: I must bend the truth, pettifog, lie, etc - the truth is mine, if caught I might justify/rationalize, or seek to discredit the person who out'd me.",
					"weight": "1"
				},
				{
					"row": "Manic \"Achieving my goal is the only thing of interest to me, and I'll ignore and sacrifice ANYTHING to pursue/obtain it.\"",
					"weight": "10"
				},
				{
					"row": "Disassociative: \"I find it almost impossible to care about what's going on around me.\"",
					"weight": "1"
				},
				{
					"row": "Anxiety: \"I don't like the way you are looking at, and judgement me all the time\"",
					"weight": "5"
				},
				{
					"row": "Narcissism: \"I am the smartest, wisest, strongest, fastest, and most beautiful person I know\"",
					"weight": "5"
				},
				{
					"row": "Paranoid: \"I am convinced that powerful enemies are hunting me, that their agents are everywhere I go. I am sure they're watching me at all times\"",
					"weight": "10"
				},
				{
					"row": "Delusional: \"There is only person I can trust, and only I am able to see my special friend.\"",
					"weight": "5"
				},
				{
					"row": "\"I can't take anything seriously. The more serious the situation, the funnier I find it\"",
					"weight": "10"
				},
				{
					"row": "Psychotic: \"I've discovered that I really like killing people\"",
					"weight": "5"
				}
			]
		},
		{
			"name": "Wilderness Chase Complication",
			"isShown": false,
			"source": "DMG",
			"page": 254,
			"items": [
				{
					"row": "Your path takes you through a rough patch of brush. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to get past the brush. On a failed check, the brush counts as 5 feet of difficult terrain.",
					"weight": "1"
				},
				{
					"row": "Uneven ground threatens to slow your progress. Make a DC 10 Dexterity (Acrobatics) check to navigate the area. On a failed check, the ground counts as 10 of difficult terrain.",
					"weight": "1"
				},
				{
					"row": "You run through a Swarm of Insect, (GM chooses the appropriate type) The swarm makes an opportunity attack against you. (+3 Hit, and up to 4d4 piercing damage)",
					"weight": "1"
				},
				{
					"row": "A stream, ravine, or rock bed blocks your path. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to cross the impediment. On a failed check, the impediment counts as 10 feet of difficult terrain.",
					"weight": "1"
				},
				{
					"row": "Make a DC 10 Constitution saving throw. On a failed save, you are blinded by blowing sand/dirt/ash/snow or pollen until the end of your turn. While blinded this way, your speed is halved.",
					"weight": "1"
				},
				{
					"row": "A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to navigate the impediment. On a failed save, you fall d4 × 5 feet. taking d6 bludgeoning damage per 10 feet fallen (as normal) and land prone.",
					"weight": "1"
				},
				{
					"row": "You blunder into a hunter's snare. Make a DC 15 Dexterity saving throw to avoid it. On a failed save, you are caught in a net and restrained. (See Chapter 5, \"Equipment\" of the PHB for rules on escaping a net.",
					"weight": "1"
				},
				{
					"row": "You are caught in a stampede of spooked animals. Make a DC 10 Dexterity saving throw. On a failed save, you are knocked about and take d4 bludgeoning damage and d4 piercing damage.",
					"weight": "1"
				},
				{
					"row": "Your path takes you near a path of razorvine. Make a DC 15 Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take d10 slashing damage.",
					"weight": "1"
				},
				{
					"row": "A create indigenious to the area chases after you. (GM chooses a creature appropriate to the terrain).",
					"weight": "1"
				},
				{
					"row": "No complication",
					"weight": "10"
				},
				{
					"row": "You gain d10 feet on the subject",
					"weight": "1"
				}
			]
		},
		{
			"name": "Urban Chase Complication",
			"isShown": false,
			"source": "DMG",
			"page": 254,
			"items": [
				{
					"row": "A large obstacle such as a horse or cart blocks your way. Make a DC 15 Dexterity (Acrobatics) check to get past the obstacle. On a failed check, the obstacle counts at 10 feet of difficult terrain.",
					"weight": "1"
				},
				{
					"row": "A crowd blocks your way. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to make your way through the crowd unimpeded. On a failed check, the crowd counts as 10 feet of difficult terrain.",
					"weight": "1"
				},
				{
					"row": "A large stained-glass windows or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier and keep going. On a failed save, you bounce off the barrier and fall prone.",
					"weight": "1"
				},
				{
					"row": "A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity (Acrobatics) or Intelligent check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain.",
					"weight": "1"
				},
				{
					"row": "The ground beneath your feet is slippery with rain, spilled oil, or some other liquid. Make a DC 10 Dexterity saving throw. On a failed save, you fall prone.",
					"weight": "1"
				},
				{
					"row": "You come upon a pack of dogs fighting over food. Make a DC 10 Dexterity (Acrobatics) check to get through the pack unimpeded. On a failed check, you are bitten and take d4 piercing damage, and the dogs count as 5 feet of difficult terrain.",
					"weight": "1"
				},
				{
					"row": "You run into a brawl in progress. Make a DC 15 Strength (Athletics), Dexterity (Acrobatics), or Charisma (Intimidation) check (your choice) to slip past the the beggar. You succeed automatically if you toss the beggar a coin. On a failed check, the beggar counts as 5 feet of difficult terrain.",
					"weight": "1"
				},
				{
					"row": "An over zealous guard (see MM for game stats) mistakes you for someone else. If you move 20 feet or more on your turn, the guard makes an opportunity attack against you with a spear (+3 to hit; d6+1 piercing damage to hit).",
					"weight": "1"
				},
				{
					"row": "You are forced to make a sharp turn to avoid colliding with something impassible. Make a DC 10 Dexterity saving throw to navigate the turn. One a failed save, you collide with something hard and take d4 bludgeoning damage.",
					"weight": "1"
				},
				{
					"row": "No complication.",
					"weight": "10"
				},
				{
					"row": "Gain d10 feet on the subject(s)",
					"weight": "1"
				}
			]
		},
		{
			"name": "Magic Item Table A",
			"isShown": false,
			"source": "DMG",
			"page": 144,
			"items": [
				{
					"row": "Potion of Health <%%91%%>Red liquid that glimmers and softly glows when agitated<%%93%%>",
					"weight": "31"
				},
				{
					"row": "Potion of Mana <%%91%%>Blue potion that glows softly<%%93%%>",
					"weight": "30"
				},
				{
					"row": "Spell Scroll (cantrip)",
					"weight": "8"
				},
				{
					"row": "Potion of Climbing <%%91%%>The liquid has separate into layers; dirty brown, silver, and pocked/ashy gray<%%93%%>",
					"weight": "6"
				},
				{
					"row": "Draught of Empowerment <%%91%%>black sludge that reflects absolutely no light<%%93%%>",
					"weight": "1"
				},
				{
					"row": "Spell Scroll (1st Level)",
					"weight": "15"
				},
				{
					"row": "Spell Scroll (2nd Level)",
					"weight": "3"
				},
				{
					"row": "Potion of Greater Health <%%91%%>Red fluid that glows softly and glistens when agitated<%%93%%>",
					"weight": "3"
				},
				{
					"row": "Bag of Holding",
					"weight": "1"
				},
				{
					"row": "Driftglobe",
					"weight": "1"
				}
			]
		},
		{
			"name": "Magic Item Table B",
			"isShown": false,
			"source": "DMG",
			"page": 144,
			"items": [
				{
					"row": "Potion of Health, Greater <%%91%%>Red liquid that glows softly and glimmers when agitated<%%93%%>",
					"weight": "15"
				},
				{
					"row": "Potion of Fire Breath <%%91%%>An orange thin fluid that constantly seems to lick at the sides of the glass, flicking between yellow, orange and tints of red - the captured air turns to brackish smoke the moment the seal is broken<%%93%%>.",
					"weight": "7"
				},
				{
					"row": "Potion of Resistance <%%91%%>Milky opalescent liquid that has flickering colors matching the resistant energy type - Acid=yellowGreenish lumps; Cold = Pale blue crystals; Fire=wisps of red/orange and yellow; Force=cubes of clear gelatin; Lightning=Electric blue glowing strands; Necrotic=a foggy black and red corruption; Poison=;Psychic=pink and grey tendrils; Radiant=Gold and Yellow flashes; Thunder/Sonic=orange cylindrical puffs",
					"weight": "7"
				},
				{
					"row": "Ammunition, +1",
					"weight": "5"
				},
				{
					"row": "Potion of Animal Friendship <%%91%%>Muddy liquid that when agitated brings up bits of .. fish scales, little pink tongues, claw, and hairs<%%93%%>",
					"weight": "5"
				},
				{
					"row": "Potion of Hill Giant Strength <%%91%%>Transparent liquid with a crescent sliver suspended within it<%%93%%>",
					"weight": "5"
				},
				{
					"row": "Potion of Growth <%%91%%>Speckles of tiny colored beads, that occasionally swell then diffuse into the liquid coloring it then the base liquid turns clear and another bead swells<%%93%%>",
					"weight": "5"
				},
				{
					"row": "Potion of Water Breathing <%%91%%>cloudy greenish blue with jelly like blobs that drift through it bubbling.<%%93%%>",
					"weight": "5"
				},
				{
					"row": "Spell Scroll (2nd Level)",
					"weight": "5"
				},
				{
					"row": "Spell Scroll (3rd Level)",
					"weight": "5"
				},
				{
					"row": "Bag of Holding",
					"weight": "3"
				},
				{
					"row": "Keoghtom's Ointment",
					"weight": "3"
				},
				{
					"row": "Oil of Slipperiness",
					"weight": "3"
				},
				{
					"row": "Dust of Disappearance",
					"weight": "2"
				},
				{
					"row": "Dust of Dryness",
					"weight": "2"
				},
				{
					"row": "Dust of Sneezing and Choking",
					"weight": "2"
				},
				{
					"row": "Elemental Gem",
					"weight": "2"
				},
				{
					"row": "Philter of Love <%%91%%>a Rose colored liquid which shimmers and almost always has either a #9 in some language or a heart inscribed on the bottle<%%93%%>",
					"weight": "2"
				},
				{
					"row": "Alchemy Jug",
					"weight": "1"
				},
				{
					"row": "Cap of Water Breathing",
					"weight": "1"
				},
				{
					"row": "Cloak of the Manta Ray",
					"weight": "1"
				},
				{
					"row": "Drift Globe",
					"weight": "1"
				},
				{
					"row": "Goggles of the Night",
					"weight": "1"
				},
				{
					"row": "Helm of Comprehending Languages",
					"weight": "1"
				},
				{
					"row": "Immovable Rod",
					"weight": "1"
				},
				{
					"row": "Lantern of Revealing",
					"weight": "1"
				},
				{
					"row": "Mariner's Armor",
					"weight": "1"
				},
				{
					"row": "Mithral Armor",
					"weight": "1"
				},
				{
					"row": "Potion of Poison {looks like any other potion, and may adapt to look like potions its stored with}",
					"weight": "1"
				},
				{
					"row": "Ring of Swimming",
					"weight": "1"
				},
				{
					"row": "Robe of Useful Items",
					"weight": "1"
				},
				{
					"row": "Rope of Climbing",
					"weight": "1"
				},
				{
					"row": "Saddle of Cavalier",
					"weight": "1"
				},
				{
					"row": "Wand of Magic Detection",
					"weight": "1"
				},
				{
					"row": "Wand of Secrets",
					"weight": "1"
				}
			]
		},
		{
			"name": "Magic Item Table C",
			"isShown": false,
			"source": "DMG",
			"page": 145,
			"items": [
				{
					"row": "Potion of Health, Superior",
					"weight": "15"
				},
				{
					"row": "Spell Scroll (4th Level)",
					"weight": "7"
				},
				{
					"row": "Ammunition +2",
					"weight": "5"
				},
				{
					"row": "Potion of Clairvoyance",
					"weight": "5"
				},
				{
					"row": "Potion of Diminution",
					"weight": "5"
				},
				{
					"row": "Potion of Gaseous Form",
					"weight": "5"
				},
				{
					"row": "Potion of Frost Giant Strength",
					"weight": "5"
				},
				{
					"row": "Potion of Stone Giant Strength",
					"weight": "5"
				},
				{
					"row": "Potion of Heroism",
					"weight": "5"
				},
				{
					"row": "Potion of Invulnerability",
					"weight": "5"
				},
				{
					"row": "Potion of Mind Reading",
					"weight": "5"
				},
				{
					"row": "Spell Scroll (5th Level)",
					"weight": "5"
				},
				{
					"row": "Elixir of Health",
					"weight": "3"
				},
				{
					"row": "Oil of Etherealness",
					"weight": "3"
				},
				{
					"row": "Potion of Fire Giant Strength",
					"weight": "3"
				},
				{
					"row": "Quaal's Feather Token",
					"weight": "3"
				},
				{
					"row": "Scroll of Protection",
					"weight": "3"
				},
				{
					"row": "Bag of Beans",
					"weight": "2"
				},
				{
					"row": "Bead of Force",
					"weight": "2"
				},
				{
					"row": "Chime of Opening",
					"weight": "1"
				},
				{
					"row": "Decanter of Endless Water",
					"weight": "1"
				},
				{
					"row": "Eyes of Minute Seeing",
					"weight": "1"
				},
				{
					"row": "Folding Boat",
					"weight": "1"
				},
				{
					"row": "Heward's Handy Haversack",
					"weight": "1"
				},
				{
					"row": "Horseshoes of Speed",
					"weight": "1"
				},
				{
					"row": "Necklace of Fireballs",
					"weight": "1"
				},
				{
					"row": "Periapt of Health",
					"weight": "1"
				},
				{
					"row": "Sending Stones",
					"weight": "1"
				}
			]
		},
		{
			"name": "Magic Item Table D",
			"isShown": false,
			"source": "DMG",
			"page": 145,
			"items": [
				{
					"row": "Potion of Health, Supreme",
					"weight": "20"
				},
				{
					"row": "Potion of Invisibility",
					"weight": "10"
				},
				{
					"row": "Potion of Speed <%%91%%>Yellow fluid with dark, almost black swirls that ripple constantly through the fluid.",
					"weight": "10"
				},
				{
					"row": "Spell Scroll (6th Level)",
					"weight": "10"
				},
				{
					"row": "Spell Scroll (7th Level)",
					"weight": "7"
				},
				{
					"row": "Ammunition +3",
					"weight": "5"
				},
				{
					"row": "Oil of Sharpness",
					"weight": "5"
				},
				{
					"row": "Potion of Flying <%%91%%>a bottle of clear liquid, that with examination isn't full, but rather the liquid defies gravity, though at time cloudy white impurities float through the liquid<%%93%%>",
					"weight": "5"
				},
				{
					"row": "Potion of Cloud Giant Strength <%%91%%>Transparent liquid with a crescent sliver floating inside of it)",
					"weight": "5"
				},
				{
					"row": "Potion of Longevity <%%91%%>Amber liquid with a sliver of bone, perhaps a tooth? a dead spider",
					"weight": "5"
				},
				{
					"row": "Potion of Vitality <%%91%%>crimson liquid that regularly pulses, almost like a heartbeat<%%93%%>",
					"weight": "5"
				},
				{
					"row": "Spell Scroll (8th Level)",
					"weight": "5"
				},
				{
					"row": "Horseshoes of a Zephyr",
					"weight": "3"
				},
				{
					"row": "Nolzur's Marvelous Pigments",
					"weight": "2"
				},
				{
					"row": "Bag of Devouring",
					"weight": "1"
				},
				{
					"row": "Portable Hole",
					"weight": "1"
				}
			]
		},
		{
			"name": "Magic Item Table E",
			"isShown": false,
			"source": "DMG",
			"page": 145,
			"items": [
				{
					"row": "Spell Scroll (8th Level)",
					"weight": "30"
				},
				{
					"row": "Potion of Storm Giant Strength <%%91%%>Transparent Liquid with a crescent shaped sliver floating within it<%%93%%>",
					"weight": "25"
				},
				{
					"row": "Potion of Health, Supreme <%%91%%>A red Liquid that softly glows and shimmers when agitated<%%93%%>",
					"weight": "1"
				},
				{
					"row": "Spell Scroll (9th Level)",
					"weight": "15"
				},
				{
					"row": "Universal Solvent",
					"weight": "8"
				},
				{
					"row": "Arrow of Slaying",
					"weight": "5"
				},
				{
					"row": "Sovereign Glue",
					"weight": "2"
				}
			]
		},
		{
			"name": "Magic Item Table F",
			"isShown": false,
			"source": "DMG",
			"page": 146,
			"items": [
				{
					"row": "Weapon, +1 (U)",
					"weight": "15"
				},
				{
					"row": "Shield, +1 (U)",
					"weight": "3"
				},
				{
					"row": "Sentinel Shield (U)",
					"weight": "3"
				},
				{
					"row": "Amulet of proof against detection and location (U)",
					"weight": "2"
				},
				{
					"row": "Boots of elvenkind (U)",
					"weight": "2"
				},
				{
					"row": "Boots of striding and springing (U)",
					"weight": "2"
				},
