<form class="{{cssClass}} {{object.sheettype}}" autocomplete="off">

    {{#if (eq object.weaponType "Damage")}}

        <div class="dialog-area">
            <div class="headlineGroup splatFont">{{localize "wod.dialog.weapon.rolldamage"}} {{object.name}}</div>
        </div>

        <div class="dialog-area">
            <div class="infobox headline splatFont">{{localize "wod.dialog.dicepool"}}</div>
            <div class="infobox">
                {{#if (ne object.attributeName "")}}
                    {{object.attributeName}} ({{object.attributeValue}})
                {{/if}}
                
                {{#if (gt object.bonus 0)}} 
                    {{#if (gt object.attributeValue 0)}}
                    + 
                    {{/if}}
                    {{object.bonus}}
                {{/if}}

                {{object.damageCode}}
            </div>
        </div>

        <div class="dialog-area">
            <div class="infobox headline splatFont">{{localize "wod.dialog.weapon.attackrollbonus"}} {{object.extraSuccesses}}</div>
            <div>
                <div class="infobox headline splatFont">{{localize "wod.dialog.weapon.dodgemodifier"}}</div>
                <div class="infobox dialog-valueBox">
                    <input class="editable" type="text" name="dodgebonus" value="{{object.dodgebonus}}" autofocus />
                </div>
            </div>
            <div>
                <div class="infobox headline splatFont">{{localize "wod.dialog.weapon.generalmodifier"}}</div>
                <div class="infobox dialog-valueBox">
                    <input class="editable" type="text" name="bonus" value="{{object.bonus}}" />
                </div>
            </div>
        </div>

        {{#if (eq object.modename 'spray')}}
            <div class="dialog-area">
                <div class="headline splatFont">{{localize "wod.dialog.weapon.selectedtargets"}}: {{object.numberoftargets}}</div>
            </div>
        {{/if}}
        
    {{else}}

        <div class="dialog-area">
            <div class="headlineGroup splatFont">{{localize "wod.dialog.weapon.rollattack"}} {{object.name}}</div>
        </div>

        <div class="dialog-area">
            <div class="infobox headline splatFont">{{localize "wod.dialog.dicepool"}}</div>
            <div class="infobox">
                {{object.attributeName}} ({{object.attributeValue}})
                
                {{#if (ne object.abilityName "")}}
                    + {{object.abilityName}} ({{object.abilityValue}})
                {{/if}}
                
                {{#if (gt object.bonus 0)}} 
                    + {{object.bonus}}
                {{/if}}
            </div>

            {{#if object.hasSpeciality}}
                <div class="infobox headline splatFont">{{localize "wod.labels.specialty"}}</div>
                <div class="clearareaBox infobox dialog-checkbox">
                    <div class="pullLeft"><input name="specialty" type="checkbox" {{isChecked object.useSpeciality}} /></div>
                    <div class="pullLeft">{{#if (ne object.specialityText "")}}{{object.specialityText}}{{else}}{{localize "wod.dialog.nonelisted"}}{{/if}}</div>
                </div>
            {{/if}}

            <div class="clearareaBox infobox dialog-checkbox">
                <div class="pullLeft"><input name="useWillpower" type="checkbox" {{isChecked object.useWillpower}} /></div>
                <div class="pullLeft"><label for="useWillpower" class="dialog-casting-type-label">{{localize "wod.labels.usewillpower"}}</label></div>
            </div>
        </div>

        {{#if (eq object.dice2 "custom")}}
            <div class="dialog-area">
                {{#if (eq object.weaponType "Melee Weapon")}}
                    <div class="infobox centerText">
                        {{#if (eq config.meleeAbilities.length 0)}}
                            {{localize "wod.dialog.weapon.nomeleeweapon"}}
                        {{/if}}
                        {{#each config.meleeAbilities as |ability key|}}
                            <button id="secondaryability" class="button fullSplatColor pointer dialog-secondaryability-button {{#if (eq ../object.secondaryabilityid ability._id)}}active{{/if}}" value="{{ability._id}}">{{ability.name}}</button>
                        {{/each}}
                    </div>
                {{/if}}

