<div class="cinematic-scene-container">
  {{!-- Scene background image/video --}}
  {{#if sceneBackground}}
    {{#if isVideoBackground}}
    <video class="cinematic-bg" src="{{sceneBackground}}" autoplay loop muted playsinline></video>
    {{else}}
    <div class="cinematic-bg" style="background-image: url('{{sceneBackground}}')"></div>
    {{/if}}
  {{/if}}

  {{!-- GM Prep Mode banner (relocated to document.body in _onRender for correct positioning) --}}
  {{#if showPrepBanner}}
  <div class="cinematic-prep-banner">
    <i class="fas fa-eye-slash" aria-hidden="true"></i>
    <span>{{localize "STORYFRAME.CinematicScene.PrepModeBanner"}}</span>
  </div>
  {{/if}}

  {{!-- Dark vignette overlay --}}
  <div class="vignette-overlay"></div>

  {{!-- Active Speaker or Image Preview (center stage) --}}
  {{#if previewImageSrc}}
  <div class="cinematic-image-preview">
    <img src="{{previewImageSrc}}" class="preview-portrait">
    <button type="button" class="preview-popout-btn" data-action="popoutImagePreview"
            data-tooltip="{{localize 'STORYFRAME.CinematicScene.PopoutImage'}}">
      <i class="fas fa-up-right-from-square"></i>
    </button>
    <button type="button" class="preview-close-btn" data-action="closeImagePreview">
      <i class="fas fa-times"></i>
    </button>
  </div>
  {{else if hasAnySpeakerActive}}
  <div class="cinematic-spotlight-stage{{#if secondarySpeaker}}{{#if activeSpeaker}} dual{{/if}}{{/if}}">
    {{#if activeSpeaker}}
    <div class="cinematic-spotlight primary" data-speaker-id="{{activeSpeaker.id}}">
      <div class="spotlight-glow-cinematic"></div>
      <img src="{{activeSpeaker.img}}" alt="{{activeSpeaker.name}}" class="spotlight-portrait" loading="eager">
      <div class="spotlight-nameplate{{#if activeSpeaker.isNameHidden}} name-is-hidden{{/if}}">
        <button type="button" class="spotlight-visibility-btn" data-action="toggleSpeakerVisibility" data-speaker-id="{{activeSpeaker.id}}" data-tooltip="{{#if activeSpeaker.isNameHidden}}{{localize 'STORYFRAME.CinematicScene.ShowName'}}{{else}}{{localize 'STORYFRAME.CinematicScene.HideName'}}{{/if}}">
          <i class="fas {{#if activeSpeaker.isNameHidden}}fa-eye{{else}}fa-eye-slash{{/if}}" aria-hidden="true"></i>
        </button>
        <span class="nameplate-text">{{activeSpeaker.name}}</span>
        <button type="button" class="spotlight-deselect-btn" data-action="switchSpeaker" data-speaker-id="" data-tooltip="{{localize 'STORYFRAME.CinematicScene.DeselectSpeaker'}}">
          <i class="fas fa-user-slash" aria-hidden="true"></i>
        </button>
        <div class="speaker-counter">
          <button type="button" class="counter-btn" data-action="decrementCounter">−</button>
          <span class="counter-value">{{activeSpeakerCounter}}</span>
          <button type="button" class="counter-btn" data-action="incrementCounter">+</button>
        </div>
        {{#if hasPartySheet}}
        <button type="button" class="spotlight-party-btn" data-action="openPartySheet" data-tooltip="{{localize 'STORYFRAME.CinematicScene.PartySheet'}}">
          <i class="fas fa-users" aria-hidden="true"></i>
        </button>
        {{/if}}
      </div>
    </div>
    {{/if}}
    {{!-- Secondary (responding) speaker --}}
    <div class="cinematic-spotlight secondary" data-speaker-id="{{#if secondarySpeaker}}{{secondarySpeaker.id}}{{/if}}" {{#unless secondarySpeaker}}style="display:none"{{/unless}}>
      <div class="spotlight-glow-cinematic"></div>
      {{#if secondarySpeaker}}
      <img src="{{secondarySpeaker.img}}" alt="{{secondarySpeaker.name}}" class="spotlight-portrait" loading="eager">
      <div class="spotlight-nameplate">
        <span class="nameplate-text">{{secondarySpeaker.name}}</span>
        <button type="button" class="spotlight-dismiss-btn" data-action="clearSecondarySpeaker" data-tooltip="{{localize 'STORYFRAME.CinematicScene.DismissSecondary'}}">
          <i class="fas fa-times" aria-hidden="true"></i>
        </button>
      </div>
      {{/if}}
    </div>
  </div>
  {{else}}
  <div class="cinematic-no-active">
    <i class="fas fa-masks-theater" aria-hidden="true"></i>
  </div>
  {{/if}}