				{
					"row": "Bracers of archery (U)",
					"weight": "2"
				},
				{
					"row": "Brooch of shielding (U)",
					"weight": "2"
				},
				{
					"row": "Broom of flying (U)",
					"weight": "2"
				},
				{
					"row": "Cloak of elvenkind (U)",
					"weight": "2"
				},
				{
					"row": "Cloak of protection (U)",
					"weight": "2"
				},
				{
					"row": "Gauntlets of ogre power (U)",
					"weight": "2"
				},
				{
					"row": "Hat of disguise (U)",
					"weight": "2"
				},
				{
					"row": "Javelin of lightning (U)",
					"weight": "2"
				},
				{
					"row": "Pearl of power (U)",
					"weight": "2"
				},
				{
					"row": "Rod of the pact keeper, +1 (U)",
					"weight": "2"
				},
				{
					"row": "Slippers of spider climbing (U)",
					"weight": "2"
				},
				{
					"row": "Staff of the adder (U)",
					"weight": "2"
				},
				{
					"row": "Staff of the python (U)",
					"weight": "2"
				},
				{
					"row": "Sword of vengeance (U)",
					"weight": "2"
				},
				{
					"row": "Trident of fish command (U)",
					"weight": "2"
				},
				{
					"row": "Wand of magic missiles (U)",
					"weight": "2"
				},
				{
					"row": "Wand of the war mage, +1 (U)",
					"weight": "2"
				},
				{
					"row": "Wand of web (U)",
					"weight": "2"
				},
				{
					"row": "Weapon of warning (U)",
					"weight": "2"
				},
				{
					"row": "Adamantine armor (chain mail) (U)",
					"weight": "1"
				},
				{
					"row": "Adamantine armor (chain shirt) (U)",
					"weight": "1"
				},
				{
					"row": "Adamantine armor (scale mail) (U)",
					"weight": "1"
				},
				{
					"row": "Gray bag of tricks (U)",
					"weight": "1"
				},
				{
					"row": "Rust bag of tricks (U)",
					"weight": "1"
				},
				{
					"row": "Tan bag of tricks (U)",
					"weight": "1"
				},
				{
					"row": "Boots of the winterlands (u)",
					"weight": "1"
				},
				{
					"row": "Circlet of blasting (U)",
					"weight": "1"
				},
				{
					"row": "Deck of illusions (U)",
					"weight": "1"
				},
				{
					"row": "Eversmoking bottle (U)",
					"weight": "1"
				},
				{
					"row": "Eyes of charming (U)",
					"weight": "1"
				},
				{
					"row": "Eyes of the eagle (U)",
					"weight": "1"
				},
				{
					"row": "Figurine of wondrous power, silver raven (U)",
					"weight": "1"
				},
				{
					"row": "Gem of brightness (U)",
					"weight": "1"
				},
				{
					"row": "Gloves of missile snaring (U)",
					"weight": "1"
				},
				{
					"row": "Gloves of thievery (U)",
					"weight": "1"
				},
				{
					"row": "Headband of intellect (U)",
					"weight": "1"
				},
				{
					"row": "Helm of telepathy (U)",
					"weight": "1"
				},
				{
					"row": "Instrument of the bards (doss lute) (U)",
					"weight": "1"
				},
				{
					"row": "Instrument of the bards (Fochlucan bandore) (U)",
					"weight": "1"
				},
				{
					"row": "Instrument of the bards (Mac-Fuimidh cittern) (U)",
					"weight": "1"
				},
				{
					"row": "Medallion of thoughts (U)",
					"weight": "1"
				},
				{
					"row": "Necklace of adaptation (U)",
					"weight": "1"
				},
				{
					"row": "Periapt of wound closure (U)",
					"weight": "1"
				},
				{
					"row": "Pipes of haunting (U)",
					"weight": "1"
				},
				{
					"row": "Pipes of the sewers (U)",
					"weight": "1"
				},
				{
					"row": "Ring of jumping (U)",
					"weight": "1"
				},
				{
					"row": "Ring of mind shielding (U)",
					"weight": "1"
				},
				{
					"row": "Ring of warmth (U)",
					"weight": "1"
				},
				{
					"row": "Ring of water walking (U)",
					"weight": "1"
				},
				{
					"row": "Quiver of Ehlonna (U)",
					"weight": "1"
				},
				{
					"row": "Stone of good luck (U)",
					"weight": "1"
				},
				{
					"row": "Wind fan (U)",
					"weight": "1"
				},
				{
					"row": "Winged boots (U)",
					"weight": "1"
				}
			]
		},
		{
			"name": "Magic Item Table G",
			"isShown": false,
			"source": "DMG",
			"page": 146,
			"items": [
				{
					"row": "Weapon, +2 (R)",
					"weight": "11"
				},
				{
					"row": "Figurine of wondrous power (Roll a d8: 1 - bronze griffon, 2 - ebony fly, 3 - golden lions, 4 - ivory goats, 5 - marble elephant, 6-7 - onyx dog, 8 - serpentine owl) (R)",
					"weight": "3"
				},
				{
					"row": "Adamantine armor (breastplate) (U)",
					"weight": "1"
				},
				{
					"row": "Adamantine armor (splint) (U)",
					"weight": "1"
				},
				{
					"row": "Amulet of health (R)",
					"weight": "1"
				},
				{
					"row": "Armor of vulnerability (Roll a d6: 1-2-bludgeoning, 3-4-piercing, 5-6-slashing) (R)",
					"weight": "1"
				},
				{
					"row": "Arrow-catching shield (R)",
					"weight": "1"
				},
				{
					"row": "Belt of dwarvenkind (R)",
					"weight": "1"
				},
				{
					"row": "Belt of hill giant strength (R)",
					"weight": "1"
				},
				{
					"row": "Berserker axe (R)",
					"weight": "1"
				},
				{
					"row": "Boots of levitation (R)",
					"weight": "1"
				},
				{
					"row": "Boots of speed",
					"weight": "1"
				},
				{
					"row": "Bowl of commanding water elementals (R)",
					"weight": "1"
				},
				{
					"row": "Bracers of defense (R)",
					"weight": "1"
				},
				{
					"row": "Brazier of commanding fire elementals (R)",
					"weight": "1"
				},
				{
					"row": "Cape of the mountebank (R)",
					"weight": "1"
				},
				{
					"row": "Censer of controlling air elementals (R)",
					"weight": "1"
				},
				{
					"row": "Armor, +1 chain mail (R)",
					"weight": "1"
				},
				{
					"row": "Armor of resistance (chain mail) (Roll a d4 to determine type: 1-acid, 2-cold, 3-fire, 4-force) (R)",
					"weight": "1"
				},
				{
					"row": "Armor, +1 chain shirt (R)",
					"weight": "1"
				},
				{
					"row": "Armor of resistance (chain shirt) (Roll a d4 to determine type: 1-acid, 2-cold, 3-fire, 4-force) (R)",
					"weight": "1"
				},
				{
					"row": "Cloak of displacement (R)",
					"weight": "1"
				},
				{
					"row": "Cloak of the bat (R)",
					"weight": "1"
				},
				{
					"row": "Cube of force (R)",
					"weight": "1"
				},
				{
					"row": "Daern's instant fortress (R)",
					"weight": "1"
				},
				{
					"row": "Dagger of venom (R)",
					"weight": "1"
				},
				{
					"row": "Dimensional shackles (R)",
					"weight": "1"
				},
				{
					"row": "Dragon slayer (R)",
					"weight": "1"
				},
				{
					"row": "Elven chain (R)",
					"weight": "1"
				},
				{
					"row": "Flame tongue (R)",
					"weight": "1"
				},
				{
					"row": "Gem of seeing (R)",
					"weight": "1"
				},
				{
					"row": "Giant slayer (R)",
					"weight": "1"
				},
				{
					"row": "Glamoured studded leather (R)",
					"weight": "1"
				},
				{
					"row": "Helm of teleportation (R)",
					"weight": "1"
				},
				{
					"row": "Horn of blasting (R)",
					"weight": "1"
				},
				{
					"row": "Horn of Valhalla (Roll a d4: 1-2-silver, 3-4brass) (R)",
					"weight": "1"
				},
				{
					"row": "Instrument of the bards (Canaith mandolin) (R)",
					"weight": "1"
				},
				{
					"row": "Instrument of the bards (Cli lyre) (R)",
					"weight": "1"
				},
				{
					"row": "Ioun stone of awareness (R)",
					"weight": "1"
				},
				{
					"row": "Ioun stone of protection (R)",
					"weight": "1"
				},
				{
					"row": "Ioun stone of reserve (R)",
					"weight": "1"
				},
				{
					"row": "Ioun stone of sustenance (R)",
					"weight": "1"
				},
				{
					"row": "Iron bands of Bilarro (R)",
					"weight": "1"
				},
				{
					"row": "Armor, +1 leather (R)",
					"weight": "1"
				},
				{
					"row": "Armor of resistance (leather) (Roll a d4 to determine type: 1-acid, 2-cold, 3-fire, 4-force) (R)",
					"weight": "1"
				},
				{
					"row": "Mace of disruption (R)",
					"weight": "1"
				},
				{
					"row": "Mace of smiting (R)",
					"weight": "1"
				},
				{
					"row": "Mace of terror (R)",
					"weight": "1"
				},
				{
					"row": "Mantle of spell resistance (R)",
					"weight": "1"
				},
				{
					"row": "Necklace of prayer beads (R)",
					"weight": "1"
				},
				{
					"row": "Periapt of proof against poison (R)",
					"weight": "1"
				},
				{
					"row": "Ring of animal influence (R)",
					"weight": "1"
				},
				{
					"row": "Ring of evasion (R)",
					"weight": "1"
				},
				{
					"row": "Ring of feather falling (R)",
					"weight": "1"
				},
				{
					"row": "Ring of free action (R)",
					"weight": "1"
				},
				{
					"row": "Ring of protection (R)",
					"weight": "1"
				},
				{
					"row": "Ring of resistance (Roll a d10: 1-acid, 2-cold, 3-fire, 4-force, 5-lightning, 6-necrotic, 7-poison, 8-psychic, 9-radiant, 10-thunder) (R)",
					"weight": "1"
				},
				{
					"row": "Ring of spell storing (R)",
					"weight": "1"
				},
				{
					"row": "Ring of the ram (R)",
					"weight": "1"
				},
				{
					"row": "Ring of X-ray vision (R)",
					"weight": "1"
				},
				{
					"row": "Robe of eyes (R)",
					"weight": "1"
				},
				{
					"row": "Rod of rulership (R)",
					"weight": "1"
				},
				{
					"row": "Rod of the pact keeper, +2 (R)",
					"weight": "1"
				},
				{
					"row": "Rope of entanglement (R)",
					"weight": "1"
				},
				{
					"row": "Armor, +1 scale mail (R)",
					"weight": "1"
				},
				{
					"row": "Armor of resistance (scale mail) (Roll a d4 to determine type: 1-acid, 2-cold, 3-fire, 4-force) (R)",
					"weight": "1"
				},
				{
					"row": "Shield, +2 (R)",
					"weight": "1"
				},
				{
					"row": "Shield of missile attraction (R)",
					"weight": "1"
				},
				{
					"row": "Staff of charming (R)",
					"weight": "1"
				},
				{
					"row": "Staff of healing (R)",
					"weight": "1"
				},
				{
					"row": "Staff of swarming insects (R)",
					"weight": "1"
				},
				{
					"row": "Staff of the woodlands (R)",
					"weight": "1"
				},
				{
					"row": "Staff of withering (R)",
					"weight": "1"
				},
				{
					"row": "Stone of controlling earth elementals (R)",
					"weight": "1"
				},
				{
					"row": "Sun blade (R)",
					"weight": "1"
				},
				{
					"row": "Sword of life stealing (R)",
					"weight": "1"
				},
				{
					"row": "Sword of wounding (R)",
					"weight": "1"
				},
				{
					"row": "Tentacle rod (R)",
					"weight": "1"
				},
				{
					"row": "Vicious weapon (R)",
					"weight": "1"
				},
				{
					"row": "Wand of binding (R)",
					"weight": "1"
				},
				{
					"row": "Wand of enemy detection (R)",
					"weight": "1"
				},
				{
					"row": "Wand of fear (R)",
					"weight": "1"
				},
				{
					"row": "Wand of fireballs (R)",
					"weight": "1"
				},
				{
					"row": "Wand of lightning bolts (R)",
					"weight": "1"
				},
				{
					"row": "Wand of paralysis (R)",
					"weight": "1"
				},
				{
					"row": "Wand of the war mage, +2 (R)",
					"weight": "1"
				},
				{
					"row": "Wand of wonder (R)",
					"weight": "1"
				},
				{
					"row": "Wings of flying (R)",
					"weight": "1"
				}
			]
		},
		{
			"name": "Magic Item Table H",
			"isShown": false,
			"source": "DMG",
			"page": 148,
			"items": [
				{
					"row": "Weapon +3",
					"weight": "10"
				},
				{
					"row": "Amulet of the Planes",
					"weight": "2"
				},
				{
					"row": "Carpet of Flying",
					"weight": "2"
				},
				{
					"row": "Crystal Ball (Very Rare Version)",
					"weight": "2"
				},
				{
					"row": "Ring of Regeneration",
					"weight": "2"
				},
				{
					"row": "Ring of Shooting Stars",
					"weight": "2"
				},
				{
					"row": "Ring of Telekinesis",
					"weight": "2"
				},
				{
					"row": "Robe of Scintillating Colors",
					"weight": "2"
				},
				{
					"row": "Robe of Stars",
					"weight": "2"
				},
				{
					"row": "Rod of Absorption",
					"weight": "2"
				},
				{
					"row": "Rod of Alertness",
					"weight": "2"
				},
				{
					"row": "Rod of Security",
					"weight": "2"
				},
				{
					"row": "Rod of the Pact Keeper +3",
					"weight": "1"
				},
				{
					"row": "Scimitar of Speed",
					"weight": "1"
				},
				{
					"row": "Shield +3",
					"weight": "1"
				},
				{
					"row": "Staff of Fire",
					"weight": "2"
				},
				{
					"row": "Staff of Frost",
					"weight": "2"
				},
				{
					"row": "Staff of Power",
					"weight": "2"
				},
				{
					"row": "Staff of Striking",
					"weight": "2"
				},
				{
					"row": "Staff of Thunder and Lightning",
					"weight": "2"
				},
				{
					"row": "Sword of Sharpness",
					"weight": "2"
				},
				{
					"row": "Wand of Polymorph",
					"weight": "2"
				},
				{
					"row": "Wand of he War Mage +3",
					"weight": "1"
				},
				{
					"row": "Adamantine Armor (Half Plate)",
					"weight": "1"
				},
				{
					"row": "Adamantine (Plate)",
					"weight": "1"
				},
				{
					"row": "Animated Shield",
					"weight": "1"
				},
				{
					"row": "Belt of Fire Giant Strength",
					"weight": "1"
				},
				{
					"row": "Belt of Frost/Stone Giant Strength",
					"weight": "1"
				},
				{
					"row": "Armor +1 Breastplate",
					"weight": "1"
				},
				{
					"row": "Candle of Invocation",
					"weight": "1"
				},
				{
					"row": "Armor, +2 Chain Mail",
					"weight": "1"
				},
				{
					"row": "Armor, +2 Chain Shirt",
					"weight": "1"
				},
				{
					"row": "Cloak of Arachnida",
					"weight": "1"
				},
				{
					"row": "Dancing Sword",
					"weight": "1"
				},
				{
					"row": "Demon Armor",
					"weight": "1"
				},
				{
					"row": "Dragonscale Armor",
					"weight": "1"
				},
				{
					"row": "Dwarven Plate",
					"weight": "1"
				},
				{
					"row": "Dwarven Thrower",
					"weight": "1"
				},
				{
					"row": "Efreeti Bottle",
					"weight": "1"
				},
				{
					"row": "Figurine of Wondrous Power",
					"weight": "1"
				},
				{
					"row": "Frost Brand",
					"weight": "1"
				},
				{
					"row": "Helm of Brilliance",
					"weight": "1"
				},
				{
					"row": "Horn of Valhalla (Bronze)",
					"weight": "1"
				},
				{
					"row": "Instrument of the Bard (Anstruth Harp)",
					"weight": "1"
				},
				{
					"row": "Ioun Stone <%%91%%>Roll on the IounStone table<%%93%%>",
					"weight": "1"
				},
				{
					"row": "Armor +2, Leather",
					"weight": "1"
				},
				{
					"row": "Manual of Bodily Health",
					"weight": "1"
				},
				{
					"row": "Manual of Gainful Exercise",
					"weight": "1"
				},
				{
					"row": "Manual of Golems",
					"weight": "1"
				},
				{
					"row": "Manual of Quickness in Action",
					"weight": "1"
				},
				{
					"row": "Mirror of Life Stealing",
					"weight": "1"
				},
				{
					"row": "Nine Lives Stealer",
					"weight": "1"
				},
				{
					"row": "Oathbow",
					"weight": "1"
				},
				{
					"row": "Armor +2, Scale mail",
					"weight": "1"
				},
				{
					"row": "Spellguard Shield",
					"weight": "1"
				},
				{
					"row": "Armor +1, Splint",
					"weight": "1"
				},
				{
					"row": "Armor of Resistance (Splint)",
					"weight": "1"
				},
				{
					"row": "Armor +1, Studded Leather",
					"weight": "1"
				},
				{
					"row": "Armor of Resistance (Studded Leather)",
					"weight": "1"
				},
				{
					"row": "Tome of Clear Thought",
					"weight": "1"
				},
				{
					"row": "Tome of Leadership and Influence",
					"weight": "1"
				},
				{
					"row": "Tome of Understanding",
					"weight": "1"
				}
			]
		},
		{
			"name": "Magic Item Table I",
			"isShown": false,
			"source": "DMG",
			"page": 149,
			"items": [
				{
					"row": "Defender",
					"weight": "5"
				},
				{
					"row": "Hammer of Thunderbolts",
					"weight": "5"
				},
				{
					"row": "Luck Blade",
					"weight": "5"
				},
				{
					"row": "Sword of Answering",
					"weight": "5"
				},
				{
					"row": "Holy Avenger",
					"weight": "3"
				},
				{
					"row": "Ring of Djinni Summoning",
					"weight": "3"
				},
				{
					"row": "Ring of Invisibility",
					"weight": "3"
				},
				{
					"row": "Ring of Spell Turning",
					"weight": "3"
				},
				{
					"row": "Rod of Lordly Might",
					"weight": "3"
				},
				{
					"row": "Staff of the Magi",
					"weight": "3"
				},
				{
					"row": "Vorpal Sword",
					"weight": "3"
				},
				{
					"row": "Belt of Cloud Giant Strength",
					"weight": "2"
				},
				{
					"row": "Armor +2, Breastplate",
					"weight": "2"
				},
				{
					"row": "Armor +3, Chain Mail",
					"weight": "2"
				},
				{
					"row": "Armor +3, Chain shirt",
					"weight": "2"
