{
	"spell": [
		{
			"name": "Arcane Weapon",
			"source": "UAArtificerRevisited",
			"page": 10,
			"level": 1,
			"school": "T",
			"time": [
				{
					"number": 1,
					"unit": "bonus"
				}
			],
			"range": {
				"type": "point",
				"distance": {
					"type": "self"
				}
			},
			"components": {
				"v": true,
				"s": true
			},
			"duration": [
				{
					"type": "timed",
					"duration": {
						"type": "hour",
						"amount": 1
					},
					"concentration": true
				}
			],
			"entries": [
				"You channel arcane energy into one {@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon} you're holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra {@damage 1d6} damage of the chosen type to any target you hit with the weapon. If the weapon isn't magical, it becomes a magic weapon for the spell's duration.",
				"As a bonus action, you can change the damage type, choosing from the options above."
			],
			"entriesHigherLevel": [
				{
					"type": "entries",
					"name": "At Higher Levels",
					"entries": [
						"When you cast this spell using a spell slot of 3rd level or higher, you can maintain your {@status concentration} on the spell for up to 8 hours."
					]
				}
			],
			"damageInflict": [
				"acid",
				"cold",
				"fire",
				"lightning",
				"poison",
				"thunder"
			],
			"miscTags": [
				"UBA"
			],
			"areaTags": [
				"ST"
			]
		}
	]
}