  {{!-- Speaker request queue (GM only) --}}
  {{#if speakerRequests.length}}
  <div class="speaker-request-queue">
    <div class="request-queue-header">
      <i class="fas fa-hand-paper" aria-hidden="true"></i>
      <span>{{localize "STORYFRAME.CinematicScene.SpeakerRequests"}}</span>
      <span class="speaker-request-badge">{{speakerRequests.length}}</span>
    </div>
    {{#each speakerRequests}}
    <div class="request-queue-item" data-speaker-id="{{this.speakerId}}">
      <span class="request-speaker-name">{{this.speakerName}}</span>
      <button type="button" class="request-approve-btn" data-action="approveSpeakerRequest" data-speaker-id="{{this.speakerId}}" data-tooltip="{{localize 'STORYFRAME.CinematicScene.ApproveRequest'}}">
        <i class="fas fa-check" aria-hidden="true"></i>
      </button>
      <button type="button" class="request-dismiss-btn" data-action="dismissSpeakerRequest" data-speaker-id="{{this.speakerId}}" data-tooltip="{{localize 'STORYFRAME.CinematicScene.DismissRequest'}}">
        <i class="fas fa-times" aria-hidden="true"></i>
      </button>
    </div>
    {{/each}}
  </div>
  {{/if}}

  {{!-- Film strip (inactive speakers along bottom) --}}
  {{#if inactiveSpeakers.length}}
  <div class="cinematic-filmstrip-container">
    <div class="filmstrip-scroll-indicator filmstrip-scroll-left">
      <i class="fas fa-chevron-left"></i>
    </div>
    <div class="cinematic-filmstrip controls-{{speakerControlsMode}}" role="list">
      {{#each allSpeakers}}
      <div class="filmstrip-speaker gm-clickable{{#if this.isHidden}} speaker-is-hidden{{/if}}{{#if this.isNameHidden}} name-is-hidden{{/if}}{{#if (lookup ../requestingSpeakerIds this.id)}} has-request{{/if}}{{#if this.userId}} player-speaker{{/if}}"
           role="listitem"
           data-speaker-id="{{this.id}}"
           data-action="switchSpeaker"
           data-tooltip="{{this.name}}"
           {{#if this.isActive}}style="display:none"{{/if}}>
        <img src="{{this.img}}" alt="{{this.name}}" loading="lazy">
        <span class="filmstrip-name">{{this.name}}</span>
        <div class="filmstrip-speaker-controls">
          <button type="button" class="fsc-btn" data-action="toggleSpeakerHidden" data-speaker-id="{{this.id}}"
            data-tooltip="{{#if this.isHidden}}{{localize 'STORYFRAME.CinematicScene.ShowSpeaker'}}{{else}}{{localize 'STORYFRAME.CinematicScene.HideSpeaker'}}{{/if}}">
            <i class="fas {{#if this.isHidden}}fa-eye{{else}}fa-eye-slash{{/if}}"></i>
          </button>
          <button type="button" class="fsc-btn" data-action="toggleSpeakerVisibility" data-speaker-id="{{this.id}}"
            data-tooltip="{{#if this.isNameHidden}}{{localize 'STORYFRAME.CinematicScene.ShowName'}}{{else}}{{localize 'STORYFRAME.CinematicScene.HideName'}}{{/if}}">
            <i class="fas fa-tag"></i>
          </button>
          <button type="button" class="fsc-btn" data-action="editSpeaker" data-speaker-id="{{this.id}}"
            data-tooltip="{{localize 'STORYFRAME.CinematicScene.EditName'}}">
            <i class="fas fa-pen"></i>
          </button>
          <button type="button" class="fsc-btn fsc-btn-danger" data-action="removeSpeaker" data-speaker-id="{{this.id}}"
            data-tooltip="{{localize 'STORYFRAME.UI.Labels.Remove'}}">
            <i class="fas fa-times"></i>
          </button>
        </div>
        {{#if this.hasAltImages}}
        <div class="filmstrip-speaker-image-nav">
          <button type="button" class="fsc-nav-btn" data-action="cycleSpeakerImagePrev" data-speaker-id="{{this.id}}" data-tooltip="{{localize 'STORYFRAME.UI.Tooltips.PrevImage'}}">
            <i class="fas fa-chevron-left"></i>
          </button>
          <button type="button" class="fsc-nav-btn" data-action="cycleSpeakerImageNext" data-speaker-id="{{this.id}}" data-tooltip="{{localize 'STORYFRAME.UI.Tooltips.NextImage'}}">
            <i class="fas fa-chevron-right"></i>
          </button>
        </div>
        {{/if}}
      </div>
      {{/each}}
    </div>
    <div class="filmstrip-scroll-indicator filmstrip-scroll-right">
      <i class="fas fa-chevron-right"></i>
    </div>
  </div>
  {{/if}}