				},
				{
					"row": "Cloak of Invisibility",
					"weight": "2"
				},
				{
					"row": "Crystal ball (Legendary Version)",
					"weight": "2"
				},
				{
					"row": "Armor, +1 Half Plate",
					"weight": "2"
				},
				{
					"row": "Iron Flask",
					"weight": "2"
				},
				{
					"row": "Armor, +3 Leather",
					"weight": "2"
				},
				{
					"row": "Armor, +1 Plate",
					"weight": "2"
				},
				{
					"row": "Robe of the Archmagi",
					"weight": "2"
				},
				{
					"row": "Rod of Resurrection",
					"weight": "2"
				},
				{
					"row": "Armor +1, scale mail",
					"weight": "2"
				},
				{
					"row": "Scarab of Protection",
					"weight": "2"
				},
				{
					"row": "Armor +2, Splint",
					"weight": "2"
				},
				{
					"row": "Armor +2, Studded Leather",
					"weight": "2"
				},
				{
					"row": "Well of Many Worlds",
					"weight": "2"
				},
				{
					"row": "Magic Armor (roll DMG_MagicArmor table)",
					"weight": "1"
				},
				{
					"row": "Apparatus of Kwalish",
					"weight": "1"
				},
				{
					"row": "Armor of Invulnerability",
					"weight": "1"
				},
				{
					"row": "Belt of Storm Giant Strength",
					"weight": "1"
				},
				{
					"row": "Cubic Gate",
					"weight": "1"
				},
				{
					"row": "Deck of Many Things",
					"weight": "1"
				},
				{
					"row": "Efreeti Chain",
					"weight": "1"
				},
				{
					"row": "Armor of Resistance (half plate)",
					"weight": "1"
				},
				{
					"row": "Horn of Valhalla (iron)",
					"weight": "1"
				},
				{
					"row": "Instrument of the bards (Ollamh Harp)",
					"weight": "1"
				},
				{
					"row": "Ioun Stone (Greater Absorption) <%%91%%>Roll on the IounStone table<%%93%%>",
					"weight": "1"
				},
				{
					"row": "Ioun Stone (Mastery) <%%91%%>Roll on the IounStone table<%%93%%>",
					"weight": "1"
				},
				{
					"row": "Ioun Stone (Regeneration) <%%91%%>Roll on the IounStone table<%%93%%>",
					"weight": "1"
				},
				{
					"row": "Plate Armor of Etherealness",
					"weight": "1"
				},
				{
					"row": "Plate Armor of Resistance",
					"weight": "1"
				},
				{
					"row": "Ring of Elemental Command (Air)",
					"weight": "1"
				},
				{
					"row": "Ring of Elemental Command (Earth)",
					"weight": "1"
				},
				{
					"row": "Ring of Elemental Command (Fire)",
					"weight": "1"
				},
				{
					"row": "Ring of Elemental Command (Water)",
					"weight": "1"
				},
				{
					"row": "Sphere of Annihilation",
					"weight": "1"
				},
				{
					"row": "Talisman of Pure Good",
					"weight": "1"
				},
				{
					"row": "Talisman of the Sphere",
					"weight": "1"
				},
				{
					"row": "Talisman of Ultimate Evil",
					"weight": "1"
				},
				{
					"row": "Tome of the Stilled Tongue",
					"weight": "1"
				}
			]
		},
		{
			"name": "Magic Item: Who Created",
			"isShown": false,
			"source": "DMG",
			"page": 142,
			"items": [
				{
					"row": "Aberration The item was created by aberrations in ancient times, possibly for the use of favored humanoid thralls. When seen from the corner of the eye, it seems to shift or stalk.",
					"weight": "1"
				},
				{
					"row": "Human The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten tongue or symbols whose significance is lost to the ages.",
					"weight": "3"
				},
				{
					"row": "Celestial The weapon is half the normal weight and inscribed with feathered wings, suns, and other symbols of good. Fiends find the item's presence repulsive.",
					"weight": "1"
				},
				{
					"row": "Dragon This item is made from scales and talons shed by a dragon. Perhaps it incorporates precious metals and gems from the dragon's hoard. It grows slightly warm when within 120 feet of a dragon",
					"weight": "1"
				},
				{
					"row": "Drow The item is half the normal weight. It is black and inscribed with spiders and webs in honor of Lolth. It might function poorly, or disintegrate, if exposed to sunlight for 1 minute or more.",
					"weight": "1"
				},
				{
					"row": "Dwarf The item is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls.",
					"weight": "3"
				},
				{
					"row": "Elemental Air The item is half the normal weight and feels hollow. If its made of cloth the fabric is diaphanous.",
					"weight": "1"
				},
				{
					"row": "Elemental Earth The item might be crafted from stone. Any cloth or leather elements are studded with finely polished rocks.",
					"weight": "1"
				},
				{
					"row": "Elemental Fire This item is warm to the touch and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of Red and Orange are the prominent colors",
					"weight": "1"
				},
				{
					"row": "Elemental Water Lustrous fish scales replace leather or cloth on this item, and metal portions are instead crafted from seashells and worked coral as hard as any metal",
					"weight": "1"
				},
				{
					"row": "ElfThe item is half the normal weight. It is adorned with symbols of Nature; leaves, vines, stars and the like",
					"weight": "3"
				},
				{
					"row": "Fey The item is exquisitely crafted from the finest materials and glows with a pale radiance in the moonlight, shedding dim light in a 5 foot radiance. Any metal in the item is silver or mithral, rather than iron or steel.",
					"weight": "1"
				},
				{
					"row": "Fiend The item is made of black iron or horn inscribed with runes, and any cloth or leather components are crafted from the hide of fiends, it is warm to the touch and features leering faces or vile runes engraved on its surface. Celestials find the item's presence repulsive.",
					"weight": "1"
				},
				{
					"row": "Giant The item is larger than normal and was craft by Giants for their smaller allies.",
					"weight": "1"
				},
				{
					"row": "Gnome The item is crafted to appear ordinary, and it might look worn. It could also incorporate gears and mechanical components, even if these aren't essential to the item's function.",
					"weight": "1"
				},
				{
					"row": "Undead The item incorporates imagery of death such as bones and skulls, and might be crafted from parts of corpses, bone or the like. It feels cold and uncomfortable to the touch.",
					"weight": "1"
				},
				{
					"row": "Aarakocra. The item is half the normal weight and is devoid of inscriptions. Tiny polished and glittering stones are worked into areas of cloth or leather.",
					"weight": "2"
				},
				{
					"row": "Aasimar. The item is half the normal weight and inscribed with feathered wings, suns and other symbols of good. Fiends find the item's presence repulsive.",
					"weight": "1"
				},
				{
					"row": "Aboleth. The item is crudely made and portions of metal are instead crafted of hard stone. The item always feels cold and slick when held or wielded, and when seen from the corner of the eye, it appears to be moving.",
					"weight": "1"
				},
				{
					"row": "Alhoon. The item always feels cold and slick when held or wielded and when seen from the corner of the eye, it appears to be moving. Illithid's find the item's presence repulsive. It grows warm when within 120 feet of a creature able to cast arcane spells.",
					"weight": "1"
				}
			]
		},
		{
			"name": "Magic Item: History",
			"isShown": false,
			"source": "DMG",
			"page": 142,
			"items": [
				{
					"row": "Arcane This item was created for an ancient order of spellcaster and bears the order's symbol.",
					"weight": "1"
				},
				{
					"row": "Bane This item was created by the foes of a particular culture or kind of creature, if the Culture or creatures are still around, they might recognize the item and single out the bearer as an enemy.",
					"weight": "1"
				},
				{
					"row": "Ornament This item was created to honor a special occasion. Inset Gemstones, Gold, or Platinum inlays, and gold or silver Filigree adorn its surface.",
					"weight": "1"
				},
				{
					"row": "Prophecy The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role might try to steal the item, or someone who want to prevent the prophecy from being fulfilled might try to kill the item's bearer.",
					"weight": "1"
				},
				{
					"row": "Religious The items was used in religious ceremonies dedicated to a particular deity. It has holy symbols worked into the surfaces. The gods followers might try to persuade its owner to donate it to a temple, steal it for themselves, or celebrate its use by a member of the same faith.",
					"weight": "1"
				},
				{
					"row": "Sinister The item is linked to a deed of great evil, such as a massacre, or an assassination. It might have a name or be closely associated with a villain who used it. Anyone familiar with the item's history is likely to treat it and its owner with suspicion",
					"weight": "1"
				},
				{
					"row": "Symbol of Power This item was once used as part of royal regalia or as a badge of high office. Its former owner or that person's descendants might desire it, or someone might mistakenly assume the current owner is the legitimate heir.",
					"weight": "1"
				},
				{
					"row": "Heroic A great hero once wielded this item. Anyone familiar with the item's history expects great deeds from the new owner.",
					"weight": "1"
				},
				{
					"row": "Disastrous. The item is linked to a name or lineage that fell to ruin and suffered constant misfortune. Anyone familiar with the item's history stays as far away from its new owner for fear of the item's notoriety.",
					"weight": "1"
				},
				{
					"row": "Entertaining. The item is noted as featuring prominently in a famous entertainers routines who wielded it during spectacular performances. Anyone familiar with its history is likely to enthusiastically insist its owner performs while in their presence, and become greatly disappointed if they fail to do so.",
					"weight": "1"
				},
				{
					"row": "Formidable. The item is known to have been wielded by a hero of unrivaled skill. Anyone familiar with its history and who wishes for fame and fortunes will likely seek out and challenge the current owner whenever the opportunity presents itself.",
					"weight": "1"
				},
				{
					"row": "Generous. The item is known to have had multiple owners, all of whom gave it away after a certain amount of time to others as a means of fostering goodwill. Anyone familiar with this history expects the current owner to do the same, including individuals who may follow them closely in hopes of being the items next owner.",
					"weight": "1"
				},
				{
					"row": "Kleptocracy. The item is noted as being part of a government or organization known for its excessive abuses and criminality. Individuals familiar with the culture are loathe to do business with the current owner for fear of being cheated",
					"weight": "1"
				},
				{
					"row": "Lovelorn. The item is noted as being a gift between beings who shared a well-admired connection. Anyone familiar with the tale views the current owner as a being well on their way towards finding true love, if they haven't already",
					"weight": "1"
				},
				{
					"row": "Minimalist. The item is linked to a being or culture known to be sparse of material goods and short on words. Owners of the item who are especially gregarious or adorned in obvious displays of wealth are openly mocked by those familiar with the items former owner or culture.",
					"weight": "1"
				},
				{
					"row": "Opulent. The item is linked to a being or dynasty of great wealth. Descendants, relatives or members of this lineage may seek its return, willing to pay enormously. Those familiar with the being or dynasty assume the current owner to be a member of this lineage or receive its patronage, and assume they have access to great wealth.",
					"weight": "1"
				},
				{
					"row": "Slaying. The item is thought to have been crucial in the final blow that brought down a being of immense power. Its presence is enough to instill fear and hatred in beings that revere and honor the memory of their fallen idol, and would gladly seek revenge on their behalf.",
					"weight": "1"
				},
				{
					"row": "Symbol of Peace. The item is noted for being gifted as part of a lasting peace treaty between warring factions, cultures or nations. If the current owner of the item belongs to one of these factions, members of these groups take a peaceable approach to them. However if the possessor breaks this trust they become sworn enemies.",
					"weight": "1"
				},
				{
					"row": "Unique. The item was crafted by a being of great skill and is considered the finest work of its creator. Collectors, admirers of the creator or their descendants desire the item and are willing to go to great lengths to possess it.",
					"weight": "1"
				},
				{
					"row": "Unnatural*. The item is thought to have come from another plane of existence and is a source of extra-planar influence. Beings opposed to extra-planar incursions may aggressively wish to destroy the item. Conversely, beings with a penchant for extra-dimensional knowledge desire the item at all costs.",
					"weight": "1"
				},
				{
					"row": "Anthropomorphic Mice. The item is smaller than normal and is incredibly comfortable to wield, lined with soft furs or leathers even if it would normally not come with such trimmings. Cats are unusually excited in its presence.",
					"weight": "2"
				},
				{
					"row": "Bladeling. The items surface is rough and always causes discomfort. Metal portions of the item are impervious to rust.",
					"weight": "1"
				},
				{
					"row": "Bugbear. The item is slightly larger than normal and can be unwieldy. It is crafted of the most common of materials.",
					"weight": "1"
				},
				{
					"row": "Centaur. The item is adorned with symbols of nature: leaves, vines, stars, and the like. No matter its condition it always has a faint odor of horses.",
					"weight": "2"
				},
				{
					"row": "Cloud Giant. The item is slightly larger than normal and appears to shimmer when seen from the corner of the eye.",
					"weight": "2"
				},
				{
					"row": "Coautl. The item is half the normal weight and inscribed with feathered wings, suns and other symbols of good. It is adorned with small trinkets and ornamental trophy parts of various evil humanoid creatures. Fiends find the item's presence repulsive.",
					"weight": "1"
				},
				{
					"row": "Demilich. The item incorporates imagery of death such as bones and skulls, and it might be crafted from parts of corpses. It feels exceptionally heavy and cold to the touch.",
					"weight": "1"
				},
				{
					"row": "Demon. The item is made of black iron or horn inscribed with runes, and any cloth or leather components are crafted from the hide of fiends. It is warm to the touch and features leering faces or vile runes engraved on its surface. Celestials find the item's presence repulsive.",
					"weight": "1"
				},
				{
					"row": "Demon Prince. The item is made of black iron or horn inscribed with runes, and any cloth or leather components are crafted from the hide of fiends. It is warm to the touch and appears exceptionally regal and intimidating. It grows slightly warm when within 120 feet of a fiendish creature native to the Abyss. Celestials find the item's presence repulsive",
					"weight": "1"
				},
				{
					"row": "Devil. The item is made of black iron or horn inscribed with runes, and any cloth or leather components are crafted from the hide of fiends. It is warm to the touch and studded with precious gems and other prized materials. Celestials find the item's presence repulsive.",
					"weight": "1"
				},
				{
					"row": "Doppelganger. The item appears unexceptionally mundane. When seen from the corner of the eye, the item appears to change (shape and/or color).",
					"weight": "1"
				},
				{
					"row": "Dragonborn. This item is made from scales and talons of a slain dragon of ill repute. Perhaps it incorporates precious metals and gems from the dragon's hoard. It grows slightly warm when within 120 feet of a dragon.",
					"weight": "1"
				},
				{
					"row": "Dragon, Shadow. The item is made of the scales and talons shed by a dragon of shadow. It is difficult to see in dim light and nearly impossible to see in magical darkness. It might function poorly, or disintegrate, if exposed to sunlight for 1 minute or more.",
					"weight": "1"
				},
				{