                {{#if (eq object.weaponType "Ranged Weapon")}}
                    <div class="infobox centerText">
                        {{#if (eq config.rangedAbilities.length 0)}}
                            {{localize "wod.dialog.weapon.norangedweapon"}}
                        {{/if}}
                        {{#each config.rangedAbilities as |ability key|}}
                            <button id="secondaryability" class="button fullSplatColor pointer dialog-secondaryability-button {{#if (eq ../object.secondaryabilityid ability._id)}}active{{/if}}" value="{{ability._id}}">{{ability.name}}</button>
                        {{/each}}
                    </div>
                {{/if}}

                <div class="information-area">{{localize "wod.labels.secondaryabilityinfo"}}</div>
            </div>
        {{/if}}

        <div class="dialog-area">
            <div class="headline splatFont">{{localize "wod.labels.bonus.headline"}}</div>
            <div class="infobox dialog-valueBox">
                <input class="editable" type="text" name="bonus" value="{{object.bonus}}" autofocus />
            </div>
        </div>        

    {{/if}}

    {{#if (eqAny true object.hasburst object.hasfullauto object.hasspray)}}
        <div class="dialog-area headline splatFont">
            <div class="headline splatFont">{{localize "wod.dialog.weapon.firemodes"}}</div>

            <div class="infobox centerText dialog-area">
                <button id="singleshot" class="button fullSplatColor pointer dialog-mode-button {{#if (eq object.modename 'single')}}active{{/if}}" value="single">{{localize "wod.dialog.weapon.singleshot"}}</button>
                {{#if object.hasburst}}
                    <button id="burst" class="button fullSplatColor pointer dialog-mode-button {{#if (eq object.modename 'burst')}}active{{/if}}" value="burst">{{localize "wod.dialog.weapon.burst"}}</button>
                {{/if}}
                {{#if object.hasfullauto}}
                    <button id="fullauto" class="button fullSplatColor pointer dialog-mode-button {{#if (eq object.modename 'fullauto')}}active{{/if}}" value="fullauto">{{localize "wod.dialog.weapon.fullauto"}}</button>
                {{/if}}
                {{#if object.hasspray}}
                    <button id="spray" class="button fullSplatColor pointer dialog-mode-button {{#if (eq object.modename 'spray')}}active{{/if}}" value="spray">{{localize "wod.dialog.weapon.spray"}}</button>
                {{/if}}
            </div>

            <div class="dialog-area headline splatFont">{{localize "wod.dialog.weapon.numbertargets"}}</div>
        
            <div class="centerText dialog-area">
                {{#numLoop 11}}
                    {{#if (gt this 0)}}
                        <button id="numbertargets" class="button fullSplatColor dialog-numbertargets-button {{#if (ne ../object.modename 'spray')}}disabled{{else}}pointer{{/if}} {{#if (eq ../object.numberoftargets this)}}active{{/if}}" value="{{this}}" data-index="{{this}}">{{this}}</button>
                    {{/if}}
                {{/numLoop}}
            </div>
        </div>
    {{/if}}

    <div class="dialog-area">
        <div class="headline splatFont">{{localize "wod.labels.difficulty"}}</div>
        <div class="infobox centerText">
            
            {{#numFromLoop config.lowestDifficulty 10}}
                <button id="difficulty" class="button fullSplatColor pointer dialog-difficulty-button {{#if (eq ../object.difficulty this)}}active{{/if}}" value="{{this}}" data-index="{{this}}">{{this}}</button>
            {{/numFromLoop}}
        </div>
    </div>

    {{#if (ne object.system "")}}
        <div class="dialog-area">
            <div class="clearareaBox">
                <label class="headline splatFont" for="data.system">{{localize "wod.labels.description"}}</label>
            </div>
            <div class="headlineNormal textarea">{{{object.system}}}</div>
        </div>

    {{/if}}

    <div class="centerText">
        <button id="actionButton" class="button fullSplatColor pointer actionbutton dialog-two-button">{{localize "wod.dice.roll"}}</button>
        <button id="closeButton" class="button fullSplatColor pointer closebutton dialog-two-button">{{localize "wod.dialog.close"}}</button>
    </div>

</form>