  {{!-- Bottom row: camera feeds + PC portraits --}}
  <div class="cinematic-bottom-row">
    {{#each pcRow}}
    <div class="cinematic-pc-item" data-action="openCharacterSheet" data-actor-uuid="{{this.actorUuid}}" data-user-id="{{this.userId}}" data-tooltip="{{this.name}}">
      <img src="{{this.img}}" alt="{{this.name}}" loading="lazy">
      <span class="pc-item-name">{{this.name}}</span>
    </div>
    {{/each}}
  </div>

  {{!-- Left panel toggle (top-left) --}}
  <div class="cinematic-gm-controls cinematic-left-controls">
    <button type="button" class="gm-control-btn" data-action="toggleLeftPanel" data-tooltip="{{localize 'STORYFRAME.CinematicScene.ScenesAndMusic'}}">
      <i class="fas fa-music" aria-hidden="true"></i>
    </button>
  </div>

  {{!-- Floating pending rolls (top-right, below GM buttons) --}}
  <div class="cinematic-floating-pending{{#unless gmPendingRolls.length}} hidden{{/unless}}">
    <div class="cinematic-pending-rolls-header">
      <i class="fas fa-hourglass-half" aria-hidden="true"></i>
      <span>{{localize 'STORYFRAME.CinematicScene.PendingLabel'}}</span>
      <span class="pending-rolls-badge">{{gmPendingRolls.length}}</span>
    </div>
    <div class="cinematic-pending-rolls">
      {{#each gmPendingRolls}}
      <div class="cinematic-pending-roll-item">
        <img src="{{this.actorImg}}" alt="{{this.actorName}}" class="pending-roll-avatar" loading="lazy">
        <div class="pending-roll-info">
          <span class="pending-roll-actor">{{this.actorName}}</span>
          <span class="pending-roll-skill">{{this.skillName}}{{#if this.dc}} {{formatDC this.dc}}{{/if}}</span>
        </div>
        <button type="button" class="pending-roll-cancel" data-action="cancelPendingRoll" data-request-id="{{this.id}}">
          <i class="fas fa-times"></i>
        </button>
      </div>
      {{/each}}
    </div>
  </div>

  {{!-- Floating active challenges (top-left, below left panel toggle) --}}
  <div class="cinematic-floating-challenges{{#unless gmActiveChallenges.length}} hidden{{/unless}}">
    <div class="cinematic-active-challenges-header">
      <i class="fas fa-flag-checkered" aria-hidden="true"></i>
      <span>{{localize 'STORYFRAME.CinematicScene.ActiveLabel'}}</span>
      <span class="active-challenges-badge">{{gmActiveChallenges.length}}</span>
    </div>
    <div class="cinematic-floating-challenges-list">
      {{#each gmActiveChallenges}}
      <div class="cinematic-active-challenge-item">
        <span>{{this.name}}</span>
        <button type="button" class="active-challenge-remove" data-action="removeChallenge" data-challenge-id="{{this.id}}">
          <i class="fas fa-times" aria-hidden="true"></i>
        </button>
      </div>
      {{/each}}
    </div>
  </div>