					"row": "Duergar. The item is durable and made of black iron or hard stone with Dwarven runes worked into its design. Nonduergar dwarves find the items presence repulsive.",
					"weight": "2"
				},
				{
					"row": "Elf, Aquatic. Lustrous fish scales replace leather or cloth on this item, and metal portions are instead crafted from seashells and worked coral as hard as any metal. The item is half the normal weight and feels cool to the touch.",
					"weight": "1"
				},
				{
					"row": "Elf, High. The item is exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding dim light in a 5-foot radius. Any metal in the item is silver or mithral, rather than iron or steel.",
					"weight": "1"
				},
				{
					"row": "Firbolg. The item is exceptionally comfortable and slightly oversized. It is adorned with symbols of nature: leaves, vines, stars, and the like.",
					"weight": "1"
				},
				{
					"row": "Fire Giant. The item is slightly oversized and feels warm to the touch. It might be crafted from stone and black iron and studded with finely polished rock.",
					"weight": "1"
				},
				{
					"row": "Fomorian. This item might be crafted from stone and black iron. Any cloth or leather elements are studded with finely polished rock. Shades of black and purple are prominent colors.",
					"weight": "1"
				},
				{
					"row": "Genasi, Air. The item is half the normal weight and feels hollow. If it's made of fabric, it is diaphanous.",
					"weight": "1"
				},
				{
					"row": "Genasi, Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock.",
					"weight": "1"
				},
				{
					"row": "Genasi, Fire. This item is warm to the touch and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red and orange are prominent colors.",
					"weight": "1"
				},
				{
					"row": "Gnoll. The item is made to look intimidating and frightful, being festooned with skulls and other humanoid skeletal parts. Portions of metal are instead made of bone as hard as any metal. Bite marks are prominent.",
					"weight": "1"
				},
				{
					"row": "Githyanki. The item is incredibly comfortable to wield and any metal in the item is silver, rather than iron or steel. Illithid's find the item's presence repulsive.",
					"weight": "1"
				},
				{
					"row": "Githzerai. The item is crafted to appear nearly symmetrical and is inscribed with etched patterns that are soothing to behold. Illithid's find the item's presence repulsive.",
					"weight": "1"
				},
				{
					"row": "Gnome, Deep (Svirfneblin). The item is slightly smaller than normal and might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. The item is difficult to see in dim light.",
					"weight": "2"
				},
				{
					"row": "Yugoloth. The item is rather bland looking, consisting of dark, monochromatic materials. Barely discernible, etched somewhere not easily noticed is the small imprint of a snarling jackal's head.",
					"weight": "1"
				},
				{
					"row": "Yuan-ti. The item is cold to the touch and leather or cloth portions are instead crafted from snakeskin. Metal portions are overlaid with spiral etchings.",
					"weight": "1"
				},
				{
					"row": "Warforged. The item is exceptionally sturdy and incorporates mechanical components, even if these aren't essential to the item's function. Metallic surfaces are also highly reflective to the point of easily being mistaken for mirrored glass.",
					"weight": "1"
				},
				{
					"row": "Vampire. The item is exquisitely beautiful, yet somewhat unsettling to behold. Animals are loathe to touch it. Occasionally, the item fails to cast a reflection in mirrored surfaces.",
					"weight": "2"
				},
				{
					"row": "Tiefling. The item is crafted from the finest materials but appears ordinary and looks mundane. It grows slightly warm when within 120 feet of a fiendish creature native to the Nine Hells.",
					"weight": "1"
				},
				{
					"row": "Goblin. The item is slightly smaller than normal and crudely made. It is adorned with skulls and other minor trophies. Portions of metal are instead made of bone or stone as hard as any metal. Comical and inappropriate writings and personal notes are etched over the entirety of its surface.",
					"weight": "1"
				},
				{
					"row": "Goliath. The item is slightly larger than normal. It is durable and might be crafted from stone. Any cloth or leather elements are studded with finely polished rock.",
					"weight": "2"
				},
				{
					"row": "Grung. The item is slightly smaller than normal and somewhat translucent. Portions of metal are instead made of bone or stone as hard as any metal. The item has tiny etchings of insects carved into its surface.",
					"weight": "1"
				},
				{
					"row": "Hag. The item is crafted from a wide variety of odd materials and features a good deal of the bones of humanoid creatures. Children find the item's presence repulsive.",
					"weight": "1"
				},
				{
					"row": "Halfling. The item is slightly smaller than normal but comfortable to wield. It appears mundane and unexceptional.",
					"weight": "1"
				},
				{
					"row": "Illithid. The item always feels cool, oily and somehow wrong when held or wielded. When seen from the corner of the eye, it appears to be writhing. Those that carry it tend to have vivid, disturbing nightmares. Githyanki and githzerai find the item's presence repulsive.",
					"weight": "1"
				},
				{
					"row": "Hengeyokai. The item is very comfortable to wield and is lined with soft furs or leathers even if it would normally not come with such trimmings. It is easily mistaken for an item of a similar type.",
					"weight": "1"
				},
				{
					"row": "Kobold. The item is smaller than normal. It also incorporates all manner of items, bones, trinkets and mechanical parts that are clearly non-essential to its functioning, which occasionally disrupt its use.",
					"weight": "1"
				},
				{
					"row": "Lizardfolk. The item is crudely made and portions of metal are instead made of bone or stone as hard as any metal. Markings and symbols are etched over the entirety of its surface and the item is painted with bright and garish coloring.",
					"weight": "1"
				},
				{
					"row": "Lycanthrope. The item is crudely made but nevertheless exceptionally comfortable to wield. It is adorned with symbols of the moon in various stages.",
					"weight": "1"
				},
				{
					"row": "Merfolk. The item is cool to the touch and lustrous fish scales replace leather or cloth while metal portions are instead crafted from seashells and worked coral as hard as any metal, otherwise the item appears unexceptionally mundane.",
					"weight": "1"
				},
				{
					"row": "Minotaur. The item is crafted to appear nearly symmetrical and circular sigils are worked into its surface. Its evidently a master craftsman's effort.",
					"weight": "1"
				},
				{
					"row": "Oni. The item is made to look intimidating and frightful, being festooned with skulls and other humanoid skeletal parts. Portions of metal are instead made of bone as hard as any metal. Children find the item's presence repulsive.",
					"weight": "1"
				},
				{
					"row": "Orc. The item is crudely made and appears intimidating, being festooned with skulls and other minor trophies. Portions of metal are instead made of bone or stone as hard as any metal. Markings and symbols are etched over the entirety of its surface.",
					"weight": "1"
				},
				{
					"row": "Rakshasa. The item is crafted from the finest materials but is awkward to wield as it is fashioned to produce maximum effect while being held in a position opposite to its more familiar design. It always feels warm when wielded by a creature with a good alignment.",
					"weight": "1"
				},
				{
					"row": "Sahuagin. The item is cold to the touch and lustrous fish scales replace leather or cloth while metal portions are instead crafted from seashells and worked coral as hard as any metal. Bizarre runes cover every inch of the items surface and the item always feels warm to the touch of devout followers of a good-aligned deity.",
					"weight": "1"
				},
				{
					"row": "Shade. The item is made entirely of dark black materials and is difficult to see in dim light and nearly impossible to see in magical darkness. It might function poorly, or disintegrate, if exposed to sunlight for 1 minute or more.",
					"weight": "1"
				},
				{
					"row": "Shardmind. Metal portions of this item are instead made of hard crystalline. It grows slightly warm when within 120 feet of an active portal to another plane of existence.",
					"weight": "1"
				},
				{
					"row": "Slaadi. The item is crudely made and metal portions are instead made of hard stone and the bones of humanoid creatures. Skulls and polished rocks adorn the item with strange claw markings.",
					"weight": "1"
				},
				{
					"row": "Spirit Folk. This item is half the normal weight and appears opaque in dim and very bright light.",
					"weight": "1"
				},
				{
					"row": "Thri-kreen. Metal portions of this item are replaced by hard chitinous shells from large insectoid creatures. This item always feels somewhat awkward to wield.",
					"weight": "1"
				},
				{
					"row": "Tabaxi. The item is very comfortable to wield and is lined with soft furs or leathers even if it would normally not come with such trimmings. Mice and other small rodents are loathe to come in contact with the item.",
					"weight": "1"
				}
			]
		},
		{
			"name": "Magic Item: Minor Properties",
			"isShown": false,
			"source": "DMG",
			"page": 143,
			"items": [
				{
					"row": "Beacon The bearer can use a bonus action to cause the item to shed light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light",
					"weight": "1"
				},
				{
					"row": "Compass The wielder can use an action to learn in which direction one (and only one) specific location is (North Pole; City of Greyhawk; the lost temple of...)",
					"weight": "2"
				},
				{
					"row": "Delver While underground, the item's depth below the surface and direction to the nearest exit leading upward is located.",
					"weight": "1"
				},
				{
					"row": "Gleaming this item never gets dirty",
					"weight": "4"
				},
				{
					"row": "Conscientious When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.",
					"weight": "2"
				},
				{
					"row": "Guardian The item whispers warnings to its bearer, granting a +2 Initiative if the bearer isn't incapacitated.",
					"weight": "2"
				},
				{
					"row": "Harmonious Attuning to this item only takes 1 minute.",
					"weight": "1"
				},
				{
					"row": "Hidden Message A message is hidden somewhere on the item. It might only be visible under certain circumstances (a time of year, the light of phase of the moon, or at a specific location)",
					"weight": "2"
				},
				{
					"row": "Key The item is used to unlock a container, chamber, vault, or other entry",
					"weight": "2"
				},
				{
					"row": "Language The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person",
					"weight": "2"
				},
				{
					"row": "Sentinel choose a kind of creature that is an enemy of the item's creator. This item glows faintly when such a creature is within 120 feet of it.",
					"weight": "1"
				},
				{
					"row": "Song Craft Whenever this item is struck or used to strike a foe, its bearer hear a fragment of an ancient song.",
					"weight": "2"
				},
				{
					"row": "Strange Material The item was created from a materials that is bizarre given its purpose. Its durability is unaffected.",
					"weight": "2"
				},
				{
					"row": "Temperate The bearer suffers no ill effects from ambient temperatures from -20 to 130 degrees Fahrenheit",
					"weight": "3"
				},
				{
					"row": "Unbreakable The item cannot be broken without special intention or means.",
					"weight": "3"
				},
				{
					"row": "War Leader The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn.",
					"weight": "2"
				},
				{
					"row": "Waterborne This item floats on the water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.",
					"weight": "2"
				},
				{
					"row": "Wicked When the bearer is presented with an opportunity to act in selfish or malevolent ways, the item heightens or bearer's urge to do so.",
					"weight": "1"
				},
				{
					"row": "Illusion The item is imbued with Illusion magic, allow its bearer to alter the item's appearance in minor ways. Such ways do not change how the item behaves, is worn, carried or wielded, and have no effect on its other magical properties. For example a red robe could be made to appear blue, a gold ring could appear to be made of ivory. The true nature and appearance returns when its not being carried or when its wielder is knocked unconscious.",
					"weight": "3"
				},
				{
					"row": "Roll on DMG_MagicMinorProperties{pg143} twice more. (if you receive this again you will roll ANOTHER 2 times)",
					"weight": "8"
				},
				{
					"row": "Aerial. As a bonus action the bearer can cause a harmless gust of wind to occur anywhere within 30 feet.",
					"weight": "3"
				},
				{
					"row": "Air-trapping. The item allows the bearer to hold their breath for up to twice their normal limit.",
					"weight": "5"
				},
				{
					"row": "Beast Friendly. Any animal companions or familiars you may have, have their maximum hit points increased by 2.",
					"weight": "8"
				},
				{
					"row": "Birdsong. The bearer can use a bonus action to cause the item to emit the realistic call of a crow's cry that can be heard up to 120 feet away.",
					"weight": "6"
				},
				{
					"row": "Bonded. The bearer can use an action to touch a living creature. For the next hour, the wielder always knows the direction and distance of this creature as long as they are within 120 feet of the wielder.",
					"weight": "5"
				},
				{
					"row": "Brimstone. The item has an odor of brimstone and is mildly nauseous to all creatures confined in enclosed places with it including the wielder.",
					"weight": "4"
				},
				{
					"row": "Cheating. As a bonus action the bearer can cause the face of a card to appear as a separate suit, number or take on some other characteristic.",
					"weight": "2"
				},
				{
					"row": "Comical. As a bonus action the bearer can cause the item to emit the sound of up to six hands clapping that can be heard up to 30 feet away.",
					"weight": "4"
				},
				{
					"row": "Connected. You always now the direction and distance of this item as long as it is within 120 feet of you",
					"weight": "4"
				},
				{
					"row": "Cornered. The item increases the bearers speed by 10 feet when they are frightened.",
					"weight": "4"
				},
				{
					"row": "Diabolical. The bearer is always aware of the most minuscule details of any verbal or written contracts they enter into.",
					"weight": "4"
				},
				{
					"row": "Ethereal. The item obstructs passage by creatures on the Ethereal plane.",
					"weight": "4"
				},
				{
					"row": "Envious. If this item requires attunement, it counts as two items for purposes of attunement. If it does not require attunement, instead it does.",
					"weight": "4"
				},
				{
					"row": "Fertile. As a bonus action, the wielder can cause plants within 10 feet to bloom as long as they are able to do so.",
					"weight": "4"
				},
				{
					"row": "Frost. The bearer can use a bonus action to cause up to 1 ounce of non-magical, inorganic liquid to freeze by pressing the item against the substance.",
					"weight": "4"
				},
				{
					"row": "Graceful. No matter the height, the item falls to the ground at a rate of 5 feet per round.",
					"weight": "4"
				},
				{
					"row": "Heavy. The item is unusually heavy and can not be lifted or moved by anything with a Strength of less than 10.",
					"weight": "4"
				},
				{
					"row": "Hypnotic. As an bonus action the bearer can cause the item to shift its colors in a confusing pattern.",
					"weight": "4"
				},
				{
					"row": "Immovable. The bearer can issue a command word and place the item on a flat, non-living surface. Thereafter, the item can only be removed from its place by a creature that issues the same command word.",
					"weight": "4"
				},
				{
					"row": "Infrared. The item is highly distractive to creatures that see exclusively in infrared light and they suffer a 10% chance of missing on all attacks against the bearer.",
