{
  "PLAYLIST.ViewSheet": "Edit Playlist",
  "VGMusic.CombatMusic": "Combat Music",
  "VGMusic.ConfigHelp": "Drag and drop playlists onto sections to assign music.",
  "VGMusic.ConfigTitle": "Music Configuration",
  "VGMusic.Controls.SuppressAreaMusic": "Suppress Area Music",
  "VGMusic.Controls.SuppressCombatMusic": "Suppress Combat Music",
  "VGMusic.Default": "Default",
  "VGMusic.InitialTrack": "Initial Track",
  "VGMusic.Keybindings.ToggleAreaMusic": "Toggle Area Music",
  "VGMusic.Keybindings.ToggleCombatMusic": "Toggle Combat Music",
  "VGMusic.None": "None",
  "VGMusic.PlaylistSection.Area": "Area Music",
  "VGMusic.PlaylistSection.Combat": "Combat Music",
  "VGMusic.Priority": "Priority",
  "VGMusic.Settings.FadeDuration.Hint": "Duration in seconds for crossfading between tracks. Set to 0 to use each sound's individual fade setting.",
  "VGMusic.Settings.FadeDuration.Name": "Fade Duration",
  "VGMusic.Settings.DefaultMusic.Hint": "Configure default music for various situations",
  "VGMusic.Settings.DefaultMusic.Label": "Configure Default Music",
  "VGMusic.Settings.DefaultMusic.Name": "Default Music",
  "VGMusic.Settings.SilentCombatMusicMode.Area": "Play area music",
  "VGMusic.Settings.SilentCombatMusicMode.Generic": "Play generic combat music",
  "VGMusic.Settings.SilentCombatMusicMode.HighestPriority": "Play highest priority actor music",
  "VGMusic.Settings.SilentCombatMusicMode.Hint": "What to do when combat focuses on an actor without combat music",
  "VGMusic.Settings.SilentCombatMusicMode.LastActor": "Play last actor's music",
  "VGMusic.Settings.SilentCombatMusicMode.Name": "Silent Combat Music Mode",
  "VGMusic.Settings.SuppressArea.Name": "Suppress Area Music",
  "VGMusic.Settings.SuppressCombat.Name": "Suppress Combat Music",
  "VGMusic.UI.Reset": "Reset",
  "VGMusic.UI.Save": "Save",
  "VGMusic.UseTokenMusic.Hint": "Override actor combat music with this token's configuration",
  "VGMusic.UseTokenMusic.Label": "Use Token Music"
}