  {{!-- Left Side Panel (slide-out from left) --}}
  <div class="cinematic-left-panel {{#if leftPanelOpen}}open{{/if}}">
    <div class="panel-width-handle panel-width-handle-right"></div>
    <div class="side-panel-header">
      <h3>{{localize "STORYFRAME.CinematicScene.ScenesAndMusic"}}</h3>
      <button type="button" class="panel-close-btn" data-action="toggleLeftPanel">
        <i class="fas fa-chevron-left" aria-hidden="true"></i>
      </button>
    </div>

    {{!-- Speaker Scenes --}}
    <div class="side-panel-section left-panel-section" data-section="scenes">
      <div class="left-panel-section-header">
        <h4>{{localize "STORYFRAME.CinematicScene.SpeakerScenes"}}</h4>
        <button type="button" class="section-header-btn" data-action="saveCurrentScene"
          data-tooltip="{{localize 'STORYFRAME.CinematicScene.SaveCurrentScene'}}">
          <i class="fas fa-plus" aria-hidden="true"></i>
        </button>
      </div>
      <div class="left-panel-scenes">
        {{#each speakerScenes}}
        <div class="left-panel-scene-item" data-scene-id="{{this.id}}" data-action="loadSpeakerScene">
          <i class="fas fa-users" aria-hidden="true"></i>
          <span class="scene-item-name">{{this.name}}</span>
          {{#if this.hasState}}
            <i class="fas fa-circle scene-state-dot" aria-hidden="true"></i>
          {{/if}}
          <span class="scene-item-count">{{this.speakers.length}}</span>
          <button type="button" class="scene-save-btn" data-action="saveSceneState" data-scene-id="{{this.id}}"
            data-tooltip="{{localize 'STORYFRAME.CinematicScene.SaveSceneState'}}">
            <i class="fas fa-floppy-disk" aria-hidden="true"></i>
          </button>
          <button type="button" class="scene-delete-btn" data-action="deleteSpeakerScene" data-scene-id="{{this.id}}"
            data-tooltip="{{localize 'STORYFRAME.Dialogs.DeleteScene.Title'}}">
            <i class="fas fa-trash" aria-hidden="true"></i>
          </button>
        </div>
        {{/each}}
        {{#unless speakerScenes.length}}
        <div class="left-panel-empty">{{localize "STORYFRAME.CinematicScene.NoSavedScenes"}}</div>
        {{/unless}}
      </div>
    </div>

    <div class="section-resize-handle" data-resize-above="scenes" data-resize-below="journal"></div>

    {{!-- Journal --}}
    <div class="side-panel-section left-panel-journal left-panel-section" data-section="journal">
      {{!-- Minimized journal pills --}}
      {{#each minimizedJournals}}
      <div class="journal-minimized-pill" data-action="journalRestoreMinimized" data-journal-id="{{this.id}}">
        <i class="fas fa-book-open" aria-hidden="true"></i>
        <span class="journal-pill-text"><span>{{this.name}}{{#if this.pageName}} ({{this.pageName}}){{/if}}</span></span>
        <button type="button" class="journal-pill-close" data-action="journalCloseMinimized" data-journal-id="{{this.id}}">
          <i class="fas fa-times" aria-hidden="true"></i>
        </button>
      </div>
      {{/each}}

