<form class="{{cssClass}} {{object.sheettype}}" autocomplete="off">

    {{#if (eq object.type "dice")}}

        <input type="hidden" name="bonus" value="0" />

        <div class="dialog-area">
            <div class="headlineGroup splatFont">{{localize "wod.labels.numdices"}} <input name="manualDiceValue" class="sheet-infoValues editable" type="text" value="{{object.attributeValue}}" /></div>
            <div class="information-area">{{localize "wod.dialog.general.numberdiceshint"}}</div>
            <div class="infobox centerText">
                {{#numFromLoop 1 10}}
                    <button id="numdices" class="button fullSplatColor pointer dialog-numdices-button {{#if (eq ../object.attributeValue this)}}active{{/if}}" value="{{this}}" data-index="{{this}}">{{this}}</button>
                {{/numFromLoop}}
            </div>
        </div>

        <div class="dialog-area">
            <div class="infobox headline splatFont">{{localize "wod.labels.specialty"}}</div>
            <div class="clearareaBox infobox dialog-checkbox">
                <div class="pullLeft"><input name="specialty" type="checkbox" {{isChecked object.useSpeciality}} /></div>
            </div>
        </div>

    {{else}}

        <div class="dialog-area">
            <div class="headlineGroup splatFont">
                {{#if (eq object.type "attribute")}}
                    {{localize "wod.dice.rollof"}} {{object.attributeName}}
                {{/if}}
                {{#if (eq object.type "ability")}}
                    {{localize "wod.dice.roll"}} 
                    {{#if (ne object.attributeName "")}}
                        {{object.attributeName}}
                    {{/if}}

                    {{#if (and (ne object.attributeName "") (ne object.abilityName ""))}}
                     +
                    {{/if}}

                    {{#if (ne object.abilityName "")}}
                        {{object.abilityName}}
                    {{/if}}
                {{/if}}
                {{#if (eq object.type "noability")}}
                    {{object.attributeName}}
                {{/if}}
            </div>
        </div>

        <div class="dialog-area">
            <div class="infobox headline splatFont">{{localize "wod.dialog.dicepool"}}</div>
            <div class="infobox">
                {{#if (ne object.attributeName "")}}
                    {{object.attributeName}} ({{object.attributeValue}})
                {{/if}}

                {{#if (and (ne object.attributeName "") (ne object.abilityName ""))}}
                     +
                {{/if}}

                {{#if (ne object.abilityName "")}}
                    {{object.abilityName}} ({{object.abilityValue}})
                {{/if}}
            </div>

            {{#if object.hasSpeciality}}
                <div class="infobox headline splatFont">{{localize "wod.labels.specialty"}}</div>
                <div class="clearareaBox infobox dialog-checkbox">
                    <div class="pullLeft"><input name="specialty" type="checkbox" {{isChecked object.useSpeciality}} /></div>
                    <div class="pullLeft">{{#if (ne object.specialityText "")}}{{object.specialityText}}{{else}}{{localize "wod.dialog.nonelisted"}}{{/if}}</div>
                </div>
            {{/if}}

            {{#if (ne object.key "willpower")}}

                <div class="clearareaBox infobox dialog-checkbox">
                    <div class="pullLeft"><input name="useWillpower" type="checkbox" {{isChecked object.useWillpower}} /></div>
                    <div class="pullLeft"><label for="useWillpower" class="dialog-casting-type-label">{{localize "wod.labels.usewillpower"}}</label></div>
                </div>

            {{/if}}
        </div>

        {{#if (eq object.type "ability")}}
            <div class="dialog-area">
                <div class="headline splatFont">{{localize "wod.dialog.general.selectattribute"}}</div>
                <div class="centerText infobox">
                    {{#if (eq (checkSystemsetting "attributeSettings") "5th")}}
                        {{#each config.attributeslist as |attribute key|}}
                            <button id="attribute" class="button fullSplatColor pointer dialog-attribute-button {{#if (eq ../object.attributeKey key)}}active{{/if}}" value="{{key}}">{{localize attribute}}</button>
                        {{/each}}
                    {{/if}}
                    {{#if (eq (checkSystemsetting "attributeSettings") "20th")}}
                        {{#each config.attributes20list as |attribute key|}}
                            <button id="attribute" class="button fullSplatColor pointer dialog-attribute-button {{#if (eq ../object.attributeKey key)}}active{{/if}}" value="{{key}}">{{localize attribute}}</button>
                        {{/each}}
                    {{/if}}
                </div>
            </div>
        {{/if}}

        <div class="dialog-area">
            <div class="headline splatFont">{{localize "wod.labels.bonus.headline"}}</div>
            <div class="dialog-valueBox">
                <input class="editable" type="text" name="bonus" value="{{object.bonus}}" autofocus />
            </div>
        </div>

        {{#if (and (ne actorData.health.damage.woundpenalty 0) (ne object.type "noability"))}}
            {{#if (eq object.ignorepain false)}}
                <div class="dialog-area">
                    <div class="infobox headline splatFont">
                        <input name="usepain" type="checkbox" {{isChecked object.usepain}}>{{localize 'wod.dialog.usewoundpenalty'}} ({{actorData.health.damage.woundpenalty}})</input>
                    </div>
                </div>
            {{/if}}
        {{/if}}
    {{/if}}

    <div class="dialog-area">
        <div class="headline splatFont">{{localize "wod.labels.difficulty"}}</div>
        <div class="infobox centerText">
            
            {{#numFromLoop config.lowestDifficulty 10}}
                <button id="difficulty" class="button fullSplatColor pointer dialog-difficulty-button {{#if (eq ../object.difficulty this)}}active{{/if}}" value="{{this}}" data-index="{{this}}">{{this}}</button>
            {{/numFromLoop}}
        </div>
    </div>

    <div class="centerText">
        <button id="actionButton" class="button fullSplatColor pointer actionbutton dialog-two-button">{{localize "wod.dice.roll"}}</button>
        <button id="closeButton" class="button fullSplatColor pointer closebutton dialog-two-button">{{localize "wod.dialog.close"}}</button>
    </div>

</form>