					"weight": "5"
				},
				{
					"row": "Manipulative. When the bearer is presented with an opportunity to lie, the item heightens the bearers urge to do so.",
					"weight": "4"
				},
				{
					"row": "Moon Blessed. The bearer always knows the number of days until the next full moon.",
					"weight": "4"
				},
				{
					"row": "Pocket-sized. No matter the items size, it can always fit completely in the bearers pocket.",
					"weight": "4"
				},
				{
					"row": "Portentous. The item can see briefly into the future events of its bearer, granting a +1 bonus to initiative if the bearer isn't incapacitated.",
					"weight": "4"
				},
				{
					"row": "Preening. This item always gives its bearer the appearance of being clean and well-groomed.",
					"weight": "4"
				},
				{
					"row": "Quick-drawing. You can interact with this item once for free on you turn.",
					"weight": "5"
				},
				{
					"row": "Quick-learner. The bearer is able to finish reading books, tomes and other written articles in 75% of the normal time required.",
					"weight": "5"
				},
				{
					"row": "Rage-filled. When the bearer is presented with an opportunity to forgive a foe or competitor, the item heightens the urge not to do so. Additionally if the bearer has the ability to rage, they may choose to do so once as a free action between each of their long rests.",
					"weight": "5"
				},
				{
					"row": "Repelling. As an action the bearer can cause all tiny and smaller insects to flee up to a foot away from the bearer, including those currently part of a swarm.",
					"weight": "5"
				},
				{
					"row": "Rustless. The item can never be corroded due to rust.",
					"weight": "6"
				},
				{
					"row": "Secretive. As a bonus action the bearer can whisper a short sentence to the item followed by a command word. Thereafter, any creature that holds the item and speaks the command word hears the sentence magically spoken in their head. The item can store only one sentence at a time.",
					"weight": "5"
				},
				{
					"row": "Shadow. The item becomes invisible when left unattended in dim or dark light, including magical darkness.",
					"weight": "5"
				},
				{
					"row": "Shrouded. As a bonus action, the bearer can cause all light within ten feet of the item to go from bright to dim, or dim to dark. The effect appears as shadowy overlays and does not affect any light sources in the area.",
					"weight": "5"
				},
				{
					"row": "Silent. The item makes no noise when drawn or used.",
					"weight": "5"
				},
				{
					"row": "Slippery. The bearer can issue a command word and cause the item to safely slide up to 60 feet along a flat surface in a single, unobstructed direction.",
					"weight": "4"
				},
				{
					"row": "Subtle. As a bonus action the bearer can cause the item to appear as a mundane equivalent of itself. The illusion lasts for a up to a minute or until the bearer uses another bonus action to end it.",
					"weight": "5"
				},
				{
					"row": "Thunderous. Whenever this item is struck or used to strike a foe, the bearer hears the sound of rumbling thunder.",
					"weight": "5"
				},
				{
					"row": "Murderous. Whenever the opportunity to kill rather than wound an opponent presents itself to the bearer, the bearer feels strongly drawn towards the former.",
					"weight": "4"
				},
				{
					"row": "Weatherbeaten. The item is impervious to the effects of the elements and is always appropriately dry or wet depending on the bearers choosing.",
					"weight": "8"
				},
				{
					"row": "Resonant. The item grows warm to the touch within a foot of a magical item not currently adorned by the bearer.",
					"weight": "3"
				},
				{
					"row": "Wrathful When on the plane of Ysgard, the bearer is unaffected by Immortal Wrath. (DMG p. 61)",
					"weight": "3"
				},
				{
					"row": "Arcane The bearer gains a +1 to Intelligence (Arcana) checks.",
					"weight": "3"
				},
				{
					"row": "Windborne When in the Plane of Air, the bearer can navigate the Labyrinth Wind intuitively, and knows the path to the nearest Earth Mote within 60 miles.",
					"weight": "4"
				},
				{
					"row": "Waterborne The item floats on water or other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.",
					"weight": "4"
				},
				{
					"row": "War Leader The bearer can use an action to amplify their voice so that it clearly carries for up to 300 feet.",
					"weight": "3"
				},
				{
					"row": "Vital The bearer's maximum hit points increases by their constitution modifier while attuned to this item. These hit points are lost when the bearer unattunes the item.",
					"weight": "4"
				},
				{
					"row": "Vigorous The bearer gains a +1 bonus to Strength saving throws.",
					"weight": "3"
				},
				{
					"row": "Vigilant The bearer gains +2 to their Passive Perception.",
					"weight": "1"
				},
				{
					"row": "Victorious Whenever the bearer kills a creature they gain temporary hit points equal to the creature's CR.",
					"weight": "5"
				},
				{
					"row": "Verdant The bearer may cast Druidcraft once per day.",
					"weight": "5"
				},
				{
					"row": "Unbroken The bearer gains a +1 bonus to Constitution saving throws.",
					"weight": "4"
				},
				{
					"row": "True The bearer may cast True Strike once per day.",
					"weight": "4"
				},
				{
					"row": "Trickster The bearer may cast Minor Illusion once per day.",
					"weight": "1"
				},
				{
					"row": "Translunescent The bearer gains an extra level one spell slot, which recovers only after a full moon rises.",
					"weight": "4"
				},
				{
					"row": "Trackers The bearer gains a +1 to Wisdom (Survival) checks.",
					"weight": "4"
				},
				{
					"row": "Tenacious When the bearer takes a long rest, they gain back one additional hit die.",
					"weight": "6"
				},
				{
					"row": "Surgeon's The bearer gains a +1 bonus to Wisdom (Medicine) checks.",
					"weight": "4"
				},
				{
					"row": "Striding Contains 1d4 unreplenishable charges of the Longstrider spell (1st level).",
					"weight": "7"
				},
				{
					"row": "Sparkling The bearer may cast Dancing Lights once per day.",
					"weight": "4"
				},
				{
					"row": "Solemn The bearer may spend an action removing all the failed death saving throws from a target within 5 feet of them. The target is still not stabilized.",
					"weight": "3"
				},
				{
					"row": "Sojourner's A poem, story, or map that describes a long-forgotten treasure is etched on the surface of the item.",
					"weight": "12"
				},
				{
					"row": "Smith's The bearer may cast Mending once per day.",
					"weight": "5"
				},
				{
					"row": "Silent The bearer gains a +1 bonus to Dexterity (Stealth) checks.",
					"weight": "3"
				},
				{
					"row": "Shifting The bearer may change minor aspects of the physical appearance of this item.",
					"weight": "3"
				},
				{
					"row": "Shielding This item contains 1d4 unreplenishable charges of the Shield spell.",
					"weight": "3"
				},
				{
					"row": "Shepherd The bearer gains a +1 bonus to (Wisdom) Animal Handling checks.",
					"weight": "4"
				},
				{
					"row": "Shadowbound The bearer knows the general direction to the closest Shadow Crossing within a 60 mile radius. They have advantage on saving throws vs. Shadowfell Despair (DMG p. 51-52)",
					"weight": "3"
				},
				{
					"row": "Shading The bearer suffers no harm in temperatures as high as 120 degrees Fahrenheit. (Hot condition when traveling)",
					"weight": "3"
				},
				{
					"row": "Sentinel Faintly glows when creatures of a certain race (DMs choice) are within a 100 foot radius.",
					"weight": "3"
				},
				{
					"row": "Secret Contains 1d4 unreplenishable charges of the Illusory Script spell (1st level).",
					"weight": "3"
				},
				{
					"row": "Sage's The bearer gains a +1 bonus to Intelligence (History) checks.",
					"weight": "4"
				},
				{
					"row": "Sagacious The bearer gains +1 to Wisdom (Insight) checks.",
					"weight": "3"
				},
				{
					"row": "Miraculous The bearer may increase their Lay on Hands hit point pool by 5.",
					"weight": "3"
				},
				{
					"row": "Cabalistic Whenever the bearer casts a spell as a ritual, they have advantage to maintain concentration during the ritual.",
					"weight": "4"
				},
				{
					"row": "Revealing Contains 1d4 unreplenishable charges of the Detect Magic spell (1st level).",
					"weight": "5"
				},
				{
					"row": "Inspiration Once per day, the bearer may gain +1 to any skill check.",
					"weight": "4"
				},
				{
					"row": "Reaper's Bane The bearer has advantage on death saving throws.",
					"weight": "3"
				},
				{
					"row": "Protective The bearer may cast Blade Ward once per day.",
					"weight": "3"
				},
				{
					"row": "Projecting The bearer can send messages mentally to willing characters within 30 feet. This communication is one-way only.",
					"weight": "3"
				},
				{
					"row": "Preacher's The bearer may extend the range of their Channel Divinity by 5 feet.",
					"weight": "5"
				},
				{
					"row": "Pandemonium When on the plane of Pandemonium, the bearer has advantage on saving throws against the Mad Winds. (DMG p. 62)",
					"weight": "5"
				},
				{
					"row": "Nourishing The bearer rarely feels hungry, and only needs to consume one-fifth the usual amount of food.",
					"weight": "1"
				},
				{
					"row": "Nimble The bearer gains a +1 bonus to Dexterity saving throws.",
					"weight": "3"
				},
				{
					"row": "Neutrality Contains 1d4 unreplenishable charges of the Protection from Good and Evil spell (1st level).",
					"weight": "3"
				},
				{
					"row": "Foraging Contains 1d6 unreplenishable charges of the Locate Animals or Plants spell (1st level).",
					"weight": "4"
				},
				{
					"row": "Mocking The bearer may cast Vicious Mockery once per day.",
					"weight": "3"
				},
				{
					"row": "Mummer the bearer gains +1 to Charisma (Performance) checks.",
					"weight": "3"
				},
				{
					"row": "Holy When the bearer of this item rolls hit dice, they can choose to re-roll them and take the second result.",
					"weight": "5"
				},
				{
					"row": "Abyssal When on the plane of the Abyss, the bearer has advantage on saving throws against Abyssal Corruption. (DMG p. 62)",
					"weight": "3"
				},
				{
					"row": "Acolyte's The bearer gains a +1 bonus to Wisdom (Religion) checks.",
					"weight": "6"
				},
				{
					"row": "Indestructible The item is indestructible.",
					"weight": "5"
				},
				{
					"row": "Adroit The bearer gains +1 bonus to Intelligence saving throws.",
					"weight": "3"
				},
				{
					"row": "Alarming Contains 1d4 unreplenishable charges of the Alarm spell (1st level).",
					"weight": "3"
				},
				{
					"row": "Arborean When on the plane of Arborea, the bearer has advantage on saving throws against the effects of Intense Yearning. (DMG p. 61)",
					"weight": "4"
				},
				{
					"row": "Arcadian When on the plane of Arcardia, the bearer is unaffected by Planar Vitality (DMG p. 67)",
					"weight": "6"
				},
				{
					"row": "Arctic The bearer suffers no harm in temperature as cold as -20 degrees Fahrenheit.",
					"weight": "5"
				},
				{
					"row": "Solipsistic The bearer may cast Thaumaturgy once per day.",
					"weight": "3"
				},
				{
					"row": "Mindful The bearer gains a +1 bonus to Wisdom saving throws.",
					"weight": "3"
				},
				{
					"row": "Meteoric Contains 1 unreplenishable charge of Scorching Ray (1st level).",
					"weight": "3"
				},
				{
					"row": "Messenger The bearer may cast Message once per day.",
					"weight": "5"
				},
				{
					"row": "Gambit The bearer has a +1 bonus to any skill check involving gambling and games of chance (Insight, Sleight of Hand, Investigation, etc).",
					"weight": "4"
				},
				{
					"row": "Taskmaster's Contains 1d4 unreplenishable charges of the Unseen Servant spell (1st level).",
					"weight": "5"
				},
				{
					"row": "Manipulating The bearer may cast Mage Hand once per day.",
					"weight": "4"
				},
				{
					"row": "Malediction Contains 1d4 unreplenishable charges of the Bane spell(1st level).",
					"weight": "4"
				},
				{
					"row": "Loquacious The bearer gains +1 to Charisma (Persuasion) checks.",
					"weight": "3"
				},
				{
					"row": "Locating Once attuned, the bearer always knows the exact location of this item",
					"weight": "4"
				},
				{
					"row": "Limbo When on the plane of Limbo, the bearer has advantage to Intelligence checks to alter or move non-magical objects within the plane. (DMG p. 61-62)",
					"weight": "4"
				},
				{
					"row": "Liar's Contains 1d4 unreplenishable charges of the Silent Image spell (1st level).",
					"weight": "4"
				},
				{
					"row": "Leaping Contains 1d4 unreplenishable charges of the Jump spell (1st level).",
					"weight": "3"
				},
				{
					"row": "Inspired The bearer regains their Constitution modifier in temporary hit points whenever they gain or use inspiration.",
					"weight": "4"
				},
				{
					"row": "Inquisitor's The bearer gains a +1 bonus to Intelligence (Investigation) checks.",
					"weight": "4"
				},
				{
					"row": "Iconic The item is inscribed with holy symbols of the God of the DM's choice. A cleric or paladin that serves that god may use this item as a divine focus.",
					"weight": "7"
				},
				{
					"row": "Heroic The bearer has advantage on saving throws vs. fear.",
					"weight": "4"
				},
				{
					"row": "Hellish When in the Nine Hells, the bearer has advantage on saving throws against Pervasive Evil. (DMG p. 64)",
					"weight": "4"
				},
				{
					"row": "Healing This item contains 4 weak healing nodes. As an action, a character can use one node to heal 1d4 hit points at touch range. The item regains 1d4 charges at sunrise.",
					"weight": "4"
				},
				{
					"row": "Hadean When on the plane of Hades, the bearer has advantage on saving throws against Vile Transformation. (DMG p. 63)",
					"weight": "4"
				},
				{
					"row": "Grim The bearer gains a +1 bonus to Charisma (Intimidation) checks if the target can see this item.",
					"weight": "5"
				},
				{
					"row": "stabilize The bearer may cast Spare the Dying once per day.",
					"weight": "4"
				},
				{
					"row": "Gehennan When on the plane of Gehenna, the bearer has advantage on saving throws against Cruel Hindrance. (DMG p. 63)",
					"weight": "4"
				},
				{
					"row": "Friendly Contains 1d4 unreplenishable charges of the Animal Friendship spell (1st level).",
					"weight": "3"
				},
				{
					"row": "Fortune Teller's Every time you are hit by a monster, you glimpse a random image of its future or past.",
					"weight": "4"
				},
				{
					"row": "Forgiven When on the plane of Mount Celestia, the bearer of this item can receive the benefits of Blessed Beneficence regardless of their alignment.",
					"weight": "4"
				},
				{
					"row": "First The bearer gain a +1 bonus to initiative rolls",
					"weight": "4"
				},
				{
					"row": "Feybound The bearer knows the general direction to the closest Fey Crossing within a 60 mile radius. (DMG p. 50)",
					"weight": "3"
				},
				{
					"row": "Floating Contains 1d4 unreplenishable charges of the Feather Fall spell (1st level).",
					"weight": "4"
				},
				{
					"row": "Favored Once per day, the bearer may roll a saving throw with advantage.",
					"weight": "4"
				},
				{
					"row": "Fathoming Contains 1d4 unreplenishable charges of the Comprehend Languages spell.",
					"weight": "6"
				},
				{
					"row": "FALSE The bearer gains a +1 bonus to Charisma (Deception) checks.",
					"weight": "3"
				},
				{
					"row": "Expeditious Contains 1d4 unreplenishable charges of the Expeditious Retreat spell.",
					"weight": "3"
				},
				{
					"row": "Blessed Contains 1d4 unreplenishable charges of the Bless spell (1st level).",
					"weight": "5"
				},
				{
					"row": "Etherbound The bearer can see creatures in the Border Ethereal that overlap with their plane as clearly as if they were fully in the bearer's plane. Such creatures appear as apparitions or ghosts.",
					"weight": "4"
				},
				{
					"row": "Elysian When on the plane of Elysium, the bearer has advantage on saving throws against the effects of Overwhelming Joy (DMG p. 60)",
					"weight": "4"
				},
				{