      {{#if openJournal}}
        <div class="journal-viewer-header">
          <i class="fas fa-book-open" aria-hidden="true"></i>
          <button type="button" class="journal-viewer-title" data-action="toggleJournalSwitcher">
            {{openJournal.name}}
            <i class="fas fa-caret-down journal-switcher-caret" aria-hidden="true"></i>
          </button>
          <i class="fas fa-font journal-font-icon-sm" aria-hidden="true"></i>
          <input type="range" class="journal-font-size-slider" min="0.5" max="1.5" step="0.05"
                 value="{{journalFontSize}}"
                 data-tooltip="{{localize 'STORYFRAME.CinematicScene.JournalFontSize'}}">
          <i class="fas fa-font journal-font-icon-lg" aria-hidden="true"></i>
          <button type="button" class="journal-header-btn" data-action="journalMinimize" data-tooltip="{{localize 'STORYFRAME.CinematicScene.Minimize'}}">
            <i class="fas fa-minus" aria-hidden="true"></i>
          </button>
          <button type="button" class="journal-header-btn" data-action="journalClose" data-tooltip="{{localize 'STORYFRAME.UI.Labels.Close'}}">
            <i class="fas fa-times" aria-hidden="true"></i>
          </button>
        </div>
        <div class="journal-switcher-dropdown hidden">
          <input type="text" class="journal-switcher-search" placeholder="{{localize 'STORYFRAME.CinematicScene.SearchJournals'}}">
          <div class="journal-switcher-list">
            {{#each journalEntries}}
            <div class="journal-switcher-item{{#if (eq this.id ../openJournal.id)}} active{{/if}}" data-action="journalOpen" data-journal-id="{{this.id}}">
              <i class="fas fa-book" aria-hidden="true"></i>
              <span>{{this.name}}</span>
            </div>
            {{/each}}
          </div>
        </div>
        {{#if openJournal.pages.length}}
        {{#unless (eq openJournal.pages.length 1)}}
        <div class="journal-page-tabs">
          {{#each openJournal.pages}}
          <button type="button" class="journal-page-tab {{#if (eq this.id ../openJournal.activePageId)}}active{{/if}}"
                  data-action="journalSelectPage" data-page-id="{{this.id}}">
            {{this.name}}
          </button>
          {{/each}}
        </div>
        {{/unless}}
        {{/if}}
        <div class="journal-content-scroll">
          <div class="journal-content-body">{{{openJournal.enrichedContent}}}</div>
        </div>
      {{else}}
        <h4><i class="fas fa-book" aria-hidden="true"></i> {{localize 'STORYFRAME.CinematicScene.Journal'}}</h4>
        <div class="journal-search-row">
          <input type="text" class="journal-search-input" placeholder="{{localize 'STORYFRAME.CinematicScene.SearchJournals'}}" value="{{journalSearchQuery}}">
        </div>
        <div class="journal-entry-list">
          {{#each journalEntries}}
          <div class="journal-entry-item" data-action="journalOpen" data-journal-id="{{this.id}}">
            <i class="fas fa-book" aria-hidden="true"></i>
            <span>{{this.name}}</span>
            {{#if this.pageCount}}<span class="journal-page-count">{{this.pageCount}}</span>{{/if}}
          </div>
          {{#each this.matchingPages}}
          <div class="journal-entry-item journal-page-match" data-action="journalOpenPage" data-journal-id="{{../id}}" data-page-id="{{this.id}}">
            <i class="fas fa-file-alt" aria-hidden="true"></i>
            <span>{{this.name}}</span>
          </div>
          {{/each}}
          {{/each}}
          {{#unless journalEntries.length}}
          <div class="left-panel-empty">{{localize 'STORYFRAME.CinematicScene.NoJournalsFound'}}</div>
          {{/unless}}
        </div>
      {{/if}}
    </div>

    <div class="section-resize-handle" data-resize-above="journal" data-resize-below="music"></div>

    {{!-- Music Player --}}
    <div class="side-panel-section left-panel-music left-panel-section" data-section="music">
      <div class="music-controls-sticky">
      {{!-- Transport Controls --}}
      <div class="music-transport">
        <button type="button" class="music-btn {{#if shuffleActive}}active{{/if}}" data-action="musicShuffle" data-tooltip="{{localize 'STORYFRAME.CinematicScene.Music.Shuffle'}}">
          <i class="fas fa-shuffle" aria-hidden="true"></i>
        </button>
        <button type="button" class="music-btn" data-action="musicPrev" data-tooltip="{{localize 'STORYFRAME.CinematicScene.Music.Previous'}}">
          <i class="fas fa-backward" aria-hidden="true"></i>
        </button>
        <button type="button" class="music-btn music-btn-main" data-action="musicPlayPause" data-tooltip="{{#if nowPlaying}}{{localize 'STORYFRAME.CinematicScene.Music.Pause'}}{{else}}{{localize 'STORYFRAME.CinematicScene.Music.Play'}}{{/if}}">
          <i class="fas {{#if nowPlaying}}fa-pause{{else}}fa-play{{/if}}" aria-hidden="true"></i>
        </button>
        <button type="button" class="music-btn" data-action="musicStop" data-tooltip="{{localize 'STORYFRAME.CinematicScene.Music.Stop'}}">
          <i class="fas fa-stop" aria-hidden="true"></i>
        </button>
        <button type="button" class="music-btn" data-action="musicNext" data-tooltip="{{localize 'STORYFRAME.CinematicScene.Music.Next'}}">
          <i class="fas fa-forward" aria-hidden="true"></i>
        </button>
        <button type="button" class="music-btn {{#if repeatActive}}active{{/if}}" data-action="musicRepeat" data-tooltip="{{localize 'STORYFRAME.CinematicScene.Music.Repeat'}}">
          <i class="fas fa-repeat" aria-hidden="true"></i>
        </button>
      </div>

