{{#if actor.system.listdata.settings.haschimericalhealth}}
{{localize 'wod.health.normal'}}
{{localize 'wod.health.chimerical'}}
{{/if}}
{{#if (gt data.system.health.bruised.total 0)}}
{{localize 'wod.health.bruised'}}
{{#numLoop data.system.health.bruised.total}}
{{/numLoop}}
{{#if actor.system.listdata.settings.haschimericalhealth}}
{{#numLoop data.system.health.bruised.total}}
{{/numLoop}}
{{/if}}
{{/if}}
{{#if (gt data.system.health.hurt.total 0)}}
{{localize 'wod.health.hurt'}}
{{#numLoop data.system.health.hurt.total}}
{{/numLoop}}
{{#if actor.system.listdata.settings.haschimericalhealth}}
{{#numLoop data.system.health.hurt.total}}
{{/numLoop}}
{{/if}}
{{/if}}
{{#if (gt data.system.health.injured.total 0)}}
{{localize 'wod.health.injured'}}
{{#numLoop data.system.health.injured.total}}
{{/numLoop}}
{{#if actor.system.listdata.settings.haschimericalhealth}}
{{#numLoop data.system.health.injured.total}}
{{/numLoop}}
{{/if}}
{{/if}}
{{#if (gt data.system.health.wounded.total 0)}}
{{localize 'wod.health.wounded'}}
{{#numLoop data.system.health.wounded.total}}
{{/numLoop}}
{{#if actor.system.listdata.settings.haschimericalhealth}}
{{#numLoop data.system.health.wounded.total}}
{{/numLoop}}
{{/if}}
{{/if}}
{{#if (gt data.system.health.mauled.total 0)}}
{{localize 'wod.health.mauled'}}
{{#numLoop data.system.health.mauled.total}}
{{/numLoop}}
{{#if actor.system.listdata.settings.haschimericalhealth}}
{{#numLoop data.system.health.mauled.total}}
{{/numLoop}}
{{/if}}
{{/if}}
{{#if (gt data.system.health.crippled.total 0)}}
{{localize 'wod.health.crippled'}}
{{#numLoop data.system.health.crippled.total}}
{{/numLoop}}
{{#if actor.system.listdata.settings.haschimericalhealth}}
{{#numLoop data.system.health.crippled.total}}
{{/numLoop}}
{{/if}}
{{/if}}
{{#if (gt data.system.health.incapacitated.total 0)}}
{{localize 'wod.health.incapacitated'}}
{{#numLoop data.system.health.incapacitated.total}}
{{/numLoop}}
{{#if actor.system.listdata.settings.haschimericalhealth}}
{{#numLoop data.system.health.incapacitated.total}}
{{/numLoop}}
{{/if}}
{{/if}}
{{localize "wod.health.penalty"}}: {{ignorePain data.system.health.damage.woundpenalty}}