					"row": "Eavesdropper's As long as it is on the same plane, the bearer can hear through this item as if they were present.",
					"weight": "4"
				},
				{
					"row": "Dynamic The bearer has +1 to Charisma saving throws.",
					"weight": "6"
				},
				{
					"row": "Distillery The bearer always knows the direction to the closest alcoholic beverage.",
					"weight": "4"
				},
				{
					"row": "Desperate The bearer has advantage on perception checks when searching for items long lost in the the Swamp of Oblivion on the Plane of Earth. (DMG p. 54)",
					"weight": "2"
				},
				{
					"row": "Delver's While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.",
					"weight": "4"
				},
				{
					"row": "Crawling The crawling things of the earth, such as insects, snakes, and vermin, are attracted to this item. When placed on the ground, such creatures will scurry toward the item like moths drawn to the flame.",
					"weight": "5"
				},
				{
					"row": "Cartographic On its own volition, the item records a map of the environments that the bearer is exploring, and can magically project it for the bearer to see.",
					"weight": "2"
				},
				{
					"row": "Astral When traveling the Astral Sea, it takes half the number of hours to locate a Color Pool to a specific plane. You have advantage on saving throws vs. the effects of Psychic Wind (DMG p. 47-48)",
					"weight": "4"
				},
				{
					"row": "Carcerian When on the plane of Carceri, the bearer knows the direction to the closest secret exit from this prison plane. (DMG p. 63)",
					"weight": "4"
				},
				{
					"row": "Conjurer's The bearer may cast Prestidigitation once per day.",
					"weight": "3"
				},
				{
					"row": "Beastial When on the plane of The Beastlands, the bearer has advantage on saving throws vs. Beast Transformation (DMG p. 60)",
					"weight": "3"
				},
				{
					"row": "Bytopian When on the plane of Bytopia, the bearer has advantage on saving throws against Pervasive Goodwill. (DMG p. 59-60)",
					"weight": "4"
				},
				{
					"row": "Concordant The bearer has advantage on saving throws vs. Psychic Dissonance when traveling the Outer Planes. (DMG p. 59)",
					"weight": "5"
				},
				{
					"row": "Clockwork When on the plane of Mechanus, the bearer has advantage on saving throws against Imposing Order (DMG p. 66)",
					"weight": "5"
				},
				{
					"row": "Druid's The bearer gains a +1 bonus to Intelligence (Nature) checks.",
					"weight": "4"
				},
				{
					"row": "Defensive Whenever the bearer takes a dodge action, they may move an additional 5 feet.",
					"weight": "6"
				},
				{
					"row": "Chill Contains 1d4 unreplenishable charges of the Ray of Frost spell (1st level).",
					"weight": "4"
				},
				{
					"row": "Arresting Once per day, the bearer may use their reaction to reduce fall damage by 1d6 until the end of turn.",
					"weight": "4"
				},
				{
					"row": "Dancer's The bearer gains a +1 bonus to Dexterity (Acrobatics) checks.",
					"weight": "1"
				},
				{
					"row": "Corrosive Contains 1d4 unreplenishable charges of the Acid Splash spell (1st level).",
					"weight": "6"
				},
				{
					"row": "Sociable The bearer may cast Friends once per day.",
					"weight": "3"
				},
				{
					"row": "Channelling Once per day, the bearer may ignore the Verbal and/or Somatic components of a spell they are casting.",
					"weight": "3"
				},
				{
					"row": "Cardinal The wielder can use an action to learn which way is north.",
					"weight": "4"
				},
				{
					"row": "Burglar's The bearer gains +1 to Dexterity (Sleight of Hand) checks.",
					"weight": "3"
				},
				{
					"row": "Bountiful Contains 1d4 unreplenishable charges of the Goodberry spell (1st level).",
					"weight": "3"
				},
				{
					"row": "Bold Contains 1d4 unreplenishable charges of the Heroism spell (1st level).",
					"weight": "3"
				},
				{
					"row": "Blasted Contains 1d4 unreplenishable charges of the Fire Bolt spell (1st level).",
					"weight": "3"
				},
				{
					"row": "Benedictine Contains 1d4 unreplenishable charges of the Healing Word spell (1st level).",
					"weight": "3"
				},
				{
					"row": "Beastspeaker's Contains 1d4 unreplenishable charges of the Speak with Animals spell (1st level).",
					"weight": "5"
				},
				{
					"row": "Troubadour The bearer gains +1 to Charisma (Performance) checks.",
					"weight": "4"
				},
				{
					"row": "Barbarian's The bearer gains a +1 bonus to Strength (Athletics) checks.",
					"weight": "3"
				},
				{
					"row": "Assassin's The bearer may add their proficiency bonus to damage rolls dealt during surprise rounds.",
					"weight": "5"
				},
				{
					"row": "Compassionate Contains 1d4 unreplenishable charges of the Cure Wounds spell (1st level).",
					"weight": "6"
				},
				{
					"row": "Restorative Whenever bearer of this item receives divine healing, they gain an additional 1d4 hit points.",
					"weight": "5"
				},
				{
					"row": "Harmonious* Attuning to this item takes only 1 minute.",
					"weight": "6"
				}
			]
		},
		{
			"name": "Magic Item: Quirk",
			"isShown": false,
			"source": "DMG",
			"page": 143,
			"items": [
				{
					"row": "BlissfulWhile in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence.",
					"weight": "1"
				},
				{
					"row": "ConfidentThe item helps its bearer feel self-assured",
					"weight": "1"
				},
				{
					"row": "CovetousThe item's bearer becomes obsessed with material wealth",
					"weight": "1"
				},
				{
					"row": "Frail The item crumbles, frays, chips and cracks. Whenever its wielded, worn, or activated. This actually doesn't harm the object or its properties - but it makes it look decrepit.",
					"weight": "1"
				},
				{
					"row": "HungryThe item's magical properties function only if an appetite has been fed in the last 24 hours. (Humanoid blood, battle, holy water,...something)",
					"weight": "1"
				},
				{
					"row": "Loud The item makes a loud noise - such as a clang, shout, battle song, resonating gong - when used.",
					"weight": "1"
				},
				{
					"row": "Metamorphic. The item periodically and randomly changes its appearance in minor ways. The bearer has no effect on the item's nature. But it will not creep outside its 'use range' for very long. A spoon, may become a fork, which may become a knife and perhaps a dagger - but it will never become a great sword.",
					"weight": "1"
				},
				{
					"row": "MutteringThe item grumbles and mutters. A creature who listens carefully to the item might learn something useful",
					"weight": "1"
				},
				{
					"row": "PainfulThe bearer experiences a harmless flash of pain when using the item",
					"weight": "1"
				},
				{
					"row": "Possessive The item demands attunement when first wielded, and it doesn't allow it bearer to attune other items. (Items already attuned are not affected)",
					"weight": "1"
				},
				{
					"row": "RepulsiveThe bearer feels a sense of distaste when in contact with the item, ill ease - and a lingering taint of such while bearing it",
					"weight": "2"
				},
				{
					"row": "SlothfulThe bearer of the item feels slothful and lethargic. While attuned to the item, the bearer requires 10 hours to finish a long rest (25% more rest)",
					"weight": "1"
				},
				{
					"row": "Abominable. The wielder's shadow resembles a huge monstrous creature while the item is worn.",
					"weight": "2"
				},
				{
					"row": "Abrasive. The item is excessively itchy.",
					"weight": "2"
				},
				{
					"row": "Anxious. The item causes the wielders heart to beat exceptionally fast.",
					"weight": "2"
				},
				{
					"row": "Barbaric. Whenever the item is used, the wielder gets an uncontrollable urge to howl.",
					"weight": "2"
				},
				{
					"row": "Burning. Every dawn, the wielders skin breaks out with painful welts.",
					"weight": "2"
				},
				{
					"row": "Cannibalistic. During every meal the item whispers about the delights of eating humanoid meat.",
					"weight": "2"
				},
				{
					"row": "Changeling. The bearers skin turns a light gray or midnight blue hue when the item is worn or used.",
					"weight": "2"
				},
				{
					"row": "Charming. The item spontaneously causes creatures around the bearer to smile but otherwise does not affect their attitude.",
					"weight": "2"
				},
				{
					"row": "Childlike. The item grows warm in the presence of children and begins to burn if the wielder attempts to harm child aged beings.",
					"weight": "2"
				},
				{
					"row": "Deathly. When a creature dies within 10 feet of the item, the wielder hears a loud cackling laugh.",
					"weight": "2"
				},
				{
					"row": "Durable. Wounds the bearer suffers leave no visible marking or scars once healed.",
					"weight": "2"
				},
				{
					"row": "Early-riser. Each day at dawn a loud shrill melody erupts within the bearers mind causing them to awaken no matter how long they have rested.",
					"weight": "2"
				},
				{
					"row": "Electrical. The item crackles with harmless electrical sparks when it is used or strikes a foe.",
					"weight": "2"
				},
				{
					"row": "Empathetic. The bearer of the item unconsciously mimics the emotional state of the creatures around them",
					"weight": "2"
				},
				{
					"row": "Excitable. The bearers eyes always appear bloodshot.",
					"weight": "2"
				},
				{
					"row": "Foresight. The bearer of the item begins to develop a non-functioning third eye on their forehead after 1d4 days.",
					"weight": "2"
				},
				{
					"row": "Feckless. The wielders hair color changes every 1d4 days.",
					"weight": "2"
				},
				{
					"row": "Geared. Mechanical items within 5 feet of the bearer of the item tend to work excessively well or breakdown quickly, depending on the bearers mood.",
					"weight": "2"
				},
				{
					"row": "Graviton. Unattended tiny objects within 5 feet of the bearer begin to float if the bearer remains in the same place for more than 1 minute.",
					"weight": "2"
				},
				{
					"row": "Gorging. The wielder of this item never feels sated no matter how much food they consume",
					"weight": "2"
				},
				{
					"row": "Heady. The bearers head grows slightly larger while the item is held or used.",
					"weight": "2"
				},
				{
					"row": "Hirsute. The bearers hair grows quickly and thick, even in places their hair would normally not be growing in.",
					"weight": "2"
				},
				{
					"row": "Hoarse. The item turns the bearers voice into a croaking whisper.",
					"weight": "2"
				},
				{
					"row": "Infectious. The item leaves irritating scars wherever it touches flesh.",
					"weight": "2"
				},
				{
					"row": "Venomous. The item hisses when it is used or strikes a foe.",
					"weight": "2"
				},
				{
					"row": "Vegetative. The item grows a soft yellowish moss each dawn that is easily removed.",
					"weight": "2"
				},
				{
					"row": "Violet. The eyes of the wielder turn a deep shade of purple.",
					"weight": "2"
				},
				{
					"row": "Vibrating. The item causes metallic objects within 10 feet to vibrate with a low hum.",
					"weight": "2"
				},
				{
					"row": "Withering. The item causes the bearers skin to become pallid while held or used.",
					"weight": "2"
				},
				{
					"row": "Terrifying. The bearer experiences great fear while holding or using the item.",
					"weight": "2"
				},
				{
					"row": "Stricken. The item causes the bearers hair to fall out and does so again each day at dawn.",
					"weight": "2"
				},
				{
					"row": "Steamy. When the item is used or strikes a foe, steam issues from the wielders mouth and ears.",
					"weight": "2"
				},
				{
					"row": "Shadowy. When wielded, the bearer sees shadows swirling around them.",
					"weight": "2"
				},
				{
					"row": "Shadesight. While the item is being used, the bearers eyes become swirling black orbs.",
					"weight": "2"
				},
				{
					"row": "Sea-faring. The wielder occasionally smells the scent of ocean mist.",
					"weight": "2"
				},
				{
					"row": "Rosy. The item causes the wielder to see the world in varied shades of red but otherwise has no effect on their perception.",
					"weight": "2"
				},
				{
					"row": "Revelrous. The item causes the wielder to cry tears tasting of wine and sweat droplets tasting of ale.",
					"weight": "2"
				},
				{
					"row": "Reckless. The item whispers to the wielder whenever the opportunity presents itself that the most rash course of action is always the most desirable.",
					"weight": "2"
				},
				{
					"row": "Quaint. The item whispers disapprovingly when the bearer breaks from traditional roles of its native culture.",
					"weight": "2"
				},
				{
					"row": "Owned. A sigil bearing \"Property of Malek\" is stamped in bright ink on the item. It can be rubbed off but returns within 1d6 days on another item the wielder holds.",
					"weight": "2"
				},
				{
					"row": "Otherworldy. The bearers skin gives off a faint glow, usually red, which intensifies when they use arcane or magical powers.",
					"weight": "2"
				},
				{
					"row": "Labyrinthine. The wielder always dreams of being trapped in mazes.",
					"weight": "2"
				},
				{
					"row": "Interfering. The items echoes series of random numbers in the wielders head whenever they attempt to focus their mind on a complex task.",
					"weight": "2"
				},
				{
					"row": "The item does not function if user wears any sort of headgear or adornment (including earrings).",
					"weight": "11"
				},
				{
					"row": "Claustrophobic The item does not function underground",
					"weight": "6"
				},
				{
					"row": "Agarophobic The item does not function above ground",
					"weight": "3"
				},
				{
					"row": "The item doesn't work at night",
					"weight": "9"
				},
				{
					"row": "The item does not function during day (daylight)",
					"weight": "6"
				},
				{
					"row": "Sporadic The item functions 80% of the time; 10% of the time works as a wand of wonder",
					"weight": "9"
				},
				{
					"row": "The item is magically buoyant and tends to levitate upward at the rate of 1 ft. per minute",
					"weight": "6"
				},
				{
					"row": "The item is immune to electrical damage; lf the item is metal its non-conductive.",
					"weight": "10"
				},
				{
					"row": "Item causes the owner to become extremely possessive of it. Once per month Charisma save DC 12 (+1 per month owned) or else becomes paranoid with regards to the item.",
					"weight": "1"
				},
				{
					"row": "The item's power cannot be used without a minute delay with each use.",
					"weight": "6"
				},
				{
					"row": "Item is shy. Takes a full action to draw; if placed in a bag it will work itself into the bottom so that someone looking for it has to make a search action (DC 14) to find it.",
					"weight": "3"
				},
				{
					"row": "Covered with Doppelganger skin. Color and texture shifts to match the skin type of the holder (MM, page 82.)",
					"weight": "1"
				},
				{
					"row": "Thief-sign note attached Evaluation slip from a black market dealer",
					"weight": "1"
				},
				{
					"row": "Mercenary's improvised weaponSlightly dented on one end, tally notches scratched on the other",
					"weight": "1"
				},
				{
					"row": "Gored by Mammoth Large hole in object, suspiciously tusk-shaped (MM, page 332)",
					"weight": "1"
				},
				{
					"row": "Church property Exudes with a faint radiant energy",
					"weight": "1"
				},
				{
					"row": "Sailor flotsam Smells faintly of seasalt and covered in flecks of dry seaweed",
					"weight": "1"
				},
				{
					"row": "Plague purge remnant Carries a long defunct plague that all are now naturally immune to. Party members make a DC5 Constitution saving throw and get the sniffles on a failure, which pass after d4 days",
					"weight": "1"
				},
				{
					"row": "Crest of the exile Remains of a noble house's sigil has been scratched off",
					"weight": "1"
				},
				{
					"row": "Necromancer property Skulls, skulls everywhere, skulls on skulls, skulls for days, nothing but skulls, bloomin' masses of 'em",
					"weight": "1"
				},
				{
					"row": "Traveler's stash Hidden compartment can be discovered with a DC12 Wisdom check, within is d8+3 gp in strange, foreign coins",
					"weight": "1"
				},
				{