      {{!-- Volume Slider --}}
      <div class="music-volume-row">
        <i class="fas fa-volume-down" aria-hidden="true"></i>
        <input type="range" class="cinematic-music-volume" min="0" max="1" step="0.05" value="{{currentVolume}}">
        <i class="fas fa-volume-up" aria-hidden="true"></i>
        <button type="button" class="music-volume-reset hidden" data-action="musicVolumeReset"
                data-tooltip="{{localize "STORYFRAME.CinematicScene.ResetTrackVolumes"}}">
          <i class="fas fa-rotate-left" aria-hidden="true"></i>
        </button>
      </div>

      {{!-- Now Playing Tracks with Volume --}}
      {{#if playingByPlaylist.length}}
      <div class="music-now-playing">
        {{#each playingByPlaylist}}
        <div class="now-playing-playlist-group" data-playlist-id="{{this.id}}">
          <div class="now-playing-playlist-header" data-action="toggleNowPlayingPlaylist" data-playlist-id="{{this.id}}">
            <i class="fas fa-chevron-down" aria-hidden="true"></i>
            <span class="now-playing-playlist-name">{{this.name}}</span>
            <span class="now-playing-track-count">{{this.tracks.length}}</span>
          </div>
          <div class="now-playing-tracks">
            {{#each this.tracks}}
            <div class="now-playing-track-row" data-playlist-id="{{../id}}" data-sound-id="{{this.id}}">
              <i class="fas fa-volume-up" aria-hidden="true"></i>
              <span class="now-playing-track">{{this.name}}</span>
              <input type="range" class="track-volume-slider" min="0" max="1" step="0.05"
                     value="{{this.volume}}" data-playlist-id="{{../id}}" data-sound-id="{{this.id}}">
              <button type="button" class="track-repeat-btn {{#if this.repeat}}active{{/if}}"
                      data-action="trackRepeat" data-playlist-id="{{../id}}" data-sound-id="{{this.id}}"
                      data-tooltip="{{localize 'STORYFRAME.CinematicScene.Music.Repeat'}}">
                <i class="fas fa-repeat" aria-hidden="true"></i>
              </button>
            </div>
            {{/each}}
          </div>
        </div>
        {{/each}}
      </div>
      {{/if}}

      {{!-- Search --}}
      <div class="music-search-row">
        <i class="fas fa-search" aria-hidden="true"></i>
        <input type="text" class="music-search-input" placeholder="{{localize 'STORYFRAME.CinematicScene.SearchTracks'}}" value="{{musicSearchQuery}}">
      </div>

      </div>{{!-- end music-controls-sticky --}}

      {{!-- Search Results — rendered dynamically by _updateMusicSearchDOM --}}
      {{#if musicSearchQuery}}
      <div class="music-search-results">
      </div>
      {{else}}

      {{!-- Playlists with folder tree — rendered by _buildPlaylistTree --}}
      <div class="left-panel-playlists"></div>
      {{/if}}
    </div>
  </div>

  {{!-- GM Side Panel (slide-out from right) --}}
  <div class="cinematic-side-panel {{#if sidePanelOpen}}open{{/if}}">
    <div class="panel-width-handle panel-width-handle-left"></div>
    <div class="side-panel-header">
      <h3>{{localize "STORYFRAME.CinematicScene.GMControls"}}</h3>
      <button type="button" class="panel-close-btn" data-action="toggleSidePanel">
        <i class="fas fa-chevron-right" aria-hidden="true"></i>
      </button>
    </div>

    <div class="side-panel-body">
      {{!-- Controls section --}}
      <div class="side-panel-resizable" data-section="controls">
        {{!-- Roll request controls --}}
        {{#if hasParticipants}}
        <div class="side-panel-section">
          <h4>{{localize "STORYFRAME.UI.Tabs.PCs"}}</h4>
          <div class="cinematic-dc-row">
            <div class="cinematic-dc-group">
              <label class="cinematic-dc-label" for="cinematic-dc-input">{{localize "STORYFRAME.ChallengeBuilder.DC"}}</label>
              <input type="number"
                     id="cinematic-dc-input"
                     class="cinematic-dc-input"
                     value="{{currentDC}}"
                     min="1"
                     placeholder="--"
                     aria-label="{{localize "STORYFRAME.UI.AriaLabels.DifficultyClass"}}">
              <button type="button"
                      class="cinematic-preset-btn"
                      data-action="togglePresetDropdown"
                      data-tooltip="{{localize "STORYFRAME.UI.Tooltips.DCPresets"}}">
                <i class="fas fa-bookmark" aria-hidden="true"></i>
              </button>
            </div>
            <button type="button"
                    class="cinematic-secret-btn {{#if secretRollEnabled}}active{{/if}}"
                    data-action="toggleSecretRoll"
                    data-tooltip="{{localize "STORYFRAME.UI.Tooltips.GMOnlyRoll"}}"
                    aria-pressed="{{#if secretRollEnabled}}true{{else}}false{{/if}}">
              <i class="fas fa-eye-slash" aria-hidden="true"></i>
            </button>
          </div>
          {{#if hasJournalChecks}}
          <div class="cinematic-saves-divider">{{localize "STORYFRAME.UI.Labels.JournalSkills"}}</div>
          <div class="side-panel-skills">
            {{#each journalSkillGroups}}
              {{#each this.checks}}
              <button type="button" class="side-panel-skill-btn" data-action="requestJournalCheck" data-skill="{{../skillSlug}}" data-dc="{{this.dc}}" data-check-type="skill">
                <i class="fas {{../icon}}" aria-hidden="true"></i>
                <span>{{../skillName}}</span>
                {{#if this.dc}}<span class="dc-mini">{{formatDC this.dc}}</span>{{/if}}
              </button>
              {{/each}}
            {{/each}}
          </div>
          {{/if}}
          {{#if hasJournalLore}}
          <div class="cinematic-saves-divider">{{localize "STORYFRAME.UI.Labels.JournalLore"}}</div>
          <div class="side-panel-skills">
            {{#each journalLoreGroups}}
              {{#each this.checks}}
              <button type="button" class="side-panel-skill-btn" data-action="requestJournalCheck" data-skill="{{../skillSlug}}" data-dc="{{this.dc}}" data-check-type="skill">
                <i class="fas fa-book" aria-hidden="true"></i>
                <span>{{../displayName}}</span>
                {{#if this.dc}}<span class="dc-mini">{{formatDC this.dc}}</span>{{/if}}
              </button>
              {{/each}}
            {{/each}}
          </div>
          {{/if}}
          {{#if hasJournalSaves}}
          <div class="cinematic-saves-divider">{{localize "STORYFRAME.UI.Labels.JournalSaves"}}</div>
          <div class="side-panel-skills">
            {{#each journalSaveGroups}}
              {{#each this.checks}}
              <button type="button" class="side-panel-skill-btn side-panel-save-btn" data-action="requestJournalCheck" data-skill="{{../skillSlug}}" data-dc="{{this.dc}}" data-check-type="save">
                <i class="fas {{../icon}}" aria-hidden="true"></i>
                <span>{{../skillName}}</span>
                {{#if this.dc}}<span class="dc-mini">{{formatDC this.dc}}</span>{{/if}}
              </button>
              {{/each}}
            {{/each}}
          </div>
          {{/if}}
          <div class="cinematic-saves-divider">{{localize "STORYFRAME.UI.Labels.Skills"}}</div>
          <div class="side-panel-skills">
            {{#each quickSkills}}
            <button type="button" class="side-panel-skill-btn" data-action="requestQuickSkill" data-skill="{{this.slug}}">
              <i class="fas {{this.icon}}" aria-hidden="true"></i>
              <span>{{this.name}}</span>
            </button>
            {{/each}}
          </div>
          {{#if quickSaves.length}}
          <div class="cinematic-saves-divider">{{localize "STORYFRAME.UI.Labels.Saves"}}</div>
          <div class="side-panel-skills">
            {{#each quickSaves}}
            <button type="button" class="side-panel-skill-btn side-panel-save-btn" data-action="requestQuickSave" data-skill="{{this.slug}}">
              <i class="fas {{this.icon}}" aria-hidden="true"></i>
              <span>{{this.name}}</span>
            </button>
            {{/each}}
          </div>
          {{/if}}
          {{#if hasLoreSkills}}
          <div class="cinematic-saves-divider">{{localize "STORYFRAME.ChallengeBuilder.LoreSkills"}}</div>
          <div class="side-panel-skills">
            {{#each loreSkills}}
            <button type="button" class="side-panel-skill-btn" data-action="requestQuickSkill" data-skill="{{this.slug}}">
              <i class="fas fa-book" aria-hidden="true"></i>
              <span>{{this.name}}</span>
            </button>
            {{/each}}
          </div>
          {{/if}}
          <button type="button" class="side-panel-open-sidebar-btn" data-action="openGMSidebar">
            <i class="fas fa-external-link-alt" aria-hidden="true"></i>
            <span>{{localize "STORYFRAME.CinematicScene.OpenFullSidebar"}}</span>
          </button>
        </div>
        {{/if}}