					"row": "Dropped by Cloud Giant Object is embedded in the ground, requires a DC12 Strength check to pull free (MM, page 150.)",
					"weight": "1"
				},
				{
					"row": "Old Kuo-Toa shrine piece The shade of a weak Kuo-Toa god follows the owner (MM, page 198.)",
					"weight": "1"
				},
				{
					"row": "Fighter crest Owner can bond with the item as though it were a Fighter's bonded weapon (PHB, page 75.)",
					"weight": "1"
				},
				{
					"row": "Guild emblem Marked as a product of a guild",
					"weight": "1"
				},
				{
					"row": "Cryptic Message The item has a cypher that is either on it, or it is the key for a cypher.",
					"weight": "1"
				},
				{
					"row": "Phoenix feather core Breaks and reforms every d6 days",
					"weight": "1"
				},
				{
					"row": "Made of sapient pearwood Object has dozens of tiny feet beneath it, will follow or stay at owners command (Discworld, all of it)",
					"weight": "1"
				},
				{
					"row": "Survived a fire Blackened and twisted, any metal parts warped, any cloth or wood parts scorched - with tattered edges that are ever-glowing as it were on fire on moments ago.",
					"weight": "1"
				},
				{
					"row": "Drow forged Gilded with emblems evoking spider imagery, object works inefficiently in direct sunlight (PHB, page 24. or MM, page 126.)",
					"weight": "1"
				},
				{
					"row": "Made of Treant bark Grows to twice its usual size in heavy rain (MM, page 289)",
					"weight": "1"
				},
				{
					"row": "Druidic carvings No metal parts, birdsong follows owner",
					"weight": "1"
				},
				{
					"row": "Artifact of the Pacifist Mage enchanted to cease functioning if combat occurs within 150 ft. (or disadvantage when in combat)",
					"weight": "1"
				},
				{
					"row": "Gift of inkEnchanted, tattoo sleeve appropriate to class and background appears on the arm of the holder",
					"weight": "1"
				},
				{
					"row": "Survived a tavern brawl Small crack or tear on one side, smells of stale ale",
					"weight": "1"
				},
				{
					"row": "Made of Tarrasque bone If damaged, regenerates in d6 days (MM, page 286.)",
					"weight": "1"
				},
				{
					"row": "Illithid Empire relic When the owner experiences intense emotion, all creatures within 60 ft. visual range can sense what emotion they are feeling (MM, page 221.)",
					"weight": "1"
				},
				{
					"row": "Shadowfell forged Casts a shadow three times as long as a mundane equivalent (DMG, page 51.)",
					"weight": "1"
				},
				{
					"row": "Feywild forged When left on the ground for at least one hour, d6 thorny vines sprout from the earth (DMG, page 49.)",
					"weight": "1"
				},
				{
					"row": "Cultist property If the object comes into contact with blood, the blood's owner hears eldritch chanting",
					"weight": "1"
				},
				{
					"row": "Armor plated Covered in plates of reinforced iron plates",
					"weight": "1"
				},
				{
					"row": "Rusted or rotting Requires d4 hours of cleaning and maintenance to repair... or about two seconds with the Mending cantrip",
					"weight": "1"
				},
				{
					"row": "Dwarf forged Inlaid with dwarven runes, metal parts shine with polish.",
					"weight": "5"
				},
				{
					"row": "Prestigious Past The item has a notable place in history, being used in a famous battle/plot/or by a famous person.",
					"weight": "1"
				},
				{
					"row": "Drunk Dwarf forged Inlaid with shaky and illegible dwarven runes",
					"weight": "3"
				},
				{
					"row": "Minotaur Forged Inlaid with Minotaur runes",
					"weight": "3"
				},
				{
					"row": "Covered in Underdark fungi Fungi caps do not grow back, d8+2 caps per object. On consumption of a cap, roll a d12: 1-3poisoned for d6 minutes 4-9 become intoxicated 10-12 hallucinate d4 Driders are attacking (MM, page 120.)",
					"weight": "1"
				},
				{
					"row": "Artifact of the duck cult Ducks will seek out and follow the owner",
					"weight": "1"
				},
				{
					"row": "Desert scrap Sunburnt and nooks filled with fine sand.",
					"weight": "1"
				},
				{
					"row": "Warforged built Built with rudimentary, almost childlike, clockwork",
					"weight": "1"
				},
				{
					"row": "Vampiric markings On use, user feels a burst of energy then fatigue immediately after completion of action",
					"weight": "1"
				},
				{
					"row": "AtlanteanSmall bubbles often form and drift up from the object",
					"weight": "1"
				},
				{
					"row": "Bard property Stuffed with scribbled notes of a raunchy ballad",
					"weight": "1"
				},
				{
					"row": "Lost royal heirloom Curious proof of lineage in the next kingdom over",
					"weight": "1"
				},
				{
					"row": "Assassin's mark Discreet sign of belonging to someone who narrowly escaped an assassination and is on the run",
					"weight": "1"
				},
				{
					"row": "Warped by antimagic field Splutters with arcane sparks. If the owner casts magic whilst holding the object, they must roll a concentration check while wearing/wielding this item while casting or attempting to maintain magic like powers.",
					"weight": "1"
				},
				{
					"row": "Warped by wildmagic field Splutters with arcane sparks. If the owner casts magic whilst holding the object, they must roll on the Wild Magic Surge table (PHB, page 104.)",
					"weight": "1"
				},
				{
					"row": "Orcish teeth Kill trophy attached fom an old raid",
					"weight": "1"
				},
				{
					"row": "Tiefling property Small picture of Asmodeus has been carved on and scratched out",
					"weight": "1"
				},
				{
					"row": "Made of mountains Enchanted to look like a normally sized object at a normal distance and also, at the exact same time, a massive object at a very far distance",
					"weight": "1"
				},
				{
					"row": "Duergar forged Inscribed with invisible runes that are only visible through magical means such as Truesight (MM, page 122.)",
					"weight": "1"
				},
				{
					"row": "Covered with Displacer Beast hide Roll highs or lows at the start of each day, on lows nothing happens, on highs the object disappears until the next day lows are rolled (MM, page 81.)",
					"weight": "1"
				},
				{
					"row": "Contains a bound soul On contact, a full life of another creature flashes before the toucher's eyes",
					"weight": "1"
				},
				{
					"row": "Strange markings Unknown script of an ancient lost language, when finally deciphered with a DC15 Intelligence check, it is simply a delightfully rude joke involving a dragonborn and a cucumber",
					"weight": "1"
				},
				{
					"row": "Wizard's first enchantment Small sigil glows upon the object, casting a dim light for 30 ft.",
					"weight": "1"
				},
				{
					"row": "Stepped on by giant Very, very flat",
					"weight": "1"
				},
				{
					"row": "Tinker made Assembled with bits and pieces of random junk, held together by twine",
					"weight": "1"
				},
				{
					"row": "HauntedFeels cold and sharp to the touch, if destroyed a Ghost will hunt down the destroyer (MM, page 147.)",
					"weight": "1"
				},
				{
					"row": "Half Dragon ritual piece Used in an attempt to become a Half Dragon, metal is barbed like scales, cloth is patterned similarly and so on, stained with old blood (MM, page 180.)",
					"weight": "1"
				},
				{
					"row": "Butlered about Always clutched in the grasp of an Unseen Servant, who never tries to stop people touching or moving it but won't ever let go (PHB, page 284.)",
					"weight": "1"
				},
				{
					"row": "City of Brass forged Warm to the touch (DMG, page 55.)",
					"weight": "1"
				},
				{
					"row": "City of Jewels forged As an action, the object may be merged with earth or stone where it is indistinguishable from its surrounding matter until it is removed as a bonus action (DMG, page 54.)",
					"weight": "1"
				},
				{
					"row": "Aaqa forged When dropped or thrown, the object floats to the ground to settle without damage (DMG, page 53.)",
					"weight": "1"
				},
				{
					"row": "Citadel of Ten Thousand Pearls forged As an action, the object may be merged with water where it is indistinguishable from the water until it is removed as a bonus action (DMG, page 56.)",
					"weight": "1"
				},
				{
					"row": "Devil horn sliver core Allows the holder to understand, but not speak, Infernal (MM, page 66.)",
					"weight": "1"
				},
				{
					"row": "Angel wing feather core Allows the holder to understand, but not speak, Celestial (MM, page 15.)",
					"weight": "1"
				},
				{
					"row": "Shrivelled Beholder eye core Allows the holder to understand, but not speak, Abyssal (MM, page 26.)",
					"weight": "1"
				},
				{
					"row": "Masterwork Made by smith/tailor/etc renowned across the kingdom, who is currently visiting the nearest town",
					"weight": "1"
				},
				{
					"row": "Embedded with single Dragon scaleDamage resistance to the element of the Dragon's breath (MM, page 86.)",
					"weight": "1"
				},
				{
					"row": "Elf forgedInlaid with flowing, graceful, smug script, wooden parts shine with polish",
					"weight": "1"
				},
				{
					"row": "Covered with Mimic skin At any time, object can randomly turn into a chest (MM, page 220.)",
					"weight": "1"
				},
				{
					"row": "Flameskull bone shard coreOccasionally hovers 15 ft. in the air and bursts into flame that does not consume it (MM, page 134.)",
					"weight": "1"
				},
				{
					"row": "SentientObject is a living being capable of reason, emotion and self-actualisation. It's just a shame it has no way to make anyone realise that.",
					"weight": "1"
				},
				{
					"row": "Mummified Has been covered and carefully wrapped in linen strips, amy organic parts have been pickled",
					"weight": "1"
				},
				{
					"row": "Folkhero property Is obliquely and briefly referenced in a popular legend of a local folkhero",
					"weight": "1"
				},
				{
					"row": "Shiny and noticed by Pixies Once every d12 days, d4 Pixies will try to steal the object from the owner (MM, page 253.)",
					"weight": "1"
				},
				{
					"row": "Covered in Ooze slime Smells absolutely bloody appalling (MM, page 240.)",
					"weight": "1"
				},
				{
					"row": "Lovers' quarrel Was the cause of a great disagreement between two lovers in the nearest village",
					"weight": "1"
				},
				{
					"row": "Dripping with Rust Monster saliva If placed in direct contact with a metal surface for at least one hour, the surface will begin to rust. This ability ends after the saliva has dried in d4 days (MM, page 262.)",
					"weight": "1"
				},
				{
					"row": "PetrifiedHas been turned to stone, can be restored with the Greater Restoration spell",
					"weight": "1"
				},
				{
					"row": "Githyanki forged Inlaid with imagery of weaponry and red Dragons, has a single piece of graffiti depicting a Githzerai in an unenviable situation (MM, page 158.)",
					"weight": "1"
				},
				{
					"row": "Githzerai forged Inlaid with clean, orderly lines forming simple geometric patterns, has a single piece of graffiti depicting a Githyanki in what is clearly an uncomfortable position (MM, page 159.)",
					"weight": "1"
				},
				{
					"row": "Elysium forged Any creature that comes into direct contact with the object must make a DC10 Wisdom saving throw or become incapacitated with an overwhelming sense of joy and contentment (DMG, page 60.)",
					"weight": "1"
				},
				{
					"row": "Thesaurus enchantment Whenever an adjective is spoken in Common within 10 ft. of the object, a small clockwork aperture opens on it and rattles off a list of synonyms",
					"weight": "1"
				},
				{
					"row": "Flumph touched Will vaguely roll towards creatures of good alignment and away from those of evil (MM, page 135.)",
					"weight": "1"
				},
				{
					"row": "False visions Any creature that comes into direct contact with the object will have horrific premonitions of the world ending in the next d4 days",
					"weight": "1"
				},
				{
					"row": "Alchemist property Will erupt in a strange display of color and sounds in d12 days",
					"weight": "1"
				},
				{
					"row": "Beautification enchantment The holder has lavish amounts of make-up applied to their face with significantly too much rouge",
					"weight": "1"
				},
				{
					"row": "Death Knight icon Embedded with a defaced religious icon (MM, page 47.)",
					"weight": "1"
				},
				{
					"row": "Tired Djinni Contains a Djinni that refuses to grant wishes and doesn't like being asked to sing (MM, page 144.)",
					"weight": "1"
				},
				{
					"row": "Soul bargain Object was a gift from Dispater in exchange for a nearby mortal's soul (DMG, page 64.)",
					"weight": "1"
				},
				{
					"row": "Mechanus forged Only functions if all creatures standing within 20 ft. of the object are positioned symmetrically (DMG, page 66.)",
					"weight": "1"
				},
				{
					"row": "Cheap knock-off A tacky counterfeit of the real deal",
					"weight": "8"
				},
				{
					"row": "Rogue property Hidden dagger within that pops out of a sunken compartment at the press of a disguised button",
					"weight": "1"
				},
				{
					"row": "Dramatic moment enchantment Alters weather within 150 ft. depending on the owners emotional state, provided the emotion is intense. Rainstorms for sadness, high winds for rage and so on.",
					"weight": "1"
				},
				{
					"row": "Banshee cursed Emits an ear-splitting scream once a day at sunset (MM, page 23.)",
					"weight": "1"
				},
				{
					"row": "Kenku property Found surrounded by nested twigs and bright objects, metal components polished till they shine (MM, page 194.)",
					"weight": "1"
				},
				{
					"row": "Missing archive piece It belongs in a museum and they will pay handsomely for it back",
					"weight": "1"
				},
				{
					"row": "ZombifiedWas destroyed and reconstructed by a Necromancer in training",
					"weight": "1"
				},
				{
					"row": "Sprite forged One tenth the size of a mundane equivalent (MM, page 283.)",
					"weight": "1"
				},
				{
					"row": "Sphinx trinket The answer to a sphinx's riddle (MM, page 280.)",
					"weight": "1"
				},
				{
					"row": "Gardener's delight On use, hundreds of butterflies pour from it for d4 minutes",
					"weight": "1"
				},
				{
					"row": "Nightmare horseshoe sigil Causes the owner to have nightmares during any long rest in which they sleep (MM, page 235.)",
					"weight": "1"
				},
				{
					"row": "Clockwork legs On hearing a command word, the object unfurls four hitherto hidden limbs and can move at a speed of 15 ft.",
					"weight": "1"
				},
				{
					"row": "Burning hands Any creature that makes direct contact with the object is set on fire",
					"weight": "1"
				}
			]
		},
		{
			"name": "Scroll Mishap",
			"isShown": true,
			"source": "DMG",
			"page": 140,
			"items": [
				{
					"row": "The spell activates after 1d12 hours. If the caster was the intended target the spell takes effect normally. If the caster was not the intended target, the spell goes off in the general direction of the intended target, up to the spell's maximum range, if the target has moved away.",
					"weight": "1"
				},
				{
					"row": "The caster a minor but bizarre effect related to the spell. Such effects only last the same amount of time as the original spell's duration or 1d10 minutes for spells that occur instantaneously. For example a fireball might cause smoke to billow from the caster's ears for 1d10 minutes.",
					"weight": "1"
				},
				{
					"row": "The spell's effect is contrary to it's normal one. but neither harmful or beneficial. For example a fireball may produce a cloud of harmless cold.",
					"weight": "1"
				},
				{
					"row": "The spell effects a random location somewhere within the spell's range.",
					"weight": "1"
				},
				{
					"row": "A surge of magical energy deals the caster 1d6 force damage per level of the spell.",
					"weight": "1"
				},
				{
					"row": "The spell affects the caster or an ally (determined randomly) instead of the intended target, or it effects a random target nearby if the caster was the intended target.",
					"weight": "1"
				}
			]
		},
		{
			"name": "Tavern Name: First",
			"isShown": true,
			"items": [
				{
					"row": "The Gilded",
					"weight": "1"
				},
				{
					"row": "The Broken",
					"weight": "1"
				},
				{
					"row": "The Stunted",
					"weight": "1"
				},
				{
					"row": "The Long",
					"weight": "1"
				},
				{
					"row": "The Drunken",
					"weight": "1"
				},
				{
					"row": "The Perfumed",
					"weight": "1"
				},
				{
					"row": "The Studded",
					"weight": "1"
				},
				{
					"row": "The Giant",
					"weight": "1"
				},
				{
					"row": "The Master",
					"weight": "1"
				},
				{
					"row": "The Lonely",
					"weight": "1"
				},
				{
					"row": "The Bloody",
					"weight": "1"
				},
				{
					"row": "The Frowning",
					"weight": "1"
				},
				{
					"row": "The Roaring",
					"weight": "1"
				},
				{
					"row": "The Leaping",
					"weight": "1"
				},
				{
					"row": "The Leering",
					"weight": "1"
				},
				{
					"row": "The Slaughtered",
					"weight": "1"
				},
				{
					"row": "The Howling",
					"weight": "1"
				},
				{
					"row": "The Running",
					"weight": "1"
				},
				{
					"row": "The Prancing",
					"weight": "1"
				},
				{
					"row": "The Laughing",
					"weight": "1"
				},
				{
					"row": "The Staggering",
					"weight": "1"
				},
				{
					"row": "The Golden",
					"weight": "1"
				},
				{
					"row": "The Silver",
					"weight": "1"
				},
				{
					"row": "The Black",
					"weight": "1"
				},
				{
					"row": "The Barking",
					"weight": "1"
				},
				{
					"row": "The Wandering",
					"weight": "1"
				}
			]
		},
		{
			"name": "Tavern Name: Last",
			"isShown": true,
			"items": [
				{
					"row": "Inn",
					"weight": "1"
				},
				{
					"row": "Anvil",
					"weight": "1"
				},
				{
					"row": "Arrow",
					"weight": "1"
				},
				{
					"row": "Kangaroo",
					"weight": "1"
				},
				{
					"row": "Warthog",
					"weight": "1"
				},
				{
					"row": "Bear",
					"weight": "1"
				},
				{
					"row": "Bronco",
					"weight": "1"
				},
				{
					"row": "Stallion",
					"weight": "1"
				},
				{
					"row": "Pony",
					"weight": "1"
				},
				{
					"row": "Eagle",
					"weight": "1"
				},
				{
					"row": "Mountain",
					"weight": "1"
				},
				{
					"row": "Jester",
					"weight": "1"
				},
				{
					"row": "Horde",
					"weight": "1"
				},
				{
					"row": "Spirit",
					"weight": "1"
				},
				{
					"row": "Demon",
					"weight": "1"
				},
				{
					"row": "Lamb",
					"weight": "1"
				},
				{
					"row": "Wolf",
					"weight": "1"
				},
				{
					"row": "Stag",
					"weight": "1"
				},
				{
					"row": "Rose",
					"weight": "1"
				},
				{
					"row": "Pegasus",
					"weight": "1"
				},
				{
					"row": "Dwarf",
					"weight": "1"
				},
				{
					"row": "Dolphin",
					"weight": "1"
				},
				{
					"row": "Eel",
					"weight": "1"
				},
				{
					"row": "Councilman",
					"weight": "1"
				},
				{
					"row": "Mayor",
					"weight": "1"
				},
				{
					"row": "Prince",
					"weight": "1"
				},
				{
					"row": "King",
					"weight": "1"
				},
				{
					"row": "Soldier",
					"weight": "1"
				},
				{
					"row": "Spider",
					"weight": "1"
				},
				{
					"row": "Dog",
					"weight": "1"
				},
				{
					"row": "Satyr",
					"weight": "1"
				},
				{
					"row": "Star",
					"weight": "1"
				},
				{
					"row": "Rock",
					"weight": "1"
				},
				{
					"row": "Hammer",
					"weight": "1"
				},
				{
					"row": "Goblin",
					"weight": "1"
				},
				{
					"row": "Orc",
					"weight": "1"
				},
				{
					"row": "Elf",
					"weight": "1"
				},
				{
					"row": "Goliath",
					"weight": "1"
				}
			]
		},
		{
			"name": "Critical Hit Effects",
			"isShown": false,
			"items": [
				{
					"row": "The target is pushed back 5 feet.",
					"weight": "4"
				},
				{
					"row": "The target is pushed back 10 feet.",
					"weight": "4"
				},
				{
					"row": "The target is pushed back 15 feet.",
					"weight": "3"
				},
				{
					"row": "The target falls prone.",
					"weight": "4"
				},
				{
					"row": "The target is pushed back 5 feet and falls prone.",
					"weight": "4"
				},
				{
					"row": "The target is pushed back 10 feet and falls prone.",
					"weight": "3"
				},
				{
					"row": "The target is pushed back 15 feet and falls prone.",
					"weight": "3"
				},
				{
					"row": "The target drops whatever it is holding.",
					"weight": "3"
				},
				{
					"row": "The target's drops whatever it is holding and any nonmagical objects it drops break.",
					"weight": "3"
				},
				{
					"row": "A random item carried by the target (determined by the DM) drops out of the target's belt pouch, backpack, or other carrying equipment.",
					"weight": "3"
				},
				{
					"row": "A random nonmagical item carried by the target (determined by the DM) drops out of the target's belt pouch, backpack, or other carrying equipment and breaks.",
					"weight": "2"
				},
				{
					"row": "The target's armor or natural armor is damaged and it takes a \u22121 penalty to AC. This penalty lasts until the target's armor is repaired (for worn armor) or it is magically healed (for natural armor).",
					"weight": "2"
				},
				{
					"row": "Your staggering blow causes the target to be blinded until the end of your next turn.",
					"weight": "3"
				},
				{
					"row": "Your staggering blow causes the target to be deafened until the end of your next turn.",
					"weight": "4"
				},
				{
					"row": "You hit the target so hard it is frightened of you until the end of your next turn.",
					"weight": "3"
				},
				{
					"row": "Your staggering blow causes the target to be incapacitated until the end of your next turn.",
					"weight": "3"
				},
				{
					"row": "Your staggering blow makes the target nauseous and it is poisoned until the end of your next turn.",
					"weight": "3"
				},
				{
					"row": "Your staggering blow causes the target to be stunned until the end of your next turn.",
					"weight": "2"
				},
				{
					"row": "Your inspiring attack allows you to grant one ally who can see you an attack against any target as a reaction.",
					"weight": "4"
				},
				{
					"row": "Your inspiring attack allows you to grant an ally who can see you and the target an attack against the target as a reaction.",
					"weight": "3"
				},
				{
					"row": "Your inspiring attack allows any allies within reach of the target to make a melee attack against the target as a reaction.",
					"weight": "3"
				},
				{
					"row": "The target has disadvantage on saving throws until the end of your next turn.",
					"weight": "4"
				},
				{
					"row": "The target has disadvantage on attack rolls until the end of your next turn.",
					"weight": "4"
				},
				{
					"row": "Roll all of the attack's damage dice three times and add them together.",
					"weight": "4"
				},
				{
					"row": "Use the maximum damage amount of all dice instead of rolling for this attack's damage.",
					"weight": "3"
				},
				{
					"row": "The target can't make opportunity attacks until the end of its next turn.",
					"weight": "4"
				},
				{
					"row": "The target can't take an action on its next turn.",
					"weight": "3"
				},
				{
					"row": "You can make a follow-up attack against the target as a bonus action.",
					"weight": "3"
				},
				{
					"row": "If your attack was made with a spell or magic weapon, a shock wave is released from your attack. Creatures within 10 feet of the target (including the target and you) must succeed on a DC 15 Strength saving throw or fall prone.",
					"weight": "2"
				},
				{
					"row": "If your attack was made with a spell or magic weapon, a massive shock wave is released from your attack. Creatures within 20 feet of the target (including the target and you) must succeed on a DC 15 Strength saving throw or fall prone.",
					"weight": "2"
				},
				{
					"row": "If your attack was made with a spell or magic weapon, some of the magic goes awry in your favor. The target is charmed by you until the end of your next turn.",
					"weight": "2"
				},
				{
					"row": "If your attack was made with a spell or magic weapon, some of the magic goes awry in your favor. The magic holds the target in place and it is restrained until the end of your next turn.",
					"weight": "2"
				},
				{
					"row": "If your attack was made with a spell or magic weapon, some of the magic goes awry in your favor. You become invisible until the end of your next turn. This effect ends early if you make an attack or cast a spell.",
					"weight": "1"
				}
			]
		},
		{
			"name": "Critical Failure Effects",
			"isShown": false,
			"items": [
				{
					"row": "You drop your weapon or spellcasting focus and it sticks in the ground or a wall. You must use a bonus action to retrieve it.",
					"weight": "3"
				},
				{
					"row": "You drop your weapon or spellcasting focus and it gets stuck deep into the ground or a wall. You must use an action to retrieve it.",
					"weight": "3"
				},
				{
					"row": "You drop your weapon or spellcasting focus and it gets stuck very deep in the ground or a wall. You must make a successful DC 15 Strength check as an action to retrieve it.",
					"weight": "1"
				},
				{
					"row": "You drop your weapons or spellcasting focus. If it is nonmagical, the item breaks.",
					"weight": "1"
				},
				{
					"row": "A random nonmagical item (determined by the DM) falls from your backpack or belt pouch.",
					"weight": "4"
				},
				{
					"row": "A random magical item (determined by the DM) falls from your backpack or belt pouch.",
					"weight": "2"
				},
				{
					"row": "A random nonmagical item (determined by the DM) falls from your backpack or belt pouch and breaks.",
					"weight": "2"
				},
				{
					"row": "A random consumable magical item (determined by the DM) falls from your back or belt pouch and breaks.",
					"weight": "1"
				},
				{
					"row": "You hurl your weapon or spellcasting focus in a random direction and it lands 5 feet away.",
					"weight": "3"
				},
				{
					"row": "You hurl your weapon or spellcasting focus in a random direction and it lands 10 feet away.",
					"weight": "2"
				},
				{
					"row": "You hurl your weapon or spellcasting focus in a random direction and it lands 15 feet away.",
					"weight": "2"
				},
				{
					"row": "You hurl your weapon or spellcasting focus in a random direction, it lands 15 feet away, and it sticks in the ground or a wall. You must use a bonus action to retrieve it.",
					"weight": "2"
				},
				{
					"row": "You hurl your weapon or spellcasting focus in a random direction, it lands 15 feet away, and it gets stuck deep into the ground or a wall. You must use an action to retrieve it.",
					"weight": "2"
				},
				{
					"row": "You hurl your weapon or spellcasting focus in a random direction, it lands 15 feet away, and it gets stuck very deep in the ground or a wall. You must make a successful DC 15 Strength check as an action to retrieve it.",
					"weight": "1"
				},
				{
					"row": "If it is able to do so, your attack hits your closest ally to the intended target.",
					"weight": "2"
				},
				{
					"row": "If it is able to do so, your attack hits your ally closest to you.",
					"weight": "3"
				},
				{
					"row": "Your attack hits you.",
					"weight": "3"
				},
				{
					"row": "If it is able to do so, your attack hits your closest ally to the intended target. This attack counts as a critical hit against the new target.",
					"weight": "1"
				},
				{
					"row": "If it is able to do so, your attack hits your ally closest to you. This attack counts as a critical hit against the new target.",
					"weight": "1"
				},
				{
					"row": "Your attack hits you. This attack against you is a critical hit.",
					"weight": "1"
				},
				{
					"row": "The miss creates an atmospheric disturbance (such as dust or smoke clouds) right in front of your face and you get this in your eyes. You are blinded until the end on your next turn.",
					"weight": "2"
				},
				{
					"row": "The missed attack connects solidly with an object in front of you and makes a very loud noise. You are deafened until the end of your next turn.",
					"weight": "2"
				},
				{
					"row": "You marvel at how poorly you missed. You are incapacitated until the end of your next turn.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you hit yourself in the stomach rather hard. You are poisoned until the end of your next turn.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and fall prone.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move forward 5 feet and fall prone.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move forward 10 feet and fall prone.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move forward 15 feet and fall prone.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move back 5 feet and fall prone.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move back 10 feet and fall prone.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move back 15 feet and fall prone.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move back 15 feet and fall prone.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move forward 5 feet and fall prone and drop your weapon in the space where you made the attack.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move forward 10 feet and fall prone and drop your weapon in the space where you made the attack.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move forward 15 feet and fall prone and drop your weapon in the space where you made the attack.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move back 5 feet and fall prone and drop your weapon in the space where you made the attack.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move back 10 feet and fall prone and drop your weapon in the space where you made the attack.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you trip and move back 15 feet and fall prone and drop your weapon in the space where you made the attack.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you launch yourself hard into the ground. You take 1d4 bludgeoning damage and are prone.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you launch yourself very hard into the ground. You take 1d8 bludgeoning damage and are prone.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you launch yourself as hard as you can into the ground. You take 1d12 bludgeoning damage and are prone.",
					"weight": "2"
				},
				{
					"row": "In the process of executing your attack you become restrained in your clothes and armor and must use an action to untangle yourself.",
					"weight": "2"
				},
				{
					"row": "Your attack is so wild it takes a moment for you to recover. You have disadvantage on your next attack made before the end of your next turn.",
					"weight": "3"
				},
				{
					"row": "Your attack is very wild and you need more than a moment to recover. You have disadvantage on all attacks you make before the end of your next turn.",
					"weight": "2"
				},
				{
					"row": "You chip your weapon or arcane focus. You take a -1 penalty to attack rolls until you get it repaired.",
					"weight": "2"
				},
				{
					"row": "Your attack is wild and allows any enemy in melee range an opening. As a reaction enemies may make an opportunity attack against you.",
					"weight": "3"
				},
				{
					"row": "Your attack is very wild and allows any enemy in melee range an opening. As a reaction enemies may make an opportunity attack against you with advantage.",
					"weight": "2"
				},
				{
					"row": "If your attack is made with magic weapon or spell, your miss rends a spot where the barrier between planes is weak and accidentally summons an angry minor elemental (CR 1 or lower). This demon's turn takes place immediately after yours and it is hostile toward you.",
					"weight": "1"
				},
				{
					"row": "If your attack is made with magic weapon or spell, your miss rends a spot where the barrier between planes is weak and accidentally summons an angry minor devil (CR 1 or lower). This demon's turn takes place immediately after yours and it is hostile toward you.",
					"weight": "1"
				},
				{
					"row": "If your attack is made with magic weapon or spell, your miss rends a spot where the barrier between planes is weak and accidentally summons an angry minor demon (CR 1 or lower). This demon's turn takes place immediately after yours and it is hostile toward you.",
					"weight": "1"
				}
			]
		}
	]
}