        {{!-- Challenge controls --}}
        <div class="side-panel-section cinematic-challenge-section">
          <h4><i class="fas fa-tasks" aria-hidden="true"></i> {{localize "STORYFRAME.UI.Labels.Challenges"}}</h4>
          {{#if savedChallenges.length}}
          <div class="cinematic-saved-challenges">
            {{#each savedChallenges}}
            <div class="cinematic-saved-item" data-action="presentSavedChallenge" data-challenge-id="{{this.id}}">
              <i class="fas fa-paper-plane" aria-hidden="true"></i>
              <span>{{this.name}}</span>
            </div>
            {{/each}}
          </div>
          {{/if}}
        </div>
      </div>

      <div class="section-resize-handle" data-resize-above="controls" data-resize-below="chat"></div>

      {{!-- Chat log section --}}
      <div class="side-panel-resizable" data-section="chat">
        <div class="side-panel-chat-header">
          <h4><i class="fas fa-comments" aria-hidden="true"></i> {{localize 'STORYFRAME.CinematicScene.ChatLog'}}</h4>
        </div>
        <div class="side-panel-chat-messages"></div>
      </div>
    </div>
  </div>

  {{!-- GM floating controls (top-right) — rendered last so they paint above panels --}}
  <div class="cinematic-gm-controls">
    <button type="button" class="gm-control-btn" data-action="toggleSidePanel" data-tooltip="{{localize 'STORYFRAME.CinematicScene.GMControls'}}">
      <i class="fas fa-dice-d20" aria-hidden="true"></i>
    </button>
    <button type="button" class="gm-control-btn {{#if sceneBackground}}active{{/if}}" data-action="setBackground" data-tooltip="{{localize 'STORYFRAME.CinematicScene.SetBackground'}}">
      <i class="fas fa-image" aria-hidden="true"></i>
    </button>
    {{#if sceneBackground}}
    <button type="button" class="gm-control-btn" data-action="clearBackground" data-tooltip="{{localize 'STORYFRAME.CinematicScene.ClearBackground'}}">
      <i class="fas fa-image-slash" aria-hidden="true"></i>
    </button>
    {{/if}}
    <button type="button" class="gm-control-btn" data-action="openScene" data-tooltip="{{localize 'STORYFRAME.CinematicScene.OpenScene'}}">
      <i class="fas fa-map" aria-hidden="true"></i>
    </button>
    <button type="button" class="gm-control-btn {{#if allowPlayerSpeakers}}active{{/if}}" data-action="togglePlayerSpeakers" data-tooltip="{{localize 'STORYFRAME.CinematicScene.TogglePlayerSpeakers'}}">
      <i class="fas fa-people-arrows" aria-hidden="true"></i>
    </button>
    <button type="button" class="gm-control-btn broadcast-status-btn {{#if playersSeeCinematic}}active{{/if}}" data-tooltip="{{localize 'STORYFRAME.CinematicScene.ShowToPlayers'}}">
      <i class="fas fa-clapperboard-play" aria-hidden="true"></i>
    </button>
    <button type="button" class="gm-control-btn exit-btn" data-action="exitScene" data-tooltip="{{localize 'STORYFRAME.CinematicScene.ExitScene'}}">
      <i class="fas fa-times" aria-hidden="true"></i>
    </button>
  </div>
</